Is This the FUTURE of 3D Design? Adobe Project Neo Beta Revealed!

  Рет қаралды 60,871

Kaleb Gonyea

Kaleb Gonyea

2 ай бұрын

In this video, I take a firsthand look at Adobe's exciting new 3D creation software, Project Neo Beta. As a vector artist, I've been eagerly awaiting a tool that makes 3D design more accessible, and Project Neo Beta promises to deliver just that with its user-friendly interface.
I'll be sharing my initial impressions and reactions as I explore the various tools and features within the software. Get ready to join me on a journey through the world of 3D as I put Project Neo Beta to the test by building a delectable Neapolitan Popsicle from scratch.
From navigating the workspace to manipulating shapes and textures, I'll walk you through the entire process, highlighting the strengths and potential areas for improvement along the way. Whether you're a seasoned 3D artist or a newcomer to the realm of digital creation, this video will provide valuable insights into the capabilities of Project Neo Beta.
So, grab your favorite snack (maybe even a Neapolitan Popsicle!) and get ready to dive into the exciting world of Adobe's latest 3D offering. Let's see if Project Neo Beta can truly revolutionize the way vector artists approach 3D design!
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Пікірлер: 107
@blingmoney
@blingmoney 2 ай бұрын
It's funny how they basically tried to make womp3d. As someone who uses illustrator for work and blender for freelance work I think this might be useful for making shapes depending on how well they export.
@Lloyd_2001
@Lloyd_2001 2 ай бұрын
Use plasticity for easier complex shape. No need for retopology if you're doing still renders.
@HorribleHomeVideo
@HorribleHomeVideo 2 ай бұрын
womp is terrible tho
@DaveCardwell-yr7nv
@DaveCardwell-yr7nv Ай бұрын
You can export vector from Neo. So easy to use.
@real100talk5
@real100talk5 Ай бұрын
@@DaveCardwell-yr7nv what do you do with what you export? You just have the same pre made cartoon style to everything you make? lol
@DXPL1C4T3
@DXPL1C4T3 2 ай бұрын
As a professional Designer and 3D artist, I think this is exciting in a specific type of use case. Obviously super highly detailed models like hyper realistic characters aren't gonna be possible. But for lower fidelity work, this looks amazing. Especially because it offers a non-destructive way of making scenes that can be super quickly exported to SVG and PNG formats rather than needing to wait for a render to be exported. Hell, if they implement a good obj or fbx export from it (and the topology is actually usable) this could be super handy for quickly making super simple characters. Especially for designers who don't have a traditional modeling background. Lots of potential as a tool within a larger pipeline. Definitely not a replacement for anything but still super handy
@limitedhangoutlive
@limitedhangoutlive Ай бұрын
Right away my head goes towards product artwork. I’m a product designer so being able to create 3D cartoon like models for different angles for instructions, build guides, specification sections, etc will be awesome. Super interactive way to make everything look professional.
@RobAlfieInostrozaLindley
@RobAlfieInostrozaLindley Ай бұрын
This can actually be a replacement for me having to do 3d illustrations in Illustrator, since I can't 😮😊
@pkfitnesshub
@pkfitnesshub 2 ай бұрын
This was a very informative video man. Subscribed
@too_blatant
@too_blatant 2 ай бұрын
As an experienced blender user, everything up to the blending would be equally easy to inside of most 3d software. As for the blending, it most likely uses signed distance fields (SDF). there is a blender addon in the works that will add this exact functionality. There are several other programs that can also do this. This program looks great for beginners, but more technical users will definitely prefer more advanced programs.
@roofoofighter
@roofoofighter Ай бұрын
You could do it since forever with metaballs in Blender.
@mao7253
@mao7253 Ай бұрын
Which add-on?
@xerxestarman8207
@xerxestarman8207 Ай бұрын
@@roofoofighter I think metaballs are different from SDF models
@motioncache
@motioncache 28 күн бұрын
Great demo. When exporting to photoshop, if there's not an alpha channel option in Neo, just export it as any solid background color. Preferably close to the color of the background that you plan to use in Photoshop. Green isn't necessary and can lead to green edges that need to be color corrected.
@graphicsbyteUSA
@graphicsbyteUSA Ай бұрын
This is insane! I thought the illustrator inflate tool was fun. But dang totally going to play with this.
@melsky
@melsky 2 ай бұрын
The first I’ve heard about this and I can’t wait to try it! I use illustrator a lot and I’m glad they made a 3d program that works in a similar way
@LuisErikJM
@LuisErikJM Ай бұрын
It's awesome!!!! Thanks for the video
@alexcruz6924
@alexcruz6924 2 ай бұрын
Just seeing this and didn’t know. Can’t wait to go home a play with this app lol. Thank you
@krisserold134
@krisserold134 2 ай бұрын
totally nerding out
@statikverse
@statikverse Ай бұрын
If it ever gets to the point where you can download OBJ files?? Man, its game over. Adobe will have the edge yet again
@tinto.marketing9759
@tinto.marketing9759 2 ай бұрын
So cool, thanks for showing it. I made something like it on Spline but it seems to be a lot easier.
@Talik13
@Talik13 Ай бұрын
I'm honestly excited about this
@KingrichardDesigns
@KingrichardDesigns 2 ай бұрын
This is so dope!!!! I’m glad you did this video I knew nothing about this but now I’m about to get busy!!!!! Appreciate you keep the videos content and tutorials coming I’ve learned a lot 💪🏾
@KalebGonyea
@KalebGonyea 2 ай бұрын
Hey really appreciate the support! More on the way 🤜🤛
@bookofthoughtsx
@bookofthoughtsx 2 ай бұрын
Adobe doing the most instead of just developing Dimension.. smh.
@eartho
@eartho 2 ай бұрын
Adobe tried for to develop Dimension for more than a decade and just failed miserably.
@thisbridgehascables
@thisbridgehascables Ай бұрын
Adobe bought Substance which has replaced Dimensions.
@andytomkinson4648
@andytomkinson4648 2 ай бұрын
This looks great although extremely surprised there is no option to actually export as a 3D file such as .OBJ or GLB? Or have I missed this somewhere?
@omariparris.design
@omariparris.design 2 ай бұрын
This is 3d for babies
@federicolanzarotta9187
@federicolanzarotta9187 2 ай бұрын
I would assume (not a statement) that's because the software is not creating usable geometry but it's own interpretation of a three dimensional enviroment. It's not dissimilar to the way illusytator handles 3D in the latest versions, but supercharged and made so it runs in the cloud.
@juliankenning
@juliankenning 2 ай бұрын
​​@@omariparris.designNo, it's absolutely not. If Illustrations, 2d graphics like this are all you need 3d for, then this is a fantastic tool that can be used to speed up your workflow and be playfully creative with it. Complicated and overly complex doesn't equal grown up and professional, just as snobbery doesn't make one a pro.
@ShrikeGFX
@ShrikeGFX 2 ай бұрын
This is SDF Signed distance field modeling
@DaveCardwell-yr7nv
@DaveCardwell-yr7nv 2 ай бұрын
Amazing workflow
@thyongamer
@thyongamer 2 ай бұрын
This is the fundamental modelling engine of Dreams PS4/5 and has been used for years by creators (like me) to model and make games. The mathematical technique underlying the modeling engine in Dreams is often referred to as "volumetric rendering" or "point-based rendering." More specifically, the method Media Molecule uses involves **signed distance fields (SDFs)**. Signed distance fields are a mathematical representation where the value at each point in space indicates the shortest distance to a surface; the sign of the value indicates whether the point is inside or outside the surface. This approach allows for smooth and flexible modeling, enabling complex shapes and interactions that can be manipulated in real-time. The "impressionistic" aspect you see in Dreams, where objects are built up from many small "flecks," is a practical application of these underlying principles, leveraging SDFs to create and manipulate volumetric data.
@IvoKlerk
@IvoKlerk 2 ай бұрын
Only for untrained Blender users this might be a quicker way to create a popsicle. But I’m all for less ‘complicated’ workflows to introduce new users to 3D :) The metaball functionality is pretty cool though!
@LDMTX6
@LDMTX6 2 ай бұрын
Adobe really needs to start combining some apps. There’s too many and some should be unified.
@Alden1320
@Alden1320 Ай бұрын
Adobe-Omni 😄
@yogissjkaio
@yogissjkaio 2 ай бұрын
totally superb stuff
@Hamiltron_
@Hamiltron_ Ай бұрын
Super exciting. Opens so many doors for real.
@bobbleczar
@bobbleczar 2 ай бұрын
Possible to export STL's for 3D Printing?
@Av-uv6xu
@Av-uv6xu 2 ай бұрын
do they allow commercial use of whatever you do in it?
@ajcgi
@ajcgi Ай бұрын
The blending there is similar to Softimage's metaballs used on Terminator 2. In 1991. So there's that. Otherwise it's a bit Sketchuppy but way more up to date.
@MrBaskins2010
@MrBaskins2010 2 ай бұрын
as an illustrator guy, this is game changing in so many ways. can you export as STL?
@Steezy967
@Steezy967 2 ай бұрын
This looks like a decent spline competitor, they call it Boolean rather than pathfinder but Neo looks a lot easier to use. I would like to see Neo integrate some basic interactions like hover states etc like Spline.
@Casrion
@Casrion Ай бұрын
how is the geometry?
@feelisgood
@feelisgood 2 ай бұрын
Thank you! Tell me please, what is your browser?
@stinkleaf
@stinkleaf Ай бұрын
It seems to be limited to that clay look? After I signed in to my account I do not have the ability to create new projects. All I can do is open an existing community project. No menu at the top. Did that happen to anyone else?
@eagleeyeproductions2317
@eagleeyeproductions2317 Ай бұрын
If this will be updated to support modeling for 3D printing it should be a real game changer
@sagigamil460
@sagigamil460 2 ай бұрын
Can you export as stl?
@MysticGroovesMusic
@MysticGroovesMusic 2 ай бұрын
thats cool. Can you use it as a 3d object and take it to other apps like blender or unreal engine?
@NeonKix
@NeonKix Ай бұрын
Can we export 3D models? Like OBJ FBX USD, etc.
@noahcuroe
@noahcuroe 2 ай бұрын
I feel like no export to obj/stl really kills this tool. Good for 2D I suppose but I feel like the average person who doesnt have any 3D experience would want beginner friendly 3D tools for 3D printing, game engine assets, etc. With the lack of export support I just question why I would bother with this over Womp3D, TinkerCad, etc. Even if I was just doing 2D graphics with this I would still prefer to avoid the vendor lock-in considering other similar tools already exist with similar quality and featureset.
@bartcusick
@bartcusick Ай бұрын
Can I start a project by importing an Illustrator file?
@LifeWithTailS
@LifeWithTailS Ай бұрын
You need to try plasticity! Super easy and very similar.
@sumadoijode4814
@sumadoijode4814 2 ай бұрын
Delete cube, later inser cube
@MarcinBauer
@MarcinBauer 2 ай бұрын
So it's like a spline clone?
@dawnsaju2779
@dawnsaju2779 2 ай бұрын
Isn't this similar to Spline 3D?
@shivanimoodbidri
@shivanimoodbidri 2 ай бұрын
i think so yes
@KalebGonyea
@KalebGonyea 2 ай бұрын
Looks like they share some similarities. Maybe I should make a follow up video comparing them!
@DAJANITORRS
@DAJANITORRS 2 ай бұрын
@@KalebGonyea yes please
@redfox1066
@redfox1066 2 ай бұрын
Can Spline export to SVG or illustrator format? I’m an illustrator so I would want it to work with a 2d vector program. I think Neo fills this need.
@eartho
@eartho 2 ай бұрын
yeah, Adobe no longer innovates, they just copy whatever's popular at the moment.
@jonagreyphoto
@jonagreyphoto 2 ай бұрын
its pretty much Womp 3D! The blending slider is a copy of the 'goop' effect in Womp
@davidcapuzzo
@davidcapuzzo 2 ай бұрын
Womp isnt new its just metaball functionality
@xGARIDx
@xGARIDx Ай бұрын
Is that replica of spline?
@aeonjoey3d
@aeonjoey3d 2 ай бұрын
Can you export obj/stl, etc?
@eartho
@eartho 2 ай бұрын
No.
@bagongpinoy
@bagongpinoy Ай бұрын
If I can't download the 3d model, this is just made for graphics design. that's it. I hope they allow downloading to commonly used 3D design file types.
@martinpalm7859
@martinpalm7859 2 ай бұрын
WOMP is already here!!!!
@Gabirell
@Gabirell 2 ай бұрын
3:22 Blender has a default cube loaded at start. So it’s still faster than this.😅 and cheaper
@notyourtaco2076
@notyourtaco2076 2 ай бұрын
can you export to .fbx or .obj?
@KalebGonyea
@KalebGonyea 2 ай бұрын
As of today I don’t think so, but it is still in beta, so I would expect it to come in later updates.
@guruware8612
@guruware8612 2 ай бұрын
... and you will notice the problem with sdf's
@Four1LF
@Four1LF Ай бұрын
@@KalebGonyea No universal export types renders the program worthless.
@clearheart2658
@clearheart2658 2 ай бұрын
I will stick to spline and nomadsculpt thanks
@sadepennbrook
@sadepennbrook 2 ай бұрын
I’m glad they’re thinking about the user who needs the occasional 3D model, but don’t want to invest too much time learning it from scratch especially if 3D is not what they do. Too complex, it defeats the purpose, but if it’s too basic it is also useless. The gallery wasn’t very encouraging. How many times can a designer have use for a bubble cartoon style model? If that is as far as they are planning, doesn’t look like something I will be using very often.
@sadepennbrook
@sadepennbrook 2 ай бұрын
The way I use my models is in branding. Creating objects that have some semblance of realism to later layer a logo, patterns or elements to brand the object. Pending on the brand style, I may need the occasional semi-realistic or hyper realistic object. Not gonna lie, having to learn a 3D program from the ground up and model and texture for hours without end when all I really do is branding is not my cup of tea.
@wingmansion
@wingmansion 2 ай бұрын
Well, in Blender the cube exists already by default.
@Lloyd_2001
@Lloyd_2001 2 ай бұрын
Why does adobe fail on every 3d front except substance painter.
@SavetheRepublic
@SavetheRepublic 2 ай бұрын
It kind of reminds me of a better version of Tinker Cad.
@onylawrence2037
@onylawrence2037 Ай бұрын
And what if … we export to firefly !!!!
@cristianltdb
@cristianltdb Ай бұрын
I caught the Neo its for Neo from Matrix who can literaly alter the matrix 🤔🤔🤔
@HorribleHomeVideo
@HorribleHomeVideo 2 ай бұрын
cone? what cone? 10:50
@HorribleHomeVideo
@HorribleHomeVideo 2 ай бұрын
also whatever processing you use on your voice makes it sound artificial at times
@Agent.J
@Agent.J 2 ай бұрын
isnt blender easier?
@Dumbity
@Dumbity 2 ай бұрын
Blender is to complicated
@MrBaskins2010
@MrBaskins2010 2 ай бұрын
this is tinkercad 2.0 basically
@RicardoDawkins
@RicardoDawkins 2 ай бұрын
just a simplified Autodesk Fusion 360
@Dave102693
@Dave102693 2 ай бұрын
So they are abandoning After Effects?
@TPCDAZ
@TPCDAZ 2 ай бұрын
No as this is totally different to after effects
@aa72on
@aa72on 2 ай бұрын
Feels like almost a copy of Spline
@user-oc5dv7fh5y
@user-oc5dv7fh5y 2 ай бұрын
Kimusan 2012
@benjaminpastrana9662
@benjaminpastrana9662 2 ай бұрын
Adobe doing more similar apps clones but none last🤦🏻
@ThiVasss
@ThiVasss 2 ай бұрын
Rip womp3d
@Lloyd_2001
@Lloyd_2001 2 ай бұрын
Womp womp
@mbvvbnn
@mbvvbnn Ай бұрын
WTF 👁💰👁
@TeddyLeppard
@TeddyLeppard Ай бұрын
It's pronounced "BEH-zee-AY." It's a French name. Bézier.
@frankenjstein9371
@frankenjstein9371 Ай бұрын
No
@LeifEliasson
@LeifEliasson Ай бұрын
Looks like a copy of blender
@bakedbeings
@bakedbeings Ай бұрын
Not on any level.
@Four1LF
@Four1LF Ай бұрын
No universal export types renders the program worthless.
@real100talk5
@real100talk5 Ай бұрын
Is this the future of?????? No
@Hrkdntbsid
@Hrkdntbsid 2 ай бұрын
Is this the future of 3d ? Do you think it is the future of 3D . The worst designers are the ones who peddle BS to other designers.
@AialaGarcia
@AialaGarcia 2 ай бұрын
Terrible!
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