All done in Unity with Sketchfab spacecraft, Kronnect Tunnel FX and music from the Unity Asset Store. Model: skfb.ly/owKOV
Пікірлер: 56
@chrisortega75217 ай бұрын
That was a really good looking warp. I could definitley see why they can it a warp engine. Excellently done. The only issue I have is with the warp nacelles. They are in the wrong position for an Intrepid class vessel. They should be approximatley 45⁰ along the vertical plane.
@asvarien7 ай бұрын
Also, wrong franchise. Star Trek has warp, not hyperspace.
@bobhawkey37837 ай бұрын
@@asvarien thanks. I've struggled with the concept of what's 'canon'. I kinda decided to ignore it but you are completely correct of course and it would have been easy to correct.
@linz82912 ай бұрын
Nice suggestion, if more space travel methods are suppose to add, such as quantum tunnelings and hyper-space jump drive to existed stargates, etc, it's would be more fantastic vlog.
@NyloElLobo7 ай бұрын
Keep up the good work! But next time consider elecating the nacelles into warp position ^^
@bobhawkey37837 ай бұрын
I went back and had a look at the model. Regrettably the two nacelles are a single mesh object and cannot be rotated independently. If I had better blender skills I could probably fix it but I'm really bad at blender. It would indeed look very cool to be able to raise and lower them!
@TheRoflcopter20126 ай бұрын
@@bobhawkey3783 he meant to say hyperspace position.
@TheRoflcopter20126 ай бұрын
you mean hyperspace position
@bobhawkey37836 ай бұрын
@@TheRoflcopter2012 haha, potato potahto? Lol. I think you could actually get more views if you just constantly used non-canon terminology.
@michelleann19105 ай бұрын
@TheRoflcopter2012 No, he truly doesn't, because Trek starships don't use hyperspace to travel FTL. Hyperspace is another dimension that you "jump" into so that you are not bound by the physics of normal space that make moving matter at FTL speeds impossible. Trek starships never jump into hyperspace. Instead, they are able to travel FTL in NORMAL space by surrounding the ship with a warp bubble that isolates them from the rest of normal space. The BUBBLE, being energy rather than matter, is what travels FTL, carrying the ship along inside it.
@cameronpark71318 күн бұрын
That's not hyperspace, that's the Time Vortex!
@SoftmanCZ4 ай бұрын
Two things to add, Voy nacels should be up at warp speed. And also, Voy is so much quicker that the old D class. But the animation looks good.
@tonyf81675 ай бұрын
the nacelles are articulated incorrectly, and the BoP wings should be up not down at warp speeds...
@bobhawkey37835 ай бұрын
Lol. I'm never gonna live that down. My other videos (have a look) correct that heinous error.
@scottbraun24577 ай бұрын
Looks beautiful. But yeah. Like some one said, the WARP-WINGS..(as I like to call them), are supposed to be lifted up..when WARPing. Still Looks sharp to me though.!
@bobhawkey37837 ай бұрын
I have a 1701 D I might replace it with. Unless I can find a model with nacelles that can be rotated. 😉
@scottbraun24577 ай бұрын
@@bobhawkey3783 sounds cool!
@RurouniKalainGaming7 ай бұрын
Going strong!
@TheGodParticle7 ай бұрын
Very interesting.
@MiiFone15 ай бұрын
engines should be in warp position imho
@bobhawkey37835 ай бұрын
Thanks! Noted and fixed in other videos.
@MiToAndy016 ай бұрын
I guess Voyager had just been professionally detailed before it went out on that mission, as it was waaaay shiny!
@bobhawkey37836 ай бұрын
Haha. Yeah, I kinda agonized over that. The lighting is naturally completely wrong as well. We sacrifice accuracy for glitz eh?
@andygoddard69166 ай бұрын
@@bobhawkey3783 Yeah - it still looks great, though!
@gicking38985 ай бұрын
Wanted to see how this ends! Side view warp was excellent 👌
@bobhawkey37835 ай бұрын
Lol. Me too! I'll get around to it eventually. 😬
@michelleann19105 ай бұрын
VERY nice job, but you need to correct the caption. Like most ships in the Trek multiverse, Starfleet ships don't jump into hyperspace to travel FTL. They surround the ship with a warp bubble that allows the ship to travel FTL in NORMAL space (it's actually the warp bubble that travels FTL, while the ship is carried inside it floating stationary in a pocket of normal space surrounded by the bubble). That's how they avoid the conundrum of matter not being able to travel FTL in normal space, and yet keep the ship in normal space. The warp BUBBLE travels FTL, carrying the pocket of normal space inside it, while the ship isn't moving at all in relation to the pocket of normal space it is floating in. This presents a huge advantage over "jump" technologies, because Trek ships can engage in battles while still traveling at warp speed, instead of having to drop to sublight to do it. The newer series all seem to ignore this fact that was well established in TOS, which showed numerous battles conducted at warp speed.
@bobhawkey37835 ай бұрын
Thanks! And you are quite correct! I have learned my lesson for future videos. I've been wondering how to depict warp travel as you describe it. I mean does the enclosing 'bubble' take some physical form like a sphere? Does it conform to the surface of the ship? Is there a visible aspect? Is it subject to gravity? Could you be outside the ship in a space suit and be dragged along without harm? Could you warp an object outside the ship to a different location? Many fun questions! Oh, and instead of killing the original person in a transporter why not just warp them around locally? 🧐
@michelleann19105 ай бұрын
@@bobhawkey3783 The warp bubble is invisible to the naked eye, but I imagine there are technologies that CAN "see" it, like Geordie's visor perhaps. The warp bubble does not touch or conform to the ship's surface. It's literally a bubble of normal space that the ship floats inside of, separated from the rest of normal space by the warp field. That's how one ship can extend its warp bubble to encompass a disabled second ship being towed, and carry it with the first ship inside the bubble when the first ship goes to warp with its own engines. Warp engines don't create any thrust to propel the ship forward (the impulse engines do - at sublight speed only). The warp engines provide energy to the warp nacelles which then create and shape the warp bubble in an angular way, bulbous at the bow, and more narrow at the stern, so that the "pressure" of normal space on all sides of the bubble forces it forward like squeezing a teardrop shaped bar of soap would make the soap slip forward out of your hand. The sharper the taper of the bubble, the faster you go. Unlike the hyperspace jumps in other SF stories, which are typically straight-line travel only, Trek starships can easily change course while at warp by altering the shape of the bubble so that it is pushed by normal space toward the new heading. I hope this helps, and keep up the good work!
@bobhawkey37835 ай бұрын
@@michelleann1910 Thanks so much! Makes reasonable sense. Sadly, like most {real} science - not that cinematic! Haha. Definitely will watch my terminology though.
@michelleann19105 ай бұрын
@bobhawkey3783 Well, if you watch any of the shows, there IS a visible effect when a ship goes to warp. You can't see the bubble, but there's a distortion of light when the bubble forms and begins "warping" the ship FTL that makes the ship look like the front of the ship is "stretching" forward away from the rest, then the whole ship suddenly shoots forward and disappears in a flash of light created by exceeding light speed. When the viewpoint switches to the other side of the flash, you see the "stretched" front of the ship appear from the flash and the rest of the ship "catch up" with it (another visual distortion). At that point, the starship looks like a normal ship whizzing through the star field, but it's actually being carried by the invisible warp bubble around it at warp speeds.
@bobhawkey37835 ай бұрын
@@michelleann1910 I'm gonna get ChatGPT to write a script to do that scaling effect!
@trevormillar15767 ай бұрын
Don't Intrepid-class vessels like Voyager raise their nacelles when in warp drive?
@bobhawkey37837 ай бұрын
Haha, they apparently do! This one suffered a technical issue and they ran out of WD40. Seriously though, this 3D model doesn't support that. I'll be looking for an alternative! Good catch.
@robertmandl93264 ай бұрын
@@bobhawkey3783 Catch? Anyone who has ever seen one episode of Voyager knows that. Also the Bird of Prey has its wings in the wrong position. They should at least be flat stretched out and not in the down position. Star Trek hasn´t always been fully consistent with this but in most cases as well as the official statements the "down" position is usually "attack mode", not "flight" and or "warp".
@bobhawkey37834 ай бұрын
@@robertmandl9326 I'm certainly getting educated on all these details! Thanks!
@balrighty35236 ай бұрын
Hey, what do you know? Voyager looks perfectly fine when she’s traveling at warp without the nacelles being bent up stupidly. Wish this is what we’d gotten in the actual show. And to anyone who disagrees, that’s fine, but I ask you to consider the following: 1) The Bussard collectors on the nacelles are meant to collect stray particles in space for fuel (not necessarily enough to refuel all the way, but to slightly extend their fuel reserves). And they are meant to operate both at sublight speeds and at warp. So how are they doing that at warp when they’re rotated up and the Bussard collectors are behind the saucer section? You know what I saw when I saw Voyager traveling at warp like this? I saw Bussard collectors that could plausibly do their jobs. 2) We know the stated reasons for why the nacelles need to be rotated up for warp flight. Nacelles in Star Trek are generally meant to have line of sight with each other and nothing in the way. (This was never a hard and fast rule, just look at ST3. The Oberth’s nacelles had line of sight, yes, but they also had the back of the saucer between the nacelles. And the Klingon Bird of Prey’s wings are usually shown level when at warp; no line of sight at all.) And the Intrepid class’s moving nacelles are meant to be an improvement on warp technology, making them faster or more fuel efficient or safer for the environment (or some combination of all three). So there is a reason for the nacelles to be upraised at warp. Now answer this: why do they have to rotate back down? Why not just leave them rotated up at warp, rotated up at impulse, rotated up in standard orbit, rotated up when docked at a station, rotated up when the ship lands on a planet, rotated up all the time? What function does rotating the nacelles back level serve?
@bobhawkey37836 ай бұрын
Great analysis of something I wish I was qualified to comment on! My expertise stops at 'Spaceship pretty'.☺️
@balrighty35236 ай бұрын
Well, you succeeded at that anyway.
@Todd.P6 ай бұрын
More please!
@KartikPatel-nt4ff2 күн бұрын
😅😅😅well information good show you can 😅😅😅😅
@MadMichigander13137 ай бұрын
Big mistake, if the ship is operating in Warp then the nacelles would bed tilted up... As depicted, that's the config for impulse cruise...
@bobhawkey37837 ай бұрын
Yea indeed! Maybe check out my most recent video. Took me a while to re-do the model so that the nacelles could be pivoted. Apologies.
@chrisstetsko50206 ай бұрын
Ummmm....WRONG! The nacelles on an Intrepid class need to rotate upward 45 degrees before entering warp, and starships can't fire when at warp! Forget that JJ Abrams BS the Vengeance did in 'Into Darkness'.
@bobhawkey37836 ай бұрын
You are correct sir! I did correct them but it took a while to learn how to re-model the nacelles in blender. kzfaq.info/get/bejne/n7Vggpmd39Hbn2w.htmlsi=Kgkqxu9eT4spc4XQ
@chrisstetsko50206 ай бұрын
@@bobhawkey3783 Call it a "work in progress".
@michaelpickard87796 ай бұрын
They fired torpedoes while in warp multiple times in TNG and Voyager. Torpedoes are equipped with warp field sustainers so they stay at whatever warp speed they are launched at.
@chrisstetsko50206 ай бұрын
@@michaelpickard8779 You're correct. I was thinking about the 'phasers' when I typed that.
@axeell81926 ай бұрын
@@chrisstetsko5020Phasers have also been fired at warp. The Voyager episode with the prometheus has lots of at-warp phaser firing. There are probably more instances too.