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In this Injustice Gods Among Us video, we talk about a subject that could greatly improve on the fun of the game.
As we all know, cards like Injustice 2 Superman, Arkham Knight Batman, Dawn of Justice Batman, and Killer Frost are four cards that are auto include in every non-Red Son multiplayer team, because of the balance of defense and offense.
Most cards can simply gain 200-500 Damage and Health, and they all of a sudden become playable.
Even at 1,400/1,400, Injustice 2 Aquaman does not see a lot of play, because cards like Killer Frost, Injustice 2 Superman, actually do something on defense, whereas Aquaman does nothing.
Cards that need a buff:
* Aquaman/Regime Aquaman - Way too low of Damage, could use about 400 points more Attack each
* Bane - Worst Gold card in the game, 650 Attack on a slow card is unacceptable. And why is his passive temporary?
* Bane Arkham Origins - Could use about 200-300 more Attack to be competitive
* Batman Animated could use about 200 Health
* Batman Beyond simply needs about 300 Damage and Health.
* Batman Insurgency needs at least 300 more Attack to be usable.
* Batman Red Son has a very powerful passive, but he needs about 200 more Damage to be playable since his special 1 is very weak.
* Black Adam Regime could have 1,300 Health, and be super strong with his Lightning Shield
* Catwoman Ame-Comi Passive needs to work 100% of the time, not 25%. The Power Drain needs to be stronger and not affected by Lexcorp 2 Piece.
* Cyborg Teen Titans needs about 600 more Damage to be playable.
* Darkseid Fires of Apokolips needs to burn when blocked, and about 200 more Damage would be cool.
* Deathstroke Red Son needs about 350 Damage to be playable, a better passive would be nice if they don't add Speed gear to the game
* Green Arrow Arrow needs about 250 more Damage, 300-400 Health to be playable
* General Zod Man of Steel needs 1,200 Damage and a better passive
* Green Lantern Jon Stewart needs about 500 more Damage to be useful.
* Hal Jordan Red Lantern should be healed by other people, not by self healing. There are only a few effects, Blackest Night Martian Manhunter, Harley Quinn's Team Heal, and Dawn of Justice Wonder Woman, let these work. Also un-nerf Rage of Atrocious.
* Harley Quinn Arkham's attacks are too slow, just like Bronze, change these or increase the stats since the console challenge is difficult to complete.
* Harley Quinn Arkham Knight needs more Health and a better effect when Killing Joke Joker is knocked out.
* Hawkgirl(BOTH Regime and Prime) need about 300 Damage and Health to be competitive,
* Killer Frost Regime needs to work on REGEN's
* Lex Luthor Krypto needs faster attacks, otherwise balanced
* Lobo(BOTH) are too slow to be useful
* Martian Manhunter Prime could use about 450 more Damage to be usable, amazing passive when combined with Cloak of Destiny.
* Nightwing New 52 needs about 300 Damage to be useful, OR his passive needs to work for much longer or constant effect.
* Raven Regime would not be playable at 1,300 Damage, her passive also needs to work 100% of the time under 40% Health, and NOT work with Lexcorp 2 piece.
* Mortal Kombat Scorpion needs about 1,250 Damage, 1,100 Health to be playable.
* Mortal Kombat X Scorpion needs faster attacks
* Shazam needs 1,300 Damage to be useable in a meta with 1,400/1,400. And to be the Health menace he was, he should have 1,700 Health.
* Sinestro(ALL) too slow of attackers to be playable, even with a Special 1 that drains 2 bars Antimatter was still an easy kill.
* Solomon Grundy(ALL) way too slow, Knife Collection should give 50% Speed not unblock chance, attacks don't matter if they are too slow to connect.
* Solomon Grundy Red Son could use about 400 more Attack and Health, Boss needs 200 more Damage.
* Solomon Grundy Earth 2's passive should stack with Lexcorp
* Static needs to be 1,300/1,300 to be playable
* Superman Godfall needs 200 more Damage and Health
* Superman Regime should have 300 more damage, and unnerf Heat Vision, it made the card playable.
* The Flash Elseworld needs 600 Damage and Health, yes, 1,350, to not suck, or to compete with Elseworld
* The Flash Reverse needs at least 200 more Damage and Health.
* The Joker Insurgency needs 500 Damage, 600 Health
* The Joker Arkham needs 500 more Health
* The Joker Suicide Squad/Unhinged need the old Heavy Attack, the new one is horrible and too slow to be useful.
* Zatanna needs 400 Damage
* Zod needs 500 Damage