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Huge Tank Battle In Stormworks

  Рет қаралды 3,366

amaury forceville

amaury forceville

Күн бұрын

You might have noticed that the bullet spread is very large in stormworks. this makes long range tank battles a bit frustrating. The turret rotation system still needs to be improved because it is a bit janky.
If you want to participate in these tank battles just join this discord server:
/ discord (New Link!)
(If this link doesn't work please tell me in the comments)
These are 1 man tank battles so there could be alot of tanks driving at once.
This server also hosts matches for multicrew ww2 tank battles.

Пікірлер: 29
@overcast2019
@overcast2019 4 ай бұрын
Imagine if stormworks add armor plating
@benjaminecraft2988
@benjaminecraft2988 3 ай бұрын
i mean weight blocks exist
@overcast2019
@overcast2019 3 ай бұрын
@@benjaminecraft2988 they only work so well tho
@abas656thegodemperor9
@abas656thegodemperor9 3 ай бұрын
i made a tank that has the barrel like a railway and it STILL barely hits at anything beyond 1km
@yanisfodda3028
@yanisfodda3028 3 ай бұрын
Did you make a good targeting system with it ?
@abas656thegodemperor9
@abas656thegodemperor9 3 ай бұрын
@@yanisfodda3028 a targeting system wouldn't help when there's so much dispersion between each shot
@user-mj7hv2fh4j
@user-mj7hv2fh4j 8 ай бұрын
I love tanks
@MrMoo7305
@MrMoo7305 4 ай бұрын
I wish I had enough friends for this. If your doing multi crew the T-64 by Kasi is good
@mrmirchiTheCodGuy
@mrmirchiTheCodGuy 4 ай бұрын
i have enough friends for this but only2 of them have stormworks
@SupernovaYT2
@SupernovaYT2 4 ай бұрын
​@mrmirchi3647 can I be your friend I also have stormworks
@error8012
@error8012 3 ай бұрын
I can play with u . I have also made few tanks for multi crew.
@SupernovaYT2
@SupernovaYT2 3 ай бұрын
@@error8012 can I play with you?
@error8012
@error8012 3 ай бұрын
@@SupernovaYT2 yeah sure
@KOKHAOYANGMoe
@KOKHAOYANGMoe 5 ай бұрын
Is it hard to aim
@Ledz_moai
@Ledz_moai 2 ай бұрын
It is hard to aim in stormworks
@GODofEverythin9_
@GODofEverythin9_ 8 ай бұрын
Cool
@wu2300086
@wu2300086 5 ай бұрын
Stormthunder~ lol
@zemasupas2904
@zemasupas2904 3 ай бұрын
How do you play with no ping???
@iusecheatss1258
@iusecheatss1258 Ай бұрын
yo bro the discord link dosent work
@amauryforceville4504
@amauryforceville4504 Ай бұрын
The link got removed because of bots entering the server. Here is a temporary link if you want to join: discord.com/invite/Ka6jvJqC
@iusecheatss1258
@iusecheatss1258 Ай бұрын
thanks you wanna vc tommorow
@endeyfire
@endeyfire Ай бұрын
"turret rotation system needs to be improved" no, not it doesnt. what it needs is for someone with an IQ to change the turret rings from "full rotations" to "display current azimuth" becuase thats how turrets work, and people need to stop pretending their game is ultra polished.
@amauryforceville4504
@amauryforceville4504 Ай бұрын
what do you mean by "display current azimuth"? That is not a setting in any of the parts, nor logic systems which were scratch made by the creator of the vehicles
@endeyfire
@endeyfire Ай бұрын
@@amauryforceville4504 turret rings output node display full rotations. turret rings are supposed to display azumith. you need to know which way they are facing.
@amauryforceville4504
@amauryforceville4504 Ай бұрын
@@endeyfire While it is true that they display full rotations it has actually no relation to the issues the tanks had. Converting the rotation values to an azimuth value wouldn't help with the turrets control systems issues. Because you don't realize what those issues are in the first place. Its not their rotation, or the value they show, it is their sensitivity after zooming in. The equation used at the time of the video was flawed and made the turret incredibly slow to rotate after zooming in. Too slow in fact, making targeting with lag quite a difficulty. Also if you had actually paid attention you would have noticed that there are no turret rings. The tanks use velocity pivots due to their much better performance. Granted they work nearly identical but it is an obvious detail and shows you didnt look clear enough into it. Don´t try to fix something you don't even know the problem from.
@endeyfire
@endeyfire Ай бұрын
@@amauryforceville4504 i agree with what your saying. and my assumptions are shallow, so im sorry for that. my point still stands as a seperate argument for a more applicable instance. however i cant help but feel if you could tell your turret, velocity pivot or turret ring, to look X direction without an equation, it probably would run faster. we shouldnt have to convert some rotors to azimuth, it should already be that way. again though sorry for assuming your issues, i am a tad agitated that some of the community just assumes how turret rings work and settle for this issue ridden game instead of helping the devs figure things out. or hassling them to do something.
@Dio.2281
@Dio.2281 Ай бұрын
​@@endeyfire hey, I am the guy who actually made the vehicles used in the video and I also made the logic for them. The velocity pivots are the way they are bc the devs use rotations for nearly everything. I dont know why, and its not always the best thing, but its a consistent value throughout the game. One of the few. So I can see why they did it. And converting it to azimuth is rather easy tbh. Its a single function block. To your last sentence though, the devs dont care about the game anymore so there is no "helping" them either. They are just milking it and destroying the game and their reputation further and further. Its also not as if they want help since they actively ignore every issue we do bring up. The issue tracker and its shadow bans, and the Q&As they did are already kinda telling for that.
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