Рет қаралды 50,366
CORRECTION
The way I use the second instance of OpenColorIO is actually clamping a lot of the dynamic range. Here's the fix:
You can leave the first instance of OpenColorIO as is, or change it to "Convert" instead of "Display". Set input to ACEScg and output to ACEScct.
On the second instance, you NEED to use "Convert" instead of "Display", and go from ACEScct to sRGB. This keeps all of that dynamic range and allows for even more flexibility than I show in the video.
This method rebuilds the "Un-tone-mapped" view from Redshift Renderview instead of the ACES 1.0 SDR Video view and doesn't clamp any of the dynamic range. So if you plan to make adjustments in AE, I'd suggest you work with the Un-tone-mapped view enabled in Renderview to be seeing the same image you'll ultimately have inside of AE.
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OpenColorIO for After Effects: fnordware.blogs...
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Are you fed up with rendering out of Cinema 4D using Redshift renderer, only to see a completely different looking render in After Effects? Have you been completely confused by what ACES is? In this tutorial, I'm going to show you my complete workflow for rendering in the ACES color space using Redshift in C4D, and how to maintain the same image after importing it into After Effects for grading and compositing. I'll even show you how to take advantage of the massive amount of dynamic range ACES offers, and how to set it all up in a preset so you never have to think about the process again.
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Chapters
00:00 Intro
00:20 Sponsored segment
01:06 Simple scenes
02:42 View transforms
03:30 Rec709 vs ACES
04:45 More complex scenes
06:15 Redshift render settings
07:21 C4D render options
09:50 After Effects setup
11:43 ACES to sRGB adjustment layer
13:48 Color correction with ACES
17:46 TL;DW
20:14 Wrap-up