code: github.com/IndividualKex/Proc... discord: / discord tiktok: / individualkex wishlist Orrstead on steam: store.steampowered.com/app/69... free alpha on itch.io: individualkex.itch.io/orrstead
Пікірлер: 40
@GurkMuppen2 жыл бұрын
Im telling you, this channel is about to blow up! Keep on producing content like this, can't wait for the next installment!
@kubasv92692 жыл бұрын
Awesome! Thank you man waiting for more!
@psykoj5 ай бұрын
Instant subscribe! Love the style of your videos!
@ivanbradic2 жыл бұрын
Bruh this is the best tutorial ive ever seen i can't wait to see your videos explode with views!
@narinimugen2 жыл бұрын
This is just perfect
@zekhap2 жыл бұрын
ngl, i like this dude already
@Icewind007 Жыл бұрын
I like your .5 second game promo.
@instantlydrop5364 Жыл бұрын
nice video, i love it xD
@PooGEr972 жыл бұрын
I am not particularly interested creating a game, nor am I interested in coding. That said, I still binge these videos because they are intetesteng and f u n. My point, if there is one, is that you have a wide audience of people beyond game developers. Good stuff.
@AndreCastel2 жыл бұрын
It's like a great tutorial presented by Tina from "Bob's burgers". And I love it!
@odysseyrobotics2 жыл бұрын
holy shit mate. you're like the bill wurtz of programming lmao.
@Thomas-xd4cx2 жыл бұрын
This gives me Sam O’nella vibes and I’m all here for it lmao
@johnemersonbacarra2583 Жыл бұрын
It feels like this is the voices speaking to me when im coding
@zegolayz11 ай бұрын
I have i question, I did that and it works but how can I remove a specific tile of grid
@Renegen13 ай бұрын
great
@freakyshine Жыл бұрын
Perfect for my adhd brain
@marib27978 ай бұрын
First up great series! thanks One question i have is, Is there a reason why you generate the map mesh from many vertices instead of just taking the 4 outer most points? If you apply the texture it still looks like many small cells but takes less effort to calculate. I am new to this, so genuinly wondering.
@colinjona4332 Жыл бұрын
Great video! Any idea how to bypass the problem that the mesh is not fully drawn on size > 100?
@IndividualKex Жыл бұрын
Thanks! You'll need to split the mesh into chunks, I recommend Sebastian Lague's video on endless terrain for an example of mesh chunking kzfaq.info/get/bejne/rtKDnrybzquRc58.html
@taylorm31762 жыл бұрын
I'm having a bit of an issue I followed your code exactly but im getting the object from part one still drawn and the new object like at 1:10 way above the old one???
@kofkof1874 Жыл бұрын
For those who had the same issue. On your Hierarchy, just place your Grid in the coordinates 0,0,0
@taylorm3176 Жыл бұрын
@@kofkof1874 Thanks
@maritinakltr35422 жыл бұрын
i have an error IndexOutOfRangeException: Index was outside the bounds of the array when i am calling the DrawTerrainMesh in the line 72 of the code which is vertices.Add(v[k]); and the error only shows up in unity console how do i fix this
@Xyz-tw8ym10 ай бұрын
You have a different(higher) value or made some error like * instead of + somewhere. I had the same but I solved it.😅
@Daddycool15 ай бұрын
check that visual studio hasn't auto generated the code line for vector points " Vector3[] v = new Vector3[] { a, b, c, d }; " to " Vector3[] v = new Vector3[] { a, b, c, b, d, c }; "
@misterdarwin5964 Жыл бұрын
I have a question bout this , in the triangles.Add(triangles.Count ) how is the value actually changing? we're not incrementing anything to it so it should always be 0 No?
@phantasm94039 ай бұрын
if the list is empty, list.Count = 0, list.Add(0)->list[0] = 0->list.Count=1 and so on I believe
@HasanKlncc Жыл бұрын
Hi, I'm adding this to my own game, but there is a problem, there are strange lines in some places (at the corner of the cells), I changed the some settings while the texture was being created, but It did not solve the problem, when I save the resulting texture as png and give it to the material, these lines disappear, but this is not a solution that will work for me. I looked at the game you made for steam and I think your game has the same problem.
@HasanKlncc Жыл бұрын
I found the solution, these lines are caused by Anti-aliasing
@MatteoJD11 ай бұрын
I see these damn lines as well, how exactly did you get rid of them?@@HasanKlncc
@hristoivanov43562 жыл бұрын
2 triangles, one square :D
@prazo_203 ай бұрын
WRONG A SQUARE IS 4 TRIANGLES PUT TOGETHER 💀
@wildflowerblackberry1232 жыл бұрын
why does this only have 157 views
@CharlieFleed Жыл бұрын
because it's clickbait crap
@tonerbaghdadi1202 Жыл бұрын
Am I the only one that tried this and it just didnt work
@emperorking2993 Жыл бұрын
I did everything right and it is still not creating a mesh
@jamespalmer9033 Жыл бұрын
It appears the default mesh material may be "None" instead of "Default-Material"; at least it was for me. To fix it, click on the Grid in the scene hierarchy, then in the Inspector open up Mesh Renderer and under Materials -> Element 0 click the chooser (the circular icon to the right) and choose Default-Material. Now you should see the grid with the pink material shown in the video, instead of transparent (invisible). You may also need to comment out the contents of OnDrawGizmos() if you haven't already, or else the gizmo will be drawn over the top of the mesh and will hide it from view.
@emperorking2993 Жыл бұрын
@@jamespalmer9033 Thanks for the help, i thought the problem was with those triangles things because in brackeys tutorial he has typed numbers in this triangles variable.
@ZIbroweed4 ай бұрын
@@jamespalmer9033 Thank you! Also for anyone else finding this, just note that you have to hit play before you can follow this as the script generates the mesh that you're editing.
@XZYSquare2 жыл бұрын
this is takign what could be explained in one tutorial and splits it into 10000 parts like a tiktoker