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Sponsored by Brilliant - brilliant.org/NesHacker/
In this episode I explore the history and technology that allowed the Legend of Zelda to be one of the first games to have saves.
Credits:
Technical Editing - Kirby0Louise
Japanese Language Research Support - Masayo Okamoto
Sources:
en.m.wikipedia.org/wiki/The_L...)
en.m.wikipedia.org/wiki/Saved...
tedium.co/2019/02/21/video-ga...
en.m.wikipedia.org/wiki/Flopp...
en.m.wikipedia.org/wiki/Famic...
www.nintendolife.com/news/201...
www.nintendotimes.com/1986/05...
archive.org/details/computer-...
en.m.wikipedia.org/wiki/Zork
archive.org/details/New_Zork_...
archive.org/details/New_Zork_...
kotaku.com/why-you-cant-rent-...
www.mext.go.jp/b_menu/hakusho...
en.m.wikipedia.org/wiki/Stati...
superuser.com/questions/13444...
en-support.renesas.com/knowle...
Music:
Still Need Syndrome by Yarin Primak
Fragments by Palm Blue
Terminal by Stanley Gurvich
Particles by Nobou
The Labyrinth by DaniHaDani
1986 by Angel Salazar