The industry veteran shares his wisdom on how indie developers should sell their game (and themselves) to prospective publishers
Пікірлер: 13
@arashtadjikiАй бұрын
This was fantastic, thank you!
@dansilber11528 ай бұрын
Holy crow, that was an incredible presentation - definitely cleared up some ambiguity about what to say and when. Thank you so much!
@moonlightgamedevs66193 жыл бұрын
Very good presentation, will include in our newsletter. Thanks for sharing!
@TheMarkChristian3 жыл бұрын
Thanks Jason! This is great information to have, specially being an early-stage startup game studio. This is going to help me a lot for my pitch.
@carlosbarcena60693 жыл бұрын
Thanks a lot for the excellent guide and insights!
@mecagamesdev3 жыл бұрын
thank you very much jason! extremely helpful!
@seespacelabs60773 жыл бұрын
Thanks so much!
@rafellus12 жыл бұрын
Fantastic info.
@createsomethinginteresting89843 жыл бұрын
This was really helpful!
@zayniacgames Жыл бұрын
Great Info thanks!
@Kaldrin3 жыл бұрын
Thanks a lot !
@alessandro_proietti3 жыл бұрын
super talk
@ThyCrowing2 жыл бұрын
Hello Jason, I am here from the future to tell you that if you diffuse a little the light coming from above you won't get such a reflective shine on your shiny, shiny head. Say with a paper lamp, for example. It isn't that important, but the way that the light was focused in your room, made it difficult to focus on your face as you talked with such a bright spot on the upper right of the screen coupled with the straight reflection right above your eyes.