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A quick look at how you can incorporate stretching in Blender's Inverse Kinematics (IK). It is a great tool to make your IK rigs more dynamic. I show you how to do it with deform for more cartoony and stylized stuff, but also how to use it without deform and scaling for machines and robots.
Join my discord community to discuss Blender and Unity. Hang out, ask for help, receive feedback on artwork and more!
Check out my newest game Idle Potato Power. It's a fun and relaxing game about exploring Potato Power in all it's multidimensional weirdness.
play.google.co...
Music:
Track: Light - Land of Fire [Audio Library Release]
Music provided by Audio Library Plus
Watch: • Light - Land of Fire |...
Free Download / Stream: alplus.io/light
github.com/Sha...
Discord: / discord