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This is a small showcase of the few glitch moves that can be used in the beta versions of Pocket Monsters 2 Gold Version.
I mention that there's around 5, but there may be one or more valid moves that aren't implemented correctly in the game's current state, but even then it's pretty unlikely. All of these moves seem to crash the game in one way or another, which is unfortunate, but sometimes that's how it is.
You can access these moves if you change the Pokémon's current moveset in memory. In order for you to change your first Pokémon's first move, you need to change the byte at D6B4 to a move of your choice (01 = Pound, 0C = Guillotine, for example). The next three addresses correspond to the next three move slots, of course.
If you want to know the right ID for the move, please check this list:
glitchcity.inf...