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In this, we build a Jump Flood algorithm using cones and a particle system that runs around the shape. There are plenty of glsl tools for this particular algorithm that are significantly faster, but I'm glad I found this approch.
SDF components (glsl):
github.com/DBraun/TouchDesign...
forum.derivative.ca/t/sdf/10008
github.com/yeataro/TD_Voronoi
Simon Alexander-Adams 'Distance Map Displacement' tutorial:
• Distance Map Displacem...
.toe file (Patreon exclusive): / 106307774
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