IndieCade 2013 - Empuzzlement

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IndieCade

IndieCade

9 жыл бұрын

"Empuzzlement"
Featuring: Jonathan Blow, Marc ten Bosch, and Droqen
Puzzle game designers talking about puzzles: What makes a good puzzle? Why do people want to solve them (and make them), what are they, and where are we hoping puzzles will eventually go - even if we have to take them there ourselves?
Braid developer Jonathan Blow heads this discussion about the mechanics and motivations behind the craft of Puzzle games.
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Пікірлер: 24
@convolution223
@convolution223 8 жыл бұрын
About the rewards, I think he means artificial rewards, like trophies/stars, things that just measure completion but don't actually give you anything beyond a representation of completing it. Like giving a kid candy. It's sweet but not filling or nutritious.
@mvandevander
@mvandevander 9 жыл бұрын
The IF game that Jonathan mentions is called The Gostak, by Carl Muckenhoupt. It can be found here:
@Tribune12345
@Tribune12345 8 жыл бұрын
What are the puzzles in Braid that Blow is talking about that you don't easily see? At like
@RuthwikRao
@RuthwikRao 9 жыл бұрын
The kid with long hair looks like the kid from Dazed and Confused. :D
@phosphornaut6811
@phosphornaut6811 6 жыл бұрын
1:30
@djbanizza
@djbanizza 8 жыл бұрын
wow and miegakure is still not out :( i'd get it immediately if it was ...
@CunnininnuC
@CunnininnuC 9 жыл бұрын
speaking of spoilers: it's really hard to talk in depth with anybody about Braid when they haven't a.) done the postgame puzzles and b.) gotten the stars and catch the "princess"
@alekseivanhee878
@alekseivanhee878 9 жыл бұрын
Jonathan: "I made a Mario clone, about Rewind."
@hanniffydinn6019
@hanniffydinn6019 8 жыл бұрын
What puzzle game is droqen talking about ?? Blalatta????? Wtf ???
@birdsqautchman1116
@birdsqautchman1116 9 жыл бұрын
a lot of ideas they talk about contradict rules on game design. if anything game design shouldn't come from analytical thought process, it should come something that the dev thinks is interesting
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