How to use the Blender Live Paint Filter

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Tradigital

Tradigital

Жыл бұрын

In this video, I'll be showing you how to use the Filter that you can purchase on my gumroad and blender market. I'll show you how to incorporate the filter into your own projects, and you'll be able to create stunning paintings with ease. Don't miss out on this opportunity to enhance your Blender skills!
Links:
Twitter: / alanwyatt3d
Gumroad: gumroad.com/a/492773203
Blender Market: blendermarket.com/creators/al...
Music:
Butter - Lukrembo
Highball - Lukrembo
Night - Lukrembo

Пікірлер: 414
@DemNikoArt
@DemNikoArt Жыл бұрын
This is seriously one of the most impressive blender filters I've ever seen. The fact that the brush strokes look so incredibly realistic and it all works in real-time is mind blowing! Kudos to you sir! 😑👌
@trinumedia
@trinumedia Жыл бұрын
The effect with the normals and colours is just so nice!!!
@meutiti
@meutiti Жыл бұрын
Men this filter is just something else, you did an amazing work, thanks.
@askhatabdirazakh3577
@askhatabdirazakh3577 10 ай бұрын
Your work is astonishing. And your personality takes your videos to another level. Thank you for the tutorial!
@swordofkings128
@swordofkings128 Жыл бұрын
This really is one of the most insane things I've seen in Blenders, like really nuts how you did this. It's freakin cool!
@rethburg
@rethburg Жыл бұрын
This is probably the craziest I've seen anyone do with Geometry Nodes. Great job!
@currypencil
@currypencil Жыл бұрын
You sir are my HERO. I've been painting and trying to replicate paint look in 3D for years now. Thank you so much for this!
@biwo
@biwo Жыл бұрын
This filter is amazing! I cant believe how somebody can achieve this! Great work!
@edmungbean
@edmungbean 2 ай бұрын
This is amazing. I think the community has been looking for a solution like this for years
@leobottaro
@leobottaro 4 ай бұрын
Using this to create backgrounds for an large LED panel for my church's Easter play. Love it! Thanks
@TheSocket775
@TheSocket775 Жыл бұрын
This is absolutely AWESOME! Thanks for this! ❤
@binyaminbass
@binyaminbass Жыл бұрын
You are a next-level technical artist. This is one of the most impressive things I've seen introduced to the Blender community. I bought it. I love it. It works out of the box beautifully. This tutorial was extremely helpful too. It really gets me wondering what other kinds of art styles are possible to make filters for? Cubism? Or just different kinds of brush strokes, like more circular dabs, or splatters...or watercolor!? Oh yeah, and the normal maps used to make the impasto is a "stroke" of genius.
@jippee1
@jippee1 Жыл бұрын
The previous video showed an image texture of all the different brush strokes that create the varied effect. I imagine with a new image texture of varying brush strokes you could achieve alternate styles
@jeremymichael520
@jeremymichael520 Жыл бұрын
thank you so much for this i never figured any of this out and haven't touched it in months. so excited to use it more and correctly!!!
@katycossyleon8783
@katycossyleon8783 Жыл бұрын
El mejor video de blender que he visto eveeeer, amo tu trabajo! Gracias por hacer esto posible
@LaiKA-xp4ub
@LaiKA-xp4ub Жыл бұрын
I received your email and saw this video when I was using blender and was having some problems, thank you so much for being so helpful!
@Tradigital
@Tradigital Жыл бұрын
Great to hear!
@Yumass00
@Yumass00 Жыл бұрын
Thanks so much Alan for making this tutorial. You are the genius! Yuri
@earlumbra8034
@earlumbra8034 Жыл бұрын
Thank you so much for this tutorial! Can't wait to try it out
@antoniopepe
@antoniopepe Жыл бұрын
Incredible stuff here.🔥
@kenonerboy
@kenonerboy 2 ай бұрын
This is a genius approach my guy. Good stuff
@makanansari144
@makanansari144 Жыл бұрын
Incredibly helpful I love to see you amazing sir keep making it better! so impressive!
@Elmblackbird
@Elmblackbird Жыл бұрын
Amazing work! Love to work with it
@filipemecenas
@filipemecenas Жыл бұрын
Awesome !!! I'm looking for something like this for along time !! Thanks
@hectorthespector
@hectorthespector Жыл бұрын
Beautiful work! thank you for sharing
@julieflores595
@julieflores595 9 ай бұрын
As a traditional painter, I'm currently trying digital art that looks like a painting, and this is a freaking gift! Thank you! Although, I bought the Blender Live Paint Filter V2.0 and the settings there is a bit different so hopefully you upload a tutorial for that one coz I'm not really a blender pro just a beginner haha... really please can you discuss the Blender Live Paint Filter V2.0 on your next upload? That would be awesome.. Thank you!
@jiksaw001
@jiksaw001 10 ай бұрын
Would love something like this for unreal engine! This is by far the most efficient and visually pleasing approach out there
@adrient104
@adrient104 Жыл бұрын
This is great, thank you for this!
@NathanielJamesProd
@NathanielJamesProd 3 ай бұрын
Wow, this is incredible. I've never seen someone use geometry nodes to achieve this look!
@MrKezives
@MrKezives Жыл бұрын
Amazing! 🤩🤩
@richard29sher
@richard29sher Жыл бұрын
Wonderful feature set!
@xx0124xx
@xx0124xx Жыл бұрын
Incredible!!
@vstreet7583
@vstreet7583 5 ай бұрын
Just BRILLIANT! Absolutely BRILLIANT! Dg
@prismalglue
@prismalglue Жыл бұрын
amazing! original!
@3d-eden978
@3d-eden978 3 ай бұрын
Amazing work.
@dhruvverma6938
@dhruvverma6938 Жыл бұрын
You earned my sub.
@pierrotdesarzen7999
@pierrotdesarzen7999 Жыл бұрын
the man's a genius
@macofish1
@macofish1 Жыл бұрын
Awesome!
@jaswanthakula8609
@jaswanthakula8609 6 ай бұрын
ive got the filter and itsss amazzinngggg hatsofff
@user-mu8ui7ke5f
@user-mu8ui7ke5f 8 ай бұрын
Just bought your product Mr.Wyatt, Very impressive. Still waiting for your new product to come out!
@Tradigital
@Tradigital 8 ай бұрын
Hey! If you’re talking about the line art modifier or image to painting tool then they have both released! You can find them in my gumroad and blendermarket in the description of this video.
@ralphedenbag4552
@ralphedenbag4552 Жыл бұрын
Brilliant !
@GoGo-ze1mq
@GoGo-ze1mq 8 ай бұрын
Awesome add on! I am using it in one of my projects, and for a good amount too! Like 2 minutes of straight painterly footage. I just have a question, I have a scene with multiple cameras and currently, I am rendering the camera I need then moving the filter to the next one, but with so many cameras it takes a good chunk of time to do so. Is it possible to streamline the camera switching by any means? I'll be sure to credit the add-on when my animation releases. Thanks in advance!
@ericbishop2369
@ericbishop2369 7 ай бұрын
wondering if there's any way to have the paint filter pick up on motion-blur within the scene? i'm intending on using this add-on for some animations and i think it would be excellent to have some paint smears for the high speed movements, after some experimenting it seems like it doesn't pick up on the motion blur in the render settings. so right now i'm going to test if keyframing the detail level and brush stroke sizes can help acheive the effect i;'m going for. if anyone else has any ideas please let me know!
@MJDEdits
@MJDEdits Жыл бұрын
Thank you for the great work and the tutorial. I am wondering how would this be possible in cycles? When i try to add the paint filter i cant get it to be transparent and work with the scene. Looking forward to your future videos
@Tradigital
@Tradigital Жыл бұрын
Hey! So it does not work in cycles. The only thing you can do is render out your scene without the filter in cycles and then change over to eevee and input the cycles render into the input at the top of the geometry nodes modifier list. This will take the scene that you have in eevee while using the colors and values from the cycles render.
@lllllllex
@lllllllex Жыл бұрын
genious!
@alexhalka
@alexhalka 6 ай бұрын
Amazing, also love the lineart addon. Is it possibile to get a watercolor feel by altering the settings?
@Tradigital
@Tradigital 6 ай бұрын
If you adjust the opacity of the min and max you can get a bit more of a water color effect, just be aware that you will have to raise your rendering samples and probably the opacity threshold to keep your details. It’s not perfect, but it is the closest I have to a water color effect at the moment.
@LeWaso_
@LeWaso_ 11 ай бұрын
Amazing filter, it's so simple and intuitive to use. Thank you so much !! I wonder if the filter can work with my geonodes générations ? ( I made simple trees and the filter doesn't seem to recognize the line art )
@Tradigital
@Tradigital 11 ай бұрын
Hey so it should, just make sure that you realize the geometry at the end! Instances won’t generate the line Art properly
@jer9635
@jer9635 Жыл бұрын
hello ! thank you so much for that, this is a life saver haha, I have a little question about the brush strokes, can we modify them and bring our own ( made in photoshop for exemple ) ?
@Tradigital
@Tradigital Жыл бұрын
Yes! If you look in the shader editor you will find the “brush alpha” node. Look inside there and you will see a photo that you can replace with any other. Mine is technically using the the color to RGB to get the alpha, AO, and bump all in one image, but that isn’t necessary.
@ULTRRRRRLLLLLGHT
@ULTRRRRRLLLLLGHT Ай бұрын
It's really great, I find it quite taxing on my system though. RTX 3070 32gb Ram. Any suggestions to have this run smoother :)? thanks!
@helenabrienzatm7312
@helenabrienzatm7312 7 ай бұрын
Hi! loved the tutorial, very specific and short. 👌👌 The only thing that i don't understand is how (or, with what program) can i asign different colors to the paint strokes. How do you do it? Loved the video!!!
@Tradigital
@Tradigital 7 ай бұрын
Hey if your initial model has color, you can bake it to a color attribute and then use the names attribute in the “vertex color group” input to transfer the colors. If you go into my example file you can see how in the material the “Col” attribute is how it is being displayed in the materials. It is confusing and hard to explain in simple terms, but it works! I hope that helps!
@helenabrienzatm7312
@helenabrienzatm7312 7 ай бұрын
haha it's confusing but i'll try it!! thaks@@Tradigital
@userinterface6980
@userinterface6980 Жыл бұрын
Thank you very much for your amazing work! I have a question, is it possible if the filter (or canvas) can be move closer or further away from the camera? Because I have some scene where I will place the camera very close to the subject with wide angle lens and parts of the subject got infront of the filter. Thank you so much.
@Tradigital
@Tradigital Жыл бұрын
It is possible! Best thing to do is normally mess with your camera settings to account for the changes since things can only be so close to the camera before they start clipping. If you watch my second video on this topic you will see me talk about the draw plane offset. That will move it closer or further from the camera as well.
@userinterface6980
@userinterface6980 Жыл бұрын
@@Tradigital Thank you! I will check out the second video.
@SisiEsprit
@SisiEsprit Жыл бұрын
Recently bought the pack on gumroad and love it! Just had a question because I’ve had some scenes where the lineart never really generates? I noticed there was custom line art in the flowers sample file, how would I get my own custom line art to work in a scene if I drew some? Sorry if I missed an explanation for that somewhere.
@Tradigital
@Tradigital Жыл бұрын
Yes you can! you can just create a random curve object and then use the pen tool while in camera view to draw out the custom curves for your scene. Just make sure that custom curve object is in your scene input!
@tspcpr
@tspcpr 4 ай бұрын
Yo! Awesome tutorial, tried applying it to some of my models but it normally crashes (not your fault, my computer has had a lot of troubles recently) but awesome tutorial!!
@InOneArt
@InOneArt Жыл бұрын
Hi, just bought your tool kit the other day. They are awesome! I wanted to ask a question, how can I change the size of the "canvas" to match the size in the camera sensor settings. It turns out that the field of view increases, but the canvas stays in the center without changing
@Tradigital
@Tradigital Жыл бұрын
Hey, I made it so you would always see the edges, but if you just want to see canvas, the best way to adjust that is by changing the actual focal length of the camera and not changing it on the filter properties. Hope that makes sense. Let me know if you run into any more issues.
@LinkSmosh
@LinkSmosh 5 ай бұрын
Hello! Love the tutorial, I only have one problem, whatever scene I apply the filter to and no matter how high I put the Bump strenght, I never get thr paint strokes bump sadly. Do you maybe have an idea why ? 😅
@Tradigital
@Tradigital 5 ай бұрын
So this is most likely one of two things. 1. your opacity settings. If you raise the minimum and maximum opacity to 1 then you should start to see less blending and more bump between the strokes. 2. You might be in a baking mode where all that is displayed is the base colors with no other details. Just reset baking to 0 and it should fix the issue. Hope that helps!
@ingdustries2127
@ingdustries2127 10 күн бұрын
Hi awesome video, how does it work with a cycle render?
@rogerdltj
@rogerdltj 9 ай бұрын
Hey, thanks for the most awesome filter I've seen so far (I just bought it :D). I've got a question though: When I zoom the camera, the object in frame starts to blur. How can I make macro frames without losing the detail of the brush strokes?
@Tradigital
@Tradigital 9 ай бұрын
Hey Roger, not sure what is happening here. That’s definitely strange… could you email me at alanwyatt421@gmail.com with your file and let me take a look? It probably has to do with the polycount of your scene and the line art being captured from your model.
@jiosi
@jiosi 8 ай бұрын
Thank you for such a great tool to work with! The tutorial and the manual are explanatory and clear. I have the updated version of the filter. On the previous version there was a ''cycles render'' tab that you could bring a pre-rendered image to the filter and see how it works there too...Is that possible with the new version as well? Thanks once again, my respect for your technical skills to bring up such a great tool to work with...
@Tradigital
@Tradigital 8 ай бұрын
Hey, I ended up removing that option after a lot of people were misusing it and then complaining about the results. I instead have an entirely new filter that is specifically made for transferring images to paintings. tradigital.gumroad.com/l/gtlqz
@jiosi
@jiosi 8 ай бұрын
Super cool, thanx a lot for the clarification @@Tradigital
@ArielTavori
@ArielTavori Жыл бұрын
Incredible!
@marcusjordan8036
@marcusjordan8036 Жыл бұрын
Hey! I'm trying to render out just trees using this add on, the transparent effect seems to work with simple objects like suzanne or cubes but when i try to render out sapling tree gen converted to mesh it mostly disappears. Any suggestion? Thanks!
@Tradigital
@Tradigital Жыл бұрын
Hey sorry for the late reply, I’m just seeing this. That is because saplings I believe defaults to Alpha Blend with it’s transparent leaf textures. That cannot show through a refractive material, you’ll have to switch them to alpha hashed! Let me know if that helps!
@christophervanhindenburg4220
@christophervanhindenburg4220 Жыл бұрын
I love this! How does the Additional Line Art function? What kind of input does it require?
@Tradigital
@Tradigital Жыл бұрын
Hey, it’s a vertex group. So if you want a specific area to be detected as a line, you can select those edges, add them to a vertex group, and then rename that input (additional line art) to the same name as the group. Another option is you can draw curves in your scene and if they are in the scene collection, it will separate them and use those curves as line art.
@GraniteFaun
@GraniteFaun Жыл бұрын
Das sum really gud shit 👌
@jean-marcweiss3518
@jean-marcweiss3518 Жыл бұрын
Hello, it's an amazing and wonderful filter, I really love it so much!! I got just a question, I've been using it for some hours now and I'm trying to use it in a dark scene, however I notice that at the top of the camera (one third) when everything is set up, there is a lighter place at the top of the camera, is it normal and can we remove it ? But it is automaticaly removed when I turn the baking to 1. I think the lighter space at the top of your video is also a little bit visible.
@Tradigital
@Tradigital Жыл бұрын
Yes, that can be removed. What you’re seeing is the area light above the canvas. I added that for dark scenes where there is no light on the filter itself. If you want to keep the light but get rid of the flares, best thing to do is adjust the area light size and strength by selecting it in the outliner and going to its light properties.
@jean-marcweiss3518
@jean-marcweiss3518 Жыл бұрын
@@Tradigital thank you that what I wanted to know :) !! Turning off the specular of the area light was enough to remove the flares and keep the lighting !
@meutiti
@meutiti Жыл бұрын
I've got multiple objects in different collections in my main collection. And it says "The target mesh must have faces", and thus I don't get anything in the evee render. Do you have any idea why ?
@Tradigital
@Tradigital Жыл бұрын
Hmmm I have not actually tried having sub collections yet. I’m not sure if geometry nodes supports that. I’ll check when I have a chance and try to get back with you.
@clepzarellano1926
@clepzarellano1926 9 ай бұрын
hello! I just bought the product but the interface is very different, I can't find the "detail level" or "check line art" among other options that appear in the video... (?)
@Tradigital
@Tradigital 9 ай бұрын
Hey, so I have completely overhauled the entire filter to give you more freedom and to make it more optimized. I would read up on the updates to the filter on my gumroad to better understand how it now works. If you have anymore questions, feel free to reach out to me at tradigital3d@gmail.com
@finnshepherd4789
@finnshepherd4789 Жыл бұрын
Super Impressive! Thanks for creating it, I'm not sure if you have ever used unreal engine, but creating a painterly style matieral in that would be great !
@Tradigital
@Tradigital Жыл бұрын
I am not much into game engines, but I already have friends that are trying to translate my technique over to unity to get the same effect. Hopefully it can happen soon!
@finnshepherd4789
@finnshepherd4789 Жыл бұрын
@Tradigital that's fair enough! That's very exciting, you could make some incredibly beautiful landscapes or archvis with a painterly style like yours. Great work again, can't wait to use it myself!!
@nebulousphantom8545
@nebulousphantom8545 11 ай бұрын
hi! i've been messing around with your filter; it's really impressive and effective :) is there a way to get it to take grease pencil strokes into account that i'm missing? i use them often on my models. thank you!
@Tradigital
@Tradigital 11 ай бұрын
Hey, currently grease pencil is not supported in geometry nodes, but I hear that feature is coming soon!
@moonsayshi1955
@moonsayshi1955 Жыл бұрын
Amazing. Question: is there a way to have the stroke direction to be aware of the edges somehow? for example, the left side has noticeable stroke direction that follows along the edge which seems "natural" to me, however the strokes between the right side and the top sides are ignoring the edge line and going into each sides, which results in the edge feels beveled. Though it's tiny little aspect compared to how polished the end look is, was just wondering if that's something that the filter can solve somehow. Anyway, Great work. Love the filter.
@Tradigital
@Tradigital Жыл бұрын
Hey! The main reason is because of how the line art is created. I just need to keep improving the way that the lineart is being created because to be honest, it isn’t perfect and requires quite a bit of tweaking to really give the final result. This is my next big plan is just improving that method as far as I can in the geometry nodes.
@moonsayshi1955
@moonsayshi1955 Жыл бұрын
@@Tradigital it's great that you're still improving. Keep it up my dude. So much potential.
@sebastianpolanco11
@sebastianpolanco11 Жыл бұрын
this is probably the greatest filter I have seen for blender, now I can make the shortfilm I wanted to do. Do you have any copyright restrictions on this filter? or do you only need a mention in the credits if I use this?
@Tradigital
@Tradigital Жыл бұрын
Hey, I have an editorial and commercial license for the filter on my gumroad and blender market. If you plan on making money from the short then commercial would be the way. The only commercial aspect that is not aloud is redistribution of the product.
@jueviolegrace2546
@jueviolegrace2546 Жыл бұрын
Hi, I am having trouble with a current project, Please Help! Basically I think the scene is to large so the filter has a certain clipping distance just like the camera. I tried searching the geo nodes to see where I could maybe try and fix this but I can't find anything. Thank you and I look fowar to your response!
@Tradigital
@Tradigital Жыл бұрын
Hey, I’m not positive on what the issue is here. It could be a couple of different things. Could you email me your file at alanwyatt421@gmail.com. I might be able to help better if I can see what is happening
@3ddin416
@3ddin416 Жыл бұрын
great tool !I just bought it but I'm struggling to find any texture file where i could switch to use my alphas brush stroke instead
@Tradigital
@Tradigital Жыл бұрын
Hey, so for this project I use an RGB texture atlas. It can be found in the shader editor under the brush alpha node.
@xavi4829
@xavi4829 Жыл бұрын
What The Fuck, this is so well executed.
@justGoscha
@justGoscha Жыл бұрын
Hey Alan, this is awesome and the prices for the license are a steal! I have some question about the license though, if I use it for videos for a KZfaq channel, to generate social media posts, and my own articles etc. can I get the editorial license? I am not directly earning money with these videos/posts, they are mostly educational, but in a way I am often linking to my own products that are for sale or free (even though my earnings are minimal and not able to support me yet). I would definitely get the commercial license when using it for a client video, but what's your stance on the former?
@Tradigital
@Tradigital Жыл бұрын
Hey! If your channel is not monetized and won’t be earning you anything then feel free to use the editorial license! I have many friends who have used it for social media posts. The main thing I just try to avoid in licensing is redistribution.
@gevikshanazari9972
@gevikshanazari9972 Жыл бұрын
Love this addon. Great work! Is it possible to somehow bake the paint filter directly on the 3d model as a color map?
@Tradigital
@Tradigital Жыл бұрын
So I plan on making a baking mode in the future for stuff like this. Sadly, blender does not allow baking in eevee, so the only way to make it work is to makeshift things a bit by unwraping the character, and rendering out the image of their basecolor and normal map.
@gevikshanazari9972
@gevikshanazari9972 Жыл бұрын
@@Tradigital Thank you it's working as I was looking for. Would be great to be able to set the direction of the strokes as well. For example if you have a face model and want to implement the filter as texture I would be looking to emphasize the flow of facial shapes in the texture. :)
@Tradigital
@Tradigital Жыл бұрын
@@gevikshanazari9972 yeah I will have to experiment with that. I think it would mostly be determined by the silhouette of the UV unwrap. So if you want it to flow in a specific way, your unwrap will determine it.
@congvuhoang1820
@congvuhoang1820 Жыл бұрын
I got some issues, its when im trying to transparent without black board i losed some detail. Pls help!
@Tradigital
@Tradigital Жыл бұрын
Hey could you explain a bit more? Hard to know what the issue here is.
@leobottaro
@leobottaro 4 ай бұрын
Hi! Custom curves for creating custom brush stroke directions are not working in blender 4.0, I managed to fix it on the geo nodes myself, seems like the mesh to curves node is acting up in that first input group. Please check it and update the gumroad files if you can! Thanks. :)
@Tradigital
@Tradigital 4 ай бұрын
Oh shoot, that might be a mistake on my end. I tend to forget to re-add features back in when I update something. I’ll have that fixed in the next update! Thank you for the info!
@hkbiovisuals
@hkbiovisuals Жыл бұрын
Hey thanks for making this! I just bought it on gumroad and am having issues with it working. I've tried it on my main scene so I thought that might've been the issue but then when I tried it on a plain cube scene again nothing happened. I plug in the collection and the camera as per tutorial and have the item in a new collection, but there's no canvas that populates in front of the camera no matter what. I'm wondering if I am missing something? Or is there a certain way I had to install it? Thanks again!
@Tradigital
@Tradigital Жыл бұрын
Hey, what version of Blender are you in? This required 3.4.1+
@juanjomasero1112
@juanjomasero1112 10 ай бұрын
Hello, how is possible to export/bake it in order to use it in other software or render engine?? Thxssds
@Tradigital
@Tradigital 10 ай бұрын
This effect currently only works in blender and you will have to render out the painting and use that in another software.
@DonaldDrennan
@DonaldDrennan Жыл бұрын
This is very interesting, and more complex than I can understand. One thing I noticed in your videos is it doesn't look like the paint defines the planes of the cube. A painter would make strokes in different directions for each plane, each side of the cube. Objects would be reduced to a low poly representation, with each polygonal facet being brushed in a different direction. Is this possible with your filter? You explain about the line art, but I'm not sure I understand. To me, lines are not as important as planes. Had you considered using the tissue feature of Blender to apply strokes to object planes?
@Tradigital
@Tradigital Жыл бұрын
Hey! I recommend you watch my second video on this project that explains how it works just a bit more. I do agree that planes are important. I will keep that in mind as I continue to update the project. The main thing I used the lineart for is to keep the overall detail of the scene while retaining the direction of the edges.
@nemifloras
@nemifloras Жыл бұрын
this filter work with grease pencil objects? really amazing!
@Tradigital
@Tradigital Жыл бұрын
I have tried it on grease pencil and sometimes it works, other times it crashes so I don’t normally mention it as a feature. Just be aware that it might be a bit buggy when mixing geometry nodes and grease pencil.
@unreal_ichiro4696
@unreal_ichiro4696 Жыл бұрын
Hey man just got the filter and its pretty cool now just having a little issue with some obj objects not appearing in the filter, is there any suggestions you can give me to fix this issue?
@Tradigital
@Tradigital Жыл бұрын
I’ll need some more info to help. Is the obj using materials that have alpha blend on? That can cause issues. Best thing to do is just switch to alpha hashed and it should work fine.
@chrystianyaxche5381
@chrystianyaxche5381 10 ай бұрын
I just did my first test, magnificent job, Is it possible to buy the editorial version, and then upgrade to the commercial version? paying a difference. Or would I have to pay it all again?
@Tradigital
@Tradigital 10 ай бұрын
Yes! You can definitely do that, just purchase the editorial and then when you want to upgrade, email me at alanwyatt421@gmail.com.
@jorishartog7503
@jorishartog7503 Жыл бұрын
Just bought this from the blendermarket, and my man you rock, it's the best thing. I do have one question tho, does it work with holdouts? 'cause i've tried to use a holdout but it just renders it as greyish strokes, i am assuming it has something to do with how the transparency works, but i can't seem to figure it out. and i've got the transparent background input set to 2 already! c: tx in advance!
@Tradigital
@Tradigital Жыл бұрын
Hey, sadly no you can’t do a holdout shader behind the filter. It would have to be in front of the filter for it to work. This is just a limitation of eevee and refraction. There isn’t much I can do about it.
@jorishartog7503
@jorishartog7503 Жыл бұрын
@@Tradigital Hi, tx for your quick reply btw! but yea i figured as much looking at the node trees, tx anyway!! and keep up the amazing work, groundbreaking man
@eddyarguedas
@eddyarguedas Жыл бұрын
Hi, I bought it and its so awesome, but It´s there a way to change the brush stroke and add my own? im looking into the node editor and the shader editor but i cant find where it is getting the brushstroke shape and bump from. Thank you very much
@skullface215
@skullface215 Жыл бұрын
I'm also curious about this. Would be nice to add finer brush strokes so you can see more detail for character's expressions. Pretty much the only thing holding me back from buying this addon
@skullface215
@skullface215 Жыл бұрын
Adjusting the stroke scale might fix this issue for me potentially
@Tradigital
@Tradigital Жыл бұрын
Hey sorry for the late response, so the image texture that is used is a 6/6 texture atlas that is inside the brush alpha node under the shader editor. You can add your own texture there if you would like.
@skullface215
@skullface215 Жыл бұрын
@@Tradigital awesome!!!
@Tradigital
@Tradigital Жыл бұрын
Stroke minimum scale is probably what will solve this issue. Just lowering that and putting the detail level to 6 should give you the needed detail you are looking for
@tamilorejoseph4704
@tamilorejoseph4704 Жыл бұрын
pretty fantastic addon. does it work on images as planes ?
@Tradigital
@Tradigital Жыл бұрын
yes it does, but keep in mind that unlike a scene, the image will not have any lineart to follow so it might end up not looking as clean as a 3D scene.
@hackenshaw
@hackenshaw 9 ай бұрын
Nice. How does it look with an animated scene? Like a turnaround or something.
@Tradigital
@Tradigital 9 ай бұрын
I have a lot of examples on my Twitter of it being animated! x.com/tradigital3d/status/1678530007637917696?s=46&t=4lgXXhiRsB8PAXS33P1fbw
@migrod0306
@migrod0306 Жыл бұрын
certian meshes dont appear but the shadow of it does, any way to fix this?
@Tradigital
@Tradigital Жыл бұрын
Does the object have any transparent materials set on it? If so, set it to alpha hashed instead of alpha blend.
@icegraphic3801
@icegraphic3801 4 ай бұрын
Hi! i just bought your filter but i can't find the detail value. My render isn't as crispy as yours and i can't understand why
@Tradigital
@Tradigital 4 ай бұрын
Hey, I removed the detail monitor and focused it more on the scale. If you set the min scale pretty low, you will get the details you are after.
@pashamorozov8257
@pashamorozov8257 4 ай бұрын
Do you know I can get strokes (lines) step by step? I want to teach a neural network how to draw. Thanks.
@Tradigital
@Tradigital 4 ай бұрын
You can try to follow along with this tutorial. Another Way to do Line Art in Blender kzfaq.info/get/bejne/hryjhch0mNO7Ynk.html
@joaquinmartinez2457
@joaquinmartinez2457 Жыл бұрын
Hi! Dont know if it has been previously asked, but can I have a custom curve determine the line art¿? Or is there a way to connect it? Or only the generated ones count...?
@joaquinmartinez2457
@joaquinmartinez2457 Жыл бұрын
(I am absolutely stunned by the filter and amount of work you put into this, love it!!! Sorry if the question was a bit dry xddd But huuuge congrats!!)
@Tradigital
@Tradigital Жыл бұрын
No worries! Yes you can, just create a custom curve object that will represent your line art and put that curve in your scene collection input!
@joaquinmartinez2457
@joaquinmartinez2457 Жыл бұрын
@@Tradigital yay, thanks!!
@hellkjo
@hellkjo Жыл бұрын
Amazing! Would love to purchase but marketplaces don't support payments from my country :(
@Tradigital
@Tradigital Жыл бұрын
Sorry to hear that! Send me an email and we can discuss it. I’m sure we can find a way.
@congorod
@congorod Жыл бұрын
i'm absolutely mesmerized by this effect. bought it straight away. one question though. how do you render out your final image? clearly an f12 render from Evee is not the way to do it
@Tradigital
@Tradigital Жыл бұрын
Uh I believe that is something on your end. Not sure what is happening. Maybe you have the modifier render display turned off?
@congorod
@congorod Жыл бұрын
@@Tradigital duh, you were right...the render icon was off in the view layer. it must have appended that way and i assumed it was something else. thanks!
@Tradigital
@Tradigital Жыл бұрын
@@congorod I’ll make sure to fix that in the file. My bad.
@noelmoses6431
@noelmoses6431 2 ай бұрын
The Cycles render option is not available anymore what do I do??
@Tradigital
@Tradigital 2 ай бұрын
Hey, I had to remove it temporarily because of people misusing it. I will have an update soon though that will have cycles support.
@LemeMeek
@LemeMeek 4 ай бұрын
Hey! I've painted for many years but recently have had physical struggles with my hands and have been learning to model so that I can create scenes with a new medium, your addon has helped me create paintings again but for some reason no matter what I do (after appending) the filer lags so much and I cant figure out any combination of settings to remedy this (especially when closer to objects). I use the filter in the 2.1 version~ Particularly i've noticed that in vidoes with it it runs SO much faster than mine, including this one!
@Tradigital
@Tradigital 4 ай бұрын
Hey, sorry for the late reply. It’s hard to know exactly what could be happening here without taking a closer look at the file. Best thing I can say is it is probably your mesh density that is causing issues, but if you are probably going to want to look into your system specs as well. This is a pretty heavy filter and it isn’t meant to be used through animation testing. It is more of a composite effect that you enable before rendering to give it a cool effect on top.
@LemeMeek
@LemeMeek 4 ай бұрын
Oh it's totally alright! It was a consistant problem with all of my scenes and files, my system is pretty beefy. I reduced my mesh densities with lower-poly substitutes and it vastly improved the performance of the filter. I am just so used to high poly I didn't realise it's pretty impractical for still painting-type renders! @@Tradigital
@Tradigital
@Tradigital 4 ай бұрын
It uses the mesh data to generate line art that then influences the flow, scale, and density of the paint strokes. If your mesh is super high poly then it will just take an extremely long time for the line art to compute, or it will just crash straight up. One solution would be to not include your objects in the scene collection and instead just make a new collection with a curve object. You can draw out what you want the flow to follow instead of using the mesh data. Not ideal for animation since it will change overtime, but it will help with performance a lot
@LemeMeek
@LemeMeek 4 ай бұрын
Thanks, I will try that, this was the kind of understanding I needed as I wasn't about the linart part of the process, I will try that!@@Tradigital
@AnimatedLoopHD
@AnimatedLoopHD Жыл бұрын
This is such a great effect! One issue I'm having: when I change the mm focal length on my camera, the box of the paint filter doesn't scale in relation to the camera. Is there way to do this?
@Tradigital
@Tradigital Жыл бұрын
Hey, this is getting fixed in an update I am releasing tomorrow. From now on, it will only work with the FOV in degrees. That will work a lot better. I’ll send out an announcement when it is released.
@AnimatedLoopHD
@AnimatedLoopHD Жыл бұрын
@@Tradigital Oh awesome! Thanks for the quick response. I just got the filter and am having fun playing around with it.
@otagamer496
@otagamer496 Жыл бұрын
can i create pre rendered background like resident evil remake?
@Tradigital
@Tradigital Жыл бұрын
Yeah if you want, but it would have to be added in post production cause the filter will effect the background if it is in the scene.
@wibblywobbly3430
@wibblywobbly3430 Жыл бұрын
This is amazing. I was wondering if there is a way to get Images as Planes to render with the filter? It would be a cool way to convert video footage to paint strokes!
@Tradigital
@Tradigital Жыл бұрын
Hey, so at the moment you can do this, but it won’t probably give you the results you want since there will be no geometry controlling the direction of the strokes. I do have an update coming soon that will be better suited for image input though. Give me a few more weeks and I will have that out for you!
@wibblywobbly3430
@wibblywobbly3430 Жыл бұрын
@@Tradigital Awesome, thank you!! :) And do you know if there is a way to get transparent materials/glass to work with this?
@Tradigital
@Tradigital Жыл бұрын
@@wibblywobbly3430 in eevee, refraction through refraction does not work. So glass through this filter will not work. Transparency like with alpha masks can work. You just need to enable alpha hashed instead of alpha blend.
@joshsmithbuilds2158
@joshsmithbuilds2158 11 ай бұрын
@@Tradigital Ayyy, is this feature available yet? It's exactly what I'm looking for! :D
@Tradigital
@Tradigital 11 ай бұрын
@@joshsmithbuilds2158 yes! Just check my gumroad here! tradigital.gumroad.com/l/gtlqz
@leonardbudke6407
@leonardbudke6407 8 ай бұрын
is it possible to use it in orthographic camera views?
@Tradigital
@Tradigital 8 ай бұрын
Not at the moment. It would be better to just sue a very low FOV and match the settings to the filter. It should give you very similar results.
@fakemint934
@fakemint934 5 ай бұрын
How does the cycles render feature work?
@Tradigital
@Tradigital 5 ай бұрын
Hey I believe I responded to you on Twitter about this, but let me know if you have any other questions.
@oBur3n
@oBur3n Жыл бұрын
Man this I think will be useful to what I'm gonna make... Will check if it will work in blender's compositor separating NPR character etc... Impressive
@Tradigital
@Tradigital Жыл бұрын
Hey! So the live paint filter will not work with compositing effects like cryptomatte, but I have a tool coming out soon that will basically be a painterly post processing effect. twitter.com/tradigital3d/status/1672071839416238082?s=46&t=4lgXXhiRsB8PAXS33P1fbw this will work with multiple layers basically like an old multi-plane camera
@jueviolegrace2546
@jueviolegrace2546 Жыл бұрын
​@@Tradigitalhi, I was wondering if you know how to increase the clipping range of the filter
@Tradigital
@Tradigital Жыл бұрын
@@jueviolegrace2546 hey could you explain more what you mean? Can you just not see objects that are further from the camera? If so all you need to do is select the camera and go into the object data tab and extend the clipping range.
@jueviolegrace2546
@jueviolegrace2546 Жыл бұрын
@@Tradigital hi, thanks for the reply. Yes that's the issue but no extending the clipping range did not fix it. I'd love to post screenshots to show you but that won't work here 🤷‍♂️. Basically when I increase the camera clipping range the filter also gets clipped. That's why I was asking if the filter itself has a clipping range somewhere in the geo nodes so I could solve this issue (tried looking but couldn't find any).
@oBur3n
@oBur3n Жыл бұрын
@@Tradigital That's cool.. Just bought your Tradigitalist Toolbag.. will still check them all.. Is this also coming to the toolbag?
@ZeroDean
@ZeroDean Жыл бұрын
Just bought your bundle today on Gumroad (thanks for making it so affordable!). Loving the painterly results in the viewport... but (maybe I missed something in this video because...) my actual render output doesn't include the paint layer... it's just a plain Eevee render. What am I missing?
@Tradigital
@Tradigital Жыл бұрын
Hey that is a mistake with the file I gave. Make sure your geometry nodes modifier and the paint filter append object is enabled for render.
@ZeroDean
@ZeroDean Жыл бұрын
@@Tradigital Weird! Wasn't you. After opening a demo file and appending my own scene to it, everything worked. Compared settings of both... Seemed the same. So started over and appended the Paint Filter to my original file... This time it renders fine and I didn't have to adjust any visibility settings. Very strange. Maybe *I* initially put it in a collection with render visibility turned off. Oops. In any case, I know what to look out for now (duh). This setup is amazing. Thanks again.
@JulianKingman
@JulianKingman 3 ай бұрын
Is it possible to output a depth map of the brush strokes? I have a cool idea, but I need the 3D brush strokes.
@Tradigital
@Tradigital 3 ай бұрын
I suppose you could if you wanted. You would just need to replace the plane instance with an actual geometric brush stroke. Only issue is that the refraction would probably not work properly anymore.
@JulianKingman
@JulianKingman 3 ай бұрын
Are the paint blobs geometry or normals? They look 3D, and a depth map of that is exactly what I’d be looking for.
@Tradigital
@Tradigital 3 ай бұрын
@JulianKingman they are just a bump map, so normals. They’re not actually modifying the topology.
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