INSIDE: A Close Reading of Playdead's Visual Storytelling

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Gameological Dig

Gameological Dig

6 жыл бұрын

This video brought to you by my awesome Patrons. INSIDE was the winner of the first game poll. If you have a title you would like me to cover, why not try donating? I'll add it to the next poll and if your game wins, I'll make a video on it!
Episode Notes:
This video is structured like a lorethrough, but with an emphasis on close-reading. We'll be examining background details and trying to piece together the narrative, while also critiquing the successes and failures of INSIDE visual storytelling.
Patreon:
A big thanks to all of my patreon subs, who have helped in making this possible. As a token of my gratitude, they are granted early access to my videos, and have the ability to vote on what game I cover next. To those who are interested, and would like to donate, feel free to visit:
www.patreon.com/user?u=4106047
Your donations go a long way, even if it's just a dollar. If enough people give, I might be able to do this full time and get some serious production value in these movies.
A Declaration:
Welcome to the Gameological Dig, a channel devoted to playing games with obtuse and interesting stories. The aim of this channel is to treat these game worlds like an archeological site, meant to be unearthed and studied, so that we may better understand their plots, characters and themes.
Game Notes:
Inside (stylized as INSIDE) is a puzzle-platformer adventure game developed and published by Playdead in 2016 for PlayStation 4, Xbox One and Microsoft Windows. The game will be released for Nintendo Switch and iOS at an unannounced date. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the spiritual successor to Playdead's 2010 game Limbo, and features similar 2.5D gameplay.

Пікірлер: 121
@liamniemann7236
@liamniemann7236 6 жыл бұрын
"Dead kiddos aside"
@sabatheus
@sabatheus 5 жыл бұрын
"Whoops".
@HBStone
@HBStone 5 жыл бұрын
8:21 "Even though they were unharmed..." Well, ONE of them was certainly harmed. You can see all the others keep chasing the boy but one is dead, or at least stunned.
@hadsbros
@hadsbros 3 жыл бұрын
The actual one in control is us the player, making us truly "Inside" the game itself. What a great concept and ambitious yet ambiguous title. Playdead really does existential storytelling right! Great video absolutely!
@notyouraveragesock1043
@notyouraveragesock1043 5 жыл бұрын
I started following because I loved your Soma narrative, now I'm kind of sort of hooked to your voice. I mean that in the least creepy way possible. Thanks for the ... good.. voice? Yes, that. 😊
@PukingDoubleRainbows
@PukingDoubleRainbows 5 жыл бұрын
I got 7 mins in and shut the video off. I was way too into it and then realized I’m dumb and i will be spoiling the entire game for myself if i keep watching. I played limbo and i loved it. I havent heard of this game but now i need to pick it up. Ill be looking forward to watching this video all the way through after i beat it :)
@Samtember
@Samtember 3 жыл бұрын
did you?
@zixaa
@zixaa 3 жыл бұрын
on thing I wish more people talked about in the visuals of inside is the animations! Its really interesting how if you look at how the boy is animated, you can really see him being manipulated. like when he jumps, he's almost surprised that his body is acting this way. I think he is conscious in some way when you compare the way he acts compared to the automatons. makes the secret ending kinda nice, he's free from our control as players :)
@Deltarr777
@Deltarr777 6 жыл бұрын
Well made video ! Your theories are very interesting and I love the fact that you don't dismiss any other ideas as being "wrong". I never made the parallel between the forest at the beginning and the fake one in sector 2! Thanks for sharing your thoughts and helping us making our own!
@GameologicalDig
@GameologicalDig 6 жыл бұрын
Deltarr Thanks, Fabian! In a game that's all about abstractions, I don't know how anyone could dismiss a theory as being too far fetched. It's so vague. While it obvious Playdead has a story they want to tell, it's also evident they want that the story to be internalized very personally by gamers. It's part of the game's allure and lasting power. I really dig it.
@thomasamos8559
@thomasamos8559 3 жыл бұрын
One other little Easter egg - In the director's office, you can spare the person. If you wait long enough, he will slide to the side and escape.
@jammin1881
@jammin1881 3 жыл бұрын
LMAO. Really? I wouldn't do that though as squishing him is infinitly more fun!
@GoshemGarble
@GoshemGarble 6 жыл бұрын
Three observations, an alternative interpretation, and a cipher: 1. Women are rare at the start of the game; Only one or two among the sleepwalkers, one or two among the observers (with what looks like family). There are none outside the city (unless you count the 'mermaids', if they have a gender). At the end, among the scientists, engineers, and office workers, there are no women. 2. The Boy, and so the blob, has no empathy or compassion. With the way The Boy attracts animals to gather around himself, I started to call him 'Wonder-child! Friend of all nature!' but while my reaction to the animals and people was one of empathy, the child himself did not care for them. 3. The art of Inside has a similar effect on me as the art of Simon Stalenhag: A sort of attentive calm and eeriness. They also have common elements: namely that of odd technology and nature, and everyone acting as if this is normal. But the art has a different purpose. Stalenhag is more neutral in tone, Inside is more critical. I think the main theme in Inside is nature and technology. Or perhaps natural vs built environments. At the start we are in a seemingly natural place with technology inside it. We then see animals, chicks, and then we see a farm, for the use of animals. Later we go through a broken, dilapidated, and flooded place. Far down inside it we find animals ‘making do’ in the braking environment. A built environment is a sort of technology we use for living. Technology is commonly seen as a means to an end, an instrument. But a lot of technology that we make requires human use, and so, to make sure that humans use things in the right way, humans have to be treated in some part as an instrument, a means to an end. So a feedback loop is made. Humans and other animals can become technology for technology. While there do seem to be classes, those who are mind controlled and those who are not, the higher ups seem to be enmeshed in a dystopian flavoured bureaucracy. Everyone is ‘inside’. Everything, including the final area, is built. (I don’t think that the story was an organised conspiracy. Too many died. They probably had a model of a new area because they had just built an area. I wouldn’t be surprised if some of the workers were helping during the escape because they wanted to help and some wanted to herd.) This is a game running on a computer. Everything it it is artificial and made by technology four the end of our entertainment, thus the machine in the secret ending There is one other interesting thing that people have found. You noticed numbers in various areas. As it turned out they make a Polybius Square cipher. It reads: “pity this busy monster manunkind” which is a title of a poem by E. E. Cummings. In full the poem goes: pity this busy monster, manunkind, not. Progress is a comfortable disease: your victim (death and life safely beyond) plays with the bigness of his littleness --- electrons deify one razorblade into a mountainrange; lenses extend unwish through curving wherewhen till unwish returns on its unself. A world of made is not a world of born --- pity poor flesh and trees, poor stars and stones, but never this fine specimen of hypermagical ultraomnipotence. We doctors know a hopeless case if --- listen: there's a hell of a good universe next door; let's go
@Organman2410
@Organman2410 6 жыл бұрын
You should look into Rule of Rose...I think you’d find that games lore interesting.
@jonaahthan
@jonaahthan 5 жыл бұрын
no
@Ihaveno_ideangl
@Ihaveno_ideangl 3 жыл бұрын
@@jonaahthan what do u mean no?
@beccapersephoneschneider1374
@beccapersephoneschneider1374 5 жыл бұрын
Your analysis of games/Lore are my absolute favorites! I've been binge watching your channel. Keep it up ^^!
@Waylander893
@Waylander893 6 жыл бұрын
I love you stuff dude, keep it up! Also, you probably get this a lot, but you sound like Rod Serling, the Narrator from the Twilight Zone, which makes each video nice to listen too.
@treasurehunter3369
@treasurehunter3369 2 жыл бұрын
Didnt hear it until i read. Now i cant unhear!
@1LawLz1
@1LawLz1 6 жыл бұрын
I somehow thought you didn't curse in your videos... I'm amused that you do.
@GameologicalDig
@GameologicalDig 6 жыл бұрын
InClusi Haha, in reality, I've got a mouth like a sailor with Tourette's.
@camazotzz
@camazotzz 6 жыл бұрын
I don't know about you. but I don't trust a person that doesn't curse
@hornet370
@hornet370 4 жыл бұрын
@@GameologicalDig Whoops.
@lyonidus3073
@lyonidus3073 3 жыл бұрын
@@camazotzz that doesn’t make sense.
@your_boiarkimedes3031
@your_boiarkimedes3031 3 жыл бұрын
This is such a good video it's so calm and depressing I put it on before I sleep
@sarahb1862
@sarahb1862 6 жыл бұрын
Bravo! Interesting, relaxing to listen to, hilarious, and does the game justice.
@charlieminers2892
@charlieminers2892 2 жыл бұрын
Honestly these videos and this channel are as criminally underrated as these games.
@Ms.tiramisu
@Ms.tiramisu 6 жыл бұрын
Truely one of the most beautiful examinations of video game I have ever seen. You deserve so many more views.
@JBrown_Trivium
@JBrown_Trivium 2 жыл бұрын
Dude, I first found you channel through your EXECELLENT Bioshick vids, and wanted to wait until I played INSIDE to watch this one. Your voice and tone are perfect
@z-rossi3672
@z-rossi3672 5 жыл бұрын
The scene the monster dies on is a scene already created in a room, almost like the control over the outcome you thought you had was an illusion, and you were never free from the plan. I think that illusion of choice coupled with the idea of gamers being the ones who are making these illusionary choices, was the point
@K4R1N3L1M4
@K4R1N3L1M4 4 жыл бұрын
But that's the point, the positive feedback loop of all games is that they will always control the story behind it, while making us think we're in control, as a way of generating immersion and empathy.
@reellezahl
@reellezahl 5 ай бұрын
You videos are so good! Your channel really needs a boost, as there are so many games channels out there and very view of such high quality.
@orangypteco8858
@orangypteco8858 6 жыл бұрын
I love your videos. Your voice is very soothing.
@jonaahthan
@jonaahthan 5 жыл бұрын
It's very reminiscent of Rod Sterling.
@Molonara
@Molonara 5 жыл бұрын
8:30 sometimes a chick does die when using the mechanism.
@jammin1881
@jammin1881 3 жыл бұрын
In most puzzles something does due to achieve it's goal. A walker, chick or even the boy (in the alternate ending) Something is a sacrifice to achieve the goal.
@stephenhollingsworth9382
@stephenhollingsworth9382 4 жыл бұрын
I honestly don’t think I can appreciate game commentary any more than I appreciate yours. Top notch
@MoistyLimes
@MoistyLimes 6 жыл бұрын
Amazing job with this video man! Keep up the good work
@demonhunter02
@demonhunter02 6 жыл бұрын
Hey Gameological Dig, would you ever do a Let's Play of SOMA? It would awesome! Your voice is fun to listen to.
@silent_stalker3687
@silent_stalker3687 6 жыл бұрын
He made a video series
@kidkodama
@kidkodama 4 жыл бұрын
This was great, best analysis I've seen so far,
@escapefromtibet2530
@escapefromtibet2530 6 жыл бұрын
I haven't watched it yet, but It'll be a masterpiece of a KZfaq video. I'm sure.
@tirushone6446
@tirushone6446 3 жыл бұрын
Best analysis of inside I've seen.
@KarinTheDragon
@KarinTheDragon 6 жыл бұрын
Your interpretation of Inside's narrative/theme is very similar to mine. In fact, it might just be exactly the same as mine. As far as what Playdead intended with this game, I think you're right. It's been, what, a few years? And people are still not entirely sure what to make of what it all means, and they're still talking about it as though they will find the "truth." Looking at myself, it's certainly part of what's kept me so fascinated by the game for so long. I've played it through maybe three times, trying to glean different things from it each time, including what the secret/true ending means in the context of the rest of the game, and I'm still entrenched in trying to discover what it all means. Excellent video. I'm glad you took the time to put this together.
@runekjrsgaard8159
@runekjrsgaard8159 6 жыл бұрын
Just found your channel! Very nice content. Thoroughly enjoyed this video on one of my recent favorites: INSIDE. Have you considered making a video on Bloodborne? A game with a very convulted story and message. One of my all time favorite games and lores.
@pyroed52
@pyroed52 6 жыл бұрын
i enjoy your content very much, please keep up the amazing quality and i would love to know what you think of little nightmares and the dlc, your soma series was awesome and helped point out things i missed when i played
@TheStringKing7
@TheStringKing7 3 жыл бұрын
Finally a good review of this game. Thank you
@yazn6
@yazn6 6 жыл бұрын
Loved it ., I hope u do more
@fullfildreamz
@fullfildreamz 6 жыл бұрын
Another excellent video from you. Thank you Vincent! :)
@GameologicalDig
@GameologicalDig 6 жыл бұрын
Michael Stieger I got you, dude! ;-)
@HeatherHolt
@HeatherHolt Жыл бұрын
Damn I wish you were still making videos. Your SOMA videos were S tier. I read that Inside could be a story about the meat industry, how animals are used as commodities like how we see people being packed and shipping on the trains (holocaust visuals?) in Inside. Limbo was, well, Limbo seeing as we come back to the sister and her probable grave at the end, from I think falling out of the treehouse? Or … being pushed…. I don’t remember that game, or the other. I haven’t played them in many many years. Might be time for a replay.
@SunBunz
@SunBunz 2 жыл бұрын
8:19 I hated the puzzles that required me to exploit living beings, especially the animals. I don’t know if you noticed, one of those poor little chicks actually does die when they all fall down, one stops moving. 🐤☠️🥺😥
@aidansmith1446
@aidansmith1446 6 жыл бұрын
Another awesome video. I will be frank and say this, you are perhaps the only KZfaqr of whose videos I have all watched and watched in full. Furthermore, your theory-crafting and implication that your own views might be wrong or right in regards to this game speaks to an integrity and acknowledgement of your own faults, (at least in this regard of theory-crafting), that one rarely finds in the world today. Overall, I enjoyed this video, and encourage you to make more lore-based videos, theory-based videos, and critical game reviews. They are all enjoyable and of a regard that I consider reputable and credible.
@subprogram32
@subprogram32 6 жыл бұрын
This was a great video, enough for me to donate to you on patreon in fact! You did seem to miss one important link however - the test cubicles you find in Sector 5, rectangular and covered in glass windows on their sides, have flooded varients found in Sector 2 (seen in-video at 19:42 during the light-adverse mermaid section), indicating that not just the occulus building, but the entire facility of sector five is the second time they have built this place. One wonders whether the flooding of the First Facility was a disaster unrelated, or the result of another catastrophic failure like the one you orchestrate at the end of the game - except even more so than anything your character acheives of course.
@vido1159
@vido1159 6 жыл бұрын
Great videos, I can't wait until your next Dishonored video
@opaqueness9163
@opaqueness9163 6 жыл бұрын
I just finished this game lol it is amazing and you explain it very well
@glassjaw2007
@glassjaw2007 5 жыл бұрын
Great analysis, i mean this is truly insightful, i understood why i loved this game so much, thank you!
@masterzoroark6664
@masterzoroark6664 3 жыл бұрын
My idea why the malformed sleepwakers exist is due to over injection of those parasytes. They might be the huddle prototype's or apeepwalkers prepped for being added to the huddle
@painovoimaton
@painovoimaton 3 жыл бұрын
Absolutely wonderful art game.
@Chofyta
@Chofyta 3 жыл бұрын
I watched a lot of INSIDE review/analysis and yours is one of the most complex and interesting. Thank you. btw I got a question, in all the game we can see a "traffic sign" with the U letter on it, at first I just though it was a traffic signal, but then it appears in places which is like ridiculous to be there. What that could possibly mean? U from "you", or maybe "turn around, turn back", is just a little observation but maybe has some meaning.
@AallthewaytoZ2
@AallthewaytoZ2 3 жыл бұрын
Outstanding review.
@wtfmrb293
@wtfmrb293 6 жыл бұрын
Excellent theory. Awesome game.
@bielakbeats
@bielakbeats 3 жыл бұрын
Brilliant Game, excellent commentary
@masterzoroark6664
@masterzoroark6664 Жыл бұрын
Looking at the "Secret Ending" my thinking is that it's not just about ladders of controll- it's far more about player control. Without your choices as an outside influence the world would be doing nothing- it would be left inactive. The rampage, in my opinion, is a "reward" for the player, reward for the "brain of the character"- you are attached to a powerhouse and let loose around the "Evil Lair".
@cogigo
@cogigo 6 жыл бұрын
I would go even further and say that even the player is not in control but the developers of the game is. Inside is a masterfuly crafted and polished game which captures your mind and strings you the player along. The child is controlled by the player and the player is controlled by the developer.
@Adloquiem
@Adloquiem 4 жыл бұрын
This should have a million views.
@justjamminjazzy
@justjamminjazzy 3 жыл бұрын
I never noticed the chicks going into the machine. I thought there was maybe some already inside it, or it generated them. And to think that was the only cute and lighthearted part of the game.
@JohnDoe-pk8lc
@JohnDoe-pk8lc 6 жыл бұрын
Great take on the game.
@notJustCoding
@notJustCoding 6 жыл бұрын
To what I have come to understand inside is a metamodernism art peice where the meaning is in the eye of the beholder.
@greasemonk4576
@greasemonk4576 4 жыл бұрын
I was unfamiliar with your channel until this video and truth be told, I had to check my playback speed. Good video though!
@jammin1881
@jammin1881 3 жыл бұрын
LMAO! You missed him getting chopped up in the fans and entrails flowing!!!
@glinnyfelicitas7812
@glinnyfelicitas7812 6 жыл бұрын
As usual an extreme good video :3 I love these deep mysteries, i loved how you deconstructed dishonered. I wish you could deconstruct more complex games, youre very heavily going for linear games. Mh, thief already has been talked about in every aspect possible, so how about OMG would you try system shock 2? System shock has some extreme lore behind it...
@prettzx
@prettzx 5 жыл бұрын
New to the channel and really enjoying everything so far, new sub for sure, I haven't finished this yet but wanted to comment before I forgot, did you realise that 08:28 one of the baby chicks does actually die... it isn't obvious but it kind of adds to how little it affects you as a player
@trevor3013
@trevor3013 4 жыл бұрын
Such a stunning game
@ackeeling
@ackeeling 6 жыл бұрын
you should look into doing a lore series of Prey, I think it's right up your alley
@GameologicalDig
@GameologicalDig 6 жыл бұрын
Hehehe... more to come soon.
@Agenta-df3gb
@Agenta-df3gb 6 жыл бұрын
A very interesting video of a game that isn't my style in terms of playing, but is definitely my style in terms of watching and analyzing. I was wondering if you would cover this game, as it seems like a game that fits this channel's goal quite well. I think this might be one of the your best videos so far, but it's hard to say. One of my personal favorites of yours though. I don't have much to say about this game, especially not as much as your previous videos, but I do think your theories are the most likely I have heard overall. I also remember one thing from Joseph Anderson, another excellent youtuber, and how he mentioned that some games, like Inside, Limbo, and Little Nightmares, use their vagueness to create an experience that is unique to the individual who plays the game. Each player will have their own feelings and emotions they take out, and can use that to form a theory. This concept highly supports your statement that uncertainty is the whole point of the experience. That uncertainty lets it be unique to the individual who plays. The only problem with this concept is that it makes the whole "Headcannon" Analysis theories even more valid, even if they are more unusual or strange then the more common ideas. It's a point to consider if you do more games like Inside on this channel. Realizing a game is creating an experience for the player, that they can take their own interpretation from, can help building your own theory as well as analyzing the game.
@johnstark7850
@johnstark7850 6 жыл бұрын
Hope you take all the time you need if you do, but please do a video on Death of the outsider.
@sashhash8085
@sashhash8085 3 жыл бұрын
that rocky seaside model is a picture of where he ended up, why? because its a picture of their laboratory! they have an underground lab for who knows how long, they might want to teach their children what the outside looks like.Or maybe for recreational, to keep the doctors "sane".
@tristanband4003
@tristanband4003 5 жыл бұрын
I like the indictment interpretation.
@lukasi.v4269
@lukasi.v4269 4 жыл бұрын
Inside for me is a commentary on social parasitism and a critique of technological "progress". Now they're making their new project, it'll be a masterpiece, let's see what they want to tell us in the next game.
@Cafaura
@Cafaura 4 жыл бұрын
This is still excellent.
@superfunbad
@superfunbad 5 жыл бұрын
Was that the South Park Cash 4 Gold music at the beginning?
@rexremedy1733
@rexremedy1733 3 жыл бұрын
It is also one of the most beautiful games I have ever seen...
@HowToOrbit
@HowToOrbit 4 жыл бұрын
underated video
@ThePoisonchicken
@ThePoisonchicken 5 жыл бұрын
I love your vids man ever thought of doing podcast type vids?
@throng5092
@throng5092 6 жыл бұрын
How the fuck you don't have more subs!?!? Your stuff is goooood
@igorgbp
@igorgbp 3 жыл бұрын
BRO PLAYDEAD IS AMAZING. I LOVE PAYDEAD MORE THAN GOD. THAT IS IT
@selenium9479
@selenium9479 2 жыл бұрын
31:20 if you wait this guy will hide. The same with some other people, if you let them escape they will survive.
@DavidWirsig123
@DavidWirsig123 6 жыл бұрын
Great vid, really helped me to sort through my own thoughts on this game. On the subject of mind control parasites and pigs, there's a film called 'Upstream Color' that I think you'd find interesting. Its story is much smaller in scope than Inside's, but it explores similar themes of control and in my opinion has far more to say about the nature of it. I'd wager the developers drew a lot of inspiration from it, at least as a starting point.
@dankestmemes9843
@dankestmemes9843 6 жыл бұрын
Quick question, have you ever played any of the Metal Gear games?
@jammin1881
@jammin1881 3 жыл бұрын
In almost every puzzle you successfully complete something or one entity dies in sacrifice. You mention the chicks...... One chick lays dead after you do the puzzle. The human drones also. One dies on basically every puzzle and even the alternative ending.
@Bikejonze
@Bikejonze 6 жыл бұрын
If the artificial forest is section 2, I think the first forest is section 1, which is also artificial. Which ties into the end of the game. Saying that you’re always inside. You think you’re on a beach, but your on your couch playing a game (inside).
@dentonkc
@dentonkc 4 жыл бұрын
I love your theory, but doesn't the early shot of the van make an implication that the people grown in pods don't come out zombfied. The van then has to travel through a farm site which grows the worms. I agree that the second site was abandoned, perhaps because the clones seem to be drawn toward their controller the facility found it harder to draw the clones away into a worm farm and so had to build another facility which drew the clones through a farm on their way to to the controller. It's not a big point but it does make a few implications, first that the child you control is always seen within the facility and secondly therefore that as the child had to break into the facility (as referenced as the first step of the game) that the child is very likely an outsider, one of the children of the normal folk. It does seem a little convoluted but working upon what you have presented it seems at least a possible option.
@Rhino-Prime
@Rhino-Prime 4 жыл бұрын
Are we sure when we unplug the machine only turned of the boy
@holymacarony_8784
@holymacarony_8784 3 жыл бұрын
cool
@stx333
@stx333 4 жыл бұрын
And what if... after pulling the plug in bunker only partially, you still need to do something....? ;)
@christopherrapczynski204
@christopherrapczynski204 3 жыл бұрын
it makes a lot of sense that the blob was controlling you. In the same way the chicks were never in control, you were, this would mean that we were always controlling the boy via the blob ie we were playing as the blob from the start. This adds a lot to the suggested "it was all planned' ending because that ending posits that you were never actually free, you were always working under the control of a greater power, so in that abstract sense the corporation was always controlling the blob, who was always controlling the boy, so in a sense it's almost irrelevant who you're actually playing as. Feel like not a lot of people appreciation perspective as a tool for understanding writing. I remember my teachers hammering in the different perspectives you can write from. I just finished the caretakers 6 hour album and it's annoying seeing people more often come to the conclusion that a portion of it takes place outside of the rest of the stories perspective when there's no reason to assume that's the case and a much more plausible explanation that keeps it within perspective. Insides looseness is frustration but I'll give it credit for appreciating perspective like I do.
@snotte.a8670
@snotte.a8670 2 жыл бұрын
10:35 why do u assume they still had their humanity back then? They seemed just as docile as the ones we encounter later on
@WobblesandBean
@WobblesandBean 4 жыл бұрын
8:23 They....they're not unharmed. If you look closely, one didn't make it...
@rexremedy1733
@rexremedy1733 3 жыл бұрын
Whoops...
@johnstark7850
@johnstark7850 6 жыл бұрын
You should do a video on little nightmares too.
@michaspecht
@michaspecht 4 жыл бұрын
3:35 I wonder how you managed to have the boy walk instead of run.
@snazztacular
@snazztacular 3 жыл бұрын
A controller
@jojojoemorelle
@jojojoemorelle 2 жыл бұрын
Then who/what controls the players?
@masterzoroark6664
@masterzoroark6664 3 жыл бұрын
Also The secret ending is the only good ending for the boy
@hornet370
@hornet370 4 жыл бұрын
Whoops
@angelmatiastorres
@angelmatiastorres 2 жыл бұрын
Note that one of the chicks died
@digitalphear1960
@digitalphear1960 5 жыл бұрын
Dude... The hutle was made to control the walker army... You try to control the actions of thousands.... Hundreds of thousands, it is the hive
@cjinl2428
@cjinl2428 4 жыл бұрын
I think you should make your voice audio louder. It's hard to hear, but meanwhile the game clips you insert are very loud so it's not normalized. Just wanted to share my two cents.
@flyingbusa3407
@flyingbusa3407 5 жыл бұрын
Humble is a giant walking potato
@birdsofdestiny6816
@birdsofdestiny6816 5 жыл бұрын
There is no need for swearing
@Theyungcity23
@Theyungcity23 6 жыл бұрын
Glad I didn't buy this. The story seems pretty cut and dry. It's pretty obvious that its a meditation on control. And there isn't much to the gameplay.
@WiigWiig
@WiigWiig 6 жыл бұрын
It's not really about control... that's just a motif/consequence of the underlying idea that the game is trying to illustrate. But it happens to be the most visible because it is what gets expressed through the gameplay. Parallel to that motif, and at least as important, are the following two motifs: 1: almost all of the game's seemingly outdoors environments are shown to actually be artificial and indoors (hence the title) 2: it is implied that all the humans encountered in the game (not just the obvious ones) have been synthetically produced or surgically altered (just as they also no longer possess autonomy, a natural trait) The game isn't about control or domination or subjugation. There is no malice. It's about a world where an unhealthy obsession with experimentation and alteration of nature (of our environment, of our biology, and of our own minds) has destroyed anything that was natural or spontaneous or individual about life. It's a world so far gone that there is no concept of hope, the only remaining entity that even still possesses the self-determination to decide it wants to get away is a horrible surgical stitch-up of humans, deprived of dignity or individuality, and ultimately unable to escape the confines of the absurd clinical experiment that it was made for. It's quite bleak in a black-humor way that this is the only thing in that world still capable of independent thought. There's a reference to the opening lines of an E E Cummings poem hidden in a cypher written on some windows in the game, which is pretty explanatory. This particular line from that poem does a good job of characterizing the world which Playdead is illustrating, I think. "A world of made is not a world of born --- pity poor flesh and trees, poor stars and stones, but never this fine specimen of hypermagical ultraomnipotence."
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