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In this video I go over the past few months of me tinkering on a Minecraft clone. I have added many different things to this clone. Some of the things I have added include: dynamic block creation, world saving/loading, OpenGL AZDO, order independent transparency, physics, 3D player controllers, commands, cubemaps, lighting, and more. I hope you enjoy my overview of how I went about recreating an iconic game, and I hope you'll join me as I create more videos diving deep on specific game mechanics in the future!
0:00 Intro
1:09 The First Square
1:59 Adding New Blocks
2:17 3D Player Controller
2:36 Cubes and Chunks
3:35 Chunk Serialization
3:56 Optimizations
4:19 Entity Component System
5:01 Font Rendering and HUDs
5:33 OpenGL AZDO
6:08 Hotbar and Commands
6:22 Lighting
7:25 Cubemaps
7:44 Current State
Lighting Article (Part 1): web.archive.org/web/202104291...
Lighting Article (Part 2): web.archive.org/web/202011120...
Animations Created Using Manim Community: docs.manim.community/en/stabl...
Thank you 3blue1brown and your amazing community for Manim!
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Website: ambrosiogabe.github.io/
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-g...