Inside UEFN Scene Graph I State of Unreal 2024

  Рет қаралды 1,778

FNCreate

FNCreate

2 ай бұрын

A look inside the new advanced UEFN features workflows and Verse APIs, which will dramatically expand the power users have to construct content in UEFN.
Learn about our upcoming Scene Graph system built on top of the Verse language, an entity and component framework that enables you to dynamically manipulate objects in your game.

Пікірлер: 4
@arrivists
@arrivists 2 ай бұрын
This scene graph framework is the first thing ive seen that has made me appreciate the syntax of Verse. It’s super clean
@HobokerDev
@HobokerDev 2 ай бұрын
So... you added entities & components to an engine which already has entities & components. I guess now it has 2 sets. Great work. Definetely not a waste of time. Add an ECS make it 3.
@ARITICKROYGAMING
@ARITICKROYGAMING 2 ай бұрын
good bro
@Ecuhyi
@Ecuhyi 2 ай бұрын
trash ecosystem moderation but good tools and ideas
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