I've Never Seen A Puzzle Game Like THIS! - He Who Watches

  Рет қаралды 171,381

Aliensrock

Aliensrock

Жыл бұрын

He Who Watches Full Demo - a first person puzzle game with grid movement and the ability to walk on walls. The puzzle mechanics are well made and surprisingly deep! I'm excited to see the full version whenever it comes out.
Edited by: Dan White
#aliensrock #puzzle #puzzlegame
BONUS VIDEOS: / aliensrock
COMMUNITY: / discord
LIVE STREAMS: / aliensrock

Пікірлер: 297
@Azurade
@Azurade Жыл бұрын
There are a few points in this in which tyler just doesn't notice things the first time (the arrow recall, the orange eye meaning a toggle, the plant creating blocks under it rather than on the same level), which i attribute to his missing glasses
@iv9753
@iv9753 Жыл бұрын
Nah, Tyler has always had shit perception
@spicywolfsongs
@spicywolfsongs Жыл бұрын
@@iv9753 Tyler manages to completely miss things most would consider obvious but manages to figure out crazy puzzles like in can of wormholes. Idk how he does it lol
@XavierCat
@XavierCat Жыл бұрын
That drove me crazy...
@ThatFoxxoLeo
@ThatFoxxoLeo Жыл бұрын
​@@iv9753 Have you considered this is why he has glasses
@lychee349
@lychee349 Жыл бұрын
* cue traumatic Witness apple flashbacks *
@FoxDog1080
@FoxDog1080 Жыл бұрын
11:17 You'd think that tyler would know that you can't create a floor in a floor, it's just a floor with more floor
@Monochromania1
@Monochromania1 Жыл бұрын
We heard you liked floor, so we put a floor in your floor! Double the floor and double the fun!* *Floorz inc will not be held responsible for death, insanity, or bodily harm caused by the warping of spacetime
@itayvolk
@itayvolk Жыл бұрын
it's like the story of the guy who added powdered milk to his milk so he could drink more milk per milk
@Dean.....
@Dean..... Жыл бұрын
@@itayvolk I wonder what that tastes like.
@lizzzylavender
@lizzzylavender Жыл бұрын
@@Dean..... milk
@MMMaple
@MMMaple Жыл бұрын
@@Monochromania1double it and give it to the next person
@havvik3505
@havvik3505 Жыл бұрын
It’s rare that I find myself seeing the solution before Tyler. But this game was having me yell at the screen.
@TheCat_3
@TheCat_3 Жыл бұрын
Ikr this one made me angry lol, the glasses has changed him
@xaviersavard6343
@xaviersavard6343 Жыл бұрын
For me it was the reload, thats the reason it aint automatic
@tam4655
@tam4655 Жыл бұрын
i swear tyler can sound real freaking stupid sometimes
@roninnozlo9544
@roninnozlo9544 Жыл бұрын
so true
@akosijj8330
@akosijj8330 Жыл бұрын
The turn based(grid based as pointed out by a kind man) movement makes the gravity manipulation more bearable
@coffeedude
@coffeedude Жыл бұрын
That's not turn based, you probably meant grid based
@KajtekBeary
@KajtekBeary Жыл бұрын
For me it’s opposite tbh xD I feel a bit sick after 5 minutes of the video
@akosijj8330
@akosijj8330 Жыл бұрын
@@coffeedude I forgor what it was called mb
@namesarehard2423
@namesarehard2423 Жыл бұрын
Agreed with the consensus in the comments. The orange vs. blue distinction could be clearer. I think they should have just said it. Or out some symbols on the wall somewhere or something. Tyler being confused about the green thing not creating a platform is just Tyler being Tyler though.
@emdivine
@emdivine Жыл бұрын
It definitely need to be explained, but I also like to note that it's borrowing that language quite directly from Ocarina of Time and Majora's Mask. I don't remember if later games in the Zelda series continued to use this. Gold and silver eyes on diamond-shaped tiles, one being toggle one being one-off. Since I love those games I got that immediately, but it's not intuitive
@notbob555
@notbob555 Жыл бұрын
@@emdivine I don't think it needs to be that deep. It looks different, therefore it is different. That's all there is to it. Every orange eye maintains its state, while every blue eye doesn't. It really isn't that hard to figure out. In a puzzle game, if something is deliberately different, it must be so for a reason. Then when the buttons are added, and they follow the same color code, it just reinforces that Orange mechanisms are toggles while blue are not.
@5omebody
@5omebody Жыл бұрын
@@notbob555 i think a big issue is that _both_ the eyes blend in - the orange eyes with the yellow environment, the blue eyes with the blue circuitry contrast that with, say, the orange and blue portals in portal which stand out _a ton_ against the grey and white background of the test chambers
@notbob555
@notbob555 Жыл бұрын
@@5omebody Thats fair
@ethanphan93
@ethanphan93 Жыл бұрын
It's nice to know that hanzo has gotten the well awaited spinoff where he defies the laws of physics. Blizzard really knows how to communicate with their fanbase.
@emdivine
@emdivine Жыл бұрын
This comment being off the tail end of Blizzard cancelling pve mode in Overwatch 2 is just *chef's kiss*
@beewomanlol
@beewomanlol Жыл бұрын
I’m glad to see Tyler trying a bunch of new puzzle games
@christophermoore6110
@christophermoore6110 Жыл бұрын
I find it very interesting that I nearly instantly understood the arrow recall mechanic, I guess it goes to show how important it is to play wider varieties of games
@feryth
@feryth Жыл бұрын
Perhaps the reload arrow prompt would be better phrased with recall arrow instead
@FFmax33
@FFmax33 Жыл бұрын
This game reminds me a lot of Titan Souls. It's not a puzzle game but it also features a protagonist with a single retrievable arrow, eyes that follow you that you shoot to open areas, and a focus on an idea of "truth". It's a good game, but it is hard. The main concept is finding where to hit each enemy with an arrow to kill it, as if it's placed right a single arrow will kill.
@lordmarshmal_0643
@lordmarshmal_0643 Жыл бұрын
Oh god, my experience with Titan Souls was, not good (I was gifted it by a friend who absolutely loves the Dark Souls games for reference, and that style of game never meshed well with me), but I definitely could see the creativity of the bosses past the issues I had in the hour or so I spent trying it out The respawn and run-back time was what mainly got to me, my trying to play with a keyboard cause it didn't recognize a 3rd-party controller didn't help either but I don't think it's bad overall, it's just not in my wheelhouse
@TurtleKwitty
@TurtleKwitty Жыл бұрын
Its wild how quickly Tyler can pick up on hyper complex patterns in other games but "Yellow and blue eyes are not the same thing" and "Green plants always spawn in the floor" he can't see, really goes to show how different people find different things easy, he's not a spatial thinker
@fullmoonshadow6967
@fullmoonshadow6967 14 күн бұрын
As someone who primarily thinks spatially, this was wild for me. I can visualise a room in my house as a three-dimensional space in my head that I can manipulate on a whim. Eg; move furniture around to visualise a different layout. My brain does this with a lot of stuff, and I've almost never gotten lost due to how much I remember landmarks and which turns I make. Seeing someone struggle with stuff I find easy is crazy, because it's usually the other way around. Math? Can't go beyond multiplication and powers. Square routes (roots?) make no sense to me, and variables are near impossible majority of the time. I dread potentially needing calculus for going into a mechanical engineering field. What's crazy is that I can do math in my head *without* the numbers. I can throw something, and accurately predict its landing based on speed and trajectory, wind included, despite the fact the formulas don't stick in my head. This is far from the only case where this happens (that I suck at something most would see as normal knowledge, like the math) due to the fact I'm autistic. Seeing Tyler be confused at the green thing for the first time, my brain immediately clicked and I just went "it spawns in the floor from where the stick/wand is relative to the player" (I didn't know it was a plant until reading the original comment, lol, I thought it was a sorceror staff or something) But yeah, I was like "How is that not obvious? It spawns in the floor, so you can't use it if there's no hole."
@christopherg2347
@christopherg2347 Жыл бұрын
First Person grud based movement was all the rage in the 1980s RPGs. Mostly because it only had the drawing complexity of the Labirinth Screensaver. However over the last decade it got a bit of a renaissance. With games like "Legend of Grimrock".
@GarrettHoward22
@GarrettHoward22 Жыл бұрын
Day 964 of telling Tyler that he never finished his minecraft series and that he should finish it. I'm graduating tomorrow. 4 long years, all comes down to this
@commentturtle9892
@commentturtle9892 Жыл бұрын
Yay good for you!!! 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
@NStripleseven
@NStripleseven Жыл бұрын
Day 924 of agreeing 🎉🎉🎉
@FinetalPies
@FinetalPies Жыл бұрын
1:03 he's not sure why reloading isn't automatic 2:53 he figures it out
@pyramlinum9514
@pyramlinum9514 Жыл бұрын
Ah yes, my favorite upcoming fps puzzle game, Blade and Sorcery. Will be interesting to see this when the full version comes out? (for the nerds who didn't realize, the video is tagged as Blade & Sorcery gameplay, probably due to automatic footage analysis.)
@antoine.chartier
@antoine.chartier Жыл бұрын
Damn! I remember playing the original jam game entry. Never realized they set out to make a full game! That's awesome!
@EpixGaminginc
@EpixGaminginc Жыл бұрын
The toggles should have a more significant distinction from the buttons instead of just being a different color. Game could do with a bit better tutorializitation, but very interesting so far! When using the green bridge they should really have a visual indicator on where the bridge should be created, like a green aura that projects down from the arrow's trail. Super promising game still though
@Amodh1257
@Amodh1257 Жыл бұрын
I disagree, there's very little clutter in the level design at all, so all you really had to do was quite literally look at what you were shooting to notice the sole difference in the mechanic. If the vast majority of viewers and players alike could notice the obvious distinction, I think it works pretty dang well. For whatever reason, Tyler just walked past it at 3:29 and just went with it instead of trying to figure out the mechanic like he normally does with puzzle games :/
@TheRalviisch
@TheRalviisch Жыл бұрын
The first person grid-based movement reminds me of Legends of Grimlock and the older RPGs that inspired it. It's interesting to see it as a puzzle game mechanic.
@SonorianBnS
@SonorianBnS Жыл бұрын
Wow so many promising new puzzle games! Can’t wait to see you play the full releases
@ultradude5410
@ultradude5410 Жыл бұрын
Oh man, this smells like barrels of potential! I’m excited for the full release!
@JamesTDG
@JamesTDG Жыл бұрын
This already seems like a trippy game. I want MORE
@williamthomasmi10
@williamthomasmi10 Жыл бұрын
Love a longer video! Halfway through and was worried it was over
@williamthomasmi10
@williamthomasmi10 Жыл бұрын
OH yeah its a demo LOL
@lordmarshmal_0643
@lordmarshmal_0643 Жыл бұрын
I saw that reload prompt and figured we'd also be seeing some Deadly Rooms of Death-style combat, with enemies taking turns only when you do - Having your attack be restricted to at least 2 turns per shot could make for some real dicey scuffles, though the moving platforms seem to be based in real time which doesn't mesh with that combat style at all (Great puzzle game series btw, go check em out!)
@user-id2nr1zp1u
@user-id2nr1zp1u Жыл бұрын
From the first few levels I can already see the potential of this game. The idea is unique and intuitive and the tutorials are very well-crafted. I am a bit skeptical about first-person grid-based timing puzzle but I'm sure the timings are forgiving with the undo option. I am genuinely excited about the full release!
@airtoumfake
@airtoumfake Жыл бұрын
This game looks really cool! I might get this one when it comes out
@dhpz
@dhpz Жыл бұрын
FPP with this grid movement/shooting system is kinda weird imo but its somewhat interesting and i get why they chose it
@SylvesterAshcroft88
@SylvesterAshcroft88 Жыл бұрын
This reminds me a bit of kula world from the ps1, I'm glad that other games are incorporating concepts like this, there was also another puzzle game on steam which was like this, where you would teleport around the map, and the main objective was to reach the goal, sometimes by rotating blocks, or by finding a path around certain obstacles.
@jamiesnow8190
@jamiesnow8190 Жыл бұрын
Thanks for the content!
@darkithnamgedrf9495
@darkithnamgedrf9495 Жыл бұрын
Really interesting game, I hope you play it when the full version releases!
@kryoling
@kryoling Жыл бұрын
2:51 It'd be clearer how the arrow works if the 'reload arrow' button was called 'recall arrow' instead
@doomcat6426
@doomcat6426 Жыл бұрын
This seems like such a cool game, I hope Tyler plays way more of it
@Erin-000
@Erin-000 Жыл бұрын
thanks for showing us neat stuff!
@julienmurray3125
@julienmurray3125 Жыл бұрын
I found a cheese solution on the 2nd secret level: 1. move box down 2. position yourself on the box such that you fall right over the green thing 3. time your shot and shoot the green thing, making a single block right in front of the door crevice 4. stand on sed block and retrieve arrow to fall down into the door area
@embryonicsuperfemme
@embryonicsuperfemme 6 ай бұрын
The basic wall walking mechanic was used in an early VR game called Neverout. It can still be found on steam (with both VR and non-VR support)
@stepexgd6628
@stepexgd6628 Жыл бұрын
I can absolutely see the Portal influence in this game. Looking forward to what it has to offer!
@XavierCat
@XavierCat Жыл бұрын
I did not expect Tyler to be the kool-aid man. Clearly, he has ascended beyond my comprehension.
@Bubbleztoo
@Bubbleztoo Жыл бұрын
Watching Tyler fail to understand the basic rules of the game was hilarious to me. It's ok buddy, you can't win them all. You're still great at puzzle games. Fun video.
@leehurst172
@leehurst172 Жыл бұрын
This game looks incredible! Excited to see how far they go with the logic gate mechanics. My only criticism of this video is the jump cuts; kinda made it hard to keep track of what wall he was on lol
@madarchmage1151
@madarchmage1151 Жыл бұрын
I like this. Thank you
@TheLazyJAK
@TheLazyJAK 7 ай бұрын
I'm not sure why the green wand mechanic being along the floor you're on wasn't intuitive to you, but it will probably be confusing for others also. But it's an important mechanic to the puzzles so hopefully they can add some polish to make it more clear from the start that that's how they work.
@tristanwegner
@tristanwegner Жыл бұрын
good find, demo was quite enjoyable
@3eve0n
@3eve0n Жыл бұрын
I think Tyler missed the different colors of eye switches. The yellow ones need to be shot again, the blue ones only need you to reload.
@danga3681
@danga3681 Жыл бұрын
Hey this is my game - thanks a million for playing!
@Logan9312
@Logan9312 Жыл бұрын
This game would be so cool in VR
@bluespellmaster8592
@bluespellmaster8592 Жыл бұрын
With the way the movement works it would just be a one way ticket to the floor
@landonwork675
@landonwork675 Жыл бұрын
Nothing relaxes me like Tyler playing puzzle games
@platdragon9526
@platdragon9526 Жыл бұрын
This is my first time seeing Tyler so confused at any puzzle game, and it's just been 7 minutes into the video!
@bluehairedemon
@bluehairedemon Жыл бұрын
"gamers dont check ceilings" reminds me of a stand up bit by jonathan barak that said "no one checks ceilings, even people in the marvel universe, while looking for spiderman, dont check ceilings, and he's always there"
@woopyboi
@woopyboi Жыл бұрын
"That helps me fall off, I couldn't fall off otherwise" - Aliensrock the Chad(?)
@maker0824
@maker0824 Жыл бұрын
At first I hated how this was grid based, but then I realised it was the only way to make how the shooting work feel natural. I wish the graphics made it feel more naturally grid based tho
@jakehate
@jakehate Жыл бұрын
This seems super inspired by the last temple in Majora's mask. Very cool
@lwcky8929
@lwcky8929 Жыл бұрын
New game looks sick!
@olegebloek
@olegebloek Жыл бұрын
This is the medieval-style Portal sequel I didn't knew I always wanted.
@mysticmallachi777
@mysticmallachi777 Жыл бұрын
That room from the Forest Temple in Ocarina of Time, but as an entire game. Neat!
@maximumg99
@maximumg99 Жыл бұрын
Aliensrock on that demo grindset
@eduardpeeterlemming
@eduardpeeterlemming Жыл бұрын
Mind bending puzzle games *HOW FUN*
@aerikhelms
@aerikhelms Жыл бұрын
My favorite type of game.
@notagoat281
@notagoat281 Жыл бұрын
11:18 The reason that shot worked and the others didn't is because the box always spawns on the same level as the "floor" you're standing on, provided there's empty space. When it didn't work, it was because there were no gaps in the "floor" for it to spawn in. Edit: Ah, he figured that out later.
@alexbarnes5359
@alexbarnes5359 Жыл бұрын
To recommend a puzzle game worth trying, Blink is a good game worth a try, you can walk on light when the eyes are closed I'll leave it at that.
@superexplosion5985
@superexplosion5985 Жыл бұрын
It's me. I am the one who watches
@BlackHawk264
@BlackHawk264 Жыл бұрын
This reminds me of Legend of Grimrock a lot with the movement.
@capybarapog8609
@capybarapog8609 Жыл бұрын
This game quite reminds me of legend of grimmrock.. it has similair movement system and puzzles aswell, with the only difference that this isn't a dungeon crawler
@bruhredsus08914
@bruhredsus08914 Жыл бұрын
12:59 is the time i relize the eyes that are buttons or switches/toggle buttons follow your character because they are eyes and its literally common sense yet i didn't know
@mikkelborby
@mikkelborby 7 ай бұрын
"your orientation dosnt matter when you are shooting" quote of the year.
@anthonycannet1305
@anthonycannet1305 Жыл бұрын
So blue means button and orange means toggle, I think when the game comes out there should be more levels at the beginning that cement that concept. It obviously isn’t completely clear at first, so an extra level or two at the start to show the difference would be good.
@Nikolai0169
@Nikolai0169 Жыл бұрын
This shows to me how carefull you have to be with naming things. As we could see near the beginning Tyler didnt fully grasp what "reload arrow" actually meant. I believe "recall" or "retrieve" might be better wording here, and something for the dev to consider in the full game.
@arkorat3239
@arkorat3239 Жыл бұрын
This game reminds me a bit of portal. Really cool stuff.
@Boy314
@Boy314 Жыл бұрын
this is really cool
@reallycool956
@reallycool956 Жыл бұрын
im the sequel
@drottningu
@drottningu Жыл бұрын
What a sick game.
@AubreyMK
@AubreyMK Жыл бұрын
medieval portal kinda hitting hard
@JustAnotherCommenter
@JustAnotherCommenter Жыл бұрын
Every puzzle gamer whenever a puzzle game has a death by squishing yourself with a block mechanic: 7:00
@D4rKSUN1
@D4rKSUN1 Жыл бұрын
i like this game, for once not only fully understand hwat is happening but sometimes even solve things faster than Tyler
@kevinderoo3880
@kevinderoo3880 Жыл бұрын
This game in multiplayer would be crazy
@EvanG529
@EvanG529 Жыл бұрын
Funny how half the time Tyler is a mega genius and I can't even follow what's going on, and the other half I am yelling at my screen.
@brioul
@brioul Жыл бұрын
This remind me of an old game I played as a kid, "Kiki the nano bot" You have the same mechanics where there is no set gravity and you can walk on walls. You also could shoot things straight in front of you. You could also push blocks and they would fall with your current gravity, making for great puzzles! (and the game is open source too I think)
@gnarmaw7039
@gnarmaw7039 Жыл бұрын
This game reminds me of Kula World for PS1, at least the wall climbing mehcanics
@ThierryPeek
@ThierryPeek Жыл бұрын
The movement and puzzles heavily remind me of Grimrock You should play it at some point, while nearly definitely not video material I think you'll enjoy it
@gamalipi
@gamalipi Жыл бұрын
Portal with arrows! Cool!
@watermelons79
@watermelons79 Жыл бұрын
Ah yes, Blade and Sorcery 2018, just how I remember it lmao
@commentturtle9892
@commentturtle9892 Жыл бұрын
Yeah brings back memories right?
@evantollenaar9720
@evantollenaar9720 Жыл бұрын
The bow reminds me of Hanzo and the eyes remind me of the switches in Legend of Zelda: Ocarina of Time
@DevilishlyDutch
@DevilishlyDutch Жыл бұрын
Neat concept! My motion sickness is unfortunately making this incredibly uncomfortable to watch let alone play, but that's a game I wish I could engage with, it looks like it's trying to make use of all the quirks of the controls quite well
@solid2542
@solid2542 Жыл бұрын
Don't know why my notifications are bugging out, but If this game gets a full release I'd love to see it. Hope the controls aren't too clunky.
@lemon-hk4dm
@lemon-hk4dm Жыл бұрын
the music is top notch
@claytonharting9899
@claytonharting9899 Жыл бұрын
We are who watch, Tyler. We watch your every move
@Gr8rSpy
@Gr8rSpy Жыл бұрын
Dude each video is just Tyler’s beard progress update
@thebeeman1526
@thebeeman1526 Жыл бұрын
Have you played antichamber? it has some very interesting puzzles
@BCDeshiG
@BCDeshiG Жыл бұрын
Feels like a 1st person Kula World
@damie9412
@damie9412 Жыл бұрын
Nice
@Ronin11111111
@Ronin11111111 Жыл бұрын
Big Portal vibes from this one.
@mobius273
@mobius273 Жыл бұрын
This looks like a reskin of a portal mod but in a good way
@_Bumby_
@_Bumby_ Жыл бұрын
The graphics give me HUGE Gravity Falls Vibes
@starlightkristal9856
@starlightkristal9856 11 ай бұрын
pretty cool, although the bow is pretty distracting, I think the developer should do something about that
@bramber0
@bramber0 Жыл бұрын
0:44 that bow is quite
@tylermorath9098
@tylermorath9098 Жыл бұрын
"Gamers never check ceilings" Twilight Princess PTSD flashbacks
@whereiscarlo
@whereiscarlo 9 ай бұрын
this just reminds me of manifold gardens but without the infinite generation
@Jlud_plays_games
@Jlud_plays_games Жыл бұрын
You know its a good game with those graphics
@coffeedude
@coffeedude Жыл бұрын
Graphics don't make a game so I have to call bull on that statement
@psiphiorg
@psiphiorg Жыл бұрын
@23:19, that meme was quite unexpected!
@amiano59e4
@amiano59e4 Жыл бұрын
22:02 looks like tyler still has ptsd from baba is you
@limbridk
@limbridk 11 ай бұрын
I feel like this would be an insane speedrun game. Gonna get seasick 😅
@shivaargula4735
@shivaargula4735 Жыл бұрын
There's a game called neverout that is mechanically similar but way less in-depth or polished. I remember kinda feeling disoriented and having to take breaks while playing that, I hope this doesn't cause the same feeling.
@ShinySwalot
@ShinySwalot Жыл бұрын
This feels like that flash game, Run, but slower xD
@AndGoatz04
@AndGoatz04 Жыл бұрын
i wanna say it took him too long for the first "not" gate puzzle but then again that's what it's meant to teach, nice job game dev(s) 👍
@Mircu1987
@Mircu1987 Жыл бұрын
I wonder if Tyler ever played Legned of Grimrock
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