I was WRONG about defense in HOI4

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FeedbackIRL

FeedbackIRL

Жыл бұрын

I was WRONG about defense in HOI4
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Пікірлер: 392
@FeedbackIRL
@FeedbackIRL Жыл бұрын
Is this working as intended or is this an exploit???
@maitrilazaroff138
@maitrilazaroff138 Жыл бұрын
No idea. Could be either
@DoshavUlf
@DoshavUlf Жыл бұрын
makes sense that guy who knows how to defent knows how to break that defence aswell as they know the weak points in defence
@jozopako
@jozopako Жыл бұрын
Working as intended. Definition of breakthrough is defense on attack. Breakthrough is how longer you can attack, hence how good is your defense on attacking. So defensive stat will also boost breakthrough which is defense on attack.
@rainhymas277
@rainhymas277 Жыл бұрын
I always assumed that's how it worked as breakthrough is your defence on the attack. So i'd guess it's working as intended, just poorly worded. Thinking about it a bit more, i think the unyielding defence might have the wrong defence bonus and might be just meant to buff the defence stat and not the defensive states, that or the attack was meant to have and they forgot to add it.
@lordnoobz6154
@lordnoobz6154 Жыл бұрын
breakthrough reduce damage taken when attacking. So it's working as intended.
@bennettflynn5278
@bennettflynn5278 Жыл бұрын
I always understood breakthrough as "defense on offense" because it basically does the same thing that defense does in terms of determining how many attacks it can avoid, so in my mind this makes total sense, though the wording is just confusing
@Xfiles781
@Xfiles781 Жыл бұрын
i think there's 2 solutions to this oddity 1. just call every defensive buffs "Defense" (outside of techs and doctrines ofc) 2. rename it smth like "Defensive Value" (and why not call "Offensive Value" instead of Attack so to better distinguish soft and hard attack when needed)
@Notmyname1593
@Notmyname1593 Жыл бұрын
@@Xfiles781 You mean people have to read more words? Reading is hard, you know.
@diegopagura421
@diegopagura421 Жыл бұрын
In my opinion, Breakthrough should be considered as how long a unit can keep on pushing while attacking. That is a different thing than defending, where I just wait for my enemy to make his move. Thus, my verdict is that this is something PDX didn't intended.
@antonfleck5372
@antonfleck5372 Жыл бұрын
Except there is also the unit stat called defense, which is buffed independent from breakthrough by technology. So the same word is used, but means a completely different thing depending on where it's used. I think this is needlessy confusing.
@R1D1CK69
@R1D1CK69 Жыл бұрын
EXACTLY THIS!!!! GIVE HIM MEDAL
@archer8849
@archer8849 Жыл бұрын
A well known proverb: Offense is best defense. Hoi4: Defense is best offense.
@teagoodstuff734
@teagoodstuff734 Жыл бұрын
XDDDD nice one. Paradox 5 head time as Always
@MrDoyle-ky4he
@MrDoyle-ky4he Жыл бұрын
Weren't there some famous battles in WWII where this was true though? Also, imagine if the Atlantic Wall was properly fortified, D-Day would've been infinitely less successful.
@carbonado2432
@carbonado2432 Жыл бұрын
@@MrDoyle-ky4he atlantic wall needed more ATK to repell the landings, not to get bombarded longer before running away.
@MrDoyle-ky4he
@MrDoyle-ky4he Жыл бұрын
@@carbonado2432 Watched a video dissecting the whole operation. The wall had a lot of problems. Look up D-Day from the German Perspective by The Armchair Historian. Nazis did not bring their A-game to the wall. And entrenched soldiers that are meant to man defensive stations are not what I would call an attacking force.
@leiaorgana5098
@leiaorgana5098 Жыл бұрын
@@carbonado2432 Needed more tanks and capable officers that weren't executed just yet.
@ariaakers7818
@ariaakers7818 Жыл бұрын
Defence = Armour (Kinda). Less likely that your troops die the easier it is to push.
@WolfeHowles
@WolfeHowles Жыл бұрын
yeah that makes sense, the less your troops die and get wounded, the more your division overall can breakthrough the enemy division
@devinwhite5064
@devinwhite5064 Жыл бұрын
kinda like how a tank is going to push through an infantry battalion easier than another infantry.
@Kandrakar83
@Kandrakar83 Жыл бұрын
The general who understands how to be good at defense can easily find opportunity's to break through defense of others. Sounds legit.
@softibjorn
@softibjorn Жыл бұрын
Alr ima put a TLDR up here so more people see it: Soft and hard attack always work on defence and offense Defence and breakthrough are the same when it comes from Leaders, Generals, National spirits and high command. Defence and breakthrough are separate when it comes to technology, division design and doctrines. Long version: Breakthrough also increases defence, basically defence and breakthrough are just the same in the world of modifiers (Also attack modifiers add attack when defending, so both attack and defence modifiers give bonuses for offence and defence) AND this only applies to modifiers, which are the things in battle. Doctrines change base stats so defence buff from doctrines only change defence, not breakthrough. The things that give in-battle modifiers are: Generals, High Command and national spirits. Doctrines and techs give base stat buffs and there breakthrough and defence are separate.
@Nikolaj11
@Nikolaj11 Жыл бұрын
I assume country leaders fall into that list too? Mao with Cornered Fox.
@softibjorn
@softibjorn Жыл бұрын
@@Nikolaj11 Yes, leader traits are modifiers
@kaisercortex4115
@kaisercortex4115 Жыл бұрын
This is so helpful. Thanks a ton man
@amhowell94
@amhowell94 Жыл бұрын
I've noticed the field marshal breakthrough trait multiplies with the stats, so the total breakthrough in battle looks like base*doctrine*fieldmarshal*modifier.
@softibjorn
@softibjorn Жыл бұрын
@@amhowell94 Huh i might have to look into that one
@jackbain2404
@jackbain2404 Жыл бұрын
Intrestingly, I have a therory that the Devs did intend for the Unyeilding Defender trait to be the way it is as on the medal icon for the trait there is a breakthrough symbol (sword and shield) as a pose to the singluar Shield for defense.
@Notmyname1593
@Notmyname1593 Жыл бұрын
So kind of like morale vs discipline in EU.
@troubledhook5106
@troubledhook5106 Жыл бұрын
its still odd that aggressive assaulter doesn't add 10 percent attack along with 10 percent breakthrough to counter-act the obvious superiority of unyielding defender
@sgrizzo48
@sgrizzo48 Жыл бұрын
@@troubledhook5106 agreed i think aggressive assaulter should be slightly buffed in some way
@classicfrog80
@classicfrog80 Жыл бұрын
It must be as intended. For example in the naval tree the last tier of invasion tech adds 50% invasion defense. It's meant to make landing divisions more resilient against enemy attack, so pretty much means boosting breakthrough stat. So it's just unfortunate description. Hardly surprising though, going by Paradox track record heh.
@Septimus_ii
@Septimus_ii Жыл бұрын
I suspect that unyielding defender was meant to be only defense, not defense and breakthrough. A lot of technologies (all others?) specify defense and breakthrough when they mean that, so if the amphibious technology gives breakthrough I think it would be clearer to specify that
@Tobbe628
@Tobbe628 Жыл бұрын
Ahh yes, the regular Paradox complexity... Where you'll never completely know everything because its a scramble.
@ballardsvenska1015
@ballardsvenska1015 Жыл бұрын
This must be a holdover from the old "Toughness", which was a measure of how well a unit can withstand damage either on attack or defense. "Toughness" was renamed to "Breakthrough", and I had thought reworked.
@aspielm759
@aspielm759 Жыл бұрын
For my entire hoi4 career I always have been told, believed myself and told other people that defense only applies on defense It seemed like an obvious thing to me that doesn’t need checking and now that I’m watching this, it is making me pissed af
@TheLumpmachine
@TheLumpmachine Жыл бұрын
does that mean that the entrenchment bonus adds breakthrough to your units while using Probing attack? I'll have to test this.
@aspielm759
@aspielm759 Жыл бұрын
Tell me when you do
@andreylima34
@andreylima34 Жыл бұрын
wow man, that is a good theory, come here to say if work
@TheLumpmachine
@TheLumpmachine Жыл бұрын
It does NOT appear to add any breakthrough.
@Abby_Normal_1969
@Abby_Normal_1969 Жыл бұрын
My initial thoughts on this is that, and I can't for the life of me remember the name of this doctrine, there was a Prussian strategy where they would invade an area to the most defensible point, then they would allow the enemy to break themselves upon that point before advancing again. If a strong defense softens an opponent to the point where an assault is easier, then that would account for the increase in breakthrough. One has to see this as a chronology and not as a single moment for this to make sense.
@Septimus_ii
@Septimus_ii Жыл бұрын
The Prussians and Germans used that a lot, and the Entente and Allies used it under the name 'bite and hold'
@dabiggestblunder9177
@dabiggestblunder9177 Жыл бұрын
That what I was thinking too
@Guimigli
@Guimigli Жыл бұрын
Holy shit, this changes A LOT about what I thought was good vs bad traits/strategies. Took me a long time to realize the importance of breakthrough for staying on the offensive, and how much more important it is than having VERY high soft attack for breaking through (heh) enemy lines; even though having high attack is still very important, you will suffer greatly if your breaktrough is garbage. Still learning relevant and important shit about how this 6 year old game works to this day, huh. Thank you Dave for making me a better player and thinker over the years ✌
@RobsRedHotSpot
@RobsRedHotSpot Жыл бұрын
Another thing to keep in mind is that Hearts of Iron battles in earlier versions and HOI4 are divisional-level combat. There could be brigades or smaller units in a division that are defending was other brigades are attacking even when the division as a whole is "on the attack". Attacking just means "attempting to gain ground" in terms of how the game abstracts combat. So offensive divisions should have some defensive ability.
@zoroasper9759
@zoroasper9759 Жыл бұрын
A couple of points I'd like to address: It is working as intented, in my opinion, because Breakthrough is simply defense, it works in the same exact way as the Defense stat with the only difference of it being used only when your division is attacking. If you look at the icon for Breakthrough during a battle you'll see that it's a shield icon very similar to the Defense stat one. Breakthrough is a defensive stat. Now onto the general traits Aggressive Assaulter and Unyielding Defender; there is simply no reason to compare the two because you'll almost never be able to choose between them. Unyielding Defender is locked behind Inflexible Strategist while Aggressive Assaulter is locked behind Brilliant Strategist; I'm not sure but I think there's like only a couple of generals in the entire game that have both. Now if you manage to get a general with both of those traits then remember that Aggressive Assaulter gives higher chances to get the Assault and Shock tactics; there's a meta about tactics and IIRC those two are actually not the "best" offensive tactics
@OnlyGrafting
@OnlyGrafting Жыл бұрын
I made a comment 11 days ago on your tier list video saying you undervalued defense, but not for the breakthrough stats but simply due to the cost effectiveness of maxing entrenchment, building decent defensive infantry and just letting any who try get grinded on your line.
@mr__music5719
@mr__music5719 Жыл бұрын
Um Cloak did a vid on this. The traits give different value bonuses to certain Tactics that make them more likely to be chosen from a pool of them based on doctrine. "Breakthrough" is the tactic that gets more priority if you chose panzer leader and Offensive doctrine I believe.
@user-xh9pu2wj6b
@user-xh9pu2wj6b Жыл бұрын
Except you can still influence it by simply picking a preferred tactic on a general, field marshal or globally. And in this case feedback was talking about the breakthrough stat, not a tactic.
@andrewpansch7447
@andrewpansch7447 Жыл бұрын
Unyielding defender allows for counterattack tactic. The best defenses have always provided the best counterattack offensives.
@jeeferw7770
@jeeferw7770 Жыл бұрын
0:03 - 0:04 , some one in the chat saying " DNA test ?", lol🤣🤣🤣
@lerbronk
@lerbronk Жыл бұрын
so this is why panzer expert gives defence, it increases tanks' breakthrough. this changed everything.
@Owlr4ider
@Owlr4ider Жыл бұрын
The thing is that breakthrough isn't actually an attacking trait, it's your defense value when attacking. Therefore defense stat increasing breakthrough actually makes sense as it increases the defensive stat both when defending: defense and attacking: breakthrough. Also the attack stat itself applies to both attacking and defending as both use the soft and hard attack stats, so it only makes sense the defense stat also applies to both attacking and defending.
@saulmedeiros8836
@saulmedeiros8836 Жыл бұрын
This is what happens in EU4, defensive bonuses and pips usually works like breakthrough when attacking. Is possible that is shared design from both games.
@FeedbackIRL
@FeedbackIRL Жыл бұрын
Could be
@TheDethBringer666
@TheDethBringer666 Жыл бұрын
If defense had nothing to do with attacking, all war would just be URAAAAAAA charges. Being able to hold ground is important during an assault, thus breakthrough!
@the_Kutonarch
@the_Kutonarch Жыл бұрын
**Attaches bayonet** _URAAAAAAA!_
@ohjoyimadestumpy
@ohjoyimadestumpy Жыл бұрын
This is working as intended, I don't recall which dev diary (I think it was the same one where they talked about pre-NSB piercing and armor stats), but they stated that breakthrough IS a defensive stat applied on the attack. They acknowledged that the wording was potentially confusing but they couldn't think of a better way to word it. As for the Defender vs. Assaulter, I think they confused themselves and forgot that defense boosts breakthrough.
@mainman879
@mainman879 Жыл бұрын
The devs have very clearly stated before that it is working completely as intended and that breakthrough is defense on the offense.
@Septimus_ii
@Septimus_ii Жыл бұрын
I suspect that unyielding defender is a mistake and it should only be defense, not defense and breakthrough
@mainman879
@mainman879 Жыл бұрын
@@Septimus_ii nope, according to the devs it is the behavior they want.
@smlgd
@smlgd Жыл бұрын
They should improve wording imo. Even if this is 100% their intended behavior the tooltips should say +x% defense and +% breaktrought to be clear, because defense and breakthrough are different stats in divisions hence it creates confusion. This should be applied everywhere in the game including techs ideas etc. so to increase clarity to the user
@RobinMeineke
@RobinMeineke Жыл бұрын
I can’t believe it’s working as intended. I saw a video about that some time ago and thought they’ll fix it immediately. Crazy that it’s still around. So for now that will change the way I play the game.
@joaodagostini9588
@joaodagostini9588 Жыл бұрын
Breakthrough is how much you can keep attacking before stopping. That`s why breakthrough takes defense in to account
@DelsusTacs
@DelsusTacs Жыл бұрын
Maybe they are learning how to defend better and therefore know how to counter those defenses and that increases breakthrough.
@weblaster4085
@weblaster4085 Жыл бұрын
because you're probably defending with infantry which already have a really high defense bonus, it's kind of funny that the attacking trait (10% attack helps defending armies by doing damage and ending the battle faster) is probably better for defending than the defending trait and the defending trait is probably better for attacking than the attacking trait
@Septimus_ii
@Septimus_ii Жыл бұрын
I disagree. Generally on the attack you want to end battles quickly, which attack gives you, and on the defense you want to drag out, which defense gives you
@weblaster4085
@weblaster4085 Жыл бұрын
@@Septimus_ii my argument is that if you're using infantry then your division's defense will already exceed your opponent's soft attack and therefore adding more defense is useless. I didn't say this randomly, I said it because I know the actual game mechanics. also the defense doesn't want to drag out the battle either, the longer you're in battle the more damage your units take the more guns you have to build to replace the ones destroyed in battle. adding defense and breakthrough only help you if they aren't already exceeding the enemy divisions attack values.
@benitollan
@benitollan Жыл бұрын
Tank designer stats already suggest this behaviour, and it kinda "makes sense" in the sense that "breakthrough" always has meant "defense while attacking" XD (called "toughness" in previous games as I'm reading in a Reddit post). "A unit's ability to avoid damage from enemy fire while attacking".
@lukebeich
@lukebeich Жыл бұрын
The issue is not about the concept of having a "defense value when attacking" but it's about the terminology. We have two stats called, defense and breakthrough, if you add a modifier named "defense" it stands to reason that it would only affect the defense stat and nothing else.
@benitollan
@benitollan Жыл бұрын
@@lukebeich I didn't say it wasn't confusing 😅 but being honest, the people that get to learn how the stats work to this degree, will also find out about this caveat (not to even mention that Paradox will probably make some change to make it less confusing).
@lukebeich
@lukebeich Жыл бұрын
@@benitollan but the problem is the modifier, not the stats. There is nothing wrong with how the stats work. I personally think it's wrong to have the modifier working like that instead, it should either affect only one stat or have a different name entirely. That's just bad design.
@einruberhardt5497
@einruberhardt5497 Жыл бұрын
If that works as intended the decision between aggr. assaulter and unyielding defender is no decision you can just drop it out of the game or change the way how it should work.
@spxdel8520
@spxdel8520 Жыл бұрын
It makes sense because it means they have a higher understanding of defending so they would probably know a bit more about beating it
@grimtopia4804
@grimtopia4804 Жыл бұрын
From my understanding Breakthrough isn't purely offensive because high Breakthough seems to just increas how long they can stay in battle ingeneral.
@peterward2875
@peterward2875 Жыл бұрын
As a programmer, this sounds like someone forgot an "end case" statement after applying defender, and the next thing getting checked and adjusted is breakthrough.
@memeuless5563
@memeuless5563 Жыл бұрын
It makes sense tbh, cuz in war when a battle takes place, and a division attacks, the defense in order to win as well must strategically counter attack, not as an overall unit, but rather individual soldiers fight back by advancing the the enemy
@pocketgroyper9301
@pocketgroyper9301 Жыл бұрын
I'm glad panzer expert actually has a point now. Before this discovery it didn't make any sense to ever use it because tank divisions have such bad raw defense stats the boost is useless so you were better off always going with the mech trait to make motorized divisions better at defending and covering/holding the ground which your tanks quickly gain when they punch through.
@Xeemix
@Xeemix Жыл бұрын
This is quite funny as I always found my defensive builds to be quite successful for me, also it may be working as intended, if you look at the defensive infantry equipment, it DOES also increase breakthrough.
@roguehades2348
@roguehades2348 Жыл бұрын
I always thought it like it’s defence against damage. Like it’s resistance to it, which makes you takes less org and equipment loss. I haven’t really looked through the files but that’s just what I thought cause that’s how it is in another game I play.
@supernus8684
@supernus8684 Жыл бұрын
I don't know what the stats specifically do in game but in my mind breakthrough is an units ability to punch through defensive lines when attacking. So that is kinda the opposite of attacking but you could easily argue that a very defensive general would be able to penetrate an opponents defense since he knows what he is doing.
@padmad3832
@padmad3832 Жыл бұрын
Breaktrough works exactly the same as defense. Each point of breaktrough reduces one of the enemy attack(soft/hard) hitchances down from default 40% to 10%.
@onurmadendere5242
@onurmadendere5242 Жыл бұрын
A video where you stack all these defensive buffs and blitzkrieg with tanks can be good for the main channel
@kassiomickaelthebrazilian745
@kassiomickaelthebrazilian745 Жыл бұрын
the math is simple, if you know how to defend, you know the right way to attack and break that specific defense
@alexionut.05
@alexionut.05 Жыл бұрын
Also the defense from doctrines does not matter. It affects the base stat of the division. TLDR when something affects the base defense of a division, it only affects the defense, when it is a modifier post-base, it affects both defense and breakthrough.
@D64nz
@D64nz Жыл бұрын
So the take away is even all these years after launch, we still don't know exactly how it works.
@W3bst3rStudio
@W3bst3rStudio Жыл бұрын
I died internally at 3:55. WHAT'S THE PROBLEM PDX, WTF
@gabrielniklasschildt5612
@gabrielniklasschildt5612 Жыл бұрын
I'm sure it's working as intended because panzer traits give extra defense, which would make sense in it being breakthrough.
@hangmanmatt2598
@hangmanmatt2598 Жыл бұрын
I look at it like this, if you have high defense then this is how well your army can repel enemy counter attacks to try to stop your advance. If your army is advancing but is constantly being pushed back by counter attacks, you can't break through. Its basically a statistic to symbolize the fluidity of front line combat and to show how long battles can actually take without showing us every inch gained or lost.
@riggy1990
@riggy1990 Жыл бұрын
It actually makes sense I never understood why Panzer expert gained defence. But it makes a whole lot of sense for it to increase breakthrough.
@alexl3731
@alexl3731 Жыл бұрын
its not defense like entrenchment, but like how good protected troops (or trained, or ue special tactic) so they can survive under fire much longer
@friendlycrusader6239
@friendlycrusader6239 Жыл бұрын
It’s the same way with attack increase since it still gives the bonus on defense
@sreckocuvalo8110
@sreckocuvalo8110 Жыл бұрын
To me, it seems it's a game mechanic for buffing defensive nations, like France. You might have a lot of infantry divisions for holding the line who need defense and a few tank divisions for punching through enemy lines, so buff on breakthrough. So defensive nations have a chance of going on assault once they have massed enough tank and armored divisions.
@chusnacho4447
@chusnacho4447 Жыл бұрын
i mean... the attack stat bonuses applies both while attacking and defending, makes sense that the defense bonuses also do.
@jasonmorahan7450
@jasonmorahan7450 Жыл бұрын
Breakthrough could easily be characterised as a defensive trait. Front line combat is offensive but leaves you engaging the enemy's front line, you don't move beyond it until the enemy goes down. Switch to defensive upon enemy contact so you can keep moving between and past them, they're still standing and fighting but you went right by defensively and now they have to turn around and run after you before you go rampaging behind their battle line, that's breakthrough. If you're not doing it defensively then you're stuck engaging the front line until they go down. That's not breakthrough, that's simply overcoming enemy resistance with a moving front. Breakthrough probably should be characterised as a defensive trait, although tactically it's a terrific threat if successful.
@Maxococ
@Maxococ Жыл бұрын
Aslo the amor stat is for dealing damage On the wiki: "When armored units are in combat against targets with insufficient piercing, the organization dice size is increased to 6, representing the ability of the armored unit to move more freely under fire, obtain better positioning and thus deal more damage. This means an unpierced armored unit on average does 3.5 organization damage per hit instead of 2.5, or 40% more damage per hit. "
@williamladine7591
@williamladine7591 Жыл бұрын
This makes sense because attack is used on both defense and offense
@efulmer8675
@efulmer8675 Жыл бұрын
This explains why I was doing well in HOI4 - I always prioritized defense and breakthrough with my logic being that once I took a tile, I could never be forced off of that tile making my win an inevitability. Very interesting. I do think its as intended though.
@Seppe1106
@Seppe1106 Жыл бұрын
It's certainly weird how it's implemented and not really mentioned. But in some universe it makes sense that units with higher defense are also better at breaking through enemy lines, if you think about it.
@Coid
@Coid Жыл бұрын
So break through isn't just your ability to penetrate the enemy's lines, but your ability to be protected and do so intact? Like the defensive component of successfully making your attack and advance?
@givemeRtxorgivemedeath
@givemeRtxorgivemedeath Жыл бұрын
Max breakthrough is 800. Anything past that does nothing.
@SouthParkCows88
@SouthParkCows88 Жыл бұрын
There are several defensive bonuses that add to your attack in your own territory, which is a bit of a confusing naming system.
@oogly8116
@oogly8116 Жыл бұрын
Maybe its that knowing the defense helps you breakthrough defense
@leiaorgana5098
@leiaorgana5098 Жыл бұрын
Very interesting and unexpecting, they probably did it to buff defense because it was pretty useless against an all out attacking foe. You would be purely defending and losing territories without any bonuses of attack to retaking it back and just be dead. This allows for the grand battleplan style of playing, along with further defensive and breakthrough buffs as you progress through the doctrine. Which is good because Britain wasn't always on the defensive during the war, GBP allows for either your tanks to have more breakthrough or your infantry depending on which path you take. If they wanted to make aggressive assaulter more viable now, they should switch it to 10% attack and leave it at or get rid of the 10% breakthrough.
@UnknownTuber450
@UnknownTuber450 Жыл бұрын
When you hear defense is also increasing breakthrough therefore Sun Tzu saying, "Attack is the secret of defense; defense is the planning of an attack" is correct.
@garablacktail5426
@garablacktail5426 Жыл бұрын
The wiki essentially states that breakthrough is defense for attacking, whilst defense is defense for when you're being attacked. Basically both counteract attack depending on circumstances, so it might be that devs consider it a form of defense. The nomenclature is prob confusing
@MrDoyle-ky4he
@MrDoyle-ky4he Жыл бұрын
This has always been something I've kind of felt awkward with regarding the description of Defense when you hover over it, and how strikingly similar it was to breakthrough.
@alexhaffley3876
@alexhaffley3876 Жыл бұрын
I think it would be better called positioning. As that is kind of what breakthrough does in the game, it is about moving into positions that compromise enemy defensive positions, causing them to move and lose organization. Similarly on the defense usually the position is the most important factor.
@chrystales6169
@chrystales6169 Жыл бұрын
Attack: Overall strengthens your army. You and your enemy die QUICKER. The frontline therefore moves faster. Defense: Overall strengthens your army. You and your enemy die SLOWER. The frontline therefore is more rigid. My take: If you're a country that would want to end the war as early as possible, like Germany, get attack. If you're a country that benefits from prolonging the war, like France or the Soviets, get defense. Since this makes sense, it's probably intended. For the general traits, the Assault and Shock tactics are actually pretty effective. Also, it should just be straight up called damage resistance, because that's what it is. The more you have it, the less damage you take. In the code it's probably something about avoiding attacks, but it's effectively damage resistance in most players eyes.
@Septimus_ii
@Septimus_ii Жыл бұрын
iirc: in each round of combat every attacking division chooses a defending division. For each defending division, the attack of the divisions attacking it is added (weighted average of soft and hard) and compared to the defending division's defense. That is what determines the HP and org damage done in that round, with a big penalty if the attack is smaller than the defense. Then the same is done with the defender's attack vs the attackers' breakthrough.
@GReznov
@GReznov Жыл бұрын
its working as intended (in most cases at least, its not in unyielding defender) but they REALLY need to make them separated and distinct in the tooltip, or use a new terminology when the defense applies to both breakthrough and defense (maybe something like "universal defense"?)
@VarenvelDarakus
@VarenvelDarakus Жыл бұрын
extra attack defense or logi/planing on first officer core is still better then anything else as that 50% is "extra" ontop of commander levelup , so each levelup commander has 50% chance to gain extra attack , this gets quite mad op as last one adds both logistics and planing (who reduce supply use and add extra planing) when i seen this it made me completly rethink entire game , leveling up field marhals and generals from lv1 becomes mad op , i once had general who by point he reached lv5 he had 9 planing and 10 logi it even outweights political loyalty despite its also mad OP as you can reach 100 stability as facist during war or nonaligned i also had general who got 8 attack on lv 4 when i played belgium
@spanishinquisition5417
@spanishinquisition5417 Жыл бұрын
i mean, maybe the defense trait helps in breakthrough because for example: tanks can break through something easier if they have more armor or a defensive formation. Or the defensive stat itself counts to breakthrough, because breakthrough is kind of your defensive stat as attacker
@modjoe4107
@modjoe4107 Жыл бұрын
in my mind breakthrough isnt a stat showing their offensive power but instead their ability to understand and counter the defenders tactics in the fight and being able to penetrate and disrupt them. that being said it would make sense that a defence minded commander would be better at said combat tactics
@Superimperatoris
@Superimperatoris Жыл бұрын
If this somehow makes 'probing attack' broken by letting you add entrechment defense as an insane breaktrough buff. Then i'm just convinced that the devs did this for shits and giggles...
@tanthedreamer
@tanthedreamer Жыл бұрын
the Assault and Shock tactics are pretty good, you should look it up
@DoctorAllanGrey
@DoctorAllanGrey Жыл бұрын
It doesn't make sense, until you realize that knowing how defense works makes you an expert at breaking enemy defense. And also from a game design perspective, tying some added stats to defense helps you avoid getting into a deadlock where you specialize all into defense and then cannot break the enemy line.
@patgonzalez9432
@patgonzalez9432 Жыл бұрын
With defence and breakthrough bonuses being applied from Officers and High Commanded similarly, I think the importance difference between Agg. Assaulter and Unyielding Defender is the tactics choice. They'll both give you the +10% breakthrough on attack, but if you are the one initiating pushes, you get extra chances for Assault and Shock, where Unyielding defender will only give extra tactics chances for defensive tactics when you're getting attacked. So even though the stat + to breakthrough is the same, if you were China for example, you'd want Unyielding since 90% of the war is getting push spammed by Japan, even though you'll eventually be doing counter attacks. Where as Japan would want Agg. Assault because they'd be constantly taking the initiative on pushes. Either way, casual play doesn't usually revolve around tactics chances as more than an afterthought until mid to late game when you have at least 5+ points in your doctrine, but the extra chance for them is nice early regardless.
@mikab631
@mikab631 Жыл бұрын
Tbh this makes perfect sense from a game design perspective, it gives you flexibility to both attacking and defending, in a game that highly favors aggression. The main hiccup is just that the tooltip referencing "defense" should probably just say "defense and breakthrough" imo
@ekonomija8718
@ekonomija8718 Жыл бұрын
Should be called "toughness" or something
@belgiumball2308
@belgiumball2308 Жыл бұрын
"Fritz Schulz" man the polish general (aka no one) had the initiative wtf Btw dave, the 5% country bonus to poland was because of war support
@TheRuzenqures
@TheRuzenqures Жыл бұрын
Good catch on traits but what about combat tactics they provide? Defensive and breakthough bonuses well but it only unlocks defensive combat tactic
@ezustnyil8414
@ezustnyil8414 Жыл бұрын
I think the difference is with tactics selection. Agressive Assaulter has more chance to select a good attacking tactic while Unyellding Defender rather picks defensive tactics. And that matters a lot. You have hard time breaking trough if all your attacking tactics are countered.
@aaronho1914
@aaronho1914 Жыл бұрын
So the whole defense buffing breakthrough is only for General and Field Marshal stuff. Any research or doctrine bonuses to defense does not get applied to breakthrough apparently. Source from 71Cloak: kzfaq.info/get/bejne/edx5jZBqrrKwaIk.html
@pauldennison1757
@pauldennison1757 Жыл бұрын
This is news to me. I had thought there was a possibility that the 'defense' bonus affected both defense and breakthrough, as that would allow the defense advisor to actually be worth a damn, but I didn't know and therefore took the attack bonuses over it every time because attack is always good whether defending or attacking. This was further reinforced in my mind by the aggressive assaulter trait since why would you make an either or with defense giving a bonus to breakthrough if what you were giving up was that same amount of breakthrough. One thing can be said for sure, aggressive assaulter is now obselete.
@jameslockhart4507
@jameslockhart4507 Жыл бұрын
Reminder that breakthrough is basically just your defense on an offense as it nullifies your enemies attack, which is what defense does. You are definitely right that some of the wording is t quite right but whatever, paradox is paradox lol
@SnakeBush
@SnakeBush Жыл бұрын
This is the way it's always worked Dave
@Kevin-xv4ry
@Kevin-xv4ry Жыл бұрын
It makes me think defense/breakthrough is more like "toughness" which does make sense to me since that is relevant in attack and defense.
@zarwius7141
@zarwius7141 Жыл бұрын
Attack also improves Defense (because the Defenders shoot back)
@FurryCruz
@FurryCruz Жыл бұрын
But a unit that is attacking is always attacking and defending. But interesting the Unyiel vs Aggres
@Erick_Bloodaxe
@Erick_Bloodaxe Жыл бұрын
From a military perspective, speaking as a vet, it makes sense. If you understand how to defend a position, then yes it does give you a better understanding of how to attack and exploit weaknesses in an opponent’s defenses. Exploiting openings and breaking through their lines is the heart of the concept of a “breakthrough” which that stat is reflective of. So I’d say it’s functioning as intended.
@Qwerter1410
@Qwerter1410 Жыл бұрын
So Radio for tanks adds breakthrough via defense stat and than additional breakthrough? Like wtf???
@carlo5377
@carlo5377 Жыл бұрын
Italy is now even more op. get italian tanks with panzer expert messe and field marshal badoglio with unyelding defender. Ggggg
@VompoVompatti
@VompoVompatti Жыл бұрын
So defence bonus also applies to breakthrough but not not the other way around.
@FeedbackIRL
@FeedbackIRL Жыл бұрын
Correct
@menk222
@menk222 Жыл бұрын
In regards to panzer expert. Doesn’t it look at the ratio of tanks in your division and scale the buff to it? (So if half the division is tanks, you’d gain half the buff) The same with combined arms expert. The way I understand it is that combined arms expert can buff the breakthrough on tanks this way.
@spitfireflyer2205
@spitfireflyer2205 Жыл бұрын
ah so panzer expert in the traits tier list is back to s tier
@carbonado2432
@carbonado2432 Жыл бұрын
i still take agressive assaulter as japan versus china.
@memazov6601
@memazov6601 Жыл бұрын
I mean you can stack 100+ entrenchment as the Soviet union
@thomascrowther3203
@thomascrowther3203 Жыл бұрын
*Friends Sees This Video* *Friends Look At Me* "You Were Right...." *chuckles* "You Called Me A Madman"
@zztophatzztophat
@zztophatzztophat Жыл бұрын
Wait, is this why my zero armor tank/mechanized divisions that stack defense and breakthrough have such unbeatable breakthrough? EDIT: grand battle plan offers huge bonuses to breakthrough because *planning* offers huge bonuses to breakthrough. Planning bonuses are not useless, they can easily double stats and paradox made it easy to stack both planning speed and max planning amount.
@ThatOliveMrT
@ThatOliveMrT Жыл бұрын
It's probably something like a base value for every x defense you have you get y breakthrough
@mattevans5073
@mattevans5073 Жыл бұрын
Breakthrough IS a defensive stat. It's how much damage you take while attacking. Breakthrough is the stat that opposes the defender's attack.
@mattevans5073
@mattevans5073 Жыл бұрын
Which explains how much better my infantry has performed since I started adding a couple medium tank brigades focused on armor and breakthrough.
@user-xh9pu2wj6b
@user-xh9pu2wj6b Жыл бұрын
this still makes zero sense because aggressive assaulter trait gives breakthrough and an opposite trait gives exactly the same amount of defense, which means there's absolutely no reason to ever pick the first one.
@brominelover6747
@brominelover6747 Жыл бұрын
The first step to being able to play this game is not pretending to know how to play this game, and just doing whatever it is that turns the funny bubbles green
@Bemix666NUCLAR
@Bemix666NUCLAR Жыл бұрын
Breakthrough is your defence on attack, so it makes sense.
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