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Ironwail is amazing!

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dumptruck_ds

dumptruck_ds

Жыл бұрын

SPECIAL THANKS to Andrei Drexler for all his time on Ironwail and his collaboration on this video!
/ andrei_drexler
DOWNLOAD the latest version of Ironwail: github.com/and...
Thanks to mankrip and mh for their historical perspectives on Quake engines used in this video.
Find out more about the Community Add-On server in this video: • Quake Enhanced (KEX) C...
And lightmapped liquids here: • Quake Mapping - Lightm...
Map-Center on Discord / discord

Пікірлер: 368
@visionofdisorder
@visionofdisorder Жыл бұрын
you ever feel like the quake community has the most talented people ever? it's a tiny community, but there are so many "heavy hitters" who work as engineers/scientists and then make stuff for quake on the side.
@db257c
@db257c Жыл бұрын
Eve Online attracted a lot of similar people. Games with strong communities in spite of the stupid shit developers/publishers do are always my jam and Quake has that in spades.
@ianswift3521
@ianswift3521 3 ай бұрын
@@db257c there was that one CIA analyst, Sean Smith, who was deleted in Benghazi and was a big guy in the EVE Online community if I remember right
@db257c
@db257c 3 ай бұрын
@@ianswift3521RIP Vile Rat (I was a goon from Delve 2 through the peace after the second casino war, though I was on a break when Benghazi happened)
@FeelingShred
@FeelingShred Жыл бұрын
the real unsung hero of the Quakespasm engine is its original creator and maintainer of the website with detailed development history, which kept the code focused on using a C base (functional code) and also kept focus the entire time on Performance, no CPU cycles being wasted, which allows us to have Quake mods that never give us slowdowns, you can thank this one person 👍
@soulsphere9242
@soulsphere9242 2 ай бұрын
FYI C isn't a functional language, it is a procedural/imperative language. Examples of functional languages are Miranda, Haskell and F#. Many OO languages have incorporated functional language features.
@scottchiefbaker
@scottchiefbaker 11 ай бұрын
If GZDoom enables the developers to give us Selaco, I can't wait to see what Ironwail will give us.
@appidydafoo
@appidydafoo Жыл бұрын
Your editing skills are increasing dramatically, love those transitions with the alpha channel effect on the opening and closing doorways as the camera flies through a section map in engine. Brilliant!
@dumptruckds
@dumptruckds Жыл бұрын
Thanks so much. I a professional editor (for nearly 30 years) but for KZfaq I just do very basic editing to save time. I made a decision recently to spend more time making these videos visually exciting so I am glad you like this approach!
@muzboz
@muzboz Жыл бұрын
Agreed, I was loving the DOOR transitions. :D Great stuff DumpTruck. :)
@oakchips5000
@oakchips5000 Жыл бұрын
Agree, quality video, quality engine release as well. Thanks for sharing look forward to more podcasts as well! One with Andrei has to be on the cards?
@dumptruckds
@dumptruckds Жыл бұрын
I was thinking of asking him yes.
@billybobbob3003
@billybobbob3003 3 ай бұрын
@@dumptruckds actually is a crap source port.
@jeremieh5009
@jeremieh5009 Жыл бұрын
Iron wail is amazing but on the other hand vkquake is also amazing. Thankfully, quake is a lot like ice cream. You can have both flavors at once!
@dumptruckds
@dumptruckds Жыл бұрын
vkQuake is great. Looking forward to trying the latest version.
@chpsilva
@chpsilva Жыл бұрын
From a technology POV vqQuake is the more modern option. But the list of new features and quality of life changes Iron Wail has cannot be ignored. I'll sure check it out.
@db257c
@db257c Жыл бұрын
Yeah I went with vkquake. For some reason everyone loves to leave out menu options for crosshair and bobbing (including ironwail) and I don’t want to mess with inis if I don’t have to. It also works on Linux and BSD and Doom 2016 really sold me on Vulkan. I do like ironwail having integrated options for installing mods and Dwell also recommends it so I have a second quake folder for it. The periodic auto save is also a nice touch.
@guillermojperea6355
@guillermojperea6355 Жыл бұрын
@@dumptruckds hey, quake modding noob, does vquake have the kind of stuff ironwail does for downloading levels and mods? That's a godsend for me to simplify all the maps/modding fiddling and it's the only thing i care about. Could you compare both in a video if suitable?
@dumptruckds
@dumptruckds Жыл бұрын
I don't think it has those features but they could be implemented in the future. I won't have time to do a comparison but i am planning on a larger engine overview. Stay tuned for that later this summer.
@theopenrift
@theopenrift Жыл бұрын
Ironwail blows the remaster out of the water so hard it's almost embarrassing.
@beanut7759
@beanut7759 11 күн бұрын
this is amazing. I've been using ironwail for a while and can confirm. Also love the cute transitions used in this video. Nice job!
@ShadesMan
@ShadesMan 11 күн бұрын
I wonder how many people have used that 'skywind' feature in their maps. I'll tell ya what, my upcoming mapset 'Sacrilege' will!!!!
@dumptruckds
@dumptruckds 11 күн бұрын
I think the other time I've seen it was Brutalist Jam 1
@Duke_de_Plata
@Duke_de_Plata Ай бұрын
dude your videos have gotten so damn good! wow, best one to date
@dumptruckds
@dumptruckds Ай бұрын
Thanks. It was a lot of work!
@shanel4348
@shanel4348 Жыл бұрын
I'll always love any news regarding Quake, but your videos are not only top notch coverage, but editing too! Thanks for this! I can't wait to try it out for myself.
@createprince2093
@createprince2093 Жыл бұрын
this is some amazing stuff. the lack of QoL features in quake ports relative to what I'm used to in doom has been one of the elements deterring me from putting more time into the game, so this is very welcome to see
@jcartaxo7145
@jcartaxo7145 Жыл бұрын
Love everything about this. The Channel, the engine, the game, the community. Quake for life!! ❤
@gorofujita5767
@gorofujita5767 Жыл бұрын
It would be amazing if you did a detailed video like this on *RetroQuad.* I love the look it gives to Quake Maps, somehow making them crispier and more moody. It all feels rougher, darker. Sometimes like it is a lower resolution rendering of much much higher res textures (like scaled down 4k). It manages to convey the retro feel while looking much better at the same time. Excellent end result.
@dumptruckds
@dumptruckds Жыл бұрын
I agree and I am planning on a video for RQ. But these take a while (research and collaboration) so it won't be until later this year.
@OfflineOffie
@OfflineOffie Жыл бұрын
wow... I have never felt Quake play this smooth... Playing at ~2500FPS feels so precise and instant! I'm so glad you spread the word with this video!
@NickDrinksWater
@NickDrinksWater 5 ай бұрын
I cant believe such an old game is still having so much support
@Tribalquake
@Tribalquake Жыл бұрын
These new features are awesome! I think the only thing that it lacks it's a strong particle system (like QSS) to support Arcane Dimension's special effects (like smoke, custom trails, blood splats, rain, snow, etc) and realtime light/shadows to support those new maps from Quake Rereleased :)
@Razumen
@Razumen Жыл бұрын
What is Quake Rereleased?
@Tribalquake
@Tribalquake Жыл бұрын
@@Razumen It's a 2021 re-release edition from Bethesda (also called Quake Remastered, Quake Enhanced or Quake EX). It came with a new expansion pack (Dimension of the Machine) featuring realtime light/shadows effects on its maps.
@Razumen
@Razumen Жыл бұрын
@@Tribalquake Yeah I played that, it was just stencil shadows, not real real-time lights.
@Tribalquake
@Tribalquake Жыл бұрын
@@Razumen sorry, i didn't know the proper name. it's beautiful
@mopeybloke
@mopeybloke Жыл бұрын
VkQuake supports the FTE particles and has excellent performance too.
@AmelieCLanglois
@AmelieCLanglois Жыл бұрын
Glad to see this released, Ironwail is the best! Super smooth even in stuff like tershib
@0xzi
@0xzi Жыл бұрын
Oh dang I have to check this out. Saw a twitter post of his ages ago of the optimizations he was doing and it looked so insane, I forgot what it was called and this is it! This is just INSANE work, I love it.
@charlieking7600
@charlieking7600 Жыл бұрын
Console autocompletion feature is really nice, from small features. Your review overall is good in explaining format with graphical representations of features.
@matteldrydge
@matteldrydge 11 ай бұрын
Thanks for the video, I had been looking for a way to play Quake and really like Ironwail so far!
@mauromerconchini
@mauromerconchini Жыл бұрын
Ok, you had me at "mouse menus". It's the one thing that I loved most about Mark V and other engines don't do. Also, holy crap dumptruck, these animated transitions are awesome!!! They're probably a bit time consuming to make, but man they add so much visual flair, good job!!!
@dumptruckds
@dumptruckds Жыл бұрын
Glad you enjoyed it!
@charlieking7600
@charlieking7600 Жыл бұрын
@@dumptruckds these transitions with camera flyout slightly remind about Unreal (1998) intro, which has similar camera flyover.
@NeothaAndMiano
@NeothaAndMiano Жыл бұрын
vkQuake has had it since december 12th.
@mopeybloke
@mopeybloke Жыл бұрын
JoeQuake has had mouse driven menus, map browser and mod browser for years, but no one talks about it. It's also compatible with most custom maps and mods.
@arbol1to
@arbol1to Жыл бұрын
The mod support and download is SUPERB. TY ALL THE TEAM OF IRONWAIL.
@ladams391
@ladams391 Жыл бұрын
I knew this release was gonna be great but wasn't expecting additions and improvements of this magnitude, I am completely blown away
@justinsmith8118
@justinsmith8118 Жыл бұрын
I honestly didn't expect this to be feature rich. I'm really impressed! Also this is the first video of yours I've seen and its great. New sub earned here... It's never been a better time to be a quake fan. I'm jumping back in after about 5 years away from it and the amount of development and content is staggering. There is nothing like the atmosphere and design of this game and I'm so excited to be back.
@dumptruckds
@dumptruckds Жыл бұрын
Just woke up to read this comment and you made my day! Thanks for the sub and welcome back to the scene.
@dweller132
@dweller132 Жыл бұрын
I've been using Ironwail since maybe 0.5.0, so the new features since then and in this release have been great! I was one of the people who wanted the mod menu feature since I liked it from the remaster and found the console/command line process to be tedious, and I had considered suggesting that the mod menu should display the titles of mods along with the BSP or folder name but it seems it was in the works anyway. I hadn't expected to be able to download mods directly, but that is an awesome touch as well. As for performance, I use Ironwail because of the features you mentioned and the fact that my drivers don't work well with the Quake remaster's Vulkan API (and AMD won't update my drivers anymore), but I can get a solid 50-60fps in ad_tears and most other mods. Peril, Ravenkeep, and Tershibboleth have been the only ones I don't get perfect performance on, as far as I know. Overall, Ironwail is the best Quake source port I've used and the most stable. And I'd say this video highlights pretty much everything that someone would need to know to get the best out of Ironwail!
@VectorGaming4080
@VectorGaming4080 Жыл бұрын
This video popped up at just the right time for me as I’ve been feeling like I’ve wanted something more than Quakespasm or VkQuake performance-wise for my RTX 3060. I just got a 240 Hz 1440p OLED monitor, and running retro shooters on it feels like playing on a high resolution CRT. It's so cool to see it works well with the remastered files and has so many quality of life features. Thanks for sharing; your channel is great and I'm happy to sub.
@dumptruckds
@dumptruckds Жыл бұрын
Wow. That monitor sounds awesome! Thanks for the sub.
@VectorGaming4080
@VectorGaming4080 Жыл бұрын
@@dumptruckds I just tried out Ironwail and holy cow this is definitely the best source port yet. Not only does it run perfectly smooth, but the amount of features built right into the settings menu without having to use the console is just fantastic. And all of the mods being able to be downloaded right from the game! How did one guy do so much better on this than the team that made the remaster? It's so good.
@Siledas
@Siledas Жыл бұрын
Damn, I played through Tears' with my two brothers on QSS and just settled for the frame dips figuring that it was a hard limitation common to all source ports. Our future CoOp sessions might have to run IW now! Thanks for the info 👍
@jooch_exe
@jooch_exe Жыл бұрын
Thanks so much for making a video on this! I was out of the loop for a while and this is just massive news. Also, your system specs are almost exactly the same as mine 😁
@battlebunny88
@battlebunny88 Жыл бұрын
So there's a new release tomorrow? Nice! I only just discovered Ironwail about two weeks ago and I love it. Curious for new features.
@dumptruckds
@dumptruckds Жыл бұрын
The list is huge! It's a major upgrade.
@CB66941
@CB66941 10 ай бұрын
I am playing Peril 3.0 that can only run on Ironwail, and seeing 200+ enemies in a wide open space with a lot of detail while still running at a 144 fps made me go wtf.
@unrealone1
@unrealone1 Жыл бұрын
Truly Amazing, could spend months going through all the amazing features!, Thanks for your time and dedication.
@dumptruckds
@dumptruckds Жыл бұрын
Thank you for the kind words!
@HevonCZR
@HevonCZR Жыл бұрын
Thanks for the overview dumptruck! Gotta try this new engine tomorrow!
@mankrip-
@mankrip- Жыл бұрын
It's a kickass list of features indeed.
@darrenhc
@darrenhc 3 ай бұрын
MY GOD! This is HUGE! Autoload, Search, Tab!! and basically a mapping debug tools built in, model scaling?! HOLY SHIT!!! Question tho, demos? How does it handle replaying game/multiplayer demos? QWDs? It's own custom format? Has this BEEN done away with and im just way out of the loop? CAN I WATCH THE SEAL OF NEHAHRA ON THIS??? Great review as always! I can't wait to give this a spin!
@dumptruckds
@dumptruckds 3 ай бұрын
There are more features coming in the next version. Demo playback is great. Have to assume Neharah plays fine in this. It's basically a souped up Fitzquake/Quakespasm.
@fernandohood5657
@fernandohood5657 Жыл бұрын
Hey That quickzoom thingy is pretty cool, and yeah the performance improvements are even more important ofc! I Will certantly try this engine 😊
@DProductions0
@DProductions0 Жыл бұрын
Wow, this is totally awesome. It scraped my installs of quake, quake remastered, quakespasm, and darkplaces and put all the mods they have into the mods directory for this engine. Considering that meant pulling data from three different hard drives that's really impressive
@therealshug
@therealshug Ай бұрын
1 year late, but man this is a cool release!
@TheMuffinMan86
@TheMuffinMan86 Жыл бұрын
incredible to see the game still getting plenty of love
@thegrimm54321
@thegrimm54321 7 ай бұрын
I think the Quake community might be the smartest and most prolific community ever. In a time where Morrowind and Daggerfal are THRIVING and GZDoom is getting a ton of new content on what feels like a daily basis, it's wild that Quake is still outperforming these absolutely titanic communities! Not only is Ironwail one of the deepest engines on the market, regardless of game, the map mods for Quake are genuinely unbelievable. I with OpenMW got this treatment. I can't believe there's a NEW definitive way to play Quake. What a time to be alive. EDIT: It's also noteworthy that almost all of the official quake products are doing the source material justice, as well. It's so incredibly rare (borderline impossible) to have both the community and the professionals on the same page.
@ividyon
@ividyon Жыл бұрын
Amazing what the Quake community gets up to and what kind of tech they get to enjoy, while Unreal Gold stagnates without open source, with the developer actively removing it from stores, and with the only fan patching being extremely restricted to a tiny team of exhausted devs who, while doing their best, cannot make the magic happen the way open source allows. Thanks Epic!
@dumptruckds
@dumptruckds Жыл бұрын
Agreed You quite often hear that successful game devs got their start modding Quake. Not so much with Unreal!
@NicoSeymore
@NicoSeymore Жыл бұрын
Hey love your channel. a review of RT Quake would be awesome, there are many commands to make it look even better. One day well have a engine like this with RT too
@NicoSeymore
@NicoSeymore Жыл бұрын
Here are my RT settings. Really hope it gets another update, its nowhere near this one but looks so great nothing compares rt_antifirefly "1" rt_bloom_emis_mult "50" rt_bloom_intensity "0.5" rt_brush_metal "0.0" rt_brush_rough "1.0" rt_classic_render "0" rt_debugflags "0" rt_dlight_intensity "3.0" rt_dlight_radius "0.02" rt_ef_chraber "0.3" rt_ef_crt "0" rt_ef_waves_stren "1" rt_elight_default "200" rt_elight_default_mdl "1000" rt_elight_normaliz "100" rt_elight_radius "0.01" rt_elight_threshold "-1" rt_emis_fullbright_dflt "32" rt_emis_mapboost "30" rt_emis_maxscrcolor "32" rt_enable_pvs "0" rt_flashlight "0" rt_globallight_b "163" rt_globallight_g "214" rt_globallight_r "255" rt_globallightmult "10" rt_hud_minimal "1" rt_hud_padding "8" rt_indir2bounces "0" rt_model_metal "0.0" rt_model_rough "1.0" rt_muzzleoffs_x "0" rt_muzzleoffs_y "-30" rt_muzzleoffs_z "100" rt_normalmap_stren "1" rt_plight_intensity "3.0" rt_plight_radius "0.02" rt_poi_ammo "1" rt_poi_armor "1" rt_poi_distthresh "2" rt_poi_distthresh_super "3" rt_poi_func "1" rt_poi_health "1" rt_poi_key "1" rt_poi_pwrup "1" rt_poi_trigger "1" rt_poi_weapon "1" rt_portal_twirl "1" rt_reflrefr_depth "2" rt_refr_glass "1.52" rt_refr_water "1.33" rt_renderscale "0" rt_roughmin "0.02" rt_sensit_dir "0.4" rt_sensit_indir "0.06" rt_sensit_spec "0.03" rt_shadowrays "2" rt_sharpen "0" rt_sky "2" rt_sky_saturation "1" rt_sun "2" rt_sun_pitch "60" rt_sun_yaw "-40" rt_upscale_dlss "1" rt_upscale_fsr2 "0" rt_viewm_fovscale "1.2" rt_viewm_wide "1.05" rt_vintage "0" rt_volume_ambient "2.0" rt_volume_far "1000" rt_volume_lassymetry "0.0" rt_volume_lintensity "250" rt_volume_lpitch "70" rt_volume_lyaw "-40" rt_volume_scatter "0.3" rt_volume_type "1" rt_water_aciddensity "5" rt_water_normsharp "5" rt_water_normstren "1" rt_water_scale "1" rt_water_speed "0.4" rt_wlight_intensity "3.0" rt_wlight_radius "0.01"
@nemtudom5074
@nemtudom5074 22 күн бұрын
Now i just wish Hexen 2 would have a source port this good. Or even one half as good. We *STILL* dont even have rendering decoupled from framerate, which means either a 60fps cap, or glitchy physics
@pietrocaciagli41
@pietrocaciagli41 Жыл бұрын
Looks really beautiful
@matt92hun
@matt92hun 27 күн бұрын
Your editing is so good!
@dumptruckds
@dumptruckds 25 күн бұрын
It better be. I've been a professional editor for 30 years. :)
@matt92hun
@matt92hun 25 күн бұрын
@@dumptruckds Ah, that explains why it's leagues above most other channels.
@zanclawpyro
@zanclawpyro 2 ай бұрын
I've had Ironwail for about a year, but i was busy with the Remastered version, i got tired a few days ago due to the heavy *engine*, And yeah damn Ironwail is great ahah
@eg6490
@eg6490 11 ай бұрын
I’ve been looking for a quake port to try making a game on, I guess I might go with ironwail now
@dumptruckds
@dumptruckds 11 ай бұрын
Not a bad choice IMO. But Windows only at the moment.
@muzboz
@muzboz Жыл бұрын
Wow. Very cool. Thanks for covering it in such detail!
@dumptruckds
@dumptruckds Жыл бұрын
My pleasure!
@nickblake8767
@nickblake8767 9 ай бұрын
This seems insanely cool, i just wish it had support for splitscreen, splitscreen is one of the things that has kept fteqw in my mind after all these years along with the pure amount of modability it has and im suprised more source ports havent atleast attempted it.
@dumptruckds
@dumptruckds 9 ай бұрын
Go and request the feature on GitHub. It might happen one day and I know IW is still in developement.
@Spartan195X
@Spartan195X Жыл бұрын
I come here to say I tried it and I was wrong. This port is incredible. Just to say if you want to play the expensions just select it from the mods list, and then boom you have a classic background demo OF THE EXPANSION. aside of running like a dream and looking even better. This port is fantastic
@theolnev
@theolnev 6 ай бұрын
This is so cool. And video is interesting. Thank you
@alexunderros
@alexunderros Жыл бұрын
Great review of features. I would never fing this all on my own. THANKS
@mdvhimself
@mdvhimself Жыл бұрын
i wouldnt mind short mention about the rest of the engines too. joequake, vkquake, shalrathy, fte, retroquad, darkplaces.
@dumptruckds
@dumptruckds Жыл бұрын
I'll do a round up video eventually. Was planning on a Retroquad video this summer. Shalrathy? Need to look that one up.
@xaGe__
@xaGe__ Жыл бұрын
Great video, Quake Daddy! You really put the work in to this and it shows.
@dumptruckds
@dumptruckds Жыл бұрын
Quake Dads rule.
@VayeCarnell
@VayeCarnell 11 ай бұрын
Wow! amazing!
@visionofdisorder
@visionofdisorder Жыл бұрын
good lord the new skybox possibilities look amazing...
@noharakun
@noharakun Жыл бұрын
yeah its lightyears better than whatever was put out with the "remaster"
@ZwiffleOwnsU
@ZwiffleOwnsU Жыл бұрын
Dope, looking forward to trying it out!
@DrWakey
@DrWakey Жыл бұрын
Even if there will be hate: I am still waiting for kind of the Ironwail of DarkPlaces, talking from a total conversion standalone viewpoint. An Engine that brings forth the best of DarkPlaces, FTE and Ironwail in one engine. But as for Quake mapping and modding, ironwail is awesome news. Still have some unreleased map projects on my hdd that would benefit greatly from it.
@dumptruckds
@dumptruckds Жыл бұрын
You might get your wish. Baker is working on Zircon which brings new features to DarkPlaces over from Mark V. I'll do a video on it later this year when it matures a little. It's very new. www.moddb.com/mods/zircon-engine
@eduardosanchezbarrios5810
@eduardosanchezbarrios5810 Жыл бұрын
The definitivo Quake Source Port!
@quantumelle
@quantumelle Жыл бұрын
I'm having a blast! Thanks!
@iammadfx
@iammadfx 10 ай бұрын
Great information. Ironwail looks awesome!
@dumptruckds
@dumptruckds 10 ай бұрын
It's really amazing and hard to go back to other ports after using it for a while.
@Yellowswift3
@Yellowswift3 Жыл бұрын
Superb video, I really enjoyed watching this! :)
@ianswift3521
@ianswift3521 3 ай бұрын
11:06 glad to know that monster(edit:UBER is a better word) spawns aren't going to be a thing, at least anytime soon.
@TheMuffinMan86
@TheMuffinMan86 Жыл бұрын
i wonder why he opted for gl 4.3 instead of vulkan?
@dumptruckds
@dumptruckds Жыл бұрын
My guess is comfort level. By all accounts there are very different APIs and Vulcan is tough to work with compared to GL.
@christiangottsacker6932
@christiangottsacker6932 Жыл бұрын
This was a great video. Im downloading this
@c0j85
@c0j85 Жыл бұрын
Iron wail is good I like that engine
@ChickenShred
@ChickenShred 11 күн бұрын
Could ironwail ever be used as a game engine? Seeing how Wrath: Aeon of Ruin was able to be created on Darkplaces, Ironwail would have a lot of potential.
@dumptruckds
@dumptruckds 11 күн бұрын
Probably and a much better choice than Darkplaces for a few reasons. However all the cool kids are using Godot + Qodot with some good results.
@StartuePotoya
@StartuePotoya Жыл бұрын
uncle Dumptruck Ds, you are good man! I watch your chaneel since 2019 and use trenchbroom, learn QuakeC , did make some addons. yes, spasm is good.
@dumptruckds
@dumptruckds Жыл бұрын
Thanks for watching. Glad you are making Quake content!
@attractivegd9531
@attractivegd9531 Жыл бұрын
is this Christmas? This is a God send. Thx for the vid papa dumptruck!
@dumptruckds
@dumptruckds Жыл бұрын
LOL. You're welcome!
@3037-ZPM
@3037-ZPM 5 ай бұрын
Last thing to be happy, option to change weapon position. Maybe with sliders : ) But Ironwail is really cool
@quasiotter
@quasiotter Жыл бұрын
welp, looks like i'll be switching over! thanks dumptruck! fun transitions by the way!
@MorrisNicebrain
@MorrisNicebrain Жыл бұрын
Sucks that commands 'gl_flashblend' and 'r_shadows' are removed in this engine. I really hope they get re-implemented.
@dumptruckds
@dumptruckds Жыл бұрын
If there's another version of IW (pretty sure there won't be for a long time) you could suggest them. github.com/andrei-drexler/ironwail/issues
@AmelieCLanglois
@AmelieCLanglois Жыл бұрын
idk, r_shadows really didn't look the greatest
@Docjr5
@Docjr5 Жыл бұрын
man.. best damn transitions
@alster546
@alster546 11 ай бұрын
Appreciate the video! One question, since I cant find them, where did you get those custom huds shown at 6:55? cus they look really useful.
@dumptruckds
@dumptruckds 11 ай бұрын
Those are built into the latest version of Arcane Dimensions which you can find on mod database.
@Aleteos
@Aleteos Жыл бұрын
I tried adding an alpha channel to violent180_ and made it fade to complete transparency on the sun glare and the city streets below, but I still see the streets moving. Edit: It worked as expected after I changed the name. I thought if a texture name existed in both a pak and a folder, Ironwail would prefer the folder?
@dumptruckds
@dumptruckds Жыл бұрын
It should unless something changed.
@RoosTerJunkyard
@RoosTerJunkyard Жыл бұрын
thanks for the zoomview... lol I used mouse2 for fov 70 and mouse3 fov 115 to reset it >D.... and the map and mod menus make it easy for new people to play community stuff
@ex43x66
@ex43x66 Жыл бұрын
Amazing
@ArmyofOneandaHalf
@ArmyofOneandaHalf Жыл бұрын
This is incredible!
@deus_nsf
@deus_nsf Жыл бұрын
I installed and ran it last night, was extremely impressed by the performance, almost reaching 1000 FPS lol, however there's no transparency for water when there should be, and lighting feels like it's very desaturated, like it's wrong or something compared to software rendering or more modern source ports.
@QuackerHead-j
@QuackerHead-j Жыл бұрын
Cool video. Thanks.
@polygonvvitch
@polygonvvitch Жыл бұрын
Well, RIP SimpleQuakeLauncher 2, you served me well.
@notimportant3033
@notimportant3033 Жыл бұрын
the virgin GZDoom *THE CHAD IRONWILL*
@quietemerald
@quietemerald Жыл бұрын
This looks so cool :o
@garymohan7929
@garymohan7929 Жыл бұрын
The thing I was bothered about was Block-Quake would work with it and it does! The frame rates are amazing!
@dumptruckds
@dumptruckds Жыл бұрын
In general you shouldn't have too many compatibility issues across the board - IW just works and is based on a well established engine.
@garymohan7929
@garymohan7929 Жыл бұрын
@@dumptruckds Yeah, IW is amazing. Am not much of an antialiasing fan, however, it does make the Block-Quake models look more like bits of plastic.
@klenha
@klenha 2 ай бұрын
hey, cool video, subbed
@ibandino
@ibandino 3 ай бұрын
If that's true then it will be a new era :-D I'm an Enemy Territory gamer, so far there was nothing except Quake and enemy Territory that were good.... I'll download the game and see for myself, I hope the hopes for a new era are justified
@dumptruckds
@dumptruckds 3 ай бұрын
You might be confused. This is not a game but just an engine to okay Quake and it's mods and maps.
@AntonyCannon
@AntonyCannon 5 ай бұрын
Slick video!
@benfletcher9659
@benfletcher9659 6 ай бұрын
I love your channel
@hommedegout
@hommedegout Жыл бұрын
It would be fun if the devs managed to make it compatible with the RTX mod for VKQuake :D
@user-vw1fg9hr8m
@user-vw1fg9hr8m 10 ай бұрын
Приятно что это сделал русский человек!!!
@nerjal
@nerjal Ай бұрын
Hey dumptruck, i'm sure we would love a Quake Cast episode with Andrei! By the way, semi-related, but I can't listen to Quake cast episodes on a regular podcast app, only Spotify. Is there something wrong with the feed? Thanks for the video!
@dumptruckds
@dumptruckds Ай бұрын
The feed is gone. I will be posting the episodes on the Internet Database at some point this summer. I have lost a couple that I need to find.
@amydoesart3724
@amydoesart3724 Жыл бұрын
Hopefully this Will become quake's Gzdoom
@vihar1911
@vihar1911 Жыл бұрын
Awesome! May I know the name of the map at 7:01? It's clearly inspired by Q3 and I remember several maps showing off those curves in Q1 but haven't found them in years.
@dumptruckds
@dumptruckds Жыл бұрын
That's a map I made for a speed mapping event that celebrated Q3A 20th. You can find it here: www.quaddicted.com/reviews/sm204.html
@vihar1911
@vihar1911 Жыл бұрын
@@dumptruckds while these all seem to be great works, what I'm looking for are deathmatch maps, in Q1 style with Q3 arches and curved jumppads, etc. Do you happen to know about them? Alkso if you don't have it already, a tutorial on how to make such great curves would be welcome.
@Spartan195X
@Spartan195X Жыл бұрын
After trying a lot of ports, the kex engine was the only one to run at more than 1300fps on my pc, so yeah, since noticing it I run with my fps capped
@mopeybloke
@mopeybloke 10 ай бұрын
The most performant Quake ports are VkQuake and Ironwail.
@faisalwho
@faisalwho Жыл бұрын
Wait, opengl 4.3 is that old? I'm focusing on opengl 3 in my port. Bro, where did the time go!
@chaser1254
@chaser1254 Жыл бұрын
Cant wait...
@tazzz001
@tazzz001 Жыл бұрын
Sehr geil!
@Gabetheman-qj7ny
@Gabetheman-qj7ny Ай бұрын
can you use the enhanced models, aka the ones with slightly higher poly counts?
@dumptruckds
@dumptruckds Ай бұрын
That's coming in the next release. Already on test builds if you know how to build the source on GitHub.
@Demonskunk
@Demonskunk 3 ай бұрын
Your transitions and editing are really good. Reminds me of, like, g4 but less cringe.
@dumptruckds
@dumptruckds 3 ай бұрын
Haha. Good old G4TV. Thanks I'm a professional editor in RL so my videos better be good!
@katherine2596
@katherine2596 Жыл бұрын
What maps were used in this video? Can anyone name them? Especially the one with a huge bridge, that looks awesome!
@dumptruckds
@dumptruckds Жыл бұрын
The one with the huge bridge is "Raven's Keep" I believe. It's a stand alone mod available on Mod Database and/or Quaddicted.
@katherine2596
@katherine2596 Жыл бұрын
@@dumptruckds sorry, I should have specified the time. It's 02:22 in the video, a brief glimpse. It's a sunny modern city location, definitely not the Raven Keep.
@tomeofkeep7842
@tomeofkeep7842 Жыл бұрын
That would be Ter Shibboleth by Orl
@DarkLockzRoom
@DarkLockzRoom 4 ай бұрын
hell yeah
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