i love how normal people make a city with a factory, but you make a factory with a city
@edunask2 жыл бұрын
I may be wrong, but I thinks this really happened at some places at a point in time, people looking for work would expand a city because the factories and industry would give jobs and then the more people would increase the need for resources and other services.
@Sumirevins2 жыл бұрын
@@edunask Ya Places like Goregaon and Jamshedpur are perfect examples of these
@kevinduliesco54682 жыл бұрын
Funny I guess
@mccabecompositions2 жыл бұрын
@@edunask yep. They're called factory towns. Hershey, Pennsylvania is a very famous one. Hershey built a whole town to supply workers for the factory
@svntn2 жыл бұрын
@@edunask i live in one of these towns. it’s HELLLLLLA boring
@jonathanmarsh81192 жыл бұрын
Be careful with how you setup your warehouses. First off, "fill" is evil your city will import if it can to fill it up, and truck will concentrate on keeping it full. This is bad for the big warehouses. Also, look at the volume and number of trucks in a warehouse. Personally I prefer several small or medium warehouses all set to balanced. It also isn't just warehouses, but the silos/barns, ore pits, wood storage, and oil storage. You should have them at both the raw and processing areas. Don't forget to run trains to each of your warehouse districts, i.e. raw warehouses, processed warehouses, good warehouses.
@ImRandomDude2 жыл бұрын
And because of people like you we wont have fun videos where fine working industry goes apeshit. Min maxing and optimization is BORING
@Goremize2 жыл бұрын
@@ImRandomDude Have you even been to this channel at all? have you seen his satisfactory vids? What are you even doing here, lol. This is not the channel to be complaining about that. This is one of the optimising channels.
@ImRandomDude2 жыл бұрын
@@Goremize ah yes satisfactory, where we got nice laughs at inevitable nuclear waste build up, or forgotten material at drone port that completely halted production Mistakes make fun content
@IngoGarza2 жыл бұрын
@@ImRandomDude It's almost like people enjoy different things...
@Goremize2 жыл бұрын
@@IngoGarza That truly is a hard concept for some to understand :)
@Baleur2 жыл бұрын
3:30 already identified a problem. You have a full warehouse of oil products, yet your factories arent filled. Thats not a production problem, thats a distribution problem. I think you need many small warehouses rather than 1 big, because each warehouse has a certain number of trucks. So 1 warehouse = limited output potential to deliver said oil.
@mccabecompositions2 жыл бұрын
For crops you need to put silos or barns. They can’t be put in warehouses
@CrabbyGameGuy2 жыл бұрын
I literally just figured this out yesterday.
@WawakGuitar2 жыл бұрын
THIS!
@JJayzX2 жыл бұрын
1,000 hours and continues to make simple mistakes or just outright odd designs. Odd designs aren't bad for most part except for roads, eek. Needs to watch some biffa.
@WawakGuitar2 жыл бұрын
I wish they would add crops to the factory dropdown.
@ifigureditout9992 жыл бұрын
for crops set warehouse to Agricultue zoned goods
@hyenaholicproductions90332 жыл бұрын
Have you thought about tourism? Now THAT will be a traffic challenge. Also, you have SO many unzoned areas for your citizens.
@marcusfowler85442 жыл бұрын
The warehouses don't actually hold raw resources so you have to use the specific storages for them. For example, the crops have to be stored in silos or barns
@KarinaRadkin2 жыл бұрын
Absolutely love the progress you make in these videos, love this series even more!!
@JbRichard.2 жыл бұрын
Yeah i agree with you
@IAmTheOnlySansFromUndertale Жыл бұрын
@@JbRichard. Yeah i agree with you agreeing with the person who is absolutely loving the progress he makes in these videos and loving the series even more
@anasyn2 жыл бұрын
Have you thought about using the electric roads mod? In terms of electricity it works just like power lines, but the roads are powered (cough cough, power lines are buried under ground.) With this mod you can actually just build and any buildings attached to a road, including zoned buildings, will have power without having having to worry about lines. Edit: hahaha I put this comment in before you forgot power lines. Woooo
@nickllama52962 жыл бұрын
" power lines are buried under ground" US power companies: "Underground?! WHAT IS THIS WITCHCRAFT?!"
@anasyn2 жыл бұрын
@@nickllama5296 it's like that in FL xD
@cittrixxx2 жыл бұрын
@@nickllama5296 actually there are often tons of reasons why electric lines are I. The air, mostly geographical ones, like moving ground or high water or any thing else. Why make it complicated if u can keep it simple?
@mr.dopegaming26002 жыл бұрын
@@cittrixxx It’s significantly more efficient having lines buried underground. The problem lies with money. Considering we have already built thousands and thousands of miles of above ground lines, it’d take a ridiculous amount of money just to take all those down. China benefited a lot by waiting for us to perfect power lines, then burying them all underground
@mikkosaarinen32252 жыл бұрын
Have you looked at your employee numbers? Seems like you've been building a lot of industry since you added any people to your city. And in some previous episodes I've noticed that a lot of your industry were nowhere near their employment capacity.
@haleyp8982 жыл бұрын
You're right. His residential demand is through the roof this entire episode. He also needs more commercial space; I saw the "not enough buyers for products" notice popping up on quite a few buildings. The focus on big industry is cool to watch, but he's gonna end up with abandoned buildings if he doesn't grow the other needs to match.
@PuffyRainbowCloud2 жыл бұрын
@@haleyp898 The not enough buyers issue would also be helped by properly managing warehouses and export.
@rascototalwar86182 жыл бұрын
@@haleyp898 Not enough buyer's is a distribution problem. It simply means there are not enough trucks to take the product to a export location. Each resource production has some trucks and a warehouse also has a limited amount, if there are no warehouses the trucks from the resource building export the moment you put in a single warehouse those trucks no longer export. Only the warehouses trucks now export, delivery to commercial, delivery to factories etc. If you do not have a truck idle when a factory puts a demand in you have to wait until a truck gets back. If the warehouse is full and the resource production buildings are full they will complain about not enough buyers.
@SudzRA2 жыл бұрын
I run self-contained industry areas. I use this hierarchy: producer > warehouse > processing > warehouse > multi rail cargo depot. The truck traffic then loops back to where it originally spawned in the industry area. I do not allow trucks to leave the area, but I do allow trucks and all other traffic to enter. This forces all truck traffic to the cargo depot. I connect the cargo depot to offloading depots near generic industrial zones, the port, the airport, and external connections. This dramatically reduces the full/empty notifications because trucks are always returning to their spawn points right away, and the cargo offloading depots spawn their own trucks to deliver goods to the industrial zones. Drawback of this setup is that it requires one hell of a rail network.
@joeyjoe7482 жыл бұрын
I would love to see this setup. Been trying to setup something exactly like this but it always ends up super messy.
@larrylindgren94842 жыл бұрын
I build big DLC industry areas that make over 100K each a week. I've never used trains. Traffic in the areas is good. All the roads are pretty much green. You just need set it up right. And you'll get no traffic. And you don't need 1 cargo train in any way shape or form. My cities run 85-87% traffic and I never use Cargo trains. They cause more traffic than they get rid of. Forcing all the trucks into 1 tile. Not the best idea if you want traffic to flow.
@ultmateragnarok83762 жыл бұрын
The mining area looks more like a massive storage yard for bucketwheel excavators than an actual mining site. And yes, the warehouses need to be changed to smaller ones, as others have mentioned, and it'd be good to have them on both ends. Another issue, other than the whole raw storage needing specific structures thing, is that you also need to get some more residential. You're running out of workers, we can't have that.
@Robofantastic2 жыл бұрын
i really wish you would update this series more often. Its a hoot and a half. Also its the bees knees without being wack.
@SecretAsianMan22222 ай бұрын
It's wild to watch him completely miss the "global" option that he has on in the warehouse menus. If you change that to local it won't be exporting so dang much and allow your specialty factories to have plenty of stock.
@bradenmiller10202 жыл бұрын
10:19 gerrymandering be like
@earljohnson2676 Жыл бұрын
I like these videos never thought that I would be watching someone play a video game in my 50’s but here I am again lol
@takenallready2 жыл бұрын
"whats that? you need crops? let me come from out of town and export it to you! not like you have a silo right next to your factory.."
@HKS-Digital2 жыл бұрын
What's your PC setup Kibitz? Handling City Skylines + recording at 1080p 60, that requires a super beefy CPU.
@drewpeacock34042 жыл бұрын
We love finding out that you've played a game wrong and now have to relearn skills
@allenw36582 жыл бұрын
Dude I love this series. Any chance you will upload this series weekly? I need more!
@MSGTMad2 жыл бұрын
Nice! Have been looking forward to a new Cities video
@charlieohalloran022 жыл бұрын
Hope the airports dlc makes in appearance next video
@projectjster2 жыл бұрын
All my industry areas are closed loop systems, no road traffic can get in or out. I’ll have a cargo sponge at one end with a cargo train station that connects to a second closed loop system that has all my warehouses, then another cargo train station going to my Unique factory area. Then one last cargo train station, cargo airport or cargo ship port distributing goods locally and abroad. It sounds complicated but it’s not, it just takes a little planning and I can keep everything extremely efficient with very little traffic.
@hendrik44272 жыл бұрын
Your Cities Skylines Videos are really entertaining. Keep the series on
@jumex_mango94852 жыл бұрын
Also satisfying to watch the roads he builds lol
@miker38752 жыл бұрын
Your suggestion to place warehouse at end of each phase of production has helped tremendously. Prior I would mine, produce, has a.factory offsite with a warehouse sitting next to it just CHOCK.FULL.of materials, no trucks out,.but I'd go nuts watching the factory import from out of town with a full warehouse RIGHT NEXT TO IT. Thanks for the tip.
@atruedraefan1182 жыл бұрын
He is back with some more city skylines man do I love these and how he learns things every time he plays
@Griffolion02 жыл бұрын
Supply chains is something the simulation fails at super badly. There's no guarantee that after overbuilding production and warehousing that your unique factories will stop complaining. The simulation decides what each truck does, and half the time will send resupply from the other side of the map. The mod Enhanced District Services allows you to fine tune your supply chains so that specific buildings feed into other specific buildings. I'd strongly suggest you just use that rather than spam warehouses and production.
@generalz66272 жыл бұрын
This mod doesn’t exist anymore i think, is the Chinese alternative any good?
@TafT2 жыл бұрын
I'm sure I heard someone, maybe Biffa, talk about an Advanced Logistics or Alternate Logistics mod at some point that balances out the truck destinations thing. More like to go to warehouses from factories/mines and more likely to go to fill demands from a warehouse etx
@generalz66272 жыл бұрын
Thanks, also i have 2 questions: do you know what is the 4 way intersection he uses? Cause i can’t find it on the steam workshop and it looks efficient. Second: why use the biggest production buildings when you can have many smaller ones that give much more like in the forestry you have the two biggest, one of them is very long and the other one is a square, the square is twice as big but produces 11k the other one 9,6k. And that is even dumber when you use the smallest ones there is Thanks for explaining
@generalz66272 жыл бұрын
Found the intersection: timboh’s intersection or something on the workshop ( one of the most subscribed and easy to find if you put the most subscribed filter)
@larrylindgren94842 жыл бұрын
@@generalz6627 I use it (EDS mod). It works perfectly. You get zero imports. Your trucks go where you want them to go. You'll not have a warehouse on the other side of the map suppling a factory unless you tell it to.
@kevinduliesco54682 жыл бұрын
I won't even waste time and space making this wondrous work,I mean I'm a person that saves space a lot and puts a lot of houses,commercials and industrials in it,I can't even save space for the trains...,but I'm not talking about CS I'm talking about Theotown a very nice game still not near to CS but you should give it a try,it's a city builder,pixelized
@guiamaro972 жыл бұрын
Kibz just gerrymandered his ore production district
@Flysky5002 жыл бұрын
That warehouse being for zoned industry is only for “zoned” industry to get ropes there you need silos
@frizzletits85112 жыл бұрын
Ya know that’s fine I played 1500 hours of Rust before knowing you can shift middle mouse to split 1/3 a stack and mmb to split 1/2, not super duper game changing but definitely good to know.
@okachobe12 жыл бұрын
False. That is game changing! Good find
@francoquispe6562 жыл бұрын
I got 130 hours and I want to say thank you, you solved my biggest problem with the game so far.
@frizzletits85112 жыл бұрын
@@francoquispe656 oh yes also you can click and punch in a number aswell
@Caix0te2 жыл бұрын
How he has enough people to work?!
@pineapplepodcast74452 жыл бұрын
Just a thought, you might want to start expanding the actual city soon. You could start running out of workers to exploit... or 'employ'.
@thisisutubnottwitterwhyhandles8 ай бұрын
I once said that if you could combine Transport Fever and Cities Skylines you'd have the perfect game, and I think we can just about say that that has happened.
@Evergreen642 жыл бұрын
New Venturium? I would imagine it's very windy and a lot of low pressure systems pass through the area.
@Shaderox Жыл бұрын
It's a bit funny seeing it as how there's no big warehouse areas or districts inbetween, there's little to no stock of materials. So supply has to always meet or exceed demand or everything behind that point stops... which is why there's a lot of traffic everywhere, and because there's traffic everywhere it gets held up and supply cannot reach the demand in time. Normally the werehouses would even out the spikes in supply/demand when trucks comes and goes but since there's not enough, everything is dependent on the next delivery, which is usually held up in traffic somewhere. The whole thing is really like one big factory, it just uses the citys roads/tracks as convener belts too instead of a proper supply chain.
@tristanpiepmeier77462 жыл бұрын
I love this series. I subscribed to your channel because I loved it so much.
@reallyanotheruser72902 жыл бұрын
You cant keep on turning every game into a factory building game! This is going to far!!1!11!
@myreadingmapped Жыл бұрын
In my current PS4 city of 230,000 people I have a unique solid waste management facility in one corner of the city that serves the entire community. Despite the large volume of garbage and recycling trucks the facility handles the city has a traffic rating of 68% because I have a major elevated highway these trucks use. It has 24 incinerators and 9 recycling plants in a complex with one way road in and out that divides into 3 one way roads of 8 incinerators each and two roads to handle the recycling plants. Included in this solid waste management facility is a cargo rail terminal and a road that loops the recycling trucks between the recycling centers and the cargo terminal in order for them to sell what they recycled without leaving the facility. It works really great. I only wish Skylines would allow the rail cargo terminals to receive and deliver garbage in order for the trucks to not travel so far.
@RPAudioeVisual2 жыл бұрын
This is so cool. Why do I love these kind of industry things? They are so nice to see, and so complex. I love it!
@JoseMoreno-qn3cs Жыл бұрын
Years later and still good. Loved it and specially how people kill themselves for a game lol!
@stoopidloopid2 жыл бұрын
It's easier to place mini industry areas next to a well laid out factory area. You only need to add primary storage buildings (ore/crude oil/crops) next to production buildings & add a cargo airport. Forestry areas can be created by planting trees. If you make these areas next to your factory area, they'll pump out their products straight to the factories, skipping the need for separate warehouses and the traffic that comes with them. If you create the areas by linking them to your actual primary industry areas, they'll be the higher levels to start with as well. (Erase the links after) This is the way I do it on my PlayStation.
@FanaticGlacier2 жыл бұрын
@10:00 , he says how this is an expensive project... but when he cuts to him saying it after beautifying, he already has 2 more million then when he began planning it all
@randodave2 жыл бұрын
Visual glitch, or the shadow of your giant head looking over the new tree farming area?
@Lexxo7772 жыл бұрын
The 'Sub' district hypnotised me into subbing.. you sneaky evil Mayor!!! lol 😀
@supremeoverlorde21092 жыл бұрын
I started watching some of your videos of this game, and just want to say you inspired me to get it and try it out for myself. I just played for the first time yesterday. I was actually a little surprised by the learning curve! But I like the challenge.
@CallMeThyme2 жыл бұрын
YES ! another video about exploiting people and resourses for money !
@ImJesusbotLOL2 жыл бұрын
Those warehouses won't accept crops, even set to zoned goods. Because crops aren't goods yet, as the game knows them, they're raw materials. Gotta be silos or barns.
@ImJesusbotLOL2 жыл бұрын
And if you set your storage buildings to empty, you can profit from exporting your over production up stream, and not worry about importing any goods. Because importing costs money!!
@tarsis61232 жыл бұрын
Thanks for the episode Kibs! It's like a gift every time you pop up in the notifications.
@dinobro13132 жыл бұрын
the city skylines videos have allways been my favorite
@dominicbrayton42832 жыл бұрын
finally another episode please keep making these I love how capitalistic you can become
@LassetUnsSpielen2 жыл бұрын
improvement idea: industries completely cut off the highway, everything in an independent network. goods and workers are delivered in a closed circuit of trains. would dat work?
@vovozaum2 жыл бұрын
"I was playing wrong but now i learned" Proceeds to plop dozens of industries for nothing Makes 100x more oil ore crops and logs than you factory needs, and still has his unique factories starve (because the problem was never lack of production, it was lack of logistics).
@larrylindgren94842 жыл бұрын
I looked as he moused over them. He have stuff. So, at this time the problem isn't stuff it's getting the stuff where it needs to go.
@yanakievful Жыл бұрын
this is really fun watching you work on Cities Skylines after I've watched most of your satisfactory vids, there all must be sooo neat and precice - here it is just screw it, the road will snap to something anyway :)
@rvgytroblox634 Жыл бұрын
Ah.. When he talked about lemonade i definitely needed one... so i literally went to the shop nearby.. The influence of youtuber from saying lemonade is incredible.
@NoobToobJamarMemes2 жыл бұрын
Cities Skylines needs to fix that bug where your industry areas don't feed your special factories like they should. I even had an oil power plant to run out of oil..... and IT WAS IN MY OIL INDUSTRY AREA!!! Like what the heck?!
@edunask2 жыл бұрын
Hey kibitz have you ever played Oxygen not Included? I think you would like since involves a lot of logistics and resource management, and if possible make some lives or videos once you're back from vacations
@Xenonia2 жыл бұрын
He has! You can look in his playlists, there's one for Oxygen not Included
@edunask2 жыл бұрын
@Xenonia I've seen the cities skylines, the satisfactory and the timberborn playlist ... but somehow missed this one thanks for heads up😀
@edunask2 жыл бұрын
it only have 2 episodes 😢
@jayy_gag24492 жыл бұрын
Id love to see you build up more the « city » part 😌
@HelloApexr12 жыл бұрын
OMG FINALLY A NEW EP!!!
@cassenhari3992 Жыл бұрын
that sub district thing made me sub lol very subtle
@ELDUBYABE2 жыл бұрын
You can calculate how much rae material production ( I.E. drilling rigs)needed to supply factories. Then add extra production of materials to maximize exports, based on connection capacity.
@Mr3ppozz2 жыл бұрын
You've been playing it all wrong?? My dude.. you loved doing what you were doing... so there is nothing wrong with that!!! Having fun in a game is NEVER wrong... (And yes I do realise he meant that he overlooked certain aspects etc...but still having fun in a game is always a good way to play)
@jaquanalexander22402 жыл бұрын
thanks for the playlist as well!!! I missed a few episodes and now they're easier to find!!
@Joemamahahahaha8212 жыл бұрын
I just found your channel and I know this is a little behind but this is where I got on the train and man, I love your content. You have a great overall attitude and I love it. I look forward to more!
@toddabbott7812 жыл бұрын
Warehouses mostly give you more trucks... which means more traffic. All plants, mines, farms, stores... all have storage and trucks, but if they are far apart you will need warehouses. So if you have say a crop next to a bakery, next to a train depot that take the products to a commercial area and outside the map. Then to cut down on traffic more have some suburbs out near the factories and farms that have very little education. They will be more likely to work at the closer farms and such and the higher educated people living down town will work at the commercial and office jobs. You can actually have too much education. Another thing to take into consideration is if an area lacks say a hospital, police, fire, garbage, or funeral home, then trucks from near by areas will have to come all the way over to support them. Mail is one I do not completely understand. As far as I know it will increase traffic in the city, like the police, garbage, funeral home, and hospitals... but it decreases traffic from outside the city. I do not typically worry about it in the early game.
@PuddingXXL2 жыл бұрын
top tier cities skyline content. Not sure if shitpost or not but my brain grew bigger today!
@sagittarius_a_starr2 жыл бұрын
"zoned products --" are products made by the generic industry buildings, that normally pop-up in industry-zoned places, not specific goods from industry assets. they are like "vanilla" industry specializations, before the industries dlc... "zoned products -- forestry" will store forest goods, produced by industry-zoned buildings, in an industry district that has the "forestry" specialisation in effect. same for farming, oil, and ore, they are produced by having district specialisations within industrial-zoned areas... "commercial goods" is also a pretty essential warehouse to have; it will collect goods from commercial buildings that produce commercial goods, and also sell commercial goods to commercial buildings that have "not enough goods" I put the commercial goods warehouses closer to town. "balanced" is really the best setting for warehouses; "fill" can grind your industry exports to a halt, and "empty" can cause problems in town with goods and at the factories, as the goods will be mostly exported before they can be used...
@kingtrain01162 жыл бұрын
So ii started play Satisfactory and um i got it a week ago and already have spent almost 60 hours on the game trying to learn the basics, but very fun especially when you overload your refineries with ore.
@-JustHuman-2 жыл бұрын
"I Played 1,000 Hours of Cities Skylines WRONG... Until Now" Ohh, I have some bad news for you on this one. I think you need a play together with Biffa, or look at his videos. As there are many mistakes still being made here, like not everything can be in a warehouse, bigger warehouses isn't always better and don't set them to fill as they will start importing making more traffic and cost more money.
@Fallub2 жыл бұрын
What a great series. Thank you.
@woltroztrainspottingrel2 жыл бұрын
Looking all of those cities skylines videos makes me cry because cities skylines keeps stealing all of my memory 😭😭😭
@cedricbernauer99562 жыл бұрын
I’m excited for what you’re going to do with the upcoming Airport DLC
@FatalityTK2 жыл бұрын
Hopefully more videos like these they are the best
@InservioLetum Жыл бұрын
I played 1,000 hours of cities skylines RIGHT... ... by letting you do the playing and focusing my own hands on gin and popcorn instead, thus leaving my eyes free to guzzle YOUR playing for 100% of the fun and 0% of the frustration.
@TafT2 жыл бұрын
You make the mistake I did about "Zoned*" things, these are not the output of Industry DLC Farms, Oil, Factory, etc they are the output of the zoned industry types only. So a few warehouses in those zoned areas can help concentrate several smaller trucks to one large on you roads. For Industry areas with specific types you can build their special storage near the huge factories too. I usually do several mixed mode storages and warehouses close to users and suppliers. A little further away from suppliers I have one or two empty ones to export the supplies to further warehouses or out the city. Right next to big factories I do a few fills. As others have warned fill will import if there is not local supply, and I think balanced will a bit too at a push. Remember to check your overlays to see what raw materials are being imported or exported for your city. It's also helpful to put Zoned Products and Special Products Wearhouse near to commercial zones that will sell stuff so your shops have a good supply too. It's a huuugheee logistics game at that point! Good luck everyone.
@lincolnkingoo2 жыл бұрын
i have been waiting for so long for this content
@THEOZHIMSELF2 жыл бұрын
Please more of this series! I NEED MORE!
@kaptn_kage2 жыл бұрын
Watching others play this game almost makes me scream at the screen. It's not OCD, its just called doing it right. That road wasnt 90. and it showed DAMMIT MAN
@guntergaming84652 жыл бұрын
Kibitz play transport Fever 2 please, i love the way you over engineer everything!
@aoilpe2 жыл бұрын
Is it worth it to use the biggest production sites ? Aren’t the small ones more efficient and productive? Personally I prefer small factories for higher output with less land used
@boneman97512 жыл бұрын
An idea for a series milestone is one million dollars a week. I don’t know if you even want to continue the series after that. Other milestones can be set but I feel that’s one you should definitely work towards. I only bring it up because I’m concerned about the longevity of the series and I could watch it to the end of time but I know that’s not possible 😕
@theblarfinator2567 Жыл бұрын
i love this series and cant wait to see you play more
@TM293292 жыл бұрын
Hell yeah!
@joe_frees2 жыл бұрын
Man I thought Kibbitz was fun to watch before. But watching him in City Skyline is the best
@albertkustra2 жыл бұрын
Would be cool to have inbound warehouse, production in an inclosed sectoin and an outbound warehouse, that would solve the issue with the facilities, simular to how u could do in satisfactory
@gazzamuso2 жыл бұрын
If you erase the thin industry zone lines connecting the big blobs it will still consider the separated blobs as one district
@snes902 жыл бұрын
Your C:S videos always seem to go by so quickly. I love seeing how different people play this game!
@Haxerous2 жыл бұрын
More excited for the next episode when everything blows up and shit hits the ceiling again.
@livelively38452 жыл бұрын
Love just having you're videos playing in the background
@quakxy_dukx2 жыл бұрын
MOAR. I NEED MOAR CHOO INTERCHANGES
@dragade1012 жыл бұрын
I dont think you need warehouse by your train station. It looks like the trucking AI knows how to load your roads so you have an effective parallel train yard (than a serial connection). But yes, most creators place warehouses by most industries to cut down excess trips
@skylark10242 жыл бұрын
I would recommend you try Transport fever 2 if possible. It is a fun logistical game through time (Beginning at 1850).
@benives2542 жыл бұрын
Don't forget to make citizens lives literal hell! Was that visual glitch your head as you lean over the city?
@jermyeder22622 жыл бұрын
you might want to think about the value per square some of the extraction/production buildings are more costly for their size
@scaffoldinglabs2 жыл бұрын
Kiblitz should check out railroads Online!
@NeatherGT2 жыл бұрын
the cheeky sub tho, well played xD
@goncalosilva19422 жыл бұрын
broooo you need to up all the unique factories to 150% for max profit 🤩
@myreadingmapped Жыл бұрын
That instruction to put a roundabout at the city entrance is baloney. In my current city of 230,000 people I linked the in and out 3 lane highways at the beginning of the game to a 6 lane north/south large road with a median divider using one-way 3 lane highways. Above that I have a 6 lane large road at 90 degrees traveling east to west that has ramps to connect the two roads. Next to this east/west road is a rail line and the road and rail pass over a lake. One ramp is circular going east and the other is straight to a local road that heads west and hooks up to the other large road. On either side of the elevated north/south 6 lane road are 6 lane service roads at ground level that have ramps to the elevated highway. But these service roads on either side are one block away from the elevated road in order to have enough distance for the ramp incline. The result of this layout meant I never had heavy red traffic in and out of my city like the roundabout solution did.
@jiewang68452 жыл бұрын
5:36 New Venturium accumulates 100,000,000 in cash
@SSZaris2 жыл бұрын
In before another 1000 hours till he realizes how he effed it up again XD