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"Empuzzlement"
Featuring: Jonathan Blow, Marc ten Bosch, and Droqen
Puzzle game designers talking about puzzles: What makes a good puzzle? Why do people want to solve them (and make them), what are they, and where are we hoping puzzles will eventually go - even if we have to take them there ourselves?
Braid developer Jonathan Blow heads this discussion about the mechanics and motivations behind the craft of Puzzle games.
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