Please more tutorials...the engine has a poor learning curve mainly since it's community is minute so please continue
@frednaar42024 жыл бұрын
I started using Unigine about one month ago, coming from Unity and Unreal experience. In my opinion this engine has a huge potential. It is very easy to grasp, especially for those coming from Unity and you get immediate results like Unreal. We are a team of 3 devs , I am the coder, but the artists really love it too for how easy it is to import meshes and setup lighting and such. It still has a few unpolished features but devs are always available on discord on forums. I know how hard it is to compete with giants, and I really hope more tutorials and videos will come as this engine deserves his rightful space in the gamedev community ...
@theman32824 жыл бұрын
Hi, about the license, as solo dev coming from unity for 4 years, is there any quirks that indie had to pay attentions, have you discusss with unigine about the license.
@mikethegamedev3 жыл бұрын
is it good to use?
@user-jx7pc9ku7b4 жыл бұрын
We need more C# tuts for UNIGINE!
@lonelywolf63293 жыл бұрын
Thanks a lot, hope for more Unigine tutorials!
@bjornmansson56414 жыл бұрын
love it!
@254mojination83 жыл бұрын
Please continue with tutorials
@hiddenvoid4 жыл бұрын
I found this engine one or two years ago because it supports double precision. And then I found the pricing for that feature. You have to pay 6K/year and I decided to write my own double precision floating origin system in Unity using DOTS. :D I think it is a really good engine but the engine is more for simulation than for gaming.
@JayAnAm4 жыл бұрын
You mean double precision coordinates? Well it is supported by Unigine and you dont have to pay for it, where is written that this will cost what you wrote?
@fragsauce4 жыл бұрын
@@JayAnAmDouble precision of coordinates is only available in the Engineering edition and above, which starts at $5995 a year unfortunately.
@254mojination83 жыл бұрын
That was 2 years ago... now it's free
@mireazma3 жыл бұрын
It has the potential to draw users from Unity and UE due to the sweet 64 bit coordinates.
@sagizm0nd11 ай бұрын
It now has more reasons 😆
@manueldirecto4 жыл бұрын
nice..
@JayAnAm4 жыл бұрын
Thx!
@WoodysAR4 жыл бұрын
Hello! Nice to see you still uploading and teaching! PLEASE, I love your '3rd Person to 1st Person ' video. I was wondering if you would help me, or consider making a video, about taking that video to the next level, and incorporate Oculus VR Avatar Hands? I can get you any information to get the 'ingredients' in minimum time (the SDK, the Rift Emulation tools assuming you don't have VR yet). I am using a version of the 3rd person, with turning and room SCALE calculations, I have the hands moving with the motion controllers, and I have VR interact, grab etc working, the last thing I need is hand to grip, grab, etc,. DO YOU THINK -I- _WE_ SHOULD SKIP OCULUS AVATAR AND (ahem..) and go with U.V.R.F. VR HANDS (or VR Expansion...)..? THANKS AGAIN! WOW, YOU ARE SO INSPIRATIONAL, I am at nearly 3,000 subs ( KZfaq.com/NextWorldVR ) and about to start my own Game Dev show about: *'WORKING **_(while)_** IN VR!'* It is so great to see the increased interest out there for UE4 (and UE5 Muuahahah!). I ADORE building worlds in VR like in the real-world, picking up, placing, sizing , turning, lighting, I have worked in CG since 3D STUDIO for DOS this was ALWAYS the dream goal! GREAT CHANNEL THANKS FOR ALL THE INFORMATION AND INSPIRATION,
@fahimshahriar21543 жыл бұрын
Please continue bro!
@lauritorni85713 жыл бұрын
I am having a problem when I use an if statement like this if(Input.IsKeyPressed()) {} it give me this error 'Input' does not contain a definition for 'IsKeyPressed' [Coding]csharp(CS0117).
@avgustgolm64774 жыл бұрын
Question: Add-on "Fast Carve" does not appear in Blender 2.83. The preferences indicated an error upgrade to 2.8.x required. Can you help us.
@Xameska4 жыл бұрын
will you do c++ tutorials for this?
@AsdAsd-wg6ks3 жыл бұрын
Can you do a more in depth tutorial with third person like you did for godot
@nuntaj.f.b.s.p4074 Жыл бұрын
Which version of visual studio do you used
@RavenArtzy3 жыл бұрын
How do i make stuff unanchored?
@jk01943 жыл бұрын
For some reason i don't have code completion when i'm writting. Is pretty hard to guess methods or capitalization. What can i do?
@brunnersamuel46154 жыл бұрын
I found some network library on github but i have no idea how to add it to a unigine csproject
@DescendantOfTheDjinn3 жыл бұрын
Will unigine work on 4gb ram
@BabyGlass4 жыл бұрын
Hi may i know what plugin did you use for c# programming on visual code
@JayAnAm4 жыл бұрын
C# for Visual Studio Code (powered by OmniSharp) from Mircosoft
@droidandroid1743 жыл бұрын
just search c# in plugins
@mikethegamedev3 жыл бұрын
Is Unigine similar to Unreal and Unity?
@tenminutetokyo26434 жыл бұрын
DOOD!
@cpubug4 жыл бұрын
How to download it?
@JayAnAm4 жыл бұрын
Check my previous video kzfaq.info/get/bejne/ibCqobV-3dHLl40.html
@bestosma4 жыл бұрын
unigine.com/
@Potatinized4 жыл бұрын
wait.. unigine is a game engine now? i thought they'll just a benchmark engine forever. How is it comparing to UE?
@JayAnAm4 жыл бұрын
I dont know yet, but it feels great. Here is an introduction : kzfaq.info/get/bejne/ibCqobV-3dHLl40.html
@leo5234 жыл бұрын
@@dotcom4389 Unreal will never have C# support I think. Unigine easier in this way.
@frednaar42024 жыл бұрын
@@dotcom4389 you cannot animate characters in engine, but you can play and blend imported animations