Intro to TOPOLOGY for Game Characters!

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hart

hart

Күн бұрын

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Chapters:
Intro - 0:00
What is Topology - 0:25
History - 0:40
Topology Overview - 2:05
What is Retopology - 3:18
What is good topology - 5:55
Outtro - 10:10

Пікірлер: 65
@thesahel7218
@thesahel7218 Жыл бұрын
I saw the topology of gta san andreas once. It looked absolutely horrendous.
@Wild_samich
@Wild_samich Жыл бұрын
Best topology overview I've seen!👍👍
@hartgameart
@hartgameart Жыл бұрын
Thanks Cody! 😎
@mattkaiser8984
@mattkaiser8984 Жыл бұрын
Amazing. I feel informed, overwhelmed and hopeless. Can’t wait to wake up and keep going. Glad I found you!
@Raggidii
@Raggidii Жыл бұрын
Woah - was literally asking Google all the questions from the intro just yesterday. Great video mate once again mate, thanks!
@hartgameart
@hartgameart Жыл бұрын
That’s awesome! Will definitely do more long form retopo videos in the future
@spacepenguin2570
@spacepenguin2570 Жыл бұрын
Dude, you’re awesome. I just found your videos a few days ago and they are amazing. Thanks
@newnengates3764
@newnengates3764 Жыл бұрын
This is the best introduction to topology on KZfaq. Thank you for sharing your knowledge on this complex subject.
@grzegorzwawrzynek2240
@grzegorzwawrzynek2240 5 ай бұрын
i love you man, thanks for all this amazing content!
@crummymudd8625
@crummymudd8625 Жыл бұрын
I've heard all these terms in random places, and seen several videos about 'how to' over the past couple years. This video, thank you for presenting them all in context of each other, which approach for which use case, and going over the 'why' of them. With context it makes so much more sense.
@AstraAnime
@AstraAnime Жыл бұрын
Was trying to find a few good video to explain what good topology is to someone and managed to find this, very excellent explaination. Great channel and quality. Thanks.
@jonampw4991
@jonampw4991 10 ай бұрын
The clarity in the way you deliver information is so helpful, especially with the “Topoly Triangle” diagram that you made ! It brings logic to a subject that I found quite difficult regarding 3D so thank you ✨
@notjwonty
@notjwonty Жыл бұрын
Great video quality and it's very informative aswell Well done!
@AngelzWings
@AngelzWings Жыл бұрын
Thanks so much for this video! So great and easy to understand
@kayleighnorris6480
@kayleighnorris6480 22 күн бұрын
I reeeally wish I found this video earlier! Super helpful, Thank you!
@SamDiesel2650
@SamDiesel2650 5 күн бұрын
You're actually the best!
@Silver-xf7it
@Silver-xf7it Жыл бұрын
Great video. Very useful information.
@angelrios6931
@angelrios6931 Жыл бұрын
Very informative, thanks!
@Cristian96982
@Cristian96982 Жыл бұрын
Really helpful, thanks a lot!
@pepekrep3070
@pepekrep3070 3 ай бұрын
this is a damn good video, could have used this earlier then i started my 3d journy :O thanks man! keep creatin!
@JoeQuinn-vm5li
@JoeQuinn-vm5li 3 ай бұрын
It was really helpful, cheers
@kaludgo5811
@kaludgo5811 Жыл бұрын
very good video and very entertaining and interesting. I'll suscribe :D
@UltimateAbRod
@UltimateAbRod Жыл бұрын
I've been having such a hard time optimizing my blender work (granted, I also must admit I've been forcing myself to improve with only 1 week in) but understanding topology has made myself see my work or the videos I've used as refence with new meanings and better conections.
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Excellent 👌
@charliecrome207
@charliecrome207 Жыл бұрын
im looking to become a game artist and im just starting out, so this was super helpful, thanks!
@adriansanchez8825
@adriansanchez8825 3 ай бұрын
I am a 3D Character Artist and this is as clean of an overview as it gets. Would have loved to have had this when I was learning xD
@harrysanders818
@harrysanders818 Жыл бұрын
3D Coat has another awesome Retopo toolset that feels very artistic. You can also very robustly and iteratively UV alongside your retopo process, with a very neat, stretch free inhouse UV unwrap algorithm for organics.
@lilu_dev
@lilu_dev Жыл бұрын
9:43 I like it, I hope we don't have to do the topology by hand in the future, it's so time consuming.
@soirema
@soirema 11 күн бұрын
"it perfect it my masterpiece" "its one million tris" freaking bruh 😂😂
@MKULTRAVIOLENCE
@MKULTRAVIOLENCE Жыл бұрын
Would be nice to see a decent Topogun face retopology workflow
@hartgameart
@hartgameart Жыл бұрын
definitely could do that!
@chiluki1186
@chiluki1186 Жыл бұрын
👍
@alfapablo
@alfapablo 10 ай бұрын
Please do a video on how you did that final hair!!!
@lordcoy461
@lordcoy461 7 ай бұрын
lol the intro had me busting up
@BasedMando
@BasedMando Жыл бұрын
5:04 What is this? It's perfect. My Masterpiece. IT'S A MILLION TRIS!!! 🤣🤣🤣
@hartgameart
@hartgameart Жыл бұрын
😂 Art Director in shambles
@edwinjansen4785
@edwinjansen4785 10 ай бұрын
Hahaha I had to laugh so hard at this bit x'D
@SibylleMAURIN
@SibylleMAURIN 7 ай бұрын
What about a movie model ?
@pscreations6222
@pscreations6222 Жыл бұрын
Shall you explain about Xgen in maya
@christophergarcia5440
@christophergarcia5440 Ай бұрын
do you have a whole process or explanation about how to make 3d character for videogames? I mean, what´s first? 3d sculpt, then retopo, then maps or what?
@masoudrashidinezhad9429
@masoudrashidinezhad9429 Жыл бұрын
We can use Tri (angel) for Rigging?
@hartgameart
@hartgameart Жыл бұрын
Absolutely! Tris help to manage your polycount
@solrax6026
@solrax6026 Жыл бұрын
3dcoat retopo is really good along with uv workflow. Would love to see how you would incorporate that workflow
@hartgameart
@hartgameart Жыл бұрын
I agree, 3dcoat is such a great program. Could definitely take a closer look at the retopo tools
@solrax6026
@solrax6026 Жыл бұрын
@@hartgameart Thanks man. Im enjoying the content. Think you can put a fun video to the 3dcoat workflow. Question tho. Did crowfall ever come out? I was following the early development and animation way back when
@hartgameart
@hartgameart Жыл бұрын
@@solrax6026 Yeah it came out last year. Had a decent launch but died pretty quick unfortunately. It got picked up by a new company who has a lot of enthusiasm for rebuilding it but I decided it was time to move on. Excited to see what they do with it!
@solrax6026
@solrax6026 Жыл бұрын
@@hartgameart well I hope it does well. Really loved the art with it all including some early animation. It definitely had a guildwars 2 feel. Ha I remember I did technical support for that game back in the day. Again like you video takes. Nice approach to certain concepts
@snickermarstwixamv9722
@snickermarstwixamv9722 Жыл бұрын
Could I see you doing a retopology game ready for a character please ? I know how to do a basic retopology but they're.... Basics. Like I don't know how to capture the folds of a pants perfectly, how to mix the human and the cloth so that during the animation one don't go above the other or, so the animations for the arms muscles works great, when or how to think triangles and mostly that f****** ear.... Please ;-;
@kingsevil5255
@kingsevil5255 Жыл бұрын
First video that really lays everything out. So many others just prattle on and on about poles and edge loops without much context and it makes my brain angry.
@sadrashariaty9426
@sadrashariaty9426 Жыл бұрын
Hi, Thank you for the video. If you could share the progress of retopology of a fair complex character (with armors and stuff) in topogun, that would be really helpful. Speaking of armors, when armors are on top of each other, should you merge them and retopo them as one model? or it's better to be seperate and retopo the whole thing and then delete the parts that are not seen?
@mic_hdad9203
@mic_hdad9203 7 ай бұрын
which app?
@eitantal726
@eitantal726 11 ай бұрын
I wouldn't define topology as a 'surface'. Surface is continuous and has no vertex or edges. I'd define it as rings bridged together
@DIGITALSWOON
@DIGITALSWOON Жыл бұрын
no audio at 6:40 ?
@KizzCaTs
@KizzCaTs 10 ай бұрын
What does triangle shape topology called sir? I tried spent a lot of time search on KZfaq, and all I get just quad based topology tutorial. I'm completely exhausted
@NickEnchev
@NickEnchev Жыл бұрын
You have an amazing 3DCoat hand-painting video, but you don't mention the fact that 3DCoat basically has the best retopo tools on the market?
@hartgameart
@hartgameart Жыл бұрын
I agree they are very good. I should have added it!
@Iam-gk9jw
@Iam-gk9jw Жыл бұрын
5:03 ROFL!!!!!!!!!!!! xddddd
@synopsis3191
@synopsis3191 Жыл бұрын
The Best Game Ever...Tomb Rider !!!
@Taramushi
@Taramushi Жыл бұрын
I worked for a terrible indie studio for a time 7 years ago as their rigger and animator. And no matter how many times I tried to explain the things said in this video, no one, not even the director would listen to me. Quitting that shit show is still one of my proudest moments to date.
@hartgameart
@hartgameart Жыл бұрын
ooph such a lame situation. I think everyone has a studio or two in their career where the environment is so toxic that there is no room for learning or growth. Glad you were able to move on to new pastures
@TriGon_Art
@TriGon_Art Жыл бұрын
what you mean "retop" ? just put that bad boy through zremesher, combined with mixamo for the rig and call it a day!!
@hartgameart
@hartgameart Жыл бұрын
😂 that’s for the advanced lesson
@namolokaman2393
@namolokaman2393 9 ай бұрын
This presentation is missing the key to understanding topology, which is how local curvature determines proper mesh layout. Absent specific animation requirements, and unless we are on a perfect sphere ( ex: eyeball ), or on a flat plane, at each point on _any_ curved surface ( ex: your arm ), the direction of least curvature is ALWAYS - mathematically - _perpendicular_ to the direction of greatest curvature! So when in doubt, ask yourself, at each point on a curved surface, what is the direction of greatest curvature, from which you can infer the direction of least curvature, and then you can determine how your spans, or edge loops, should go. Having your quad edges follow the lines of greatest and least curvature is the best way for the model to be efficient and light properly, particularly when low-res ( specular highlights naturally following, and stretching along, lines of curvature ). The rest is optimization, as well as accounting for curvature density ( = high-frequency important "detail", with high rates of local curvature = small radii of curvature ), in the base mesh , in preparation for subdivision. Determining directions of local curvature is how automated retopology tools work. Note: One trick, to help in the process - if you have a physical model to work from - is to walk around it with a spotlight, which will reveal directions of greatest and least curvature, at each point, as the specular highlight travels and stretches along the surface. Applying a reflective coat of paint or oil, to the model, helps. The direction specular highlights stretch ( i.e. the direction of least curvature ), *in a particular area,* as one moves the spotlight around, is an attribute of the surface, caused by curvature, not the position of the light, nor of the orientation of the surface in space. That is why good topology, for a given mesh density, rationally converges toward a single solution.
@hartgameart
@hartgameart 9 ай бұрын
alright chatgpt
@namolokaman2393
@namolokaman2393 9 ай бұрын
@@hartgameart What do you mean? I am 100% human. ☺ Sign of the times, I guess. It took me _years_ to figure that one out, re. curvature; I only stumbled on it when I started programming a tool to retopologize meshes ( TINs ), and learned the math ( vector calc ). I have seen a lot of bad meshes, and this insight makes laying down tolopogy, manually, much easier. It's kind of the key, really. ...Thanks for the snide remark, though. Clearly, _not_ chatgpt!
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