It's technically the first enemy in the game

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Zullie the Witch

Zullie the Witch

10 ай бұрын

Even if it lost its original job, the closure satellite managed to snag a pretty important role, being literally one of the first things the player sees when they start the game.
Song used: Twilight Realm - The Legend of Zelda: Twilight Princess

Пікірлер: 693
@ZullietheWitch
@ZullietheWitch 10 ай бұрын
Meow's been working on a stable update for DSAS to account for all the new animation framework Armored Core 6 introduced. If you want to support the development and even participate in early testing, go check out Meow's patreon: www.patreon.com/Meowmaritus Technically speaking, the "eye" of the satellite is actually treated as its back half. Its default orientation has the platforms facing forward, and its arms are able to swivel around to be in front of either side. It's hard to imagine what a fight against the satellite would actually look like, but we can confidently say there would be a lot of lasers involved.
@Dhieen
@Dhieen 10 ай бұрын
I d love to have the possibility to export fbx files from DSAS right away, that can be compatible with blender, especially for dark souls/ elden ring character animations
@Pashed__Motato__
@Pashed__Motato__ 10 ай бұрын
Don't think we didn't notice your purple AC. You can't show us the Zullie build without the code! lol
@rainergeis
@rainergeis 10 ай бұрын
@@Dhieennot going to happen unless Havok basically gets leaked again.
@pretzel1313
@pretzel1313 10 ай бұрын
So the Strider was using a PCA satellite eye?
@KuroiShiAnimu
@KuroiShiAnimu 10 ай бұрын
Mrrp
@sauceboy2719
@sauceboy2719 10 ай бұрын
A boss fight against an entire goddamn satellite would've been so cool
@deltharramorghal8130
@deltharramorghal8130 10 ай бұрын
It would have been really epic.
@dirt_dert_durt
@dirt_dert_durt 10 ай бұрын
AC6 DLC maybe? One can dream...
@joganesha4151
@joganesha4151 10 ай бұрын
worst case scenario, it might have been a (annoying (subjective)) gimmick boss much like bed of chaos. BEST case scenario, it might have been a spectacle boss like the Divine Dragon from Sekiro (but there will be people complaining about it being gimmick because what else are they gonna talk about)
@TheSonOfDumb
@TheSonOfDumb 10 ай бұрын
You mean an entire space station
@GaldirEonai
@GaldirEonai 10 ай бұрын
I figure it would have been kind of Shadow-of-the-colossus-esque, with the player having to first make it to the satellite in one piece and then advance up and through it to reach a weak spot.
@copyrightstrike4666
@copyrightstrike4666 10 ай бұрын
It looks very reminiscent of the arms forts of For Answer. In the end we only got the Strider but it's not hard to imagine that Fromsoft would have planned to bring back such an iconic series of bosses
@Faezine
@Faezine 10 ай бұрын
A floating Spirit of the Mother’s Will? I’ll take it.
@InternetHydra
@InternetHydra 10 ай бұрын
The game needed them, frankly the PvE side of things doesn't stand up in replays very well. Too few "destroy forces" missions, said forces are a total pushover right from the beginning, and the big setpiece enemies (Strider, Ice Worm) are pretty damn easy. And it's not like the PvP side of things is blowing minds either.
@FSVR54
@FSVR54 10 ай бұрын
10/10 game @@InternetHydra
@OmicronX-1999
@OmicronX-1999 10 ай бұрын
I mean, nothing is ever gonna top For Answer for me, but I am curious if we'd have got to fight the satellite like one of the Arms Forts. That would've been awesome.
@Zacker-kf1ng
@Zacker-kf1ng 10 ай бұрын
I'm going to bet thats going to be a DLC boss in the future.
@mi_15
@mi_15 10 ай бұрын
It's funny, I always thought that the closure satellite was a completely man-made gigastructure, but now that I look at it, it was actually build around a huge meteoroid, you can see a chunk of it above the dome with the main "eye", as well as below, the rail cannon is actually attached to the rock
@edgargad2941
@edgargad2941 10 ай бұрын
Space stations in Gundam do that a lot too. Either being hewn from an asteroid, or built around one. Example: Solomon A Baoa Qu Axis X18999
@kneau
@kneau 10 ай бұрын
Heh, here I mistakenly thought it was just globs of that gap-filler foam.
@theapexsurvivor9538
@theapexsurvivor9538 10 ай бұрын
Seems logical, Asteroids are fairly easy to mine and provide decent impact shielding against debris.
@TC-rc1zf
@TC-rc1zf 10 ай бұрын
I don't see it
@omage3457
@omage3457 10 ай бұрын
That’s a cool detail, didn’t notice till you pointed that out
@Smeelio
@Smeelio 10 ай бұрын
I really like how From made big lasers and satellites and such kind of look like eyeballs; you can see it here and on the laser on the big mining rig enemy thingy. Gives almost a sense of living malice behind them
@MICROKNIGHT3000
@MICROKNIGHT3000 10 ай бұрын
The evil eye, false messiah, anti chr1st. The two bighest religion warns of this same entity thats your malice. However on another note, I wonder how many people notice the funny green triangle logo we memed back then somehow gain relevance that its been mentioned in dr strange madness of multiverse, and also on dbrand website, and also on so many more trinkets like twitch achievement logo. It is intentional and it is many. Not just what could be happenstance when I say it I mean the exact combination, a triangle an an eye.
@enderkatze6129
@enderkatze6129 10 ай бұрын
Honestly, the Idea is interesting, but i don't Like it. It seems cliché. Eyes Shooting Lasers isn't new, and These ones are too lifeless to Interpret living Malice. I'd've preffered the uncaring, bleak Metal Mass Destruction device look
@buragi5441
@buragi5441 10 ай бұрын
Not malice, but it does instill that feeling into you that this giant satellite is watching you.
@arforafro5523
@arforafro5523 10 ай бұрын
It makes for a much more interesting looking weapon instead of a big saucer, plus it makes sense to have the lens look like a pupil (just like camera lenses) while the entire structure is a ball for free movement.
@TheBillylara
@TheBillylara 10 ай бұрын
Man whenever I se them I can only think of the space core from portal 2
@Taolan8472
@Taolan8472 10 ай бұрын
Having to disable the satellite *then* fighting the boss would have been a much more interesting ending. Lots of opportunities for dialogue.
@Faezine
@Faezine 10 ай бұрын
That would double the tiredness of the final mission, if they make it real, it would be harder than CEL 420
@saladmancer4802
@saladmancer4802 10 ай бұрын
I can see why it was cut tbh. It seems like it'd be a bit complex with moving parts and not that interesting to fight. You'd either just be breaking turrets on it or made to do a turret section to destroy it.
@zolikoff
@zolikoff 10 ай бұрын
As in other Fromsoft games (and games in general) there probably is more cut content from the end of the game than from other parts. The way the "final mission" starts so abruptly it's quite obvious there is something missing between it and the penultimate mission. You just go from a "boss fight" to the final boss immediately. Having to disable one or multiple such satellites in the final mission was probably exactly what was planned.
@RippahRooJizah
@RippahRooJizah 10 ай бұрын
@@zolikoff What do you mean?
@Brother_O4TS
@Brother_O4TS 10 ай бұрын
Mass Effect did it way earlier with Occulus fighter ships
@SirPream
@SirPream 10 ай бұрын
Carla, Ayre, and ALLMIND have the ability to take control of such structures, so my guess is any of them would have used it as a boss before the actual final fight.
@yokai1235
@yokai1235 10 ай бұрын
i imagine that the ayre boss fight you would actually face the satelite with carla as the back up and then fight ayre mid mission like the spirit of the mother will
@AutistiCat2406
@AutistiCat2406 10 ай бұрын
Ayre is coral and thus can infect machines to control them ALLMIND controls shit by controlling almost everything Carla just has Chatty help her hack so she wouldn't have a chance at the satellite
@edgargad2941
@edgargad2941 10 ай бұрын
​@@yokai1235might even have a VOB segment too. Using the Xylem as the launch pad for the mission.
@RippahRooJizah
@RippahRooJizah 10 ай бұрын
Ayre, likely not. She can do some hacking but as far as taking full control the most seen is with special ACs. Carla, I doubt, but purely because I doubt one person could easily control something a massive crew would be needed to overlook. Not sure if ALLMIND could do it without aid, but she has the best shot.
@gold664
@gold664 10 ай бұрын
@@RippahRooJizah Ayre probably not? What? she already has, she's the one firing on the Xylem in the exchange in this very video
@spiralistichope9216
@spiralistichope9216 10 ай бұрын
I'd love to know how big the Xylem is now, honestly! Length and breadth in meters would be fascinating, and a comparison to the map of Elden Ring too! Maybe putting it next to Leyndell, the largest city in ER (I presume), would certainly yield a fascinating difference in the sheer scale of the cities, it would be magnitudes I am sure (though perhaps we can assume Leyndell was once larger and is also "scaled down" a bit for an open world game). Still, would be amazing to see this! Great job as usual, Zullie!
@felipecouto1102
@felipecouto1102 10 ай бұрын
Considering that the Xylem seems to be roughly as big as the satallite (even lenghtier tbh), and that the satellite by itself dwarfs the Strider, it probably would cover 2/3 of ER's map.
@huonglevan2276
@huonglevan2276 10 ай бұрын
the satellite is 11km wide without the ring and I think that's already enough to cover the land between(the 5km Strider goes from Weeping peninsula to Erdtree) if the 2:22 part is to scale, the Xylem(not as wide but much longer) would easily dwarf the Elden Ring map. I think you can forget about comparing it to a single city
@lurakin88
@lurakin88 10 ай бұрын
that would require a full model of the xylem. it shows up in cutscenes but the rest of the time you can only see parts of it EDIT: didn't watch the video before commenting ._.
@spiralistichope9216
@spiralistichope9216 10 ай бұрын
@@huonglevan2276 True, it would be ridiculous to compare it to just Leyndell, but that's kind of the point! It would be amazing to see just how massive the Xylem is by that comparison as a ship/city colony. And hell, even crazier than that is that I bet Institute City's ruins are way more expansive than even the Xylem!
@the8382
@the8382 10 ай бұрын
nerd
@questingmoo
@questingmoo 10 ай бұрын
In its own way, i actually like that you don't fight it. Having this massive battle between a gigantic satellite cannon and a colony ship happening in the *background* of a final boss battle was an extremely cool thing to see
@JazzyVibes217
@JazzyVibes217 10 ай бұрын
I completed the game 3 times, I never wonder what was the thing that attacked us and what happened to it. It would've made such an epic boss though.
@axilus_4012
@axilus_4012 10 ай бұрын
I mean it made sense a bit in the intro, Rubicon is supposed to be off limits for anyone entering and leaving the place hell that’s the whole reason why you had to stop it from shooting down the Zylem in one of the endings
@shobooknight
@shobooknight 10 ай бұрын
​@@axilus_4012I'm fairly certain Ayre says that she hacked the satellite to attack you in that ending and it's not supposed to do it on its own
@d3v1lsummoner
@d3v1lsummoner 10 ай бұрын
​@@shobooknight You are correct, but it was originally meant to prevent intrusion because it's a PCA weapon. Arquebus failed to take control of it after the PCA abandoned Rubicon, so Carla thought it was inactive. Then Ayre comandeered it to repel the Xylem.
@anya_screen
@anya_screen 10 ай бұрын
I would bet this was originally a tutorial boss that you were meant to lose against, since it's now the first thing in the opening cutscene.
@erikbowers0776
@erikbowers0776 10 ай бұрын
That's what I think, and I figure they made it into a cutscene because if "we make the first fight one you lose everyone is going to be saying this is just like a Souls game."
@glorpolius
@glorpolius 10 ай бұрын
I think it's more likely it was meant to be one of the last bosses. In the Fires of Raven ending, you would've probably had to prevent it from destroying the Xylem.
@Greenmansillyguy
@Greenmansillyguy 10 ай бұрын
@@glorpoliusthat actually…made a lot of sense Wow
@Redsword603
@Redsword603 10 ай бұрын
I imagined this would've been like the last boss you'll fight before the final boss. Especially for the Fires of Raven ending.
@anya_screen
@anya_screen 10 ай бұрын
@@Redsword603 I suppose those ideas aren't mutually exclusive! You could have had an early mandatory loss and then sweet revenge near the end.
@freshlymemed5680
@freshlymemed5680 10 ай бұрын
I love the way the "eye" is designed. It always looks like its staring right at you.
@karhu7581
@karhu7581 10 ай бұрын
I'm forever cursed by the fact that I know the technique they used to make it look like that, and I'm familiar with it because it's used in fursuits.
@grif419
@grif419 10 ай бұрын
Man it sure would be crazy if that was the entire point of eyes.
@fragilechinaa
@fragilechinaa 10 ай бұрын
​@@karhu7581 I'm curious. could you explain the method?
@Mobius_118
@Mobius_118 10 ай бұрын
@@fragilechinaa It's an optical illusion where the eyes (or in this case, eye) are a concave shape, giving them the illusion of following and staring into the camera (Shara in Monster Hunter world uses this same technique).
@winstonsmith3703
@winstonsmith3703 10 ай бұрын
That thing is bigger than the map of elden ring holy shit.
@seedmole
@seedmole 10 ай бұрын
The size comparison to the weaponized mining ship makes me think they tried it, had trouble getting something that large to work properly/within their goals/etc, and moved on. At around 10km, it's as large as the entire Breach the Karman line mission, which is split up into several actual playable areas and isn't ever accessible all at once.. I wonder if things larger than ~5km have particular issues when used as more than just environment pieces.
@arforafro5523
@arforafro5523 10 ай бұрын
You also have infinite EN during breach the Karman line and you pretty much assault boost through the entire mission area. If something this big doesnt have a similar approach it would be very tedious to traverse 11km under normal conditions or even worse while dodging enemy fire.
@d3v1lsummoner
@d3v1lsummoner 10 ай бұрын
When its not a time constraint issue, often devs drop something because they simply couldn't make it fun. Big bosses are a fine line. I know people love the Arms Forts, but some of those really got tedious to me. I would like to see their reason uncovered one day.
@robertfournier4737
@robertfournier4737 10 ай бұрын
OMG PLEASE IMPORT THAT GARGANTUAN THING INTO ELDEN RING
@themeatpopsicle
@themeatpopsicle 10 ай бұрын
kind of boggles the mind to think about how much raw material it would have taken to build these things
@devonpenner7177
@devonpenner7177 10 ай бұрын
That's what alwwaaaaays blows me away about games/anime/etc that have insane megastructures. They're so fucking cool, it's like sticky fly trap for me. The gargantuan grid sections that loom above R³ are some of my favorite things ever. Just massive structures made just to facilitate the movement of raw materials
@toobig7150
@toobig7150 10 ай бұрын
I mean we already use more or less the same on the mega cities of the world, just think how much metal must be in a place like Tokio, NYC etc. Tho the process must be hard to figure out, I imagine you need decades to just figure out how stockpile the metals.
@devonpenner7177
@devonpenner7177 10 ай бұрын
@toobig7150 oh yeah totally! I get excited when things are of genuinely 'stupid' scale hahaha
@ulforcemegamon3094
@ulforcemegamon3094 10 ай бұрын
Lots of materials that is for sure , either from the planet itself or other planets , remember that Earth has enough steel to build roughly 3 death stars from Star wars , building a satellite as big as this one would cost alot , but is doable when it comes to materials (not cost thought)
@garvielloken8494
@garvielloken8494 10 ай бұрын
Blame! moment
@gengarisnotinsmash...
@gengarisnotinsmash... 10 ай бұрын
This makes me want a size comparison of the biggest objects in AC6. The strider was already absurd, so seeing the satellite be something like 6 times larger is just insane. Wonder how the xylem stacks up?
@hikigayamurakamo9340
@hikigayamurakamo9340 10 ай бұрын
And I don't want to compare to the death star but holy shit. I already imagine the mission of it
@simhwui
@simhwui 10 ай бұрын
​@@hikigayamurakamo9340I would considering the fact that this things are already massive compared to ACs, and the fact that ACs themselves are already huge compared to human sizes.
@Saul_Aura_Jester
@Saul_Aura_Jester 10 ай бұрын
Oh lord, imagine being sniper from orbit. Or a Halo Reach esque space mission.
@QuestionableObject
@QuestionableObject 10 ай бұрын
I find it interesting that the giant 'eye' of the station is very similar to the Eye on the Strider, which makes me assume that the Eye was constructed out of scavenged PCA tech by RaD, possibly even the giant laser we see in the story trailer.
@Patlabor13
@Patlabor13 10 ай бұрын
The mission that granted infinite energy due to the coral density in the air would have been a fitting mechanic to use for this epic space battle. Wish it was more than just that mission as well. Interesting how the various assets for the scenario were distributed elsewhere in the game. Surely a sequel will give us more giant structure / arms fort battles.
@HeisenbergFam
@HeisenbergFam 10 ай бұрын
Watching Zullie feels like stepping into conspiracy theory territory
@bruoche
@bruoche 10 ай бұрын
I feel like an overlooked way in which From Soft is incredibly talented is in it's ability to recycle stuffs intelligently, nothings good is lost, but it's still used in an elegant way nonetheless
@vj7248
@vj7248 10 ай бұрын
The Silent Line orbital laser cannon becoming an Arms Fort type boss woulda been hype.
@soldio4143
@soldio4143 9 ай бұрын
This. Since space travel was well established since AC2; and orbital guns in AC3:SL; even though they claim there is no established timeline; at one point I feel they will connect the dots like they did for The Legend of Zelda titles.
@eclipserepeater2466
@eclipserepeater2466 10 ай бұрын
The final missions being in the upper atmosphere and space was a very cool idea, but it ends up feeling like we don't spend much time up there or get a lot of chance to take in the atmosphere(lack thereof). So I'll hope that the next game of gen 6 will have more space stuff.
@SirBork
@SirBork 10 ай бұрын
Man that would have been epic, hope dlc brings some more gigantic bosses
@rabbittv8399
@rabbittv8399 10 ай бұрын
Hopefully it's prequel DLC, keeping the open-endedness of the main game's true ending.
@SirBork
@SirBork 10 ай бұрын
@@rabbittv8399 agreed
@CraveForYuri
@CraveForYuri 10 ай бұрын
@@rabbittv8399 Could easily just be new story paths that lead to completely different results. That would also work.
@rabbittv8399
@rabbittv8399 10 ай бұрын
@@CraveForYuri Maybe, but I don't know. I feel like the story paths are fine as they are. What I'm really hoping for is prequel DLC instead, because I have far more questions when it comes to that. What really happened before the first Fires of Ibis? Who is Assistant No. 1? Were Professor Nagai's warnings received by the entire Institute or only a select few? How did Walter and Carla grow so close together and form such a strong bond that he entrusts her with his last will in the event he dies? Who are the "fallen friends" that Walter and Carla keep mentioning and what were their stories? I want answers to those questions more than anything else.
@AdamOwenBrowning
@AdamOwenBrowning 8 ай бұрын
@@CraveForYuri ehhh, it the DLC changes the main story paths, that permanently alters the main story. Prequel would be much cooler to me - the mystery of 621 going to Rubicon in the first place isn't answered, Rubicon Research Institute scientists that were around the triggering of the Fires can be found dead in their ACs, we don't even know the names of two of 'em. Even a story where we don't play as 621 but learn the beginning of a fire so large it consumed a star system. New main story paths in the main game would alter the story we've already played and learned, then deny those alterations to anyone who doesn't buy the DLC lol. There'd be two slightly different main stories of AC6 instead of one if the DLC modifies the main story paths. A part of me doesn't like the idea lol
@andym3278
@andym3278 10 ай бұрын
What a wasted opportunity, i truly thought we were going to fight it during the fires of rubicon route. Unfortunate.
@accountoftheultraimaginato4012
@accountoftheultraimaginato4012 10 ай бұрын
I will never cease to be amazed at just how BIG these things are.
@r3gret2079
@r3gret2079 10 ай бұрын
I love these giant mega-mech boss fights. Like For Answer's uh, Mother thing, forget the name, and also the Strider. The idea of a boss being so damn big that it is actually its own little map is so friggin cool. AC has had some really cool gigantic mech-boss-things.
@TheHogfatherInvades
@TheHogfatherInvades 10 ай бұрын
Perfect music for orbiting
@DefonotMax
@DefonotMax 10 ай бұрын
New Zullie = happiness
@bcwaster5226
@bcwaster5226 10 ай бұрын
Perhaps in a For Answer/Verdict Day style expansion/sequel. That'd be a sick
@HasekuraIsuna
@HasekuraIsuna 10 ай бұрын
With how "for" ~ "four" and "Verdict" -> "V" -> "5", my guess is that the word of the expansion title will begin with "Vi" as in "Victory" or "Vindicated"; or it its two-word title are shortened to VI i.e. "Victory Icognito".
@HarueKuma
@HarueKuma 10 ай бұрын
Imagine "armored core VI Vision"
@PinkTuskedMammoth
@PinkTuskedMammoth 10 ай бұрын
I'm so happy you and your peeps are digging around in this game's files. It's so interesting to see the stuff like this that never made the final cut!
@soulinker3895
@soulinker3895 10 ай бұрын
I'm so happy you're also digging up stuff on AC6. Feels like a real community. Good job zullie! Your Zullie AC cosplay is awesome
@Tera_GX
@Tera_GX 10 ай бұрын
I felt they invested a lot of "character design" thinking into the way it's presented, so this makes a lot of sense. Looking at those rotating platforms around it, I love the thought of having to fight one of the endgame bosses while having to manage vertical changes to maintain stable footing. Heck, I guess it could be firing lasers from the eye at us while trying to duel a separate boss chasing us. The current endgame bosses already have a lot going on in them, as well as the missions leading up to them.
@RNDYSVGE
@RNDYSVGE 10 ай бұрын
New Zullie, let’s gooooo
@jkapello
@jkapello 10 ай бұрын
Satellite: For a time, I considered sparing the wretched little planet of Rubicon. But now, you shall witness, its dismemberment. 621: nooooooooo!
@Verminator4
@Verminator4 10 ай бұрын
It might have been interesting as the final boss of the Fires route, with Ayre in control of the entire structure rather than just Sol, the Ibis series mecha she controls in the final version of the game. While I suspect that what we ended up getting is more fun than that would have been, it would have been an interesting way of bringing things full circle, with you destroying the enemy that nearly got you in the opening cutscene.
@carythacker8049
@carythacker8049 10 ай бұрын
Babe wake up new zullie video just dropped
@MonitorGecko
@MonitorGecko 10 ай бұрын
as always you deliver great insights of very obscure sounding concepts in from-souls games
@RyanLBC
@RyanLBC 10 ай бұрын
hopefully theyll use it as a boss in a future dlc
@badusername9903
@badusername9903 10 ай бұрын
idk why but something about this channels vids just makes me incredibly comfortable i love it
@MarkStuckert
@MarkStuckert 10 ай бұрын
gd i love your videos so much, they bring me much joy =)
@ufcoque8697
@ufcoque8697 10 ай бұрын
this game is good, and it sure is the therapy my megalophobia needs
@kneau
@kneau 10 ай бұрын
I like how so much of the satellite appears to be held together with expandable foam.
@YolandaPlayne
@YolandaPlayne 10 ай бұрын
You can definitely see how they wanted a bunch of large epic bosses in this game. Very interesting find.
@Krystalmyth
@Krystalmyth 10 ай бұрын
Aww that's a shame that would have been so cool. I wish we had another big platforming boss tbh. This looks like it could have rivaled Motherwill.
@fatcat1250
@fatcat1250 10 ай бұрын
The fact that it looks like a mechanical red eye makes it a prime candidate for ALLMIND's final form.
@Boostguru
@Boostguru 10 ай бұрын
The ambience of these videos always hit the mark. Thanks for sharing
@doomspud6302
@doomspud6302 10 ай бұрын
One thing I noticed about this satellite, is that the big red eyeball on it is very similar to The Eye laser cannon on the Strider. This video shows they are clearly very different sizes. But I think that confirms that the RLF somehow got their hands on some PCA tech when they were arming the Strider. It would explain why all the rest of the RLF's weapons, which are made by BAWS, are ballistic, but The Eye is a laser. Because we all know how much the PCA loves their big blue deathrays.
@TorSmawbs
@TorSmawbs 10 ай бұрын
The music you use actually makes these videos spooky. It makes me think that if I did this myself the unused game assets would come to life and attack me. That they themselves could somehow notice your forbidden probing.
@LORDOFDORKNESS42
@LORDOFDORKNESS42 10 ай бұрын
Curious if we might see this guy in an expansion slash DLC. The Armored Core series has had quite a few of those, even back in the day of physical discs, so could see that happening again.
@widdly-scuds
@widdly-scuds 10 ай бұрын
I don't even play AC, but I still really enjoy your videos Zullie. Just something about the atmosphere conveyed, especially the Elden Ring videos where animations are frozen while the camera pans around
@phinozomu358
@phinozomu358 10 ай бұрын
I love things like this, seeing people uncover lil things like this is always amazing to see
@TheBestestKitty
@TheBestestKitty 9 ай бұрын
My gut feeling is that it got reworked into being the fight against the strider, with the original files left over. A stationary platform you navigate through a level to reach and then shoot sounds exactly like that and probably got adapted with the plot.
@hafezali860
@hafezali860 10 ай бұрын
I haven’t played AC 6 yet, I’m just watching to support Zullie. Much love, keep up the awesome work!
@durmgrid8037
@durmgrid8037 Ай бұрын
I LOVE the AC version of Zullie at 1:04! Glad you could keep the look!
@Trellheim
@Trellheim 10 ай бұрын
Seeing as we already fought "big laser shooting at you from far away" twice, they might have just felt it would have been too much a third time.
@thien0300
@thien0300 10 ай бұрын
...you know, we have 2 Big Laser that's shooting you from far away, but, what about a BIGGER Laser that shooting you from EVEN FARTHER AWAY?
@Neo_Theo
@Neo_Theo 10 ай бұрын
The purple Zullie AC complete with Moonlight Sword is awesome!
@Feasco
@Feasco 10 ай бұрын
someone at fromsoft going "how big should we make this thing?" "yes."
@stevelopez6957
@stevelopez6957 10 ай бұрын
I honestly just expected that was always going to be the final level of the game, just by seeing the intro that space station screamed, final mission setting
@deathsyth8888
@deathsyth8888 10 ай бұрын
"Mission Objective: Destroy giant orbital laser." That would have been epic!
@peterjohansson1828
@peterjohansson1828 10 ай бұрын
I really REALLY hope we get some AC dlc or another game that continue to improve and experiment with this. The Bosses in this game are amazing.
@dustnoiseplays
@dustnoiseplays 10 ай бұрын
Man I am very thankful to have you modders around doing this amazing data mining and stuff, its such a same that so much amazing potetial info is just buried around code that we could never seen. I do hope to have another massive boss fight back in a DLC or expansion, AC6 was so goddamn good game I hope to see more of it! ❤🙏
@doom7850
@doom7850 10 ай бұрын
I wish this was one of the final bosses you had to fight, either before or after every unique final boss in the endings. After the ice worm and strider, there’s no real colossal spectacle boss fights in the game which I would have loved more of. I also could see it originally being the target of the infinite flight mission or something similar, since the final game just reuses the PCA ships and surely the satellite laser would have also been a threat to the xylem.
@217adaptiveperspective
@217adaptiveperspective 10 ай бұрын
Carla also tells you to take it out during one of the paths, but instead you fight a Boss while Carla just rams through it in the cutscene anyway
@zacalangalo8998
@zacalangalo8998 10 ай бұрын
Ahhh it's been 3 months and I've only just noticed you're back 😂😂😁😁 I'm genuinely making 🍿
@AfgonYT.
@AfgonYT. 9 ай бұрын
The music for this video was a great choice
@PlushLordOfTheSeas
@PlushLordOfTheSeas 10 ай бұрын
that would have been a hell of an intro mission, deploy from the pod, fight the satellite, return to the pod... doesn't really fit the "sneaking in" story though. I wouldn't have minded more space/orbit missions though, with appropriately space-like physics, or just full on infinite energy like the one xylem defense mission.
@Barrettiel
@Barrettiel 10 ай бұрын
I can imagine this definitely being a boss fight for sure and tbh I imagine this fight to be like possibly fighting something like Mother will from ACFA. There could be a possibility that they make DLC missions like they did in ACVD but it's up to them to decide on that
@Mimiaga0
@Mimiaga0 10 ай бұрын
Ive been looking through the assets and the right this thing sits on is literally to scale
@zhebanelm1755
@zhebanelm1755 10 ай бұрын
I think it's likely that the Closure Satellites were meant to be the final area that would lead to the final boss in the "Fires of Raven" ending. As it is now, Raven just flies up there and starts the fight with no exploration before the final boss fight, so maybe they meant for you to end the game on the first thing that attacked you at the beginning of the game.
@ereoleon
@ereoleon 10 ай бұрын
Can't believe John's Rubicon was the protagonist of Armored core.
@dreameater8548
@dreameater8548 10 ай бұрын
Every AC6 boss covered brings us one step closer to a video on tutel city
@Hyper_Phoenix
@Hyper_Phoenix 9 ай бұрын
Aw yes. The twilight princess music in the background was very nostalgic.
@Excalibur01
@Excalibur01 10 ай бұрын
The scope and size of these things are amazing
@Brown95P
@Brown95P 10 ай бұрын
Bruh, that satellite could literally be its own planet in the Elden Ring universe. Mark my words, they're gonna create an object the size of an entire galaxy in the next Armored Core.
@bomb00000
@bomb00000 10 ай бұрын
Kinda reminded me one of the boss fights in Armored Core 4 Answer where this floating satellite like object called Answerer is something you have to take down, and you were able to stand on it if you managed to get on top of it.
@dragonslayer3552
@dragonslayer3552 10 ай бұрын
Remember fromsoft doesn't let unused bosses go to waste the concept always carries on to either dlc or the next game where they have the tech or recourses to pull it off just like with demon prince in ds3 making his way to the 2nd dlc the worm becoming tree spirit in elden ring or midir's weird sword thingy becoming a thing in elden ring allowing the ancient dragons to use their weapons made of lightning So there is a potential we get a similar boss in AC 7 or in a dlc
@MDMarcus
@MDMarcus 10 ай бұрын
Midir's sword thing?
@dragonslayer3552
@dragonslayer3552 10 ай бұрын
@@MDMarcus in the code it was found that midir had an unused beamlike lance in his hand for an attack... That reminds you of something from elden ring?
@MDMarcus
@MDMarcus 10 ай бұрын
@@dragonslayer3552 I hear you, it's Placi's OST-pausing AoE. Never heard of it, but that's cool. Did Lance make a video about that?
@dragonslayer3552
@dragonslayer3552 10 ай бұрын
@@MDMarcus I think zullie actually has a video about it
@dragonslayer3552
@dragonslayer3552 10 ай бұрын
@@MDMarcus well that was easy to find
@wisdoom9153
@wisdoom9153 10 ай бұрын
okay, you know what to do: *Size comparison in Elden Ring*
@Fentiman
@Fentiman 10 ай бұрын
Just wanna express my gratitude for you, Meowmaritus and everyone else in the Souls technical community ♥
@Prototype9091
@Prototype9091 10 ай бұрын
Chartreuses' arena bio makes a reference to an attack on one of these closure satellites, so if Armored Core 6 ever gets a 4A or VD style sequel or Branch prequel DLC maybe we'll see this idea revisited.
@ericvash9960
@ericvash9960 10 ай бұрын
This could have been Spirit Of Motherwill 3.0
@generalirons9789
@generalirons9789 10 ай бұрын
Ah, the good ol' Tree Sentinel tactic of dunking on the player in the intro
@TrickyMellow
@TrickyMellow 10 ай бұрын
We were so close to have The Answerer esque boss fight from FA. Also theres early leak picture showing battleship in space.
@Siepher83
@Siepher83 10 ай бұрын
May or may not also be a nod to the opening of Armored Core: Silent Line, that was the 1st thing that popped into my head.
@rakshar6299
@rakshar6299 10 ай бұрын
maybe the eye on the strider is the scaled down version of what this fight could have been
@skykid
@skykid 10 ай бұрын
Actually it occurs to me that it could have been one of their staple "You aren't supposed to beat this but if you're really good you can" bosses from their recent games, placed right at the start, and then the cutscene plays
@drecknathmagladery9118
@drecknathmagladery9118 10 ай бұрын
i love these dives into game code and to know what could have been and i agree with the last statement there is no reason to let a good model go to waste and who knows maybe they will make it part of dlc content.
@Mene0
@Mene0 10 ай бұрын
"This mountain was a bossfight", evolved
@henners8767
@henners8767 10 ай бұрын
I wonder if this cut boss fight was supposed to be the closure station 31 raid mentioned in some branch members' arena entries. Wish we could've gotten a mission where we teamed up with them.
@inakilukac
@inakilukac 10 ай бұрын
Considering its role in the story (shooting you down into the planet at the beginning of the game). The fact that it has no death animation. And that fromsoft loves putting "mandatory defeat" bosses at the beginning of their games. This thing may have been a tutorial boss that lead to a forced death.
@jonathanolsen6005
@jonathanolsen6005 9 ай бұрын
At first, I thought it was just some giant mechanical eyeball
@Ossuum
@Ossuum 9 ай бұрын
It bears mentioning that 621's first AC is explicitly described as designed for space operations before anything else, so it really could've been the first boss, before the chopper even, if originally the insertion part was planned to be a bit more involved than a cutscene.
@canyouwriteanythinghere
@canyouwriteanythinghere 10 ай бұрын
I was kind of hoping Zulie would show us the satellite in Elden Ring like she did for the mining platform, but I imagine it may have caused a few issues given its sheer imensity.
@xraiizy6417
@xraiizy6417 10 ай бұрын
damn the space personality core from portal 2 went places
@peepoo2049
@peepoo2049 10 ай бұрын
"621, go fight the final boss" the final boss: *giant space station with beeg menacing eye*
@zachsin2411
@zachsin2411 10 ай бұрын
So is the satellite the biggest object in the game then?
@kyokyodisaster4842
@kyokyodisaster4842 10 ай бұрын
Depends on if you count Xylem / The grids as objects...
@SailorLarkspur
@SailorLarkspur 10 ай бұрын
damn cool find, i love max scale bosses like that and the strider. would have been really fun to climb all over it.
@cameronpearce5943
@cameronpearce5943 10 ай бұрын
I love how Eldritch the industrial design in this is. Just so complex and vast that it really does escape the comprehension of those without, I suppose, some kind of engendering background
@tconman31
@tconman31 10 ай бұрын
1:00 Seeing the model ID's got me thinking Walter refers to the player character as "C4621", and after binge watching these videos, I can't help but wonder if that's a deliberate reference to a specific model in the game's files, or a sort of simple reference to their ID system, similar to Pixar referencing "A113" which model even has the ID of c4621 in AC6?
@dooggo-1402
@dooggo-1402 10 ай бұрын
The eye reminds me of the Eye from Armored Core: Silent Lines Intro, in that the Eye from Silent Line was designed with orbital strikes in mind as compared to the Eye in AC6.
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