I Reworked Hypercharge...

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Nubbz3

Nubbz3

3 ай бұрын

I Reworked Hypercharge...
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Пікірлер: 537
@D0NUT3Y
@D0NUT3Y 3 ай бұрын
What sucks is I feel like they won’t think about reworking hyper-charge until they are all out for all the brawlers, which looks like it will take a while if they are planning on only doing 6 an update.
@WatermelonCat420
@WatermelonCat420 3 ай бұрын
It takes so much to charge it
@seb-Y
@seb-Y 3 ай бұрын
6 every two updates
@CyberMage-214
@CyberMage-214 3 ай бұрын
Feel like they should have maybe done 10 every update instead but it might be chaotic if they actually did it.
@fede113
@fede113 3 ай бұрын
even slower now, considering that the last wave was in early December and we still don't have any news for the next wave
@vesoljec365
@vesoljec365 3 ай бұрын
​@@CyberMage-214 What about 12 every update since brawl pass season in 1 month long we could have hypercharge unleashed at the beginning of every season... Cuz last hypercharges literally came 3 months ago
@hypxr_vibes
@hypxr_vibes 3 ай бұрын
Hypercharge needs to be reworked, people are just finding broken metas with it. At least make a quest to get it, like "Defeat 100 enemies with (insert brawler here) and then win 20 battles"
@Decallover245
@Decallover245 3 ай бұрын
True
@IceLegend505
@IceLegend505 3 ай бұрын
But those requirements seem
@lukego2
@lukego2 3 ай бұрын
Like a mastery quest, I love this idea
@maikol05
@maikol05 3 ай бұрын
Maybe like defeat 60 enemies and win 15 batlles cause the requirements seem a bit big especially with ppl who have very high trophies cuz of teaming/throwing but that's just a theory...A IDEA THEORY
@Lol-zc1vd
@Lol-zc1vd 3 ай бұрын
What kind of broken meta?
@StiffColt
@StiffColt 3 ай бұрын
Nubbz’s first idea, helps me not have to kill myself just trying to click both hypercharge and super at the same time… ☠️
@paradox6845
@paradox6845 3 ай бұрын
maybe enlarge those buttons then
@StiffColt
@StiffColt 3 ай бұрын
Either way you still have to try and stay alive from the attacks coming in
@paradox6845
@paradox6845 3 ай бұрын
@@StiffColt considering you have a speedboost, it’s not really difficult unless you’re getting 1v3’d
@StiffColt
@StiffColt 3 ай бұрын
@@paradox6845 I do play on a phone tho.. so it’s hard
@paradox6845
@paradox6845 3 ай бұрын
@@StiffColt same, but since I’ve been playing since global launch, I’m long used to it now, been here since most of all the ui changes
@user-tj1uc3ws9z
@user-tj1uc3ws9z 3 ай бұрын
I agree with the stuff that has been said 100%. Though a separate button is not an issue, In fact - it kind of gives an opportunity to detach HC from super and modify something else like amo or spawnable shape, etc. The reason I liked the idea of HC to start with is that it could allow good players to carry better (like a buff you get for playing well), but as of now HCs like that of Edgar do the exact opposite.
@Churros_are_Overrated
@Churros_are_Overrated 3 ай бұрын
It can also allow them to be more creative. Instead of a flat buff hypercharges could be a second super that fills a different niche than the original, so it takes some skill to know when to use it. As of now they can’t do that because people would complain that their super is too different
@aculgarbo2122
@aculgarbo2122 3 ай бұрын
Chester has been real quiet about this different super thing
@StarlightDidAThing
@StarlightDidAThing 3 ай бұрын
I actually had a really similar idea to your first idea. With supers that could get overcharged it be really cool to see far more variety with them, which is what hypercharges should've done. So once the super is charged you can start 'overcharging' it but if you use your super before hand it'll still save the overcharge progress for when you have another super. Overcharging would also effectively need you to charge 2 supers while having a super active, this is to give incentive to still use a super when needed. I had a bunch of cool concepts for these overcharges like if bull were to super he could change directions mid super, spikes super would bounce a short distance being able to hit enemies along the way and so on and so forth. Not saying my ideas are good or balanced but they are certainly original and creative instead of just 'bigger'. Hypercharges are currently just skill-less wasted potential
@thecreator2860
@thecreator2860 3 ай бұрын
Sound good but I just want to say that with the second idea; they will probably need to change the name hypercharge because there is pretty much no “charging” involved
@meme-loverz
@meme-loverz 3 ай бұрын
Hypercycle
@JackFrostty
@JackFrostty 3 ай бұрын
Actually , your second idea is pretty good beside one thing. If the super needed is different for every single brawler, then when all brawler has hypercharge and you need to memorize exactly how much cycle it needed ( so you get advantage knowing your enemy cycle). And i feel like nerfing the stat buff when all/most brawler has hypercharge will be a good idea, since you will buy hypercharge for the super instead of the stats.
@Anonimo-pt1mc
@Anonimo-pt1mc 3 ай бұрын
Now, imagine that mixed with trying to guess what super has Chester hypercharge
@Anonimo-pt1mc
@Anonimo-pt1mc 3 ай бұрын
Also, another flaw to that idea is that there are moments in which you have hypercharge but you don’t want to use it. With evolutions in clash Royale you can play another card instead of the evolution if you want to make your opponent use a counter or wait for the time to use it. Here you can’t. Also, how would supercell do to give Stu a hypercharge
@tofu6793
@tofu6793 3 ай бұрын
what about sam
@baconlive5797
@baconlive5797 3 ай бұрын
3:30 Good idea, but that would also be kinda broken with Edgar because of his gadget and the +1 gadget gear. They would have to nerf the gadget or replace the gadget. You could also make the Edgar super-hyper charge not as good as other brawler’s hyper charge.
@Lupg13_BS
@Lupg13_BS 3 ай бұрын
I mean, Edgar is just poorly designed in the first place so...
@raulargente1499
@raulargente1499 3 ай бұрын
The gadget simply could not affect the recharging of the hypercharge.
@tylerharper5306
@tylerharper5306 3 ай бұрын
they just need to do an edgar rework and maybe a melee brawler rework
@nol-ie
@nol-ie 3 ай бұрын
You can just make it charge slower than others
@nrasher
@nrasher 3 ай бұрын
I mean you just got 3-4 of them anyways
@phantombuchu
@phantombuchu 3 ай бұрын
Both of these ideas are pretty good, tho I think I'd prefer "overcharging" the super since it seems a bit easier to understand
@raagavkuraganti1623
@raagavkuraganti1623 3 ай бұрын
i think the first idea works well, but some fixes would make it better IMO: There will be a orange + a purple ring around the super button and both will charge the same way they are now. When the purple and orange ring finish, the hypercharged super begins. tap it, and then the hypercharged super is used. No stat boosts, none of that. just a powered up super that (if used effectively) completely demolishes the other team
@ManjeetKaur-jr1qv
@ManjeetKaur-jr1qv 3 ай бұрын
In my opinion, hypercharge is a really cool mechanic. Ya i agree to the fact that those brawlers who doesn't have hyperchage gets suppressed easily, but once all hypercharges will get out, it will be fine.
@moonimarc
@moonimarc 2 ай бұрын
probably not. The hc that are already in the game are already disproportionate to each other; like Maisy is op with hers, but Belle's and Sprout's are basically useless.
@Kingdice940
@Kingdice940 3 ай бұрын
The second one can’t work because you don’t always want to use a hyper charge super what if you were a Collette and a Edgar jumps on you and have to use your super to save you but your saving it for a heist safe and you have to waste it then no more %25 damage to the safe
@Kotarojujo170
@Kotarojujo170 3 ай бұрын
In clash royale,you dont get to choose when you get the evolution and it is still broken
@jajan254
@jajan254 3 ай бұрын
Thats what I’m thinking, it would get rid of thinking of the right moment to use your super cause it would be more beneficial to use them as fast possible to get your hyper charge.
@Jheody
@Jheody 3 ай бұрын
Doesn't it make it more skillful? Jumping on an opponent that is going to hypercharge forcing them to waste it or die looks more interesting than just saving it
@DiamondBono
@DiamondBono 3 ай бұрын
I doubt they're ever going to fully rework hypercharges, maybe a few tweaks. But not a full rework. And I have heard from friends that the game actually feels too simple, so the argument of the hypercharge button being too complex can be seen the other way around. I personally think hypercharges are okay as they are, but the stats across all hypercharges should be nerfed and we need more unique hypercharges and reworks to the bad ones. I am pretty sure once every brawler has a hypercharge, they'll be fine.
@NickyYey
@NickyYey 3 ай бұрын
They need to remove stats and just rework the super with a better damage
@gustavopoletti7900
@gustavopoletti7900 3 ай бұрын
Agreed. I think the stats are the real meat of the problem, They make hipercharges too strong without adding too much. Complexity nor being very interesting. Also, hipercharges should NOT share the super button.
@drakejoshofficialyoutubech5569
@drakejoshofficialyoutubech5569 3 ай бұрын
Honestly, the only hypercharge stat that I have a problem with is the damage boost. Most hypercharge abilities already make it super easy to kill your opponents without the damage boost. Also the damage boost is lowkey killing heist due to the fact that it can allow brawlers to do an absurd amount of damage to the safe. The reduction to damage taken and the speed boost are fine imo because they allow for more aggressive plays, and they end up being disproportionately better on tanks which is good imo due to how badly tanks get countered at higher levels.
@idanhaim3335
@idanhaim3335 3 ай бұрын
Another Idea: -Remove stat boost -remove the hypercharge button -ring around the super button (like the first idea in the video) -charging it stays the same as what we have right now -when the hyperchrarge finishes charging the super button becomes purple and the next super will be hypercharged
@olapak6581
@olapak6581 3 ай бұрын
Imagine stu charging his hypercharge
@kael4987
@kael4987 3 ай бұрын
He would need like 7 or more super usages to get his hypercharged super 😂
@MagicPotato8
@MagicPotato8 3 ай бұрын
What about Sam and Chuck?
@GCITYCROW
@GCITYCROW 3 ай бұрын
I think stu's hypercharge gonna get back his knockback feature from when we was released.
@ciltromthegoat5651
@ciltromthegoat5651 3 ай бұрын
​@@MagicPotato8ig sam and chuck will be the last to get one😂
@MagicPotato8
@MagicPotato8 3 ай бұрын
@@ciltromthegoat5651 Would be funny
@Wombat_Gaming
@Wombat_Gaming 3 ай бұрын
The first idea sounds great, until brawler like Stu, Sam, and Chuck get hypercharges
@tobeseen-alpha6855
@tobeseen-alpha6855 2 ай бұрын
They could make it so the number of hits needed is way bigger (like Stu having to hit 6-8 hits to hypercharge) and also remove the auto-charge on the hypercharges entirely
@KN11F3D
@KN11F3D 3 ай бұрын
This fixes nothing, unfortunately, because it doesn't address the main issue. Hypercharges REQUIRE the Super to be useful at all. Unless the brawler benefits the most from stat buffs, they are merely a substitute to buff the main attack. All you've done is show us two ways to condense Hypercharge into one button, which is nice to have, but doesn't balance out the power fantasy brawlers have when they have this ability. Best course of action: Hyper Traits This should fill in the gaps where the stat boosts don't, for brawlers who aren't Super focused. And they don't need to be mondane either; they can be completely unique, like letting Colt fire two streams, letting Pearl's heat meter recover 30% faster or allowing Buzz to swim/hover over water. It's a compromise to those people who want more gameplay options for their favorite brawlers.
@thecreator2860
@thecreator2860 3 ай бұрын
Mundane* 😂
@KN11F3D
@KN11F3D 3 ай бұрын
@@thecreator2860 Auto-correct messed up 😅
@Walrus5
@Walrus5 3 ай бұрын
Yeah but your idea isn't fun or exciting which defeats the purpose of hypercharge. Remember they implemented hypercharge because it was flashy and cool and they wanted to attract players (which worked)
@KN11F3D
@KN11F3D 3 ай бұрын
@Walrus5 It literally just adds on top of what is already flashy in the first place, all under the same Hypercharges we're used to. It's not complicated.
@benoxgame7288
@benoxgame7288 3 ай бұрын
Ok so ideas are great i would actrually agree that not using your super and saving for hyper would be the best BUT when supercell created a hypercharge i think they fought of every brawler getting one and there's my problem no matter what idea you pick for a new one it will be worse for every spawner type brawler in the game because even if they find a way to even get 2 per match it will make them wait a long time to wait for the right moment to use them. and there are brawlers like stu or sam or even train guy who relly on their super and i dont even know how they will work but the another button would be needed for them.
@someirishfella8521
@someirishfella8521 3 ай бұрын
I would love if there could only be 1 hypercharge per team on 3v3. Idk how they would do it but it would make it alot more balanced
@davinchristino
@davinchristino 3 ай бұрын
That's gonna be impossible to balance alongside showdown and 5v5
@seanatkinson8585
@seanatkinson8585 3 ай бұрын
Honestly I agree, I really ike to see these ideas in game as opposed to the hat we have now.
@mancitybarca
@mancitybarca 3 ай бұрын
Concept: in brawl ball, you can use hyper charge to shoot the ball, with the same range using your super to kick , but it can break walls like fire ball
@gustavopoletti7900
@gustavopoletti7900 3 ай бұрын
To be honest, I don't agree with much of this video, I do agree hypercharges should get a rework (specially on the status part), the main thing I disagree with is hipercharge sharing a Button with super, most supers are an essential part of their brawler's kit, but hipercharges are NOT, Imagine you are playing Crow, his super is often used to escape sticky situations, but if hipercharges shared the super button, if you have it and you need your super to flee, you HAVE to waste your hipercharge super. Essentially, you want your Super to do 'A', but your hipercharge wants to do 'B'. I honestly think the second rework idea is just a worse implementation of what is already in the game... The first one I think is a lot better though, it still has the "same button problem" but having to maintain your super introduces a very interesting layer of strategy. HOWEVER, brawlers with gimmicky supers could be really weird... I don't see it working on Stu like, at all, unless progress isn't lost upon using your super.
@gustavopoletti7900
@gustavopoletti7900 3 ай бұрын
Oh boy, I just wrote a book didn't i?
@Weenie2273
@Weenie2273 3 ай бұрын
I kinda wish hypercharges were basically similar to abilities for brawler so for example instead of fang dropping popcorn n going through walls for his idk he becomes a thrower n throws popcorn for the hypercharge duration
@leonius.1374
@leonius.1374 3 ай бұрын
totally agree supercell should see this
@someguy7110
@someguy7110 3 ай бұрын
2nd idea is definitely better. I hate having to save up an ultimate. It'll just make the game less fun. That's one of the good parts of the hypercharge button. You don't have to use your hypercharge to use your super.
@bir1si
@bir1si 3 ай бұрын
The super overcharge can be used to basically store 2-3 super based on the charge rate, I think a problem with that would be this. Imagine a shelly with a near full super overcharge using two consecutive supers on you
@asura3414
@asura3414 3 ай бұрын
imo hypercharges are alright and I still find them fun, Probably because I only have like 3 or 4 cant remember so I'm excited to get more and try them out/play w them. Also not a biggest fan of the first idea since the hypercharge would basically replace supers no one would use their super and would just hostage it for a hyper since its just better, basically making supers obsolete. The second idea is def better but I'm still unsure if I'd like that more than what we currently got All in all I feel like everything will be fine once every brawler gets their hypercharge
@NickyYey
@NickyYey 3 ай бұрын
5:46 *"I SUMMON-"*
@smolbean2263
@smolbean2263 3 ай бұрын
"Are you Nubbz because you fail Tribe challenges or do you fail Tribe challenges because you are Nubbz?" "Nah, I'd win"
@zouk1093
@zouk1093 3 ай бұрын
When hypercharge came out, I was thinking that it will be the same as your first idea. So Honestly, that's two great ideas, perfect for a balance perspective
@jakubmleczko5117
@jakubmleczko5117 3 ай бұрын
I think hypercharge with more ines released and more ways and experience to counter will get less influential. But possily the time to get a hyoercharge can be standardised, like every vrawler say needs to shot an equivelant of 8 full shots. And hypercharge recharge while purple button is active can be standardised. On ine hand piper will have a harder time gettibg a shot but will get more than if a darryl attacked, but darryl can get hypercharge charging easier cuz shits are easier to hit. And idk but getting hyper with gadgets/traits may just need to be reduced
@blarebear6972
@blarebear6972 3 ай бұрын
I think the stats buff should be removed or heavily nerfed. Alternatively, each brawler could have 2 out of the 3 star buffs such as speed and shield for Edgar but no damage buff. Useless hypercharges like Pearl's are still good because of the insane stat buffs.
@CyIsMyName
@CyIsMyName 3 ай бұрын
Yeah, the speed is kinda broken but i think that assassin brawlers like edgar or fang should keep it bcoz they are reliant on their mobility. And for fang hypercharge you either should take popcorn or going through walls ability since it is very unfair for throwers or low hp sharpshooters
@CarbonFang25
@CarbonFang25 3 ай бұрын
That's....the point
@witherd5733
@witherd5733 3 ай бұрын
I feel like out of your two ideas, the first one is definitely the better one. Hypercharges are designed so you can choose when to use them, changing them to a super that happens every number of supers would take that function away. While simple, it takes away the skillful side of Hypercharges. Which is why I like your first idea better. It's simpler, but you can still choose whether to use your super or wait for it to get Hypercharged
@idanbenzur93
@idanbenzur93 3 ай бұрын
I feel that the main problem with hypercharge is that supercell doesn’t want to decrease the price of it for some reason so they can’t nerf all of the hypercharges too much because they won’t be worth 5000 coins
@YourBestBudFlowey
@YourBestBudFlowey 3 ай бұрын
Personally I prefer Hypercharges being a separate button, sometimes the stat boosts are all you need to win a fight. I only have Crow & Shelly's but the stat boosts alone have saved me several times.
@tales9342
@tales9342 3 ай бұрын
You just proved his point even further on my hypercharges need reworks
@urmiladevi6230
@urmiladevi6230 3 ай бұрын
That's his point on reworking Hypercharge Some HP are only about stat boost but HP were supposed to be unique with their super abilities You just proved him right that HP need rework
@raincastmusic
@raincastmusic 3 ай бұрын
The first hyoercharge rework idea is actually pretty damn good I like it, and it doesn’t seem too difficult to implement without changing everything the devs made
@pizza1073
@pizza1073 3 ай бұрын
the problem with it is everyone is going to ignore the normal super and just charge it twice this is like buffing a super but making it take double the amount
@danitodoroki6237
@danitodoroki6237 3 ай бұрын
I feel a hyped up super as a change would be bad, as it incentivizes the player to just save their super in the hopes of a hyper-charge one, like with grom where his super gives a speed buff from the star power.
@DomiRoni
@DomiRoni 3 ай бұрын
For your first idea: that purple sircle keeps the same when super used but is slowly decrising down until you get another super
@exitiumlux2537
@exitiumlux2537 3 ай бұрын
For the like, rotation style idea (Every 2 or 3, then hypercharge), for characters like Sam and Chuck (Especially Sam), they basically have instant supers , so I don't know how they would balance that. Outside of those 2 though, great idea!
@TheShatteredShadow99
@TheShatteredShadow99 3 ай бұрын
He said that bracelets that get there trawlers frequently would have more cycles
@Cacauboon
@Cacauboon 3 ай бұрын
I still think the concept of a button that you press and that makes you very strong is pretty cool. I just think it shouldn’t only change the super but also the main attack
@phinnyfarr8916
@phinnyfarr8916 3 ай бұрын
I enjoy it being the same button as the super. I play on a phone which had a tiny screen so it's super awkward trying to use the hypercharge
@votesniffer2636
@votesniffer2636 3 ай бұрын
Imo it is good that brawl stars keeps adding more buttons.
@votesniffer2636
@votesniffer2636 3 ай бұрын
Like imagine that every brawler gets some kind of skill with its own cooldown like in most hero shooters like overwatch, valorant, paladins etc.
@eliotrumbleny7280
@eliotrumbleny7280 3 ай бұрын
​@@votesniffer2636problem is, that unlike league of legends or other mobas, Brawl stars thrives on simplicity and short matches of 2 to 3 minutes, in this case it overcomplicates things
@damlatorun6756
@damlatorun6756 3 ай бұрын
No thanks 4 buttons is enough Plus isn’t the game all about simplicity
@votesniffer2636
@votesniffer2636 3 ай бұрын
@@eliotrumbleny7280 i can see your point. But imagine like first to five knockout matches or something
@vinodnaik06
@vinodnaik06 3 ай бұрын
Hypercharges for brawlers like shelly, colt and spike need a rework because they do feel very boring. Keep up the good work nubbz
@lightningboat
@lightningboat 3 ай бұрын
Maybe instead of a single hypercharge, every brawler has 2 - one that acts like a second super, and one that boosts their super and makes it more powerful, and making both of them cost 2,500 coins
@user-pl3hc4io2v
@user-pl3hc4io2v 3 ай бұрын
Colts is actually fun to use and watch yourself annihilate whole team with a few shots and one ultimate
@damlatorun6756
@damlatorun6756 3 ай бұрын
Colt’s hypercharge is a win condition
@Call-me-Mango
@Call-me-Mango 3 ай бұрын
I feel like what could work is reducing the time the stat boosts last
@cyanorca777
@cyanorca777 3 ай бұрын
I think what we have is fine because its supposed to be special so having stats is perfectly fine for me
@tameddread9639
@tameddread9639 3 ай бұрын
The first 1 would be so good for brawlers like Pearl where often your saving your super for most of the match
@Stash202
@Stash202 2 ай бұрын
I really like your first concept and a few ideas came to mind straight away Shelly's super could have the range of her 2nd gadget Nita's bear could have a small, faster bany bear You could still shoot during Nani's super, you could basically shoot 1 of Nani's sparks while controlling this super, which is incredibly difficult but only makes Nani more skilled
@user-nn4qe9fu6f
@user-nn4qe9fu6f 3 ай бұрын
Love th idea however there are lot of instances where players have their hypercharge but not their super and might benefit in just popping hypercharge just for the stat buffs
@user-nn4qe9fu6f
@user-nn4qe9fu6f 3 ай бұрын
And would not be able to do that with both your concepts
@IPG_terminator
@IPG_terminator 3 ай бұрын
I think the ideas are good but I am pretty happy with how it is rn, yes they need a rework but the way the work is something I don’t really have a problem with
@nivek3264
@nivek3264 3 ай бұрын
Couldn't agree more on all the points made in this video. Also love the ideias you made
@arcadiacopper2904
@arcadiacopper2904 2 ай бұрын
i feel like the first idea is better cause makes u hold on to the normal super for a wille before useing it and makes it more interesting. ofc the second idea is also cool cause i count the supers people use to know when the hypercharged one comes but also kinda makes people spam the super so they can charge the next one sooner? idk first idea needs more strategy i feel like.
@Athing8
@Athing8 3 ай бұрын
Also the 2 button problem is also if you get stunned and you click the hypercharge button you dont super its gonna be useless
@Guy_Noob
@Guy_Noob 3 ай бұрын
Hypercharge is balanced, but it’s because only some brawlers have it. I propose a placeholder hypercharge. And make a quest to obtain them, 5 THOUSAND COINS ?!?!
@Cursxd._
@Cursxd._ 3 ай бұрын
Personally think the current style is better than these ideas, Nubbz said Its too op in Problem#1 and too weak in Problem#3. This literally is a statement for all rpg games including brawl. Problem#5 having a button makes it more complex yet said its just mashing a button to win in Problem#2 Hypercharge makes it so that it wont be useless even when you dont have super for the time being in the game, like poco's Da Capo in showdown. If the hypercharge replaces the og super, you would literally have a disadvantage by being forced to use hc when you just want to use the normal one. It also removes Mico's current strat, using his super at the end of the hc making the most usage out of it
@nrasher
@nrasher 3 ай бұрын
That's what problem the clash royale had with evolutions, i think they should follow the same steps as clash royale and just give brawler some special abilities with no stats buff. If so, out of all stats buffs speed(and maybe shield) is just to unnecessarily chaotic and broken, i feel like if you see someone get hypercharge you should be able to at least avoid them
@SilentSteff
@SilentSteff 3 ай бұрын
I would love the second idea to actually be implemented.
@snowpeagamingPVZ
@snowpeagamingPVZ 3 ай бұрын
I don't think they ever will rework bypercharge as it's not complex at all its just a better super and just stat boosts but I feel like people only say this because there is only a few select brawlers with hypercharge and when everyone has neither would be way more balanced
@the_walking_duck
@the_walking_duck 3 ай бұрын
I really like those ideas! And one thing i also think they should do is to instead of bringing new brawlers every update, have an update every once in a while where they balance the whole damn game (yes, i am aware of how difficult balancing is, but so is making brawler concepts)
@Weenie2273
@Weenie2273 3 ай бұрын
Super over guard isn't a bad idea seeing that it'll bring a new meta and use of starpowers like beas where u gain shields off keep her super
@LikeTalks
@LikeTalks 3 ай бұрын
hey nubbz rework supers next
@user-xk1pb1bt9h
@user-xk1pb1bt9h 3 ай бұрын
The problem with the overcharge mechanic is that the won't know which ability you want to use (you could maybe waste the HC on only 1 kill so that's probably the only problem)
@user-nz6vw1hs7l
@user-nz6vw1hs7l 3 ай бұрын
I like the First idea the most, but i think that if a brawler can charge the super by doing something that ISN'T attacking, he can charge the Hypercharge too. But It shouldn't be broken
@typicalfan6107
@typicalfan6107 3 ай бұрын
what i thought about is what are they gonna do for sam if they follow nubbz's idea. still a good idea tho
@AET_Gaming
@AET_Gaming 3 ай бұрын
I love your first idea the most and I really hope they make it happen
@user-gu2gx2vz8q
@user-gu2gx2vz8q 3 ай бұрын
I just got mico's hypercharge from legendary drop and then i saw this video recommended
@Ten_of_spaidsies
@Ten_of_spaidsies 3 ай бұрын
I think it sould be like the first idea but that super and HC charge seperatly. (If you use super HC charge is not gone)
@trigotauro3631
@trigotauro3631 3 ай бұрын
Idk if your aproach is the right one tho. Take for example if you dont wanna use the hypercharged super but you are forced to… or for example… The cycling method, imagine if stu got a hypercharge where he can knockback enemies with his super. It will be good because you have 5 seconds so u can use many super. If it’s just one super it also removes many posibilities… they should just remove stat boosts, rework useless and broken hypercharges and get rid of the 2.5 ult requirement. Every brawlers should get a different amount of shots to get his hypercharge. May it be less or more, just stupid there is a limitation because that gets rid of many possibilities.
@quinnmaster504
@quinnmaster504 2 ай бұрын
the cycling hypercharge idea when it is introduced to Sam & Chuck (there is almost no way to balance that lmao)
@TheGoldenEgg69
@TheGoldenEgg69 3 ай бұрын
well there are times when I just want to use my normal super and save my hypercharged super for the critical situations in matches......so its not a very great idea
@JoshuaHollins-dt7dm
@JoshuaHollins-dt7dm 3 ай бұрын
Nubbz for your second idea supercharge gears would be broken!
@BGFire_YT
@BGFire_YT 3 ай бұрын
If you look at it the super troops in clash of clash, the evolutions in clash royale and hypercharges in brawl stars all give stat boost. Although they are necessary in coc as the troops also take more space. And so I think removing the stat boosts will also improve evolutions in cr
@aashisha2316
@aashisha2316 2 ай бұрын
I love the evolution hypercharge idea
@KougaChow-mt4cf
@KougaChow-mt4cf 3 ай бұрын
I think that for idea 1 it wouldn’t work very well for brawlers that center heavily on their supers such as Edgar and fang and the game would be pretty unbalanced
@frostberry
@frostberry 2 ай бұрын
Personally, I prefer Super overcharged, and what would be cool would be that you keep the "momentum" mechanic that hypercharges already have and just make it that as long as you are hypercharged, your hypercharge rate would be equivalent to your normal super charge rate
@hugovandermeer-mq1qf
@hugovandermeer-mq1qf Ай бұрын
Very Nice ideas, keep this up
@iNEONBunny
@iNEONBunny 3 ай бұрын
The first idea it's really good actually
@whitewo1fgmer
@whitewo1fgmer 3 ай бұрын
for the 1st idea the problem is that brawlers who need there super like buzz cant use this well for the second idea brawlers who charge fast supers still will charge it fast
@BabyGiraffe-re8uz
@BabyGiraffe-re8uz Ай бұрын
the problem with the second idea is with brawlers like sprout and buzz, who can get their supers in a flash, no effort
@exodiatheforbid9355
@exodiatheforbid9355 3 ай бұрын
Stu be out here having to cycle 10,000 supers before getting hyper-charge
@CharlieMccrory
@CharlieMccrory 3 ай бұрын
I haven't even bought one yet and we are already trying to rework them good ideas tho
@Anabelle-cg4qg
@Anabelle-cg4qg 3 ай бұрын
Yea but just imagine sam How would sam work in this way
@JasonLai-pd2of
@JasonLai-pd2of 3 ай бұрын
Really excited for super overpowered STU HYPERCHARGE
@Jokester2004
@Jokester2004 3 ай бұрын
Maybe they make it like Clash royale evolution, like how cards needs to be cycled to get the evo And in brwal stars you use the super 2 times for example Shelly the next super is hyper so it's special but it doesn't have the stats
@FancyPeaShooter771
@FancyPeaShooter771 3 ай бұрын
Idk why but I would like if the hypercharge changed the main attack and a small stat boost, and it charges indipendently from the super, like a brawler could charge is super in 4 shots but take 3 for the hypercharge
@Itsyaboi_cr
@Itsyaboi_cr 3 ай бұрын
I feel like the second rework is just the same as it is now except you can’t charge it when you have your super
@gianlo6894
@gianlo6894 3 ай бұрын
That's actually sick
@lazymulberry
@lazymulberry 3 ай бұрын
I think I like the first idea more, because this will be too easy for brawlers like fang, Edgar, and eventually if Stu gets one. It will just be a recurring problem…. (Talking about the second idea)
@Kevsie105
@Kevsie105 3 ай бұрын
I also hate the fact that you can just click the button without having a super and get all the buffs still
@user-kw9zo6qo6d
@user-kw9zo6qo6d 3 ай бұрын
if the hypercharge is rework like the evolution in clash royale, then fang hypercharge is basically 4 main attack because of his star power. If he got the popcorn gadget he doesn't even need to attack once. so this is unbalance
@NoobOf2021
@NoobOf2021 3 ай бұрын
I think removing hypercharge button will change use of super because right now people can use just super instead of hypercharge super if they want to save hypercharge for later game but after removing button it won't be possible.
@creativeusername237
@creativeusername237 3 ай бұрын
They should do 1 hypercharge update where every single btawler gets an hypercharge and maybe some balance changes and nothing else this would kill the hypercharge meta because every brawler would have an hypercharge
@IDRK8
@IDRK8 3 ай бұрын
I have one question about the first idea What will happen if someone already have their hypercharge ready and kick a ball using their super?
@ninjadragon809
@ninjadragon809 3 ай бұрын
If the funny purple button is based of the brawlers super charge rate then Stu’s or Chucks funny purple button will be broken.Everyone will be pushing Stu or chuck.
@kalyankonduru5831
@kalyankonduru5831 3 ай бұрын
hypercharge cycling exists sam: hold my beer
@Gatto004
@Gatto004 3 ай бұрын
The only problem both reworks could end up with is with brawlers with multiple forms/supers like sam, bonnie, meg and r-t. How would both sistems work with them?
@martagiammusso8699
@martagiammusso8699 3 ай бұрын
How would It work right now anyways? Maybe for example if you're using rt in the tank form if you pressed your super you would get a special sniper form when switching
@gbn1064
@gbn1064 3 ай бұрын
I really really agreed with what you said and liked your ideas, but I'm just sad because I'm almost sure Suppercell won't look or do it. Recentrly they've been just looking for numbers. When the kid press one buttom and kills the entire team, they stay happy and wastes money to unlock more, wich is why I think they kept the game like that. It's just so sad to see this game I like so much and have been playing since it's release to be in this situation.
@LUCAS420BLZ
@LUCAS420BLZ 3 ай бұрын
Honestly if you overcomplicate the game it'll end up like league of legends where you're stuck contemplating what every ability and buttons do But man do I crave some depth to this game
@lmx970
@lmx970 3 ай бұрын
Honestly I like hypercharge but my only problem with it is that if you don't have a funny purple button, you have a massive disadvantage and many of them are extremely broken
@Willo-123oo
@Willo-123oo 3 ай бұрын
Solution to most of the questions no purple button
@btngana3594
@btngana3594 3 ай бұрын
I think that instead of giving a new mechanic to super just make to the brawler it self , like mortis hyper charge makes him always long dash , and for the stat boosts I think they should make it less maybe cut in the half but not removed because it takes so long to charge , and please supercell, even if you will not rework hyper charge , just make it has its own charge not just 2.5 super ( it worked on fand and edgar),because some brawlers got a super charge rate nerf because of thier hyper charge, like maisie
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