Infinite Pong in the Bevy Game Engine - Let's Code!

  Рет қаралды 3,230

chris biscardi

3 ай бұрын

A rundown of an infinite pong simulation. We use the Bevy game engine, bevy_ecs_tilemap, and bevy_xpbd_2d to build a tilemap that we can modify per-tile.
Source Code: github.com/rust-adventure/infinite-pong
Code as of when the video was published: github.com/rust-adventure/infinite-pong/tree/15e81ba3a0175bfb2120397bd4e300e93af9667a

Пікірлер: 7
@lavaeater
@lavaeater 3 ай бұрын
Such a nice little idea - Chris, you represent what I would love to do someday with Bevy, Rust and content in general and I truly appreciate your videos. Inspiring, keep going!
@NeZversSounds
@NeZversSounds 3 ай бұрын
Love seeing new material for Bevy!
@ajinkyax
@ajinkyax 3 ай бұрын
wow another Bevy video. you are killing it . Thanks
@Sylfa
@Sylfa 3 ай бұрын
There's no bricks in pong, granted there's not two balls and no paddles either, but I'd still think it's an infinite Arkanoid demo. Infinite Pong comes as a screensaver with windows, you get to pick what the ball looks like as well.
@BrianMelancon
@BrianMelancon 3 ай бұрын
This might be fun as player vs player, with paddles. The object could be to break through to a certain depth, like a finish line. Scores could be how many blocks you have over the center line. It's like Breakout meets Pong.
@lMINERl
@lMINERl 3 ай бұрын
Nice
@bradmesserle999
@bradmesserle999 3 ай бұрын
Should we make both balls blow up if they happen to hit the same title at the same time? Game over? :)
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