Is BoneLab ACTUALLY physics based?

  Рет қаралды 125,991

josalt

josalt

Күн бұрын

00:00 Intro
00:00 1st Law
02:17 2nd Law
02:44 3rd Law
04:28 Outro

Пікірлер: 239
@shadow501pl
@shadow501pl Жыл бұрын
As a unity dev, I can almost assure you that trying to simulate all of the newtons law 100% accurate would melt your pc, but for estimating physics at a decent framerate, it runs really great
@IconicPlushStars
@IconicPlushStars Жыл бұрын
Let’s wait for pcs to do that
@cate01a
@cate01a Жыл бұрын
I'm curious how unedited unity would handle these tests? Besides don't the rigidbodies use newtonian physics? Or a dumbed down version of it? And why would it be expensive to get an accurate newtons cradle? Calculating the exact transfer of energy for all objects, all the time?
@cate01a
@cate01a Жыл бұрын
@@IconicPlushStars or wetware :D
@stanleybochenek1862
@stanleybochenek1862 Жыл бұрын
This isn’t unity i think
@michaels851
@michaels851 Жыл бұрын
@@stanleybochenek1862 Bonelab and Boneworks are both made in Unity using the PhysX physics engine
@anidiot7414
@anidiot7414 Жыл бұрын
For the newton’s cradle I’d recommend having it attached to two beams each, it helps keeps the balls aligned
@josalt
@josalt Жыл бұрын
i did try had a similar result. The issue as well was 2 beams causes more room for error
@Jet_Set_Go
@Jet_Set_Go Жыл бұрын
@@josalt I daresay the reason it didn't work is because there isn't enough tension on the strings that hold them up (also balls bounciness) With real life physics if we used the same or equivalent materials (volley balls or basketballs and an elastic rope) the result would be the same as in the video. Cheers 👋
@mr.olliej2706
@mr.olliej2706 Жыл бұрын
i love how upbeat and positive you are and how calm i love your channel
@josalt
@josalt Жыл бұрын
Thanks mate you are too kind
@ultimategamingtoaster
@ultimategamingtoaster Жыл бұрын
@@josalt You’re probably the only bonelab / boneworks KZfaqr who doesn’t have to rely on editing or subtitles on every noise they make to make a video enjoyable. Keep it up, dude!
@Koniving
@Koniving Жыл бұрын
This is also why the portal gun works exactly as expected. But that said it does specify that there are minimum and maximum safe things to simulate before the simulation becomes unstable. This is actually specifically written down in one of the various billboards that were intended for the museum. Actually something I've noticed is most of the pieces for the museum actually appear to be there for modders more than anything else. Some have to do with the new way to Avatar's work, some have to do with how to import mods by discreetly disguising it as a crate and pallet system for shipping stuff from the void but if you look at how a mod is packaged, your contents are put into crates or folders and then they get an item list that go into a file called the pallet, which when you zip it, it is in delivered, unpacked and loaded in. The fact that they describe so many of the operation of the simulation as physical things to be done in a way that also matches what you actually have to do to put stuff into the game is actually really cool. If you then interpret monogon as a publisher or shareholder, even the story makes a lot more sense.
@stanleybochenek1862
@stanleybochenek1862 Жыл бұрын
I want portal gun mod
@Jet_Set_Go
@Jet_Set_Go Жыл бұрын
@@stanleybochenek1862 there is one already
@DoofusCalledShotgun
@DoofusCalledShotgun Жыл бұрын
@@Jet_Set_Go omg saw your other comment
@Jet_Set_Go
@Jet_Set_Go Жыл бұрын
@@DoofusCalledShotgun my other comment? c:
@devyn.
@devyn. Жыл бұрын
i thought the crate thing was just a way to explain why there are so many crates in the game.
@jakobins
@jakobins Жыл бұрын
Now this is a real science experiment, you planted the problematic, made a hypothesis, build the procedure, experimented, tried different scenarios to avoid unknown variables, and reached results in order to affirm the hypothesis. My nerd self really enjoyed the video!
@GreasedScotsman
@GreasedScotsman Жыл бұрын
This is now my favorite video on the Internet. Nicely done.
@josalt
@josalt Жыл бұрын
Thanks mate!
@Duckamoly
@Duckamoly Жыл бұрын
May not be entirely physics based but physics is definitely based
@ikhix7564
@ikhix7564 Жыл бұрын
this comment wins
@BingusMob_Dave
@BingusMob_Dave Жыл бұрын
agreed W
@ericsgabbs
@ericsgabbs 11 ай бұрын
this comment is physically based
@rumbleodeath
@rumbleodeath Жыл бұрын
i think the reason the 3rd law didnt work, is because u didnt have 2 tethers on the top, i might try this and tell you if thats the reason it didnt work
@thyst7014
@thyst7014 Жыл бұрын
good point, the balls can move forwards and backwards when they should only be able to move sideways for the most part
@josalt
@josalt Жыл бұрын
Have tried that way also should have put it vid!
@Cashmere__
@Cashmere__ Жыл бұрын
@@thyst7014 eh my girl says mine move just fine
@rumbleodeath
@rumbleodeath Жыл бұрын
@@josalt alr
@thyst7014
@thyst7014 Жыл бұрын
@@Cashmere__ hmm maybe i have a condition then, i'll go to the doctor
@roggotherogue2906
@roggotherogue2906 Жыл бұрын
dude i CANT get enough of your videos, holy molly your videos are really entertaining and every single time a finish a video of yours relating bonelab i always hop on afterwards, keep up the great content! definitely gonna growww
@josalt
@josalt Жыл бұрын
Thanks mate really does mean a lot
@iridescentisaac3698
@iridescentisaac3698 Жыл бұрын
I could watch you paint a wall and it'll still be entertaining. You just have a vibe about you that radiates positivity. Your vids are addicting
@froggygun
@froggygun Жыл бұрын
I could watch you watching him watching a video of a guy painting a wall while watching a video of me who is watching you who is watching him who is watching avideo of a guy painting a wall while watching a video of me who is watching you who is watching him...
@GalaxyNull999
@GalaxyNull999 20 күн бұрын
I love how much you make these videos entertaining. I’m definitely subbing.
@corbycore7614
@corbycore7614 Жыл бұрын
Last time I checked you were at 800 subs now 11k (keep up the good work)
@VirtualPandaVR
@VirtualPandaVR Жыл бұрын
This is a legendary video. Doing the work to know the stuff we really want to know
@josalt
@josalt Жыл бұрын
Thanks legend! Love your vids!
@lizardflap251
@lizardflap251 Жыл бұрын
This is amazing!! Criminally underrated vid and game.
@Nexx11
@Nexx11 Жыл бұрын
Super well done video, educating and fun!
@josalt
@josalt Жыл бұрын
Thanks mate! Was a joy to make!
@mythicus420
@mythicus420 Жыл бұрын
great video idea bro! for sure worth a watch
@josalt
@josalt Жыл бұрын
thanks!
@elorus1366
@elorus1366 Жыл бұрын
for the newton's cradle, the balls are normally held by 2 strings, contricting one axis and lining them up. you only made on connection
@Megat0n
@Megat0n 11 ай бұрын
The most educational video involving games I've ever seen
@nickyocom1699
@nickyocom1699 Жыл бұрын
This is such a cool video dude make more like this please
@erin34uio5y32
@erin34uio5y32 Жыл бұрын
btw the marrow engine is just an ik solver for your virtual body. at 2:08 thats just physx's joints. For the 3rd law, the way that physx will solve these collisions will depend on the order that they are simulated in, so the law most likely will be violated by the engine.
@Ghosty-ny8kz
@Ghosty-ny8kz Жыл бұрын
The fact that this actually helped with my physics exam and learned it the fun way😅
@trafficconememes331
@trafficconememes331 Жыл бұрын
this is a really creative video idea
@nickmanville900
@nickmanville900 Жыл бұрын
2:18 While it's true that F = ma, in this case that principle isn't really important, since acceleration is due to gravity and therefore constant for every object. If this was a physics simulation (in an ideal world of physics where there is no air resistance(drag)/friction/etc.) We would expect all the balls to roll down the hill at the same exact speed. The reason they don't in the game, is because I suspect drag is calculated in the physics engine. The more mass an object has, the better its momentum is able to overcome air resistance. Here F = ma actually is useful, since a is constant, a higher mass will mean the object is producing more force, meaning it counters drag force more effectively, since mass isn't a component of drag. Furthermore, this is why you experienced "weird results" when trying it with the player characters. Once again, in an ideal world of physics we would expect all of these characters to fall at the same rate because gravitational acceleration is constant and not dependent on mass (yes, fellow nerds I know gravity IS technically dependent on mass when you're at a very large scale, but for anything smaller than an asteroid we may as well define gravity as constant regardless of mass), however; since drag force is calculated, these characters fall at different rates. The same principle applies where you would generally expect characters with more mass to fall faster since they will have more force to counteract the drag, and we do see that the heaviest character falls fastest. However, the lightest character places 2nd, I believe this is due to them both having a smaller drag coefficient as well as less surface area than the character who fell slowest. The reason the balls rolled down the hill from heaviest to lightest is because they were all the same shape, so they would have had very similar (if not identical) drag coefficients. The large surface area of the bigger balls would slow them down a bit in the drag calculation, but their mass makes up for that.
@cate01a
@cate01a 2 ай бұрын
2nd law, as best as I understand: -ignore friction... -mass, size, has zero effect on how fast something rolls/falls/slides -the only thing that determines how fast something rolls is rotational inertia (a hollow ring has high rotational inertia; a solid ball has low rotational inertia) -as i best understand, the reason is because the hollow hoop doesnt have much stuff that gravity can pull, but the solid sphere has lots of stuff that gravity can pull -the different weighted objects falling, ignoring friction, would all land at the same time. -the reason a heavy object doesnt fall faster, is because although it has more force (f=ma), it will also require more force for it to move. -now considering friction, -the avatars fell at different speeds probably because of their different drag/air resistance -afaik, the results for the ball ramp race are explained by the devs controlling their speeds on ramps only by angular drag, which afaik is the only practical way to simulate rotational inertia. mass played zero part in their speeds -the different objects might also have had different drag values apart from just angular drag kzfaq.info/get/bejne/mMtziLSX2da3oXk.html kzfaq.info/get/bejne/fKqmlqyms6vLn2Q.html kzfaq.info/get/bejne/hdVoh8SBu9nSaY0.html
@xaviersquad2602
@xaviersquad2602 Жыл бұрын
On the swinging energy transmission test, you need two bars at the top, then two strings coming from each ball, and looping around the bars and connecting at the top, making it work better, but I don’t thing to can connect two constrainers.
@kgou1
@kgou1 Жыл бұрын
I still dont get how you you only have 11k subs. this is too good
@MothershipVR
@MothershipVR Жыл бұрын
Excellent video
@SiIIyBiIIy44
@SiIIyBiIIy44 Жыл бұрын
0:48 poor Ford he accidently did the splits, must have hurt
@HamalgamUB
@HamalgamUB Жыл бұрын
2:41 could be simulating air resistance if they don't land at the same time
@AustinAndGamerz
@AustinAndGamerz Жыл бұрын
very epic analysis
@JakeseyDK
@JakeseyDK Жыл бұрын
Very good researched and entertaining video😃👍
@josalt
@josalt Жыл бұрын
Glad you enjoyed it
@superdupersaltyman
@superdupersaltyman Жыл бұрын
Love the video,love the game,love the engine and I love what your doing with it. 🤘
@josalt
@josalt Жыл бұрын
Glad you enjoy it!
@michael171
@michael171 Жыл бұрын
truly incredible
@leuaix4878
@leuaix4878 Жыл бұрын
Sorry but I think you didn't internalize newtons second law correctly: "A force that acts on a body is equal to its mass mutiplied by an acceleration." Is not what you showed here. 2:31 Yes, different forces act on these different balls but they are all accelerated equally with g. Things like ground- and airfriction and different radii would influence which ball hits the ground first. If you were to roll down 5 balls with the same radius, without any friction BUT 5 totally different masses, they would all hit the goal at the same time because they're accelerated equally. The force that is applied to each one of these differs from ball to ball but is always equal to F = m * a. Altough the results for the falling characters where already false, same counts for them. Just because one thing has more mass than the other, doesnt mean that its falling faster. Classic practical example of newtons second law: kzfaq.info/get/bejne/gaqgZNeautm-p2w.html The accuracy of Unity is cool nevertheless especially because Unity doesn't directly use classic formulas for physics but rather simulates everything just by knowing every physical state in the previous frame!
@andykensley
@andykensley Жыл бұрын
Agreed
@aaronsmolyar2691
@aaronsmolyar2691 Жыл бұрын
rolling has to do with moment of inertia which is impacted by mass distribution. idk how thats all modeled in the sim but you are correct if you are just talking about straight up and down falling.
@matthewkirwan3202
@matthewkirwan3202 Жыл бұрын
Glad I didn’t comment yet
@crazynda1222
@crazynda1222 Жыл бұрын
Something to try with your newtons cradle I notice you were having issues stabilizing them. If you look at a newtons cradle the balls are not attached with one cable but rather two on equal fixed points. Would love to see you try this one again using two anchored points connected to each ball maybe that might help with the transfer of energy as it stabilizes things more?
@sneaker6819
@sneaker6819 Жыл бұрын
Josalt has the most calming voice ever
@josalt
@josalt Жыл бұрын
Thanks haha
@crimsonscriticalcorner9048
@crimsonscriticalcorner9048 Жыл бұрын
Great video, one gripe YOU ARROWS DONT HAVE FULLY CROPPED BACKGROUNDS
@vn0124
@vn0124 Жыл бұрын
for newton’s cradles you shouldve put some walls around it so that they wouldve stayed in line because the basketball one was working only once because they were movingout of place. You couldve recorded this using nimbus gun noclip mode
@GasolineLicker
@GasolineLicker Жыл бұрын
stress level zero’s team are a bunch of wizards if they’re able to make this properly run on the quest, goddamn
@josalt
@josalt Жыл бұрын
yep
@codaah
@codaah Жыл бұрын
for the newtons cradle one you should connect the balls on 2 points as it does with the actual newtons cradle
@KellinKingdom
@KellinKingdom Жыл бұрын
This video was so satisfying.
@cate01a
@cate01a Жыл бұрын
Very well done and cool! Though I definitely feel the avatars and their controls, specifically abusing jump, is very strange and uses 'fake' added forces such that it's not realistic
@cate01a
@cate01a 2 ай бұрын
yes but its about impossible to make a "100% authentic" physics based game. cheaty methods must be used, but yeah nah for sure bonelab uses tonnes of cheaty methods that make it feel janky and fake and weird
@SirDoooche
@SirDoooche Жыл бұрын
The newtons cradle is absolutely one of the coolest here, that one ball acting properly is something you usually find in low level simulations, a single bounce is a great engine. Especially realtime. With enough time and effort from the SLZ team this "series" could run better. I wonder if boneworks rather than bonelab does this better? Its been pretty well established that boneworks physics is a bit better than labs.
@Vasilkripov1
@Vasilkripov1 Жыл бұрын
epic, tip, newtons craddle's have the balls tethered at two points, which helps with alignment, but i think that two tethered points welds the balls solid to the place, haven't played bonelab yet 😥
@deurikin2466
@deurikin2466 Жыл бұрын
Can you do a leverage lab? I thought about trying it but never had time
@doctorvontacos4568
@doctorvontacos4568 Жыл бұрын
The character weight one might be for motion sickness reapsns
@kaos-vi7mf
@kaos-vi7mf Жыл бұрын
Loved this so much maybe to much
@AgentTheVandal
@AgentTheVandal Жыл бұрын
perfect excuse of a video to watch in class!
@josalt
@josalt Жыл бұрын
Haha !
@scottgobajio
@scottgobajio Жыл бұрын
nice job chief
@manobro358
@manobro358 Жыл бұрын
Good video, bro.
@josalt
@josalt Жыл бұрын
Appreciate it
@Gurpthescreenzombie
@Gurpthescreenzombie Жыл бұрын
4th law: if I drop a google cardboard, it will fall, and I will be sad
@josalt
@josalt Жыл бұрын
🤣🤣
@tickytac
@tickytac Жыл бұрын
i wonder how the physics in bonelab compare to the physics in boneworks, like if any of these tests work better or worse in boneworks
@BrazPlays
@BrazPlays Жыл бұрын
This is incredible
@josalt
@josalt Жыл бұрын
😍
@fard6080
@fard6080 Жыл бұрын
Tbh I think bonelab was less of a sequel to boneworks and more of a way to show off their new engine
@michaels851
@michaels851 Жыл бұрын
Yeah, it's what they advertised it as, everyone overhyped it thinking it was Boneworks 2 and the next big game. it wasn't, it was intended as the Garry's Mod of VR. Taking Boneworks and turning it into a true sandbox game. The campaign was probably mostly designed to be a demo to showcase what is possible with the framework that's why its so short and has no tutorial. It's not so much of a game as it is an example.
@GreenGod
@GreenGod Жыл бұрын
The devs will definitely see this, and add a Newton’s cradle update later on down the road.
@sciencepod4887
@sciencepod4887 Жыл бұрын
this is super cool
@teamdoodz
@teamdoodz Жыл бұрын
2:07 Seems like a limitation of the physics engine and not Marrow. But yeah, since joints don't actually have collision the connected ball structure doesn't really work.
@bigezy420
@bigezy420 Жыл бұрын
yea the marrow engine is the physics engine used
@michaels851
@michaels851 Жыл бұрын
@@bigezy420 Marrow isnt a Physics Engine, its a Interaction Engine, a Framework built around Nvidia's PhysX which is in Unity by default.
@jadonjones4590
@jadonjones4590 Жыл бұрын
At 2:25 you say that newton's second law implies that things with larger masses accelerate at a higher rate, however this is untrue. If the force is solely being provided by a gravitational force, then there is a mass term on both sides of the equation and they cancel out, meaning that every object in free fall around earth has an acceleration of approximately 9.8m/s^2
@jadonjones4590
@jadonjones4590 Жыл бұрын
As for the balls rolling down the hill, I believe that the speed at which they roll is solely determined by g and the mass distribution of the ball. So I believe that bonelab may be inaccurate when it comes to that senario. However there could be something I am overlooking such as how friction could effect the motion of the balls.
@jadonjones4590
@jadonjones4590 Жыл бұрын
Okay, so air resistance could explain the difference between the speed of the heavier balls vs the lighter balls
@usthreearevr9476
@usthreearevr9476 Жыл бұрын
0:54 What moded map did you use?
@EpicDominican
@EpicDominican Жыл бұрын
if anyone asked "can you explain in bonelab terms?" this would be it
@jod422
@jod422 Жыл бұрын
how do you attach blocks together like that?
@Local_trashcan_roach10
@Local_trashcan_roach10 Жыл бұрын
For newtons cradle you should’ve tried baseballs
@T0HK_Boi
@T0HK_Boi 4 ай бұрын
at first i thought that this video was completely fucking stupid but this was actually kinda interesting, great video
@Goldgaming2000
@Goldgaming2000 Жыл бұрын
Nice 👍
@guillermobarroso2990
@guillermobarroso2990 Жыл бұрын
I've played si many game that im sometimes surprised when real life doesent lag 💀😭
@thatonekaydo8569
@thatonekaydo8569 Жыл бұрын
The newtons cradle would probably work better if the balls were attacked at two points
@sortanormal
@sortanormal Жыл бұрын
teacher: you will learn physics for great things me: i will also me:
@josalt
@josalt Жыл бұрын
Lol
@sortanormal
@sortanormal Жыл бұрын
Yo he responded
@josalt
@josalt Жыл бұрын
@@sortanormal I try to respond to as many comments as possible
@sortanormal
@sortanormal Жыл бұрын
@@josalt k
@cornballtheone
@cornballtheone Жыл бұрын
3:50, the reason your newtons cradle is not producing ideal results is because of the model you have set up there, your test model is set with the balls attached to one string, but the real newtons crade has the balls attached to two, so they wont go side to side like they are in the video
@chasemickey1593
@chasemickey1593 Жыл бұрын
How did u get these camera shots in game?
@StCost
@StCost Жыл бұрын
Physically linking a lot of rigidbodies was never stable in Unity. So inertia beads, chains, ropes, etc needs custom solution. Built in joints are not good enough to simulate this kind of things. The exact reason why you never see chains in Bonelab/Boneworks. But there are long sticks linked together and you can climb/swing on them. Long but few links works decent enough to have them in game
@michaels851
@michaels851 Жыл бұрын
You can get lots of joints to be stable with some tweaking, but you need configurable joints and they need to be set up specifically for whatever chain you have. PhysX has a decent solution to the problem but good old unity has locked it away :P
@clayman0430
@clayman0430 Жыл бұрын
I love the idea of this video and your experiments are very cool but I have a few criticisms about it. Not a criticism but for Newton's first law the best example in BoneLab is the jumping system, they clearly put a lot of effort into this and it's honestly amazing. Your statement of "the object with the most mass will rolls down the hill the fastest" Is not very clear and not true. Fastest implies velocity is the highest meaning acceleration is the highest. With the rolling down the hill that has more to do with the radius and mass along with how it is distributed. The better test was the jumping from the ledge which based on F = Mg where g is constant they should have all hit the ground. The main difference would come in with air resistance which is a variable force based on the coefficient of friction. Light probably has the lowest Cf whereas strong probably has the highest, with very little difference. Overall the results you got indicate that there is some sort of air resistance, just keep in mind gravity is a constant acceleration NOT a constant force. For Newton's third law the Newtons cradle example isn't really good at demonstrating it at a surface level. Key word is surface. When you stand on a surface that proves that Newton's second law exists in some sense. BoneLab, being full body collisions you can simply push on an object and prove Newton's third law. You get pushed back and the object gets pushed forward. It's a great learning experience to play games like this, they clearly put a lot of effort into making it more realistic. I love games like this. Great video, keep up the great work!
@TimTam385
@TimTam385 Жыл бұрын
yo im binging this at 2AM
@jazzling
@jazzling Жыл бұрын
im freaking your mother at 2am
@TimTam385
@TimTam385 Жыл бұрын
jokes on you my moms a guy
@hyper_annette
@hyper_annette Жыл бұрын
Love the thumbnail
@josalt
@josalt Жыл бұрын
Thanks !
@user-ef8kc4rv7n
@user-ef8kc4rv7n Жыл бұрын
For the balls rolling down at different speeds, this is NOT caused by Newton's second law! Two objects of any mass fall at the same rate, the reason they accelerate at different speeds is because they have different moments of inertia, so the extra energy is going into rotational rather than translational kinetic energy!
@nickmanville900
@nickmanville900 Жыл бұрын
True, but if this were the soul case, we would expect the baseball to be a lot faster than it actually was in the experiment. imo, I think the game is calculating drag force and not rotational inertia. Higher mass objects would counteract drag better, so they fall faster in the game. I think rotational inertia would be a very impractical calculation for a game engine to make, so here they're likely only relying on drag.
@ralstain6374
@ralstain6374 Жыл бұрын
I’ve learned more than I did in school lol
@josalt
@josalt Жыл бұрын
Lmao this is my first year engineering
@luigitrollface
@luigitrollface Жыл бұрын
what camera mod are you using for the third person shots
@josalt
@josalt Жыл бұрын
mod.io/g/bonelab/m/gopro
@luigitrollface
@luigitrollface Жыл бұрын
@@josalt goat
@thesecretone8271
@thesecretone8271 Жыл бұрын
wow im learning
@AureusVR
@AureusVR Жыл бұрын
yea
@TOml0l3times
@TOml0l3times Жыл бұрын
You need to test one more thing. You need to check the distribution of weight. For example, if you have one nail and sit on it, it will punture you. If you put many nails together and sit on it, you will be fine.
@mateuszmaciag1365
@mateuszmaciag1365 Жыл бұрын
Daaamn so Bonelab does have physics. Who knew.
@combine_soldier
@combine_soldier Жыл бұрын
6/10 U actually tested Unity's physics engine, which is Nvidia Physics And also most physics engines in games are based on irl laws and formulas But still - nice video, very interesting to watch For future experiments you may want to use Unity Explorer mod for Bonelab, to position objects precisely
@snooot5181
@snooot5181 Жыл бұрын
yes
@CubesAndPortals
@CubesAndPortals Жыл бұрын
Your newton's cradle builds lack the second cable / attach point. Try it with two constraints on each ball, making a V shape with the cables when you look at the line of spheres head-on.
@josalt
@josalt Жыл бұрын
To be honest dont even know how i got to 11k subs
@atom2865real
@atom2865real Жыл бұрын
0:59 map?
@lenny8785
@lenny8785 Жыл бұрын
You misapplied Newton's second law for the test involving several balls rolling down the hill. They will indeed have different forces acting on them due to a difference in mass, but they each have the same acceleration (acceleration caused by gravity). The reason they rolled down at different rates is because of the different size balls, not their mass, which affects how they roll. A perfect test would involve different mass objects on a frictionless surface, and crashing those objects with a wrecking ball or something, to see how their different masses react to the impact by how far they slide
@lenny8785
@lenny8785 Жыл бұрын
Otherwise, awesome video and sicc video idea
@ItsAloe-
@ItsAloe- Жыл бұрын
Man definitely listened to his 5th grade science lesson
@rahrahsavage126
@rahrahsavage126 Жыл бұрын
Can you make a video about mobile VR station and you can get bone lab mods without A pc
@IndieLambda
@IndieLambda Жыл бұрын
Some one needs to do the same experiments in Half Life Alyx.
@josalt
@josalt Жыл бұрын
Yeah i want to! I think they would all fail. There isnt really a utility gun in Alyx it would be hard to do
@IndieLambda
@IndieLambda Жыл бұрын
It might all have to be built within hammer, then loaded into HLA.
@adriangomez6826
@adriangomez6826 Жыл бұрын
3:50 you used 1 tether instead of 2 for each ball. which is what that device was using before you tried doing it in bonelab. maybe you couldve gotten a better result.
@adriangomez6826
@adriangomez6826 Жыл бұрын
the 1 tether just let the ball sway any direction
@SpareRibs47
@SpareRibs47 Жыл бұрын
🤓 (But this is actually really cool, great video)
@ra_dontmissfortniet
@ra_dontmissfortniet Жыл бұрын
VR science teacher
@josalt
@josalt Жыл бұрын
Hehe
@rukamarine6652
@rukamarine6652 Жыл бұрын
Can you test Garry's Mod or HLA physics?
@average3176
@average3176 Жыл бұрын
I’m going to ask my mom if I can play Bonelab for physics
@mcflfcdd17
@mcflfcdd17 Жыл бұрын
W video
@bearlover8500
@bearlover8500 Жыл бұрын
Now i can tell my parents that I'm playing science games.😉
@josalt
@josalt Жыл бұрын
Lol
@Othemadman
@Othemadman Жыл бұрын
This is a certified 🤓 moment
@arthurford3935
@arthurford3935 Жыл бұрын
my mind has 🤯i just watched this vid for some content not so nicola tesla school ngl
@pickleandfriends123
@pickleandfriends123 Жыл бұрын
i heart jessica!
@josalt
@josalt Жыл бұрын
wot?
@Jesus-loves-you-so-much
@Jesus-loves-you-so-much Жыл бұрын
Bro turned a video game into school Not hate this realy was a good video nerdy but cool
@josalt
@josalt Жыл бұрын
Lol not taken as hate! Thanks!
@keaganvr5266
@keaganvr5266 Жыл бұрын
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