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I made a 100% AFK SHREDDER MAX LOOT BASE in 7 Days to Die

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JaWoodle

JaWoodle

Күн бұрын

Slicing dicing and all around liquifying, this SHREDDER AFK HORDE BASE is something out of a horror movie. Spinning blades, a couple of sledge turrets, and a well placed block or two.... this thing will tear up zombies and deliver their loot!
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With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivalled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
GAME FEATURES
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
Craft - Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build - Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable.
Cooperate or Compete - Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 800 in-game items, nearly 2,000 unique building blocks and a painting system that offers over a quadrillion possibilities.
Improve - Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Combat - Encounter over 50 unique zombie archetypes including special infected with unique behaviours and attacks.
Survive - Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more.
**************************
Title music: Dance Distinction - Sebastien Greenberg

Пікірлер: 264
@-NateTheGreat
@-NateTheGreat Жыл бұрын
If this was a real series Josh would of fell into his own trap the moment horde night kicked off.
@perky42069
@perky42069 Жыл бұрын
Pureed Woodle 😂
@Pandatwirly
@Pandatwirly Жыл бұрын
😂😂😂
@weldabar
@weldabar Жыл бұрын
@@perky42069 Juiced Woodle?
@perky42069
@perky42069 Жыл бұрын
@@weldabar full of vitamins and vegemite 😂
@emmarawrfase
@emmarawrfase Жыл бұрын
Accurate XD
@jk0000079
@jk0000079 Жыл бұрын
Did you notice, that those, which were missed by the robo-sledges, were pushed *passively* nicely right next to the corner pillar (23:20)? I'd guess you could do this entirely w/o the robo-sledges, and move the "shredder tunnel" next to the corner pillar, and they would be falling into it by themselves ..
@stevdor6146
@stevdor6146 Жыл бұрын
i think he said something about wanting "to goopify" using the turrets, because there is a chance after falling that the zombies "stick the landing" and don't go goopy
@CapObv
@CapObv Жыл бұрын
This is an option, depending on how you build it, but one advantage this has is that the sledges will continue to function long after the blades are broken. Plus, this is way more fun to watch :D
@Anvilshock
@Anvilshock 9 ай бұрын
Did you, notice, that y,ou us,e,d way too man,y commas,?,
@matthewlingelbach4761
@matthewlingelbach4761 Жыл бұрын
11 blocks away, both horizontal and vertical take effect. Calculation seems to work based on both.
@brianm.595
@brianm.595 Жыл бұрын
I believe 11 blocks vertically also works to prevent destroy everything after the fall. Not for the faint of heart without parkour. 😂
@zombiephill5228
@zombiephill5228 Жыл бұрын
It does I’ve built my base to allow for 11 vertical and it works like a charm 😊
@mechanical_chaos
@mechanical_chaos Жыл бұрын
Confirmed. I've built vertical and it works beautifully
@Tabby_Angela
@Tabby_Angela Жыл бұрын
​@@zombiephill5228does it still work? I've seen people say 11 blocks doesn't work anymore.
@bannankev
@bannankev Жыл бұрын
Works provided you aren’t on the latest experimental. On that the zombies just do weird shit at night. They (TFP) throttle the zombies to help lower end PCs on horde night (heard this from GNS and he heard about it in the DEV streams). ANYWAYS the throttling on horde night for 64 Zombies really makes them behave in strange ways. They will randomly dig in areas, wander away from you, hit random stuff with or without falling. They are just weird on the latest experimental. CONFIRMED I make mine between 12-13 just because I like to be safe but I have had ZERO destroy area mode zombies.
@Tabby_Angela
@Tabby_Angela Жыл бұрын
@@bannankev thanks. Still on the first stable so I should be safe.
@tomdalsin5175
@tomdalsin5175 Жыл бұрын
You actually didn't need that second power source. As the blade traps break, they stop drawing power and are replaced by the next working blade trap along the circuit. So those unpowered ones are backups to replace the ones that break from wear & tear
@therugergeneral
@therugergeneral Жыл бұрын
if he wired them from the bottom up
@stevdor6146
@stevdor6146 Жыл бұрын
@@therugergeneral if he wired them bottom to top, when the bottom one breaks it removes the power source for everything above (downstream electrically)
@jaydunbar7538
@jaydunbar7538 Жыл бұрын
⁠​⁠@@stevdor6146yes but the top one will likely be the first to break
@CapObv
@CapObv Жыл бұрын
For a truly OP combo, use electric fences with the sledges. The fences will stop them in their tracks long enough to boop them every time. If you use walls like blinders, you should get predictable results. Also, a good tip for sledge placement is to place them slightly further back, and on a lower 1/2 block. This makes it so they won't tickle the Demo nips, plus they are easier to target forward (the side arcs will be too far away to "see" the zombies and hit them). WIth the right placement of the fences and sledges, it should be much more effective. Heck, you could go crazy and line the shredder with electric fences too for that extra "zing" in your zombie juicer. Maybe even dart traps to finish off any surviving zombies at the bottom (I'm thinking radiated cops, which could make a mess of your escape ladder).
@stevdor6146
@stevdor6146 Жыл бұрын
An alternate design, if you don't have/want sledge turrets, is to use powered hatch pathway that lures them over the blender pit, and a tripwire at the end of the pathway triggers the hatches to drop the zombies into the blender(s).
@silverhexagon8077
@silverhexagon8077 Жыл бұрын
Yeah I went creative and just made a pressure plate for me to stand on. If it gets too crowded I jump and they find out if they blend. Added hay bales so they don't take fall damage and I don't miss out in xp. Maximizing my gains.
@matthewlingelbach4761
@matthewlingelbach4761 Жыл бұрын
Blade traps act as structural blocks. You can build with them to create a base that is structurally sound as the blade traps act like a 3x3x1 block.
@Burevix
@Burevix Жыл бұрын
Can you still put the flaming mod into the sledge turrets? Watching flaming zombies fall into the slicing pit would be fun.
@staticpulse5
@staticpulse5 Жыл бұрын
Yes you can. First mod my sammy ever get is burning shaft mod.
@michaelknightmustdie
@michaelknightmustdie Жыл бұрын
If you stop the zombies at a wall with a sledge just to the side, it will reliably send them in the direction you want. Add in an additional wall so the sledge only has a 1 block view and you'll get the result you want.
@markgusto
@markgusto 25 күн бұрын
Put your character underground, and the zombires will path right down the shaft into the blade traps and make them climb internal ladders that are also in the shredders bladfes
@roquepardal
@roquepardal Жыл бұрын
slo-mo is epic! please use more often 🙏
@Vinceras
@Vinceras Жыл бұрын
Most fun base as ever. If you were to actually build something like this, I would make the zombie ladder also your maintenance access ladder with hatches that open onto the blade traps for easy fixing. I would also reverse the blocks he has blocking access to him after the Sammys so it pushes them away from the stairs leading to him. Good times...and definitely a great screen saver.
@Grovonator
@Grovonator Жыл бұрын
before even watching the video i am having flash backs to a dual sammy base that seemed great until the demo's showed up and sammy set them all off
@kiddcannibus
@kiddcannibus Жыл бұрын
Exactly. Was hoping to see more cops and demo's here to see how they affected the setup. Might do that on my own.
@jdsell
@jdsell Жыл бұрын
Love Woodle park episodes - perhaps add the "burn everything" mod and add flames to the shredder??
@je2848
@je2848 Жыл бұрын
Cue the soundbite from Russianbadger: "And be sure to tune in next time when I beg the developer to add a woodchipper."
@reallybadgamer
@reallybadgamer Ай бұрын
Next evolution would be to remove the sledges and direct the zombie dropper to drop 100% of the zombies into the hole and make a way to climb down and repair the blade traps. As long as cops and demos die before the bottom. Electric fences on the way down?
@myfatazkitchen3407
@myfatazkitchen3407 Жыл бұрын
If you flipped the wedge and moved it back one, you could funnel more into the juicer
@thelanavishnuorchestra
@thelanavishnuorchestra Жыл бұрын
Too busy a work day to catch any Woodle until after close of biz. But, it's just the perfect thing for the end of the day -- boopin' zombies into the grinder. Who could ask for more?
@zacharysanders8543
@zacharysanders8543 Жыл бұрын
What’s the next series ? Lol I’m patiently waiting hahaha
@syphon583
@syphon583 Жыл бұрын
Josh, it's 11 blocks vertically and horizontally. IzPrebuilt has done what he calls "stilt" bases in his last couple A21 series and they work a treat. I've used it in my own playthrough and I never have damage on the pillar that I am standing. In concept, this is great. One change I would make right off the bat is making sure the blade traps aren't daisy chained together. If one part of that chain is destroyed, everything after that is kaput. Setting up some protected relays that are then feeding wires to the blade traps independently would ensure that if one trap goes down, you don't lose all the others down the line.
@TheAmazingSnarf
@TheAmazingSnarf Жыл бұрын
this is why the internet was invented. it's simply the most awesome thing i've ever seen. cheers!
@jameskirby3562
@jameskirby3562 Жыл бұрын
Have you checked out Night of the Dead? Waves every night, big map and lots of custom game options
@SuperRayW
@SuperRayW Жыл бұрын
build a wall with an opening parallel to the hole, so the only time the sledges can fire is when the zombies are lined up correctly; problem solved!
@randomnutcase8926
@randomnutcase8926 Жыл бұрын
mounting the sledges vertically, one above the other, next to a ladder would work better. it would make the direction of flight more predictable, easier to get them in the hole.
@BigRedDog-mz3or
@BigRedDog-mz3or Жыл бұрын
When a zombie falls taking damage from an entity either as the cause before or after it won’t destroy area. Sammy is an entity as is a blade trap.
@Dolamite314
@Dolamite314 8 ай бұрын
You just need a bigger backboard with slopes at the bottom of it to direct the zombies into the shredder.
@MingWLee
@MingWLee Жыл бұрын
The 'downside' of this setup is you need to build a ladder adjacent the blade trap in order to repair them. Now, imagine if you can set the zombie on fire on top of the blade 'grinder' to max out the damage! I love to see zombie burn and die lol
@llamaking447
@llamaking447 Жыл бұрын
Its about as much fun as you can have with your pants on 😁I name this base "The Zombie Juicer"
@Cc-mm5sp
@Cc-mm5sp Жыл бұрын
Make a underground base with that shredder would be cool just zombies dropping around you dead
@-dazza555
@-dazza555 Жыл бұрын
Wasted opportunity there Josh, no flaming shaft mod on the sledgies. Watching the glow of a flaming zombie as it falls down the shredder. Maybe even incorporate the CCTV into the shredder so we can watch the good squishy machine do God's work.
@But_Sects
@But_Sects Жыл бұрын
As long as theres a block on the side of the bottom of the stairs the zombies wont get stuck and will go around it. Doesnt matter what it is, could be something small attached to the side
@GwenHembrock
@GwenHembrock Жыл бұрын
I thought of you when I encountered a new District Zero mod. I didn't think of you straight off when I was watching an intro video by Snowbee, but when he mentioned that you could put a landclaim block in the trader outposts and move in, I thought of you and Jen. ;)
@codyfleming8860
@codyfleming8860 Жыл бұрын
GNS found out in his last episode. That zombies will stand on blade traps and actually tunnel into walls
@stevdor6146
@stevdor6146 Жыл бұрын
i think only the center axle has a collision hit box, the blades shouldn't allow zombies to stand on them. so the way JaWoodle has them positioned simulates a center pillar with no-collision blades by the walls.
@mechasmoke
@mechasmoke Жыл бұрын
I love this!! It's too bad that the sledges have such a wide range of attack (weird that that's an issue lol), but this is an amazing build. I love the base building ideas that you come up with!
@davecisneros5285
@davecisneros5285 Жыл бұрын
I think he just needed to add a wall next to it to act like blinders.
@dragonlvr069
@dragonlvr069 Жыл бұрын
Path the zombies around the funnel area w/ walls to keep them from being kicked too far back and keep the Sleggy at the end of the path so that it only fires in a straight line.
@OldmanJM
@OldmanJM Жыл бұрын
you have made the walls out of glass so you can see them better when falling into the pit
@kylejohnson8519
@kylejohnson8519 Жыл бұрын
The one Arlene that gets absolutely YEETED over the catch all at 23:43
@jaboshua
@jaboshua Жыл бұрын
I like invisible wires a lot but I wish we could still choose visible ones as well. I like having power lines outside; inside, not so much.
@goldenhydraslayer
@goldenhydraslayer Жыл бұрын
Time to add a new war cry "PYRAMID POWER!"
@Combsstudio
@Combsstudio Жыл бұрын
It’s kind of like that old school Doom (or Duke Nukem, can’t remember) screensaver where bloody bits slowly fell and filled up the screen
@patrickblind998
@patrickblind998 Жыл бұрын
I still miss the zombie cannon. That was amazing.
@isaacbenrubi9613
@isaacbenrubi9613 Жыл бұрын
My guy made a human-sized garbage disposal. Legit
@simonspoke
@simonspoke Жыл бұрын
The intellect tree is so OP anyway... You should see how uber batons are now! 😝
@JohnA...
@JohnA... Жыл бұрын
At 100k subs he will... though he will probably start removing people from his subs just to avoid that.
@simonspoke
@simonspoke Жыл бұрын
@@JohnA... I know, I'm just trying to persuade him to do it earlier! 😜
@FabioPCarvalho
@FabioPCarvalho Жыл бұрын
Great video! I think if you put a step before the sledges, the zombies will have to stop and will be more suitable for going in one direction.
@Allan_Lugia
@Allan_Lugia Жыл бұрын
someone did a doble sammy trap back in 20A, with reguler block, so zombs had to hop, to approach. it was an afk base.
@patc7955
@patc7955 Жыл бұрын
JaWoodle Zombie Juicer... JaWoodle Juicer... JaUicer? Yeah, JaUicer! That's the best I got lol.
@hamesbone
@hamesbone Жыл бұрын
extend your funnel rim up one more block (the red sloped funnel) and you'll catch many more
@UchihaPercy
@UchihaPercy Жыл бұрын
Wait, isn't there a heavy knockback with the sledgehammers? Sammy might not be needed, just one good hit with all of the sledge perks and everyone seems to go to blender. Hell, even the baton with the repulsor mod will do it too.
@Allan_Lugia
@Allan_Lugia Жыл бұрын
You can also use powered garage doors as a dropper. instead of sammy. also that triangle you´ve placed, could be placed reversed, and 1 block closer, so when they get past sammies, they still end down the blender.
@Allan_Lugia
@Allan_Lugia Жыл бұрын
also : someone did a doble sammy trap back in 20A, with reguler block, so zombs had to hop, to approach. it was an afk base.
@Rengray2
@Rengray2 Жыл бұрын
Shredded zombies - what a treat! The backboard seems to be that perfect addition for getting the zombies into the right spot. I do wonder if you alternately rotated every other blade trap by one rotation (still keeping them horizontal + upright) whether they would hit more traps as they fall. With all the traps in sync, I think you run the risk in later hordes of having the tougher zombies make it through alive.
@OSYofRR
@OSYofRR Жыл бұрын
They fixed that isse in A21. I know what you mean they would "skip" traps because the game wouldn't register them hitting for w/e reason. That still might happen on x64 but I ran it on 16 and 32 it it wasn't happening that I could notice and if you go down to bedrock they won't survive and you shouldn't ever lose all the traps because unless a Sammy taps a demo button and he explodes in the chute but that only happens if he like rattles about, if he goes straight down he dies b4 the detonation lol. Might also depend on if you have turrets aswell shooting things, that is what really caused the traps to derp b4, too much going on and the engine couldn't handle it all.
@davass82
@davass82 Жыл бұрын
Putting two Sammys at the top of a ladder is pretty OP too. And they fall in one spot more consistently.
@avenguard9503
@avenguard9503 Жыл бұрын
Its been an age since you played it Josh, but here me out: Zombie Plinko.
@FloridaManYT
@FloridaManYT Жыл бұрын
Prebuilt just found the ultimate intellect build/base. what he is doing is severely OP this is cool too i just thought it was worth a look
@amenpreacher6015
@amenpreacher6015 Жыл бұрын
Neebs love the sledge turret he named it DP
@aleksanderhelgesen5457
@aleksanderhelgesen5457 Жыл бұрын
Aye, 'tis a good build; however, in order to build this in survival mode, you'd need better access to the traps in order to fix them, since the blade traps take dmg from damaging foes.
@Pandatwirly
@Pandatwirly Жыл бұрын
Love this! Creative as always and oh so satisfying! 😍🙌💗
@ferreirasky
@ferreirasky Жыл бұрын
Woodle, maybe a double ladder, (1+1 side by side) with those vents behind, and sammy's in the front at the top of the ladder directing the zombos to the pit. Yeah, the ladders could be broken due to zombo accumulation, but it might be worth the try.
@CapObv
@CapObv Жыл бұрын
He could combo this with the ramps. Most will take the ladders as the closest route, but doggos will want ramps to go up. Nice idea!
@fgzhtsp
@fgzhtsp Жыл бұрын
Wouldn´t it be more effective to make the blades directly under a small room in which the zombies have to run over a beam? They should be thrown into the hole without the slightest chance of getting stuck.
@flagrantyeti
@flagrantyeti Жыл бұрын
We need an edit where your camera has you in a chef hat "gday guys, my name is Josh, you can call me Chef Woodle, and today we're making Zombie Gazpacho!"
@michaelyork4554
@michaelyork4554 Жыл бұрын
If we could just make spring loaded plates that reset, launching would be easier.
@LordRazer3
@LordRazer3 Жыл бұрын
Just build a normal horde base, place the turrets to know them off the side when the get to the end and a net made of walls made of wood to catch them. I'd also set the turrets to be about half a block down that way they should also work on demos without hitting there buttons It. Also wouldn't have hurt to connect the the net you made to the actual path and fill it all they way to the bottom. You don't even need to use concrete for it since if you do it right there not going to attack it anyway. Also place a wall on the right side of the turrets to block line of sight. This should stop them from hitting to early since they have to see the enemy before they will go after it
@TwistedMe13
@TwistedMe13 Жыл бұрын
Place a couple of full blocks in the Sledgeturret section so they have to go up and down and up and down to give the turrets more time to reset and bonk the next zed. Combine with electrical fence traps in each down section to slow them down further. I hope the Joke Mod comes up with a soap or oil trap for giving Zed the slip. Or for that matter instead of a automatic spike trap, how about suckerpunch (like the WipeOut gameshow) wall traps?
@Wanderinpaladin
@Wanderinpaladin Жыл бұрын
11+ blocks works vertically. You just have to account for them landing on each other and ending inside the 11 block radius (I usually go 14 blocks.) The thing is, they still go into destroy everything for 20 seconds, but don't attack blocks if they are outside the 11 block radius. If they are fast enough, (say Nightmare speed) and can race around and get back within the 11 block radius in under 20 seconds they will start beating on the top of your stairs. IzePrebuilt had been tinkering with it for a couple of series now.
@malguskerensky
@malguskerensky Жыл бұрын
I must replicate the Zombie garbage disposal at some point in a playthrough! Excellent!
@Cameron0214
@Cameron0214 Жыл бұрын
Another good thing about that being a Intel base is that you get exp for those blade trap as they get kills. Also try putting a block in front of the sledgehammer so the zombie has to jump over it. That will make them land right in front of the pit while not sprinting.
@Md936S
@Md936S Жыл бұрын
IzPrebuilt made a vertical 11 block talll g base and they didn't go into destroy are immediately. The only thing to account for is that they actually do activate the mode but it doesn't become effective untill they get within the 11 block radius of you. So if they drop they won't attack blocks immediately but if they get close enough before teh destroy area counter gets to zero they might still stop and slap some blocks here and there. Also sorry to burst your bubble but the wedge thing you were using to stop the zombies from reaching you seemed a mot more effective than the turrets. All you had to do is put the hole and chatcher under the wedge barrier and watch them drop down on their own. Yes it's cheese but it's mighty fine cheese. Also pretty sure even without the blades you'd get an afk base cuz they wouldn't be able to attack anything due to the time required to get back up.
@Zonker66
@Zonker66 Жыл бұрын
Would have liked to have seen you running Demos through... but I loved it.
@pauljarosch371
@pauljarosch371 Жыл бұрын
Sledge turrets activate the Demos' button I believe.
@Khenal
@Khenal Жыл бұрын
Instead of using a ramp, why not try setting the sledges at the top of a ladder, which you can them bonk off into the shredder?
@stevdor6146
@stevdor6146 Жыл бұрын
that's too simple, JaWoodle loves his pyramid ramps/stairs. but you're right, a slightly elevated ladder would be all you need to funnel them to a punch-turret, and the blender can be right next to the base of the ladder.
@user-bb6hi1dr1w
@user-bb6hi1dr1w Жыл бұрын
this is just epic... nice work.. :D
@666hakuna666
@666hakuna666 Жыл бұрын
i would add 2 more sledge to the west side and make it a L shape wall to get more in + add a pole or something in that gap with the north to south wall. + its going to be hell fixing them after every hord night 1 forge steel. then there the cost 13 forge iron and steel, 10 oil, 8 Mechanical Parts , 6 Electrical Parts. 6 mins per blade trap...
@first_maestro
@first_maestro Жыл бұрын
Could this be the start of a next gen jawoodle park?!
@AryonaSamoto
@AryonaSamoto Жыл бұрын
I like the pyramid stairs lol I use the same stairs for my horde bases now thanks to you🤣 Great design, I like the gory grinder😉
@JohnA...
@JohnA... Жыл бұрын
Things like this would be cool to build in the game to deal with the hoards... that is if TFP didn't make everything cool that you could make basically pointless when actually playing the game. Here you go some neat blade traps to chop up zombies, but they are going to break after a few hits. Here are some neat electric wires to use, yeah they are only going to function for about 30 seconds before breaking. Here are some neat fire traps, you can't even build them, and we of course made the fire worthless other than to hurt players. And if that isn't a kick in the balls enough, we aren't going to let you have full credit for the zombie kills if you actually take the time to make and setup something using them.
@jesternario
@jesternario Жыл бұрын
It'd be cool if you could make Mr. Bonestripper from Nothing But Trouble. Can you do that?
@boerboelmummy5075
@boerboelmummy5075 Жыл бұрын
That's a lot of fun, thanks for the chuckles Josh.
@TheLordSarek
@TheLordSarek Жыл бұрын
Love your work Mr. Woodle!
@duphasdan
@duphasdan Жыл бұрын
Well I didn't know there were fans in this. For that collection thing, I would extend the walls down and forward to collect any stranglers. For the one nearest to the turrets, I would put an angled wall for a possible push into the right direction. And I would add a roof for those moments that the zombies get knocked over the walls.
@kalisthenes6650
@kalisthenes6650 Жыл бұрын
This is Bloody fantastic mate! (Pun intended).
@atcatorl
@atcatorl Жыл бұрын
I really enjoy your series and trying out diff play through styles, but I do very much love the JaWoodle Park episodes mixed in. Watching how you theory-craft to come up with new base ideas and refine them is freaking cool. Even when something doesn't work quite the way you hoped or intended, it's an epic master class in 7DTD. Really, really loving the Tier-7 and Park episodes Josh. Cheers m8!
@TheHeftyHiker
@TheHeftyHiker Жыл бұрын
This is probably my favorite afk base yet. Looks like a massive bit of work though
@Durrtyboy
@Durrtyboy Жыл бұрын
need a way to repair them easy make a side tunnel next to the main one with some kind of bars that will let you repair to block the opening and make a ladder to climb and repair with a nail gun you could do the whole row in seconds
@kylecampeau2549
@kylecampeau2549 Жыл бұрын
still want a lets play series with Josh and Cap would be the greatest series
@wu2300086
@wu2300086 Жыл бұрын
Nice~ I like this zombie blender XD
@weldabar
@weldabar Жыл бұрын
This was a hoot! I'd love to see this idea revisited if you figure out a way to refine it.
@theguru143
@theguru143 Жыл бұрын
Back to the basics it seems. We were doing bases very much like this back in A12, lol.
@perky42069
@perky42069 Жыл бұрын
Does this mean you're ready to do a intellect build and give us a stun baton series 🤔😂
@tpeel6309
@tpeel6309 Жыл бұрын
That base is great! One issue could be, if the traps are chained together, one goes down then the rest down line go down. That was such a fun video!
@MingWLee
@MingWLee Жыл бұрын
Easy fix is wiring them from bottom to the top
@CapObv
@CapObv Жыл бұрын
@@MingWLee relays are cheap are more effective at avoiding that problem, imho
@JW-452
@JW-452 Жыл бұрын
i want to see this as a just killer base not using the turrets, and see if it can be made to kill demos, and such. i may have to test some stuff on my world
@reallybadgamer
@reallybadgamer Ай бұрын
Love it. Very satisfying. :)
@bigsarge4352
@bigsarge4352 Жыл бұрын
omg i love this horde base gonna be my new go to horde base...love it
@AM-qo8sh
@AM-qo8sh Жыл бұрын
Will it blend? Zombie smoke, Don't breathe this!
@barjee8965
@barjee8965 Жыл бұрын
15:39 can't wait for them to nerf this -_-
@JosephDiveley
@JosephDiveley Жыл бұрын
Lot of bad things in this build. For one this is an easy trap base to build. Put the robo to the left of where you want them to hit at. Have an electric wire stop them where you want them hit. Get rid of the ramps on the fall area and just build the walls all the way to the top so all they can do is fall after rag doll. I've been doing it for years that way. I would just add an access tunnel on the side so you can repair the blade traps. I also like to have to fall traps on opposite sides of my standing spot. I turn one off for repairs and raise the draw bridge so they don't go that way. Then once they are going to the other side i go do my repairs. Come back to start spot and then rinse and repeat. My only problem is that it works TOO well and I end up bored.
@georgehadley9080
@georgehadley9080 Жыл бұрын
the only thing with blade traps is the demo zombies. it can get $$$ with those blowing up in there.
@RINGO1811
@RINGO1811 Жыл бұрын
I think you can just connect a sensor to the sledge and with the sensor fine tune exactly when i should activate.
@Greg-px2sc
@Greg-px2sc Жыл бұрын
Need to do a 6x6 blender orifice with 4 towers of blade traps inside. That would be wide-enough maw to catch everything the sledge turrets throw at them.
@stevdor6146
@stevdor6146 Жыл бұрын
i was thinking the same thing, you don't need to go 1stack x30 layers deep, but it helps to spread it out , having 4 stacks of 7 blade traps would be a biggerer, betterer blender (and you would need a dedicated generator bank for each stack anyways, since only 6 blades spin at a time)
@Lee1978R
@Lee1978R Жыл бұрын
I’d love to see you build a version of this in an actual series Josh.. getting the resources, the knowledge and skill points to eventually make the base of death or some other mental title lol 😂 ❤👍🏻
@loganxman
@loganxman Жыл бұрын
Heading out for a smoothie
@kevinwallis2194
@kevinwallis2194 Жыл бұрын
I wonder if the fun pimps have a few people that are only tasked with undoing the breakage that Jawoodle does.
@staticpulse5
@staticpulse5 Жыл бұрын
Only downside to this base is you can't repair the bladetraps from were you are. With those new superblock ladder making such a base is even more easy then before. Making int bases horde bases just sitting and repairing the bladetraps while sammy is pushing them into it :D
@Domaorn
@Domaorn Жыл бұрын
My OSHA 10 & 30 card smiles at your use of ramps for the zombos lol does anyone know if these two ramp slopes work better for the rides to transition up on?
@emmarawrfase
@emmarawrfase Жыл бұрын
You've created a hobo stew assembly line.
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