JoCat's experience being a player for Arcadum

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Unofficial JoCat Fan Channel

Unofficial JoCat Fan Channel

2 жыл бұрын

taken from twitch.tv/jocat

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@JoCat
@JoCat 2 жыл бұрын
was not expecting this to be clipped on youtube regardless of what you believe makes a good or bad game of D&D, my main point was that he did not take our feedback to make the game more fun FOR US. everyone plays dnd differently, how he liked to run may have been others cup of tea, but not ours, and when presented with that he declined to adjust. I'd say that's not good, regardless of the game style. imagine if a DM ran a game for you in a style you didnt like, with systems you didnt enjoy, and when you bring it up with them to try to come to a compromise, they simply said "that's too bad". you'd wanna leave right? and I nearly did, but decided to keep it professional for the sake of it being a fun show for viewers. also I wanna say: running a bad game of D&D was the LEAST bad thing Arcadum did and is nothing worth comparing to his behavior towards all those girls. I was simply venting and noticing how a lot of his DM behavior extended tenfold over to other people outside those games.
@Hawkatana
@Hawkatana 2 жыл бұрын
You don't need to apologise for anything, you were absolutely right. A DM's first priority is to make sure everyone has fun. If you can't at least *try* to manage that, then you've failed as a DM.
@ItsaMeSandy
@ItsaMeSandy 2 жыл бұрын
Can i ask you if that was the reason you guys rejected a 2nd season? I remember thinking at the time that there was something more than scheduling issues.
@leifalley7167
@leifalley7167 2 жыл бұрын
shouldve just left. screw being professional. if they dm wont be why should be players be expected to be??
@ethanhorn6093
@ethanhorn6093 2 жыл бұрын
There was a comparison a while back to your point here, "Well you don't go to an Italian restaurant for Sushi, you can't expect the restaurant to change the menu just because you want something else..." but like you're not asking him to change genres and your not asking him to even change the themes of the game... you asking him not to serve you rare meat when you want Medium Rare. I have been DMing and running games for about 17 years and I know intrinsically across the board that everyone is unique, everyone is looking for different things in the game... not just in a broad sense but in how the game is ran. If I try to accommodate you and the group, then there is something to be said for that... but its really really illuminating when they don't. They're telling you point blank "I don't want to learn what makes you happy, if you come to me to play, you have to play my way." I just find that idea and attitude despicable.
@civildisorder
@civildisorder 2 жыл бұрын
Oh dude, first of all don't sweat it on venting about this. To add to it, I listened to a couple of the girls involved talk about his DM'ing ability and it was very much in line with what you laid out. And they were new players to the game, so it's more shocking that he treated them with as little regard. I even saw some of his attitude on display in Discord (not his) and I started getting uncomfortable with listening to him as DM (which happened to be like, two, maybe three weeks before everything blew up).
@Zedrinbot
@Zedrinbot 2 жыл бұрын
Listening to your players and being self-critical is so important. Kinda translates to other parts of life too. It's important to be reflective. I think every DM makes these kind of mistakes when running at some point, but you either learn to drop your ego, or you stop DMing.
@AriesZero
@AriesZero 2 жыл бұрын
I don't have experience with DnD but I have to agree. Letting your ego get to you is a really bad thing and it isn't fun for anyone, it's one of the very reasons I like to keep myself down most of the time. Also, love your work Zed.
@Ephsy
@Ephsy 2 жыл бұрын
Gotta kill your darlings.
@Davtwan
@Davtwan 2 жыл бұрын
“But I did do that” can be an easy trap to fall in. It may look like something was done to the DM but not to the players. Game feel matters a lot.
@Davtwan
@Davtwan 2 жыл бұрын
@@Ephsy - Or at least repurpose them if they still have some stuff that can work on another character.
@skelitonking117
@skelitonking117 2 жыл бұрын
Lmfao kinda ironic considering how much ego i feel from this post; DM’s have ALL the responsibility, i’m sorry if making A character sheet without being hand held like a toddler and rolling a set of dice is any sort of difficult for you 🙄 The sheer audacity of players man; they expect the world but can’t be bothered to put their fucking phones down at the table
@D-Skotes
@D-Skotes 2 жыл бұрын
Watching Pride I never really noticed how little they actually got to role play until this just made me realize how much of the "role play" was just Arcadum just talking to himself.
@krzyffo4379
@krzyffo4379 2 жыл бұрын
I noticed in episode 2 or 3 that whenever the players tried to have in character conversation, not about current plot or events, arcadum would do something to increase the pressure to move on. It's been a while since I watched the Pride, so I don't remember the exact moment, but that was the impression I was left with after.
@SpartanWolf047
@SpartanWolf047 2 жыл бұрын
I mean if you remember in the second to last episode (I think) Arcadum had a 5 minute scene of 2 NPC's talking on the bridge to the village. They discussed a bit about that particular scene and for the most part the other DM'S/Players said how much they didn't mind it that they thought it was really entertaining. I personally think the ones who said that were just trying to be complementary and not insensitive seeing as it was live on Twitch. However, I want to praise MontyGlu (Whom I believe is the person JoCat was referring to talking with, though I could be wrong) she blatantly said that she was not a big fan of that at all. I Love all of the DMs who played in that game and recommend all of their respective games they run on their channels.
@hari3556
@hari3556 2 жыл бұрын
I believed that whatever Arcadum was doing was the true picture of peak D&D. I am sure it is true for many other viewers as well. But now when I look back, a lot of players didn't have proper opportunities to show their RP abilities. This means that apart from gaslighting and manipulating his ex-friends, he also gaslighted us to believe that his version of D&D was the best. I recently started watching BrettUltimus, even if his world seems to have a larger story, his setting seems more accomodating. He doesn't insult chat for no reason and in fact is open to accepting suggestions or mistakes unlike Arcadum.
@SpartanWolf047
@SpartanWolf047 2 жыл бұрын
@Joshua Moon I wouldn't say they seemed forced to praise it. It was more Sci Fri saying he liked it with the others passively agreeing. Also rewatching the scene made me realize it wasn't as long as I thought it was (probably around 3 minutes long) but I was reminded of multiple times he did similar things throughout. They bring it up during fan art at around 3:07:50. Monty is too polite to say it was cringe, she just says that she's not a big fan of that type of play style. So slight exaggeration on my end, but he had a pension for having NPC only conversations in his games to "further the plot."
@zakkpickett1728
@zakkpickett1728 2 жыл бұрын
Sometimes when watching callous row it almost felt railroaded but I just figured it was how stuff played out
@smeminem1258
@smeminem1258 2 жыл бұрын
"Hey this is a roleplaying game, can we like... roll play a bit" "No... anyway back to talking to myself"
@devilsadvocate22289
@devilsadvocate22289 2 жыл бұрын
I remember the only red flag from the POTNW campaign I noticed was when Monty brought up that she personally didn’t like Arcadum’s style of basically talking to himself through the NPCs because that took time away from the character players’ RP time. Looking back now, I realized he only wanted to tell his story using the characters that famous streamers made. I agree with Jocat here when he basically said, “So why don’t you just write a book then?”
@hahayou6405
@hahayou6405 2 жыл бұрын
To be fair it's for the enjoyment of people watching the stream, so I understand it, it's no different from Matt Mercer going overboard with NPC characters etc
@mediocrates7059
@mediocrates7059 2 жыл бұрын
@@hahayou6405 See you say that, but whenever chat would criticize him he would also get into these tirades about how he runs dnd for the players, not for the viewers. So it's a double falsehood
@dilithiumgunner8095
@dilithiumgunner8095 2 жыл бұрын
@@hahayou6405 there is a difference though since with Mercer, there are times when the players will RP with each other for a while without him having to do anything other than confirm if something is possible or not. In the last campaign, Liam basically took the first full hour of one episode describing his magic tower that was basically a gift to everyone else and Matt just sat back and listened. I can't think of anything close to that happening in Arcadum's games. At least not the ones i watched.
@bjornthorgudmundsson2781
@bjornthorgudmundsson2781 2 жыл бұрын
To be fair I don't think a book or even a series of books would have worked nearly as well with the multiple perspectives of the characters as the streams did, it should have become a cartoon series instead though I wonder how different it would have become if he didn't have players occasionally breaking all of his plans, like the infamous fireball from scattered clowns
@prinstyrio0
@prinstyrio0 2 жыл бұрын
@@dilithiumgunner8095 Indeed, it seems Arcadum didn't know or lost what it was to be a DM. You're there to bring the world alive for the players, not for yourself. The players interact with the world, the world don't interact with the players and certainly not with itself unless there's a point to it. As a DM, you're simply the connection between the players and the world itself, and the world is secondary to the players. Ofc everyone runs campaigns differently, but that's because the players are different and what they want. Some want a harsh world that goes out to punish them for not thinking through, others want more of a gamey experience than roleplay and some wants to goof about and just have fun. As a DM you bring that to them, not the other way around, unless you explicitly inform them beforehand that you want to present a world to them in your way. But if that's the case expect some people to dislike it or not stay, and if you are aiming to become a truly great DM, then you need to stop that and prioritize the players over your world.
@Uniquenameosaurus
@Uniquenameosaurus 2 жыл бұрын
Honestly I always thought his style was too rail-road-y. But hey, since its now socially acceptable to give public critiques: The whole advantage DnD has over a story or even a multiplayer video game is that the world is created by a human being you can interface with. You're not held back by code, graphics or a pre-written story, that gives you ultimate flexibility and I think it's a waste not to utilise it. To go off what Jcat says, some people really do just want to write a book but they lure people in with an "interactive DnD experience" so that they can have an audience to a story they wouldn't otherwise have. I remember thinking it was kinda rail-road-y but there was one moment ages ago where the party was talking to a really powerful authority figure and I think the players accidentally mentioned their plan to betray them or they natural one'd a really sensitive situation or something that should have meant shit hit the fan. And I was like, okay, if he's not rail-roading, he'll run with this. "I'll be nice and let you roll again" he say. I'm like, no you're fucking not being nice, you just don't want to go off what you've planned.
@DaGrox94
@DaGrox94 2 жыл бұрын
It was always at least a bit railroady, since he was trying to tell an overarching story, but I think most people were interested enough that they were willing to look past it. But with Glies it got even worse - huge exposition dumps and constant references to the previous arc were a thing with pretty much every campaign, even the new players with no prior Verum or DnD experience. The only campaign that went totally offroad was Among the Reeds, and even then Arcadum tried to force them back in to the main story with Servants of the Spire.
@caelcdye9575
@caelcdye9575 2 жыл бұрын
@@DaGrox94 to be fair though to the DM he might not have anything planned for that happening or if he does he probably didn't plan super far in advance. You might say well they should be prepared to roll with anything and yes in the moment maybe but after that you need to plan in advance and if you didn't expect that happening you basically have to end the session right there. Whenever I get to a moment like this I tell my players very clearly ok you can do that, but this is so far off the rails of what I expected I will have to end the session here or we are going to have to take a break while I figure out how this is going to work. So far none of my players have decided to go down said route of action when I told them that. However, I never plan too far ahead because things always change and my DM style is something in between railroading and free form. I basically give my players an option every few weeks about what they want the next adventure to be and then I make up an adventure for it. Then there are some set things they have to interact with that advance the main story. However, I never plan for any outcome with those set pieces I make them interact with. I simply let them do as they wish and decide what happens in the moment. I then decide after the adventure how their actions effect the overall narrative and then make my new next set of pieces for them to interact with. This style works pretty well since I am doing a One Piece campaign and basically they can only go to certain places they have a compass point towards and you can only get a compass to point towards the next island by staying on the previous one for a few days. This means they have to travel in a straight line essentially but every other island they get a choice out of 2 or 3 themed islands I made in advance.
@DaGrox94
@DaGrox94 2 жыл бұрын
@@caelcdye9575 Arcadum's issue was the opposite. He planned EVERYTHING in advance and acted like he didn't. Then when things veered away from his plan, he forced things to get corrected back on course either through: A) Pitting the party against NPCs that were so powerful they could literally force the characters to do anything he wanted. (Servants of the Spire campaign was literally created just to force a chaotic group into playing nice) B) Fudging results/rolls. In Otikata's Curse Snuffy's character drank from a potion vat and was told to roll a D100 to determine the outcome. She rolled a random number (something like 23 or along those lines). And this apparently just happened to determine that she gets to be directly linked to one of the main antagonists of the world that he created, around the same time that two other players in separate campaigns had similar events happen to them. How convenient that a D100 dice roll just happened to land so specifically such as to push a plot point forward.
@caelcdye9575
@caelcdye9575 2 жыл бұрын
@@DaGrox94 you gotta plan some stuff in advance but you should never plan too far in advance or you will have 90% of it thrown away and it takes a lot of time to properly prepare something.
@csaki01
@csaki01 2 жыл бұрын
My main red flag was when he described player characters doing things they didn't say they wanted to do... I was like, hold on, that's not your piece to move!
@im5315
@im5315 2 жыл бұрын
If there’s one thing this whole thing gave us it was the opportunity to vent everything we were frustrated with as a community and individuals with things we didn’t feel the need to bring up before.
@hari3556
@hari3556 2 жыл бұрын
He manipulated us to believe that whatever he was doing was correct and that we had no right to give opinion by saying that "he only cared about the players, not the viewers". Well, all of this has revealed how he "cared" for the players.
@theprocrastinator6813
@theprocrastinator6813 2 жыл бұрын
Yea, he just saw the players as a calculation, and also assumes everyone already should know what to do in their campaigns. All this sucks ,alot of people can't enjoy his game , and any criticism or troubles would be seen as nothing to him. He doesn't own up to his mistakes and doesnt improve the experience for the players. Everyone has a different learning curve .
@OrpingtonFeller
@OrpingtonFeller 2 жыл бұрын
The main issue was that criticism in itself was actively shunned by a good portion of his community. It was a great community don't get me wrong as that's really the only issue I had with it. Of course the moment when evidence is laid out in a neat format was when anything could actually be received once his most loyal fans started hating his guts. Quite sad really.
@hari3556
@hari3556 2 жыл бұрын
@@OrpingtonFeller I was also taken aback by the number of times he would actively belittle the chat even if the chat was not toxic and when someone in chat asked a harmless question. But at that time, I felt like he was being keen in enforcing that he cared only about the players and hence that was not a problem. Those fans who shunned any criticism probably had the same view about him and thought that criticising was useless since he was doing a great job.
@mamertvonn
@mamertvonn 2 жыл бұрын
You could already feel it at the end of Pride of the Night Wolf that there were some behind the scene sh*t going on. Only Sunder was the one who seem to be enjoying it at the end and everyone aside from Sunder didn't want a season 2
@ATMOSK1234
@ATMOSK1234 Жыл бұрын
One thing I always notice watching critical role is how much time matt sits quietly while players are role-playing with eachother. Sometimes he is just chilling for most of the episode. That's a testament to the players ability to act as well as his trust in them to carry an episode. Unfortunately alot of dms can't or won't do the same.
@Milesknight319
@Milesknight319 Жыл бұрын
Bruh shut up with the slurping they’re paid actors that are going thru the game and Matt even said they script events. Stop it
@stuffandgiggles251
@stuffandgiggles251 5 ай бұрын
​@quovenjohnson7676 but still roleplayers JEEZ and even if SOME if it were scripted it doesnt take away from the fact that a part of the game is ROLE-PLAYING
@dylangerig4915
@dylangerig4915 2 жыл бұрын
To further back up JoCats point on the importance of player role-playing, I just ran a session the other day where the majority of the session was the guys either role playing with each other or other NPCs. And that was a super fun session to run. Like there was literally one 10 minute conversation between two NVCs that they watched, and everything else was being led by them. For me as a dungeon master, I find player interactions to be the most important aspect of the game and the single greatest determining factor for how much fun I'm going to have
@IAmDdie1
@IAmDdie1 2 жыл бұрын
I do something similar with my game. I've told my players that if they want to add or change something, then bring it up to me. I've created plot points based on character decisions and player desires. If I were to do this campaign again, there would be some things I would change - but that's so I can run a better game for my players
@Nit0WasTaken
@Nit0WasTaken 2 жыл бұрын
yeah, I agree 100%. Having your players take control of the narative is always my goal as a DM. Of course, there are moments where I talk a lot, like when I introduce the players to a new setting or have them picture a certain scenario, but the end goal is always to build a foundation for the players to role-play in and to motivate them to act. If they are a little lost or don't feel like taking control in certain situations but rather just want to listen to the NPCs and what they decide to do, that's totally fine. But the best part as a DM is to lean back and watch your players role-play casually on their own. Even if it's just talking fondly about past adventures while gambling with a one-eyed dwarf and a goblin and have the whole thing escalate into an epic bar fight because "that dirty fking goblin definetly cheated. no way he got two kings TWICE" and "that god damn goliath keeps laughing at me. i'm gonna fireball him right in the nuts"
@decimation9780
@decimation9780 2 жыл бұрын
NVC? Could someone explain to me what this is an acronym of?
@Charon85Onozuka
@Charon85Onozuka 2 жыл бұрын
Player role-playing is one of my favorite things as a GM! I didn't have to prep the content, the PCs are doing it on their own! Heck, they often even end up giving me story bits, twists, etc. that I can freely use (steal) further in the campaign. There can be a point where it goes too far, especially if not every PC is being involved in the roleplay and someone is kinda stuck sitting back and politely waiting, but generally having the players involved enough to just be role-playing with each other is a great moment.
@Freekymoho
@Freekymoho 2 жыл бұрын
I think that can easily go to far the other direction with the expectation that the DM's fun doesn't matter
@Sweety8587
@Sweety8587 2 жыл бұрын
"He would always throw it back like it was our fault." that feels like the key phrase here because that is what A's whole strategy was with the girls he abused and what makes him a dangerous manipulator. The man cannot take criticism, immediately deflects into self-pity, and refuses to accept (fully) when he has made a mistake or fucked up. He twists shit around and turns it back to the person trying to criticize him.
@markqurf
@markqurf 2 жыл бұрын
If you listened to Tiffany's (his ex-wife) stream about the situation, she admitted he did that a lot to her. She would bring up something he did that upset her but by the end, she said she would somehow be the one apologizing to him because he would just never take responsibility and shifting the blame. He was just a truly horrible person.
@Jonaegh
@Jonaegh 2 жыл бұрын
That went from 0 to 100 *real* quick
@jimsidewinder8622
@jimsidewinder8622 2 жыл бұрын
"And that's why I never play among us."
@veng3r663
@veng3r663 2 жыл бұрын
And yet in light of all this somehow the 'discerning' masses are still MORE angry at Ohmwrecker. WTH... O_o
@veng3r663
@veng3r663 2 жыл бұрын
Just like Bill Clinton did...
@sludgeShark
@sludgeShark 2 жыл бұрын
You know what? This makes me appreciate Among The Reeds all the more! I'm glad they went so off the rails that he had to write so much more. Im glad that they were so chaotic and batshit that he didn't get what he wanted from the game.
@Ryuujiish
@Ryuujiish 2 жыл бұрын
super agreed. they pretty much ruined arcadum's fun since first ep.
@OrpingtonFeller
@OrpingtonFeller 2 жыл бұрын
As great and entertaining as it was (little to no thanks for Jeremy), you can't tell me that SotS wasn't essentially Arcadum telling those guys "This is my game, this is the path you're taking, no more shenanigans otherwise you're out of the campaign and will likely get everyone else killed as well. Your move." Like, I can get that some DMs just have to put their foot down, especially with those CE murderhobos, and this was a little more serious to Arcadum as he was writing an intertwining story, but man, that along with the convos with Spaceboy makes me wonder if he even tolerated that particular group.
@sludgeShark
@sludgeShark 2 жыл бұрын
@@OrpingtonFeller well if you saw the way spaceboy blew up when saying he was canceling i really don't think so. Arcadum did some dumb shit to really piss the dude off. I thought SotS was an interesting concept but it definitely was a "This is your path now if you dont follow it you die" campaign which was unfortunate. Really feel like Arcadums games started becoming more of just a story telling thing rather than making sure his players were having fun.
@nekoprankster2184
@nekoprankster2184 2 жыл бұрын
I only found out about Arcadum through ChilledChaos, and so my only exposure was Ink and Blood. All this stuff coming out is so surprising to me, and I think part of it is just how for some reason, that group was able to dodge most of the issues somehow.
@OrpingtonFeller
@OrpingtonFeller 2 жыл бұрын
@@nekoprankster2184 my exposure to Arcadum, as is probably obvious from this comment thread, was through AtR as it had several of my favorite Nopixel streamers. I watched Lost at Sea while waiting for more episodes to arrive on the KZfaq channel and made the mistake of getting invested in a series that would end as it has. Still amazed me how IaB rivaled SotS for most chaotic group from just one player character alone.
@NatchEvil
@NatchEvil 2 жыл бұрын
This sentence is exactly how DM'ing a D&D game was explained to me. "If the player's fun is not your priority, why not write a book." Ever since hearing something similar from one of John Wick's game design videos, I've always asked at the end of a session: Did you have fun? If anyone said 'no' I would address it. I've written books, man. Writting isn't as fun as running an RPG. Thanks for the video, yo.
@Owmxks
@Owmxks 2 жыл бұрын
I remember during one of his hangout streams, Monty was in on the call along with some other players from other games and the topic of discussion turned towards modules and running modules for dnd. Monty talked a bit about how she thought they were great and how she got a lot of mileage out of them as a DM - and I distinctly remember how Arcadum just bulldozed over her with his own opinion on how they're actually not that great at all. He wasn't overtly mean about it or anything but... the way he did it, the way he just shut down her opinion entirely on the matter stuck out as a major red flag for me, which has only become more blatant with hindsight. If that was how he behaved given only that slightest degree of contention, one can only imagine how things went down behind closed doors.
@ahaziahjoshua1397
@ahaziahjoshua1397 2 жыл бұрын
I REMEMBER THIS! I was a bit taken aback by his forcefulness and lack of care irked me but I thought it was nothing but it did gnaw at me during this whole thing and I'm so happy someone else mentioned it. He was very dismissive and refused to hear her out and then went on about pathfinder and what a great DM he was.... I closed stream after they had that argument cuz I didnt want any more of that energy
@vallianroke1375
@vallianroke1375 2 жыл бұрын
Ya, I remember that too, I think he was going on about modules being too limited and restricting and Monty was saying you could make it your own, doesn’t have to be by the book and it’s great for newer DMs. I don’t remember exactly if that was what was being discussed. But he was always the one who wanted to dominate the conversation
@ij2793
@ij2793 2 жыл бұрын
I remember this too, I also remember just muting the stream cause it made me cringe so hard.
@vyxxer
@vyxxer 2 жыл бұрын
@@vallianroke1375 I personally think maybe dules are fantastic and mod them to your liking
@Elmithian
@Elmithian 2 жыл бұрын
Tbf, I don't like modules, feels too constricting in my opinion, but I won't judge others that want to play them. Each person has their own preferences after all. Just don't expect me to play them again. Once you go custom, and then I mean actually good custom, you rarely go back or _want_ to go back.
@Saber0003
@Saber0003 2 жыл бұрын
I remember watching Toast, Lilly, Sykkuno, and the rest play in Arcadum's game, and being baffled at how rail roaded every thing was. He didn't even let them make their own characters, he basically only let them choose Class, Race, and Gender and then assigned them pre-made stat blocks and spell lists. Then it quickly devolved into him talking to himself and herding the group down one path into the overarching saga he was trying to create. So while I was incredibly interested in the players, Arcadum was clearly trying to make the whole game about him, basically waving his dick around like "Look at the amazing world I created" when it wasn't even that interesting to begin with.
@cloudsteele1989
@cloudsteele1989 2 жыл бұрын
I think I remember in that game there was a situation they were having a hard time getting through. Arcadum said to the spell caster "well, you could have just used so-and-so spell" apparently when arcadum handed them the sheets he told them "these are your spells", but after that incident blamed the player saying that the spells he choose we just a suggestion.
@johnsonjunior547
@johnsonjunior547 2 жыл бұрын
It's funny bc his world is fucking boring. Something like elden ring, where lore is vague and actually unique, is 100x more interesting.
@draconicthemoelion7726
@draconicthemoelion7726 2 жыл бұрын
@@johnsonjunior547 The most important thing for a DM to do isn’t to be experienced and know the rules, or even be a good storyteller. It’s to make sure that the players feel like they have agency, even in circumstances where you can’t give that to them. Because that’s why people play tabletop. I’m currently working on a game that effectively replaces Race with Faction because it takes place in Castlevania’s Wallachia. Combination of the games and the Netflix show. The campaign is broken up into various missions so that they can be run multiple times using various different groups, and the players will have a full month to create their characters to fit the world that’s been created. Once I have them, I still have to adjust it to their presence, because the world exists SPECIFICALLY to revolve around those characters. How did Arcadum even become so popular if he was the kind of DM who just uses the players as a means to spotlight his NPCs?
@tiggerk2392
@tiggerk2392 Жыл бұрын
It's interesting that you mentioned that and I think you are correct. But, I think tho in OTVs case, it was more helpful that they were railroaded a bit especially since many of the otv ppl were beginners to the game plus backstory wasn't too important to otv anyways
@glum006
@glum006 Жыл бұрын
@@cloudsteele1989 i’m pretty sure that was otikata’s curse
@teamneerd
@teamneerd 2 жыл бұрын
I think one of the biggest things I remember was watching Takahata 101's perspective during a boss fight and how much he was muting on the discord call to yell about how annoying the fight was. I chalked it up to Taka just being prone to being angry but the only time I've seen him like that before was when he played up his anger in bullet hell games. It didn't help the boss fight revolved around a bunch of mechanics that they had to do Arcadums "martial checks" which just revealed enemy mechanics unaturally. Arcadums had to reveal it this way because half the mechanics would instantly kill the players if they found out by naturally experiencing the mechanic.
@TheVenhammer
@TheVenhammer 2 жыл бұрын
The whole "martial check" thing was such bullshit and clearly a way for him to control how the fights went instead of letting players figure out stuff on their own. You shouldn't lock out important to know mechanics behind a skill check. I was thinking about using it in my campaign but once I thought about it a bit I realized that it just bogs the game down and its more fun for players to discover mechanics through their own experimentation.
@longforgotten4823
@longforgotten4823 2 жыл бұрын
His sister was there. I’d be pissed.
@jasonlu9562
@jasonlu9562 2 жыл бұрын
in world of io(a fun stream where dm just let the player decide what to do) they just use bonus actions to know a trait without any skill checks. I think it's a better way to do it because failing that check in boss fight seems really frustrating to players.
@donnyprocs
@donnyprocs 2 жыл бұрын
what boss fight was it? i had a lot of fun watching lost at sea
@maxe159
@maxe159 2 жыл бұрын
"Sorry you feel that way" is almost never said by someone who cares about your feelings. If anyone who is supposed to take your feelings into account, then brushes you off in this way, run.
@nihili4196
@nihili4196 2 жыл бұрын
That phrase is fine only when it's followed by "and" instead of dot. But on its own, or worse, when it's followed by "but" then it's basically "oh, You feel shitty about X. Cool."
@Ender41948
@Ender41948 7 ай бұрын
I feel like there's a misunderstanding. That phrase can be acceptable depending on context, especially in a one on one situation involving miscommunication or misunderstanding. No one is in the wrong, and has to accept total responsibility and say "Sorry I was wrong". I'm sorry you feel that way about something I said/did can be fitting in a case like that. ANd only a case like that.
@bndllama9067
@bndllama9067 2 жыл бұрын
I had a player, who was also a good friend, recently tell me that he wasn't having fun in my campaign and he gave me a bunch of little things he didn't like. At first I was annoyed and felt he was being petty about some things or was being dumb for not seeing the grand story. But I thought about it, that's a little bit of a life hack if you get unsatisfactory new just think on it before you respond or act. I thought about all the little "petty" things he was complaining about and realized that he was lost in my campaign and that I'd been too vague in the party's direction, I let them free roam a little too much and they didn't really know what to do as they had not wandered in the correct directions. So I dedicated a session to making the plan very clear, established the BBEG, gave the party a series of goals to accomplish in pursuit of the BBEG, and some clear reasons for their characters to give a fuck. I even set up an encounter that basically bullied my friends character and he said it was the best session yet. THEN THEY ALL CLAPPED. But seriously, listening to and understanding what your players want is a much your job as putting the sessions together.
@johnsonjunior547
@johnsonjunior547 2 жыл бұрын
I think its just personal preference. Like other rpgs vs elden ring. Some people like vague direction and using their brain and figuring things out, and exploring. While others, like your friend just want to be directed and railroaded down one path. I like my style of DMing. I'll make it a tad more streamlined if they are lost but I like designing it the same way fromsoff does with their games. Npcs give vague instructions, no true main story, just exploring and adventuring. Just my design and I'm not gonna copy someone like arcadum bc they don't like it. I'll only adjust myself so much. Otherwise someone else can be the strict, railroad, streamlined, DM for the party. Not my style. I like freedom.
@Roselyse
@Roselyse 2 жыл бұрын
IMAGINE HAVING YOUR PLAYERS AS A GROUP ASK FOR YOU TO CHANGE SOMETHING SO THEY CAN HAVE MORE FUN AND YOU JUST GO ‘LOL IDK MAN GET GOOD’
@rodrigobogado8756
@rodrigobogado8756 2 жыл бұрын
No joking that's literally what a lead Blizzard dev answered in a interview. It wouldn't surprise me if Arcadum get's hired by them....
@Fennekku
@Fennekku 2 жыл бұрын
ima be honest, its kinda your fault as a player to keep playing if youre not having fun, i understand the pressure of the audience, but still
@deltaboss8871
@deltaboss8871 2 жыл бұрын
​@@Fennekku The DM's job is to run the game. If the players aren't having a good time and they bring it to your attention and your answer is "Meh, get over it" then you're a shit dm wasted on good players. Don't victim blame, don't be like the sex offender. Be better.
@NanoNaps
@NanoNaps 2 жыл бұрын
@@rodrigobogado8756 This is different. I am not sure what the lead dev said, but usually it is not guaranteed that the vocal group of players is the majority. It can just be a very vocal small minority and maybe you shouldn't adjust anything. But for a group you are DM'ing to say something means you should adjust because there literally are only like 5-6 people
@skelitonking117
@skelitonking117 2 жыл бұрын
Imagine having a group of people who do nothing but roll a dice dictate to you how the game should go, even though they didn’t put in any work or effort? You guys have some serious self entitlement issues
@queenofthesalt5199
@queenofthesalt5199 Жыл бұрын
The last bit is what surprised me the most with the whole rant- around half the fun is seeing the memes that my players made in our discord. One of my characters had a journal, and was a learning poet- I learned poetry alongside my character, and for each day that passed in session, I wrote a short, one stanza poem about whatever it was Moe was feeling that day, and shared it with the gang. They loved it, and that book of poems became plot relevant at some point, when Moe multiclassed into warlock, and paid for my magic in poetry that I, the human person playing the character, wrote.
@brendalee1215
@brendalee1215 2 жыл бұрын
Now I don't feel so bad about Among the Reeds always going off in random directions and doing the most insane shit
@sludgeShark
@sludgeShark 2 жыл бұрын
Same
@crustybomb115
@crustybomb115 2 жыл бұрын
same, when stuff like that happens, its typically the most hillarious shit ever... i say this as a DM... and honestly, their shennanigans make me feel even better about it happening because hes such an ass
@aeeio2239
@aeeio2239 2 жыл бұрын
Well i think arcadum was gonna kill them in the next session...
@crustybomb115
@crustybomb115 2 жыл бұрын
@@aeeio2239 wouldnt be surprised if he does tbh i stopped watching his shit when i realized his style of DMing is more of a monolog with abit of player imput than actual roleplaying
@theman6422
@theman6422 2 жыл бұрын
@@aeeio2239 “silence, players who are enjoying themselves” -Arcadum
@ihaveaplan.ijustneedmoney.9777
@ihaveaplan.ijustneedmoney.9777 2 жыл бұрын
Contrary to what some people might think, D&D is 100% a Social game with back and forth communication as its main mechanic. The enjoyment of a session depends on how each person can read the room and each other to keep that flow going. As a DM, its your responsibility to consider this more than everyone else. If you're the one out of touch and playing in a bubble. That flow of communication will just STOP for everyone. So if everyone is not communicating, and communication is D&D's main mechanic... Then you're no longer playing the game.
@TheNerdySimulation
@TheNerdySimulation 2 жыл бұрын
I agree with the sentiment of what you're saying, but disagree that D&D's main mechanic is communication. I think a note needs to be made here that this isn't exclusive to D&D, it is to do with all TTRPGs. D&D as a system is designed to be about fighting monsters and casting spells, and though you can tell stories that don't center around those mechanics that doesn't mean it actually has mechanics about encouraging communication or storytelling. That is simply folks adding on additional details of their own through a means of collaborative storytelling & communication which they _attribute_ to the system (rather than themselves). When playing D&D, *YOU* are the power from which that stems, not the game. I say this because there are systems which are actually designed to implicitly encourage the act of storytelling via the application of mechanical stimuli. Plus by directly engaging with the mechanics of such games, you will naturally be drawn towards communicating, collaborating, and storytelling. This isn't to say D&D is lesser, but more that D&D is a "Scenes From a Hat" improv tool. It says "Kobolds collect treasure for dragons, dragons are evil, treasure can include magical swords, & you use swords" but after that, it is up to you as a collective to determine what happens. Which is why it can easily result in interpersonal conflict such as players that hog the spotlight, GMs that should just go write books, and a murderhobo preference of play. Finally, not ALL other TTRPGs are like this, and I don't think Combat mechanics run counter to Storytelling. You can have games with minimal to no actual mechanics for fighting that don't do a decent job at actually encouraging the previously listed factors. Also, how many stories do we have that center around War & Violence?
@insertname7325
@insertname7325 2 жыл бұрын
@@TheNerdySimulation Arguably as many stories that don't revolve around any sort of physical violence at all.
@sauronsrighthandman301
@sauronsrighthandman301 2 жыл бұрын
Right? I mean even in some of the modules I've read for D&D it sometimes says: "Ask your players" or "Ask your DM" for x or y. Communication is important, and I should never be a one sided thing.
@SeanLaMontagne
@SeanLaMontagne 2 жыл бұрын
@@TheNerdySimulation If you take the communication out of the game, you don't have a game. Talking to your DM, in character or not, is communication
@TheNerdySimulation
@TheNerdySimulation 2 жыл бұрын
@@SeanLaMontagne I was talking specifically about the _mechanics_ of the game. This does not include things such as: relaying dice results, narrating the outcome of actions with one another, or describing scenes/situations. None of those are mechanics. Plus, all of it can be done by yourself without anyone there for you to communicate with during the process of playing the game. There is an entire style of design and play centered around just that called Solo-Play. So are all those systems not games? By your metric would that mean folks who play that way aren't actually gaming?
@FatalKitsune
@FatalKitsune 2 жыл бұрын
After every session I end with "How did everyone feel about the session?" and ask for favorite parts and least favorite parts. The fun of my players is paramount, as it should be for all DM's.
@Shindenize
@Shindenize 2 жыл бұрын
I actually send out feedback forms at the end of parts of my campaign arcs regularly to ask for player feedback. I crave and lust for feedback so i can continually improve my games.
@stickytim64
@stickytim64 2 жыл бұрын
I did this as well but ended up getting false answers all the time from two of my 3 players. For multiple sessions they had had issues with things but never brought them up until they just decided it was time to stop playing. I hope if you ask your players about how they feel about the direction the game is going that they actually tell it to you straight.
@vyxxer
@vyxxer 2 жыл бұрын
100% every dm should do this. I am currently setting up a new campaign for friends and asked them what they wanted. I got back 'More roleplay!' and "I want you to homebrew something!" and was like.... so happy to hear these things.
@theprocrastinator6813
@theprocrastinator6813 2 жыл бұрын
This is my two cents but i think it would be cool if the DM discusses with the players their experience on playing dnd. This is important because after that then the players would be given the option of what difficulty they would want the game to have. It might take away the fun that the players know what difficulty they will be playing , but at least they are aware and wont be in that situation with what happened with ep 5 of Otikata's curse. though arcadum did that on purpose being aware of how difficult things would be for Vshojos first dnd with him. Its a really scummy move on his part.
@TerryAVanguard
@TerryAVanguard 2 жыл бұрын
No and yes The fun of the players is important, but so is my fun. Im doing this to have fun not getting payed for it. In that part its a group game. And especially when you have 5-7 people includeing the gm it challenging to bring the parts everyone enjoys without also bringing some part that people dont enjoy. The creature moveing closer is the kind of game I enjoy playing. I litter wasted a day (two 12h sesion) on a group that refused to move forward it. It wasnt even rp just rehashing the same bad plans over and over again. You asking the question is great. It gets the group talking about what they enjoyed and didnt. And on a whole the group, including dm should be haveing fun.
@UTO7
@UTO7 2 жыл бұрын
I remember the fort moment and Arcadum not giving them time to plan and then snapping at them, and thinking it was weird. I also remember getting the vibe he was being really rude and dismissive to Monty and Scifri as well. The more I look back, the more I kinda see all these tiny things that bothered me, but I never really questioned because no one else was talking about it.
@thunderflare59
@thunderflare59 2 жыл бұрын
That's the problem when you DM for a party of DMs. They can more easily find where you're going wrong. Arcadum didn't realize that until it was to late.
@Meteor2022
@Meteor2022 2 жыл бұрын
@@thunderflare59 Only a problem if you see it as one. I love having a game full of DMs because you know they'll be good players... unless you get an Arcadum. I get what you mean though person from the past.
@Ganjau
@Ganjau 2 жыл бұрын
Otikata’s Curse I feel got the brunt of he didn’t care if the girls were having fun. The first 4 episodes were introductory cinematics. Ep. 5 was an absolute shit show that made half the girls want to quit because he decided throwing a end of campaign boss as their first true fight was a good idea. Which was very evident with an almost tpk, he wouldn’t give them true level 3 and because of that episode everyone felt they needed to get smashed to even play without being too stressed. Everything I’ve seen and heard about Gleis has been absurdly rushed with him refusing to push back dates
@saynomore6958
@saynomore6958 2 жыл бұрын
The girls felt the need to be TUTORED ON DND and even hired a tutor. God sakes, they had to treat the game like it was some school project or esport instead of just relaxing and having fun. It should've been the DMs job to properly teach them the mechanics and understand they were newbies.
@etopihpih2234
@etopihpih2234 2 жыл бұрын
@@saynomore6958 sorry I'm dumb and just want to confirm some things. Did he make want to seem like it was a challenge and a hook to get into DND or am I just being super dumb dumb??
@dizzydoom4230
@dizzydoom4230 2 жыл бұрын
@@etopihpih2234 He may have attempted it, but it didn't go over well.
@etopihpih2234
@etopihpih2234 2 жыл бұрын
@@dizzydoom4230 oh! I see it now.. just watched the girls reaction / vent (?) to it, and they said it themselves... And it took me a while to finally piece together everything ...or maybe my brain still can't accept things. But now I get! Thanks!~
@hari3556
@hari3556 2 жыл бұрын
He could have at least tutored them with the different ways they could use the action economy and then they would have managed to somehow defeat the mistwalker. I remember him saying that he didn't care if viewers thought that the boss was too hard and that he only cared about the players, but apparently the players complained about the difficulty and he turned their criticism on themselves by saying that they could have stealthed out.
@Mrinsecure
@Mrinsecure 2 жыл бұрын
An old trick some job interviewers will use when interviewing a candidate is they'll invite them to lunch at a diner, or other similar restaurant. The reason for this is simple: people are usually on their best behavior when interviewing for a job, but whenever they interact with the waitstaff, they'll default to however they normally treat other people. In other words, what you see when someone interacts with a waiter/waitress is how they "really" are, when they don't have a personal stake in the other person's opinion. It's kind of similar with DMs and their players, at least when they're not already friends. If a DM doesn't respect their players or their opinions, and cares more about using them to their own ends rather than satisfying their players' wants or needs, then that's a pretty good sign of how they treat people generally.
@bartholen
@bartholen 2 жыл бұрын
What jumps out at me is Arcadum's apparent response to not including player backstories, that he was doing 4 campaigns a week. Yes, he was doing 4 campaigns a week, but that's *all he did* . It was his literal fucking job. I'd understand if he were doing it in his spare time, but this was his livelihood. Even if we grant him additional streaming, time taken up by business stuff like merch, that still shows of an unspeakable level of laziness and unprofessionalism. Trust me, if I had the unbelievable fortune of making a living by DMing DnD, not even to speak of achieving massive success and acclaim doing it, you can bet your sweet ass I'd do everything in my power to involve the PCs as much as possible. Arcadum just seems to have been running his own MCU/anime series by having actors he didn't need to pay, and whatever his players came up with was incidental.
@kronksstronkstonks6360
@kronksstronkstonks6360 2 жыл бұрын
There are so many ways to incorporate backstories. He didn't need to make entire sessions about them, although that was well within his ability to do so (if he spent less time harassing folks and trying to insert himself into EVERY group activity, he would have had plenty of time) even just the occasional nod that allowed a player to RP out some personal stuff goes a long way for that player. When you add his lack of input towards adding player backstories into his games to how he disregarded the PAGES of detailed epilogues his players sent him, completely ignoring them for his own vision on what those characters would do (something many players stated went against their characters or ignored their personal motivations) you really do get the impression he was just using them and their characters for their acting, clout and audience, to tell his own story.
@shotgunbadger
@shotgunbadger 2 жыл бұрын
Yea it feels like he both wants the...I don't even know if 'clout' is the word but like...'reputation' of being mr 'professional GM' but he also treats it like it's some massive burden that prevents him from doing some pretty basic things in tabletop games.
@Ganjau
@Ganjau 2 жыл бұрын
There was a point in the Violet Arc when he was running 9 campaigns a week but almost all of those were good campaigns that had a lot but also a little. And from personal experience playing, backstories, at least in my group, are only really brought up when our character themselves bring it up, not really when the DM brings it up or tries to incorporate it. But that aspect of DnD very much is up to personal preference of both the DM and the players
@RoastedPheasant
@RoastedPheasant 2 жыл бұрын
I think, funnier still, is that by integrating backstories into the world HE COULD HAVE BEEN DOING LESS WORK. I love when my players come to me with backstories, because that means that I have to map out less of the world.
@kronksstronkstonks6360
@kronksstronkstonks6360 2 жыл бұрын
@@RoastedPheasant less work? *cries in a full year of shenanigans revolving around the backstories of a three player character group* Nah it was good fun though. Turned an estimated level 1-6 campaign that should've taken maybe 4-6 months into lvl 1-10 with almost 2 years playtime, and a second part upcoming, Noblemans bastard offspring turned minstrel who gained a massive debt to The Zhentarim for hiding him from daddy's bounty hunters. A wizard who, after completing his arcane studies at Blackstaff Academy in Waterdeep, became a private eye. He got jnto trouble and lost his reputation after allowing a famour cat burglar, who he had become friends, and fallen in love with, unknowingly, escape from him and his protege's (who stuck him in for unlawful conduct) grasp. And a student wizard who had stepped away from his studies after his classmates had stolen forbidden texts and died 'defending themselves' from their teachers, who were only trying to help them. He noticed they seemed more concerned about the collection of all the stolen materials than the loss of life. Not knowing how dangerous the splles were, he assumed it was corruption and misplaced priorities. He swiped some scrolls, and was later sworn to secrecy, and allowed to follow his studies at his own pace outside of the academy proper. You'd be surprised how much those three backstories could clash with one another haha. Good times though. Revolutions, secret police initiations and Familial rebonding, ho.
@BestgirlJordanfish
@BestgirlJordanfish 2 жыл бұрын
One Shot podcast is, you guessed it, about One Shots. Characters have stories and can be seen clearly within just a couple hours. Stronger communication and improv skills stacked on top of faster non-D&D systems go such a long way. Fucking awesome that he's willing to speak out against this prick.
@The_ASMR_Listener
@The_ASMR_Listener 2 жыл бұрын
I felt the exact same when everyone was okay with otikatas curse players dying. He somehow avoided it being his fault and made it the players fault for not knowing how to play (fyi this was the first time they played dnd)
@OMartinez91
@OMartinez91 2 жыл бұрын
Player RP is a very important aspect of the game. I'm running a Pathfinder prewritten game and I decided to let my players explore the town for a few sessions. Two of my players went double bard (technically one is a normal bard and the other a skald) and one is a high int Bloodrager. We haven't even made it to the first combat session and they already love their characters and have a good idea of what their characters are all about. I even had a late entry that I dedicated almost a whole session to because the player had never played Pathfinder 1e before, and by the end, he not only had a feel of how the system works, but also how his character will be like and his motives, and he wants to create his own criminal syndicate thanks to see lucky rolls that made him land in a sketchy bar of town (which was a low roll), catching a pickpocket trying to steal from him (npc failing his roll) and intimidating the whole bar while trying to reprimand the pickpocket with a Nat 20 which I gave him a higher outcome because he is a tiefling and the roll total was almost 30, so needless to say, he gained the respect of the whole bar full of shady individuals
@vincentfrick6880
@vincentfrick6880 2 жыл бұрын
Ya Arcadum had some advice that did not sit well with me. On his KZfaq he did a video trying to give DM advice and one of the things he said was that he started all his stories from the end and worked back. I was like what? He basically had his end picked out first and his games had a series of story check points that he just throw at players. To give an example of how little players matter his big end game. He bragged about having all the players and all this roll play but all the good parts of his end game for me was the players interaction with the other players. As soon as the final boss shows up and we see how the heroes with all that thay have can fight the boss? Well all kinds of problems. It play out like a cut scene the players skill and tactics did not matter at all. It was just roll dice. If you roll low insta kill. And the boss and players had a pool of numbers to make roll bigger. After a few rolls the players decided to go all in if the boss roll low. And when that happened? Thay lost anyway. But oh look the Bad guy who also was fighting the big bad saved the day then cut scene, look super from roll dice with a super high number added you win yay. It was a lame way to end it. 😒 I was hoping for better from his next ark but it was looking bad at parts to. 😕
@DoctorMcHerp
@DoctorMcHerp 2 жыл бұрын
Honestly, starting with the ending and working backwards IS a viable writing method. Yoko Taro does it with his work, but obviously the big difference is that videogames don't change on the fly in relation to the actions of the player. Even if it's a "choices matter" game, they're still limited to a certain number of choices. What Arcadum did wrong was that he cared more about how he wanted his story to play out, instead of actually adjusting to what the players were doing.
@vincentfrick6880
@vincentfrick6880 2 жыл бұрын
@@DoctorMcHerp You can have a plan for the game that's fine. You can have an end boss in mind. It's true that a DM can only do so much. My problem was that his Tyr ark basically meant that at the end of it the players did not matter. Arcadum made all the players effort wasted and set it up that it was Tyr that saved the world. I get that he was trying to say that the end justify the cost. It's a game and with players you have played with so long it is not cool to over shadow them all the way to the end. The big end to his big story ark felt like one big wank for Arcadum to say I got all of you guys to see me finish My story. D&D to me is ment to see how players make a story as thay go and at high levels change the world. The higher level players in Arcadum games got less and less freedom as they played out story beats. And in the end it did not feel like it was them to fight or make a difference. The players did not really even fight the last boss.
@Eden.-.
@Eden.-. 2 жыл бұрын
Ye, the endgame was boring as f. Not a single character mattered, the " contribution " to defeat the big bad was extremely artificial. I remember he saying " hold on let me put this character here because he wants validation". And " hurry up I can only afford a few minutes for everyone we got a lot of people on the list". None of the setups and side stories ( the maidens, the blades, the herald of indigo, etc) had a payoff ( because he rushed a story to meet a deadline that he created and for some dumb reason couldn't push back?) And the fight was extremely artificial and strange. And the fact that after it ended he didn't even hangout with the players to show fan art, he just imediatly jumped off the discord because he had stuff to talk about with chat. It was extremely disrespectful to the people that made it possible and also so anticlimactic. ( Also the clearly improvised " epilogue" of the characters that he could bother to remember). Man it was so disappointing.
@TheBall12
@TheBall12 2 жыл бұрын
@@Eden.-. Arcadum style was a mixed style between open and totaly closed more or less like an adventure path (ironicaly that he hates them so much). Just because it turns out he is a shitty person does not mean everything was shit. How would you do the ending boss fight for example? let all these players have there turn? make it a raid boss with what? 40+ players in a turn based dnd game? Sounds maybe epic but it would play like shit. I am not trying to defend arcadum himself but all these people that suddenly realise that everything was shit rely rubs me the wrong way. Did the players had much influence at the end? Not much if any. Was it still for the most part a satisfying ending. Me personaly i think yes.
@Danothyus1
@Danothyus1 2 жыл бұрын
I don't think there is anything wrong making the end first. The way i do is "i have an idea for the the end objective i want, how the story will unfold and get there is the question"
@TheUnsightlyRF
@TheUnsightlyRF 2 жыл бұрын
Reminds me of my first experience with D&D; a good friend of mine always went on about his great experiences with D&D and other RPGs like Spycraft, so when he told me he was going to DM for a couple of our friends and offered me a slot in the party I jumped at the opportunity to join. To make a long story short, I quickly found myself spending our game sessions just rolling dice and nothing else, as he would constantly shut me and another party member out of any non-combat moments under the argument that none of the NPCs wanted to interact with a barbarian (me) or a rogue (the other player), so any and all roleplaying was just between the DM and the party's paladin. I would just sit there for hours listening to the DM and the paladin have conversations with each other, and any attempt to interject would just be met with the DM giving me a withering stare "in character". And bear in mind, since this was my first D&D experience, the DM worked with me directly in creating my character, so it wasn't like he was unprepared for my inclusion in the story. By the third session, I think he realized that two-thirds of the party was not having fun and he put the campaign on "hiatus" and never returned to it.
@solumanblevins5906
@solumanblevins5906 2 жыл бұрын
My experience with D&D is sadly low (team broke up after only one session) but my personal philosophy on D&D is that it should be treated as a truce between players and the GM. The GM has a story he wants to tell, and the PCs have, well, characters they want to develop. If the GM constantly rail-roads the campaign and hogs all the conversations himself he might as well write a book since no one else is participating. If the PCs constantly try to break the plot why are they even there, or worse if they hate RP and only exist to churn out numbers they can buy a calcus book. You need a balance between the two for a great game, otherwise it just all falls apart.
@Alienknightx
@Alienknightx 2 жыл бұрын
The way Arcadum talked to JoCat reminded me of the way my previous DM talked to me when I told him what was wrong and why I didn't have fun in his game. Similar response too. I left his game for a good reason. I was new to the game so I didn't question how the DM railroad and controlling he is, especially with the "DM vs Players" mentality, even to a point that I'm losing my trust in him. I thought that's how it is until I played other games and see a huge difference. Scary that there are manipulative DMs out there when you just want to have fun and roleplay in a D&D game...
@drek6665
@drek6665 2 жыл бұрын
I had a similar experience for my first RPG. I wasn't sure how "good" games were run. It felt like no matter what I did, nothing changed where the story was going except for when he scripted in multiple choices for me. No matter where I went, no matter what backwater village I was at, there was always some OP NPC that made me feel like my character was subpar in comparison to their abilities. It felt like the only way I could get by was to keep my head low and submissively accept whatever quest or insult they gave my character. I tried leaving twice, but I'd get so worked up and nervous that I'd forget why I was angry with the game. I started when I was 12 and didn't get out completely until I was 17.
@Alienknightx
@Alienknightx 2 жыл бұрын
@@drek6665 oh I'm so sorry! I dealt with that too, in my first game as well! It really sucks. I hope you find a game where you have more fun and comfortable to play. That really sucks that it took that long though :(
@drek6665
@drek6665 2 жыл бұрын
@@Alienknightx Oh I have! It's almost been 4 whole years since my departure from that game, and since then, I've been in a lot more supportive and awesome groups. I hope you the same though!
@Alienknightx
@Alienknightx 2 жыл бұрын
@@drek6665 I do! I DM and play as players and all of the games have fun and supportive! :) Also the same game where my friends there telling me that my previous DM isn't doing right as a dungeon master. I left his toxic game thanks to them! It's good there are people like this in the D&D community, at least.
@Haos51
@Haos51 2 жыл бұрын
My girlfriend and I had similar experiences as well. Only difference is that everything was made for a newer member of our group who was controlling a npc the dm made and basically told him everything about the plot, as well as trying to make my girlfriend as miserable as possible whenever he brought up her normal happy background Got to a point where where me and another guy we were playing with were knocked out, I left for a drink, only to learn that the star player and the Dm roleplayed the big battle and won. I was also punished once with random dragon for simply asking advice out of character... that I didn't even receive a good answer for.
@ericandreski3025
@ericandreski3025 2 жыл бұрын
“If the enjoyment of the players is not your main priority when you run D&D, why not write a book instead?”
@Drujd
@Drujd 2 жыл бұрын
A while ago I genuinely tried to watch some Arcadum games, specifically the ones he ran for Jessica Nigri & crew, JoCat & crew, and Froot & crew. But every time I would try to watch it, it seemed like he was being controlling, condescending, and would manipulate the players into doing certain actions. As someone who has a really good DM, I kept saying to myself "why are all these cool people playing D&D with such a shitty DM/person"
@12fishcake
@12fishcake 2 жыл бұрын
He'd always say that the only people he cared about in his games are the players and their enjoyment when in reality it basically all had to be his way. Looking back so much of this is way more noticeable after all this came out. Also seems he's got a thing about throwing out weird statistics that he's calculated to justify shit...17.8% 🙄
@mrroboshadow
@mrroboshadow 2 жыл бұрын
i havent followed this situation much, hell i only found out about it a few days ago but from what i read the only players that douche remotely had interest in, were the ones that had tits
@reifuTD
@reifuTD 2 жыл бұрын
I think throwing out weird statistics to justify shit is a tactic cult leaders use to control people under them, at the very least it confuses the person your talking too and they have to take what is said as true unless they have their own statistics witch they likely won't.
@ResidentWeevil2077
@ResidentWeevil2077 2 жыл бұрын
@@mrroboshadow Arcadum is a womanizer, plain and simple. I read his so-called Twitlonger "apology", and it wasn't even an apology, more like a non-apology. He never acknowledged what he did, nor who he used. It sounded more like he was sorry he got caught, not for what he did. I feel bad for Tiffany, she has to put up with his pathetic ass.
@RadicalAsh
@RadicalAsh 2 жыл бұрын
@@ResidentWeevil2077 Thankfully she kicked him out and changed the locks (according to her Twitter), so she doesn't have to put up with him anymore. She's doing much better now.
@GoonManGuy
@GoonManGuy 2 жыл бұрын
This was very apparent, if you’d been in the Living World for an extended period of time. Anything that could even remotely impact the world had to be run up the flagpole and work on Arcadum’s schedule, unless the DM responsible was one of the few Admin DMs. Even then, sometimes they’d still have to wait. This would usually result in player characters getting locked down in limbo, barred from doing anything, waiting for a response for weeks. The most egregious example was the end of phase 3 and the big bad final boss fight. All of the storylines being handled by other DMs had to wrap up two to three weeks before the fight. There were campaigns that had been going on for 16+ sessions and big multi party events that had been going on for months that had to just drop everything and close up shop because it’s time for Arcadum’s story.
@milesthe2tailedfox
@milesthe2tailedfox Жыл бұрын
This is why people don’t like min/max players because this is how they are when they DM
@yugoxgc
@yugoxgc 2 жыл бұрын
Honestly Big thing that struck me as odd was him not giving players the character info they needed. Which I didnt know was a thing, before Snuffy brought it up in her stream. Cause yeah feels great to find out what YOUR CHARACTER knows mid campaign when it comes up. I thought ppl just forgot stuff. Weekly game, busy life, sometimes dates get pushed off so longer time to forget minor detail. New dnd ppl its fine... Nope they Actually didnt get the info they should have. Makes sense =_='
@yugoxgc
@yugoxgc 2 жыл бұрын
@Adventurer I'm a DnD casual that never really played but that sounds just bizarre
@j.j.410
@j.j.410 2 жыл бұрын
I appreciate that YOU had this talk. Despite it being a "rant". You spoke the truth, and that's what I've been hearing these for. Arcadum reminded me how great it was to work on your own world for a DND, but he never inspired that DM sensation to me. What did however was a combination of both your channel and the critcrab, because that is what reminded me of what was truly important in role play games. So a whole spiral was taking place in my life before all of this even happened and it just reinforces my approach to all of this lately, and makes me feel like I made the right choice xD
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
"Why not write a book?" Fair point tbh I recently watched the endgame and... Well, wasn't the whole fight kinda pointless? They just automatically won purely because the tyre campaigns and shattered crowns prepared the necessary tools to beat the enemy Songblades, power words and what not did nothing
@realityinthemaking
@realityinthemaking 2 жыл бұрын
I think the only people who mattered in that fight was Moe and the 7 eyes because they were the most plot relevant.
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
@@realityinthemaking yeah, but they couldn't lose and even had azeatec give them a prophecy of how exactly they would win
@realityinthemaking
@realityinthemaking 2 жыл бұрын
@@letsplaysvonaja1714 True
@penciler38
@penciler38 2 жыл бұрын
I was kinda banking on the possibility that they would lose, because the boss was so ridiculously broken. Then have him choose a predetermined end result defending on how well they do in the fight. That fight is almost, if not totally, impossible to beat.
@koalaunder007
@koalaunder007 2 жыл бұрын
What changed my mind from liking to disliking the endgame boss fight was the fact a video was already made of them winning the battle anyway...
@Redyqar
@Redyqar 2 жыл бұрын
Obviously this whole thing is a mess, but i'm so happy there are other people who saw how railroading he is. Still remember how Moonmoon got shit for daring to suggest DM shouldn't just cheat and edit NPCs in the middle of a game.
@kronksstronkstonks6360
@kronksstronkstonks6360 2 жыл бұрын
Wait did Arcadum actually change stuff mid session or was it just a topic of conversation conversation that got him pissy?
@JazZSm
@JazZSm 2 жыл бұрын
@@kronksstronkstonks6360 He did. It was during the Night Guard fight, I think?
@kronksstronkstonks6360
@kronksstronkstonks6360 2 жыл бұрын
@@JazZSm yikes. Cheers for the info. I never got through a lot of his content - not sure whether to say fortunately or unfortunately these days - I started with Broken Bonds, moved on to THE TOPS, and the Vtuber stuff, then started the Tyr stuff, before this stuff all went down. The amount of people connecting dots to little actions that seemed admissible at the time, but that were really an indicator of what kind of person/DM he was, are both fascinating and depressing.
@notednuance
@notednuance 2 жыл бұрын
Making edits mid-session isn't really a big deal... its more about the intent. Is the cheating meant to make the experience more enjoyable for the players or because you want to "win" as the DM? If I'm rolling too hot in a nothing fight I might nerf the baddies so I don't TPK or if an encounter was meant to create tension and the players steam roll the fight maybe there is a phase 2 with reinforcements... but typically its easier to start with a maybe too hard fight and nerf it as needed than to find narrative reasons to up the difficulty. I would never consider changing things on the fly for the sake of my ego though... its all about is it not exciting enough for the players or too unfair? You want fights that feel challenging most of the time... but not constantly wiping out members, at least not because of my choices. I prefer player deaths to happen because of their choices not mine if they are gonna happen. But ya know... read the room.
@kronksstronkstonks6360
@kronksstronkstonks6360 2 жыл бұрын
@@notednuance personally id disagree , for the most part, except in very awkward situations, that can be avoided with enough pre-session prep. Id rather find in game reasons for survival or people being a pushover than just tweak stats and stuff, but its just another one of those group by group, DM by DM things. I fully believe its not the DMs place to criticise a player for not liking the fact things have changed though. Ideally if things ARE changed the players shouldn't know about it, but if they do, then they should at least have a say in it. The only time I've technically fudged a roll is during the Candelkeep Mysteries one-shot collection, because holy shit are they gimmicky at times - Without spoilers theres one that has a literally invincible entity that needs to die in a very specific manner which it gets a saving throw against, and if it passes (which is like a 12+ on the dice roll) its basically game over. I gave my party a second chance after it passed with flying colours, completely circumventing a great plan (in hindsight I should have just allowed it to kill the thing, would've been a great end to the adventure) that technically shouldn't have worked and allowed it to work without a saving throw because the adventure had been a raging success until everyone almost died to something they couldn't deal with. (Unfortunately due to it being a very quick and off the cuff in-person session, which is rare for us, I didn't have time to read over and alter that gimmick beforehand. Left a bad taste in everyone's mouth to say the least.)
@Levitz9
@Levitz9 2 жыл бұрын
I think the one thing that went down with Arcadum's games that always left a very sour taste in my mouth was how one of the players in Death and Debts got treated for wanting to play a sexual character. She started the game very excited at the prospect of being flirty and kind of a love-'em-and-leave-'em character, and made no small bones that that was how she wanted to play. So when the second session rolls around and she seduces a nobleman for information, Arcadum turns around and basically traumatizes the character with the event (which opened the door to the player being slutshamed by viewers). Arcadum quickly put out a statement defending the player and saying that "Players have the right to play how they want/be cowardly if they want/be sexual if they want", but it never stopped feeling like he was punishing a girl for wanting to play a sexual character the way he didn't want her to. EDIT: and the stuff with the backstories also rings true because this same player actually HAD backstory with her character--and it never got explored once Babylon came into the picture. NONE of the girls really explored anything about their character. Hell, one of them basically didn't get the chance to do anything but be an important character in a ritual in the final session--and even then, all she did was stand in a circle. And then he basically spent the entirety of the campaign playing at Daddy-dom with her and her party as Babylon. And he did it again with the cosplayer group when they started after the finale. He milked the ERP with Babylon for all it was worth, and in light of the accusations it makes my skin crawl. Good riddance to Arcadum. I'm happy that the people who played in his campaigns had fun in spite of his efforts.
@veng3r663
@veng3r663 2 жыл бұрын
Sadly, just like the Roach he is, it appears that he IS crawling back again... :/
@kirillsniff9133
@kirillsniff9133 2 жыл бұрын
why did it take me so long to realize this... holy fuck
@SuzuHotaruVt
@SuzuHotaruVt 2 жыл бұрын
2:39 remember with those calculations. He ran the numbers 4 times to be sure
@polygon2745
@polygon2745 2 жыл бұрын
The evidence is empirical
@jameswalton5733
@jameswalton5733 2 жыл бұрын
Reminds me of a game i got myself into lately, i will admit, its basically a fucking abusive relationship, where the DM has this *_MASSIVE_* world where you can fuck around with, but the DM is _intentionally trying to kill you._ He constantly says the line "I thought you guys were higher level, my bad" whenever we get into an encounter where we barely survive by the skin of our teeth. He found some PDF where we can go from level 21-40 to become super gods and stuff, but he made the level up system be "you have to train a week for every level you are currently" so going from level 3 to 4 is 3 weeks of _constant_ training._ I was level 4 and had to literally spend 5 weeks training *_16_* hours a day just to level up to level 6, and had to survive a con saving throw to avoid being crippled from training so much. Sorcerers' dont have to bother with the level up, they just level up instantly along with wizards. He constantly fucking meta games against the players to avoid getting a situation where the players have the upper hand. One of the other groups (theres 3 btw) had a player who got the mobile feat, and next thing you know, all the enemies suddenly have sentinel, *_and it counters mobile even though mobile doesnt trigger opportunity attacks._* (Yes, the usage of feats and their interpretations can be debated, but its not a 'disengage' action, its just 'you cant use an opportunity attack on them') The world is constantly shifted by the character he creates, he literally has a pantheon of 'gods' that are just PC's turned into NPC's that are level 20, and one of them literally ended the world during our games. Not even joking, remember that level 21-40 system? Turns out our race couldnt access that (which made it fucking pointless for us to know about it?????) until the NPC wished to 'break the limit' which in turn Thanos snapped the world. Group 1 found out first and had to wait a month while group 2 and 3 rushed to avoid the end of the world. And no, this isnt a 'player created fiasco' this was a "thing that was going to happen, group 2 just sped it up by a few years" (an actual quote from the DM) After the end of the games, the DM does hang around, but if you plan *_ANYTHING_* he will literally counter it by meta gaming which is total BS. I literally had to make a private group chat with some of the other players i get along with in my group so we could work together just to avoid the total BS meta gaming. It also doesnt help that the DM set up the groups so there's always a pure chaotic evil person in each group that intentionally fucks things up, i swear to god they're plants to cause chaos in the groups because out of the 3 people who committed genocide, theres 1 in every group, and yes, i mean _genocide_ like the actual thing, where a whole race is now dead by unintended hands of the chaotic evil person in the group.
@gorantharon
@gorantharon 2 жыл бұрын
Why are you still playing in that game?
@jameswalton5733
@jameswalton5733 2 жыл бұрын
@@gorantharon pure fucking spite. I'm not in it for the story, im literally just in it to say "fuck you i lived" to the DM because there's so much shit that can kill us, a level 20 NPC literally just destroyed the entire world by making a wish spell that broke the limit for the main race we all _have to start with_ to get to level 21-40, while the normal humans could get to level 21-40 off the bat. There was no control over that, it was literally "it was gonna happen, you guys just sped it up by a few years" and we even got confirmation that it will happen *_again_* later on to get from level 41-60. This goes all the way up to level 100 (confirmed by the DM) because i believe this game isnt being made as we go, it was a campaign he ran for another group, a group zero as it were, and then put another 3 groups into that world after they wrapped up that game, and now we have to deal with the bullshit a PC does, but now as an NPC, interacting with other, newer, PC's, while also being sped up on the timeline regarding world ending events.
@OriNyte
@OriNyte 2 жыл бұрын
That is an absolute shitshow, wtf lmao
@ilikepineappleonpizza4257
@ilikepineappleonpizza4257 Жыл бұрын
Soooo how’s it going?
@jameswalton5733
@jameswalton5733 Жыл бұрын
@@ilikepineappleonpizza4257 game is still going, i had to drop out cuz i needed more hours at work to compensate for inflation, but im still in contact with everyone from the group. Turns out my character is still alive and got re-elected as mayor of a town that i was helping build while i was still in the game.
@alexanderjamesaustin
@alexanderjamesaustin 2 жыл бұрын
He sure does love his "calculations"
@DMurdock
@DMurdock 2 жыл бұрын
I can give you a percentage. It is actually, I believe your group is, 33.7% more efficient in combat. I have made that calculation. I have made that calculation on 4 separate occasions. The evidence is empirical.
@reifuTD
@reifuTD 2 жыл бұрын
How normal is for players to want to get drink before playing, Like I probably watched four or five Arcadum games, and that happened in Death and Debts and Otikata's Curse, I know the girl in Otikata's Curse talked about after words and said she drank because she was feeling stressed out.
@ResidentWeevil2077
@ResidentWeevil2077 2 жыл бұрын
I think all the girls drank - or at least were in mind-altered states - before each session afterwards. Vei, Nyan, Froot, Haruka, and Snuffy all felt apprehensive about playing. The first couple episodes they were fine, but I think things really started to take a turn for the worse after River's death (Haruka's character). One doesn't simply drink before playing D&D, not unless there's something seriously wrong going on behind the scenes.
@devilsadvocate22289
@devilsadvocate22289 2 жыл бұрын
@@ResidentWeevil2077 I hate wording it like this, but them not playing D&D anymore with Arcadum feels like a blessing in disguise. I’m scared of what would’ve happened if the girls kept going down that anxiety-induced path… especially knowing that they were slated to do this for at least a year and a half….
@bojackhorseman4176
@bojackhorseman4176 2 жыл бұрын
To be fair, I tend to drink before or during sessions fairly often. It knocks a couple points off my math skills, but it definitively makes the whole thing way more fun and relaxed than it is sober. I wouldn't take it as an immediate sign that everyone who drank was doing it because of stress or whatever, maybe they just do it because is fun.
@pastapirate
@pastapirate 2 жыл бұрын
@@devilsadvocate22289 It's definitely for the best. Based on what we know was going on behind the scenes, I have no doubt at all he would have tried the same manipulation routine on Nyan, Froot, Haruka, Vei, and Snuffy. I wish he would have been exposed sooner, but I'm glad they didn't get trapped in that for long.
@Sherolad96
@Sherolad96 2 жыл бұрын
Having a small / moderate amount to drink during the session is fine cause if your nervous about to it'll loosen you up - getting properly drunk before and maintaining it during is worrying for anyone so yeah that would definitely be a red flag against a dm if their players need to be properly drunk to play for them
@Gellafnu111
@Gellafnu111 2 жыл бұрын
You know... Seeing stories like this makes me feel better about my own GM'ing when my biggest gripe is worrying my extremely supportive and grateful players aren't having fun enough. I'm blessed with good people at my table, and I hope everyone else here is too.
@itspowers9107
@itspowers9107 2 жыл бұрын
Wow, this is crazy. I used to be an active member of Arcadums community before it became so super popular. Things seemed ok for awhile but eventually I started seeing red flags. When Cryaotic was "kicked" from the games for example, Arcadum seemed WAY too chill about the situation. I remember him saying he talked to the group members and stopped having Cry on the games not because what he did was disgusting (Cry literally admitted he did that stuff) but because some players felt uncomfortable and Cry wanted to leave. Apparently being a literal sexual predator to minors isn't enough to get kicked! I remember another time, sometime after the Cryaotic thing, I believe either Naomi or Kelli were involved in a weird conversation with an NPC that was sexualizing their character. Arcadum then asked if it was OK and if they were comfortable but also said something along the lines of how "it's ridiculous that he has to ask if his own friend is ok with that". Like, um wtf? Why would it be bad to ask if your player and friend is feeling comfortable being sexualized even if it was just "role play"? Then the chat went off about cancel culture and how it was bad and arcadum was right. This shitting on perceived cancel culture had become increasingly common in chat. It was after Cry was gone that the community and chat had gotten noticeably worse. Absolutly no one was allowed a different opinion from Arcadum and chat would gang up on those who expressed those opinions. Funny how arcadum and his fans were so against cancel culture when it was related to sexual harassment or was in their best interest but would hunt anyone who dare say anything their arcadum God disliked. At this point I had switched to mostly watching vods but I remember it was around this time that Arcadum was planning for new games and he had thought about including a KZfaqr who scammed people into his games, forgot who it was. I happened to be watching live this time. Anyways, obviously people called it out and Arcadum went off saying that that doesn't matter and second chances blah blah blah and the delusion fans in chat went after anyone in chat who had a different opinion or thought it was a bad idea. Arcadum even compared actively scamming people to sex work that other players of his have done. I called him out and his fans fucking chewed me out. I got DMs threatening to kill me and a mod literally told me to "Shut the fuck up" in chat and sent me a threatening DM, no joke. I messaged arcadum about it and never heard a word. I stopped watching Arcadum after that and only today decided to see what was up with the campaigns. I can't say I'm all that surprised after watching him allow his fans and mods to so openly bash people in chat and not correct them and also to have such a relaxed view on predatory behavior. It was happening often by the time I was about done with his content. The chat was a monolith. So many of the communities that the content creator turned out to be toxic as fuck have these terrible communities who gang up on people for their diety. Besides all that stuff he also did some really messed up and hypocritical decisions with DMing. It never made sense to restrict the episodes of games imo (I think it was so he could easily change players and control plot) and he often chose bigger creators in favor of smaller ones unless he could profit off their talents. He took advantage of "volunteers" who did way more work than at times he let on and I know people who did unpaid work for him while he promised to give them opportunities to play in his campaigns. Of course he always had an excuse to why he didn't let them. He never took criticism and more and more his world became priority over player enjoyment and that's why so many people quit the games so early on. He manipulated so many people from players, volunteers, fans, etc. Into believing his way was right and often held his friendship and ability to work on/play in his games over people's head as a way to keep them compliant. He is extremely egotistical and manipulative.. It makes me sad that this was my first (and only) real experience with D&D. I miss the good part before I could only see thee terrible community he had made.
@kirillsniff9133
@kirillsniff9133 2 жыл бұрын
yea he was really my first experience with dnd content online and i kinda didnt really notice any of the red flags about him or his community so it hit me like a truck. i watch brettultimus now, who is exponentially better a dm, both in combat and rp
@martinp3166
@martinp3166 2 жыл бұрын
Thanks for providing the clip
@FeelEhx
@FeelEhx 2 жыл бұрын
I lost it when Jocat said he threw calculations out. XD Im sorry but 17.8% will always come to mind when “calculations” come up.
@somedudewatchintv5297
@somedudewatchintv5297 2 жыл бұрын
A small side benefit of procrastination is that while this whole situation is still upsetting for obvious reasons at least I never had the chance to get attached to Arcadum and his story. Everytime someone mentioned the games I kept thinking I should get around to watching the streams and I never did, now I just hope the new guy is better.
@charliescheirmann2926
@charliescheirmann2926 2 жыл бұрын
New guy? Did Arcadum retire or something?
@somedudewatchintv5297
@somedudewatchintv5297 2 жыл бұрын
@@charliescheirmann2926 After everything that happened the Vshojo girls and others obviously won't want to associate with him anymore and need a new dm. I forget the name but I know at least Veibae has a replacement already but I don't know about other groups Arcadum DMed for.
@charliescheirmann2926
@charliescheirmann2926 2 жыл бұрын
@@somedudewatchintv5297 Its been a bit is there some sort of allegation against arcadum atm? Sorry to use you as a news source lol
@somedudewatchintv5297
@somedudewatchintv5297 2 жыл бұрын
@@charliescheirmann2926 so there's a few things that it would be better to look into yourself if you're really interested. There were accusations of grooming also general abusive behavior toward his girlfriend.
@AnthonyDiCicco
@AnthonyDiCicco 2 жыл бұрын
Brett is a good guy; I've followed his stuff for a few years now and he has been very genuine as far as I can tell. He added in a ton of discussion areas for his old discord before he transferred everything to the new D&D mostly focused one, and I saw him in the discussions with people as well; so I doubt he will fall into the same trappings
@_Janservice_
@_Janservice_ 2 жыл бұрын
I honestly know nothing about arcadum, though I am aJoCat fan. So the KZfaq algorithm just brought me here. But my jaw actually dropped when Jo mentioned that he said “I’m sorry you feel that way” in response to their feedback. As a DM, player feedback is critical. To the point that I personally ask my players after each session to tell me something they liked, and something that they didn’t like from the session. Sometimes they have nothing but positive things to say, and sometimes it’s a bit critical, but I genuinely believe that it’s what keeps my players coming back. Because they know I give a damn about how they feel about the game, and know that I want them to have fun more than anything else.
@hellbeast134
@hellbeast134 2 жыл бұрын
It is interesting to hear JoCat's views here, mainly because it really made me realise that how much from when I originally started watching towards the end of the Violet arc and then into Glieas that he really seemed to distance himself further and further and care less and less about his player enjoyment as the names he pulled got bigger.
@zephyrstrife4668
@zephyrstrife4668 2 жыл бұрын
The big thing that this reminds me of is a campaign I was in a year or so ago. I had been brought into the game by a friend of mine, he lured me in with the fact that the game had a great amount of narrative complexity, intrigue and some mild kingmaker/civilization-esque mechanics to it. I decided "cool, I'd like to make an elven nevcromancer who has a day job as a barber-surgeon." It was a few days before the game started that I settled on drow for his specific subrace and went with an assassin theme, expecting to have a bunch of situations where I had to schmooze my way close to targets so I could hit them with a powerful necromancy spell and then bounce... but no... it turned out the city portion of what was actually going on was primarily meant to be a sidequest, my friend was the only one actually interested in what was going on there while everyone else in the party wanted to get going to anywhere else... and while my friend led me to believe the party was some semblance of evil, it was not actually an evil campaign in reality. The GM was also one who specifically designed encounters to challenge the combat powergamers of the group... so in this 11th level game, I felt like I kept coming up short in regards to stacking up with the party because I didn't optimize my character.
@tofupenguin8827
@tofupenguin8827 2 жыл бұрын
Seeing the discussions of people's DM experience is honestly really cool. As someone who is currently running their first campaign and is worrying constantly about whether or not the players are enjoying themselves, it's nice to see that I'm not alone in that regard. From my minimal experience, some of the best D&D can offer comes from players talking to each other. I had one party member quite literally tell another to get their shit together, and it has drastically changed the way both of those characters act. It's super fun to see how characters and their players develop. DMing may be hard and stressful at times, but I think the true reward is seeing and hearing the players talk and shout about different events in the story. Just sitting back and listening to my group discuss things at the end of a session makes the whole thing worth it. TLDR: See the story you made making people smile. Feels good.
@glowing_purple_girl
@glowing_purple_girl 2 жыл бұрын
This is a massive lesson for me in what not to do as a DM. Definitely going to allow time for player feedback from now on
@Hexamus
@Hexamus 2 жыл бұрын
Gosh... I remember being that GM. The type where it was never my fault when people weren't having fun, it was them. They were the problem. It was their fault. Look at all this stuff I have in my story. It took me longer then I'd like to admit that if all these people who love table top games aren't have fun it wasn't their fault, it was me. There was something wrong on my side. Apparently I'm a good story teller but when it comes to running the game as a whole I was did it VERY poorly. In the end I learned so many things about how to run things without having to govern everything the players did. That it wasn't all about me, it was about us. All of us having fun as a whole. Learning to be less arrogant was extremely painful but it made me both a better friend and a better GM in the end.
@kmsgneisenau436
@kmsgneisenau436 2 жыл бұрын
As someone who DMs a game I sometimes struggle making everything click for one game a week, let alone four a week. I watched some games of acradum which had players I enjoyed but it always felt like he made the games about him instead of his players and their enjoyment.
@r.s.2890
@r.s.2890 2 жыл бұрын
I'll admit, I have yet to see any Arcadum games, though I do intend to. But yes, 4 games in one week seems like a lot. I dm just 1 session a week with 3 friends and planning encounters (social and combat) is kinda tricky, especially since I dont want them to feel railroaded. I like to think I'm doing well so far. XD
@DigitalxGamer
@DigitalxGamer 2 жыл бұрын
Honestly, for people who do it in their spare time, I personally find once a week to be too stressful, and it can be difficult with inconsistent schedules. My own campaigns tend to go about every other week instead, sometimes even longer depending on the content. But it's hard for me to say anything when it's the guy's literal job to host these games. That's an entirely different set of expectations there.
@ronwisegamgee
@ronwisegamgee 2 жыл бұрын
Insightful commentary. I've never witnessed an Arcadum game session, but this sounds like the kind of experience I wouldn't stick around for.
@thunderflare59
@thunderflare59 2 жыл бұрын
The one guy in chat asking "who's Arcadum?" Oh you sweet summer child.
@TheOneWhoReportsForDuty
@TheOneWhoReportsForDuty 2 жыл бұрын
Before the controversy I had probably only read his name a few times personally, never really new anything about him.
@someguy3263
@someguy3263 2 жыл бұрын
@@TheOneWhoReportsForDuty It's best to keep it that way
@TheOneWhoReportsForDuty
@TheOneWhoReportsForDuty 2 жыл бұрын
@@someguy3263 It’s kinda hard not to learn something about him thanks to this being, you know, a video about JoCat and his experience with him.
@themuzzy5092
@themuzzy5092 2 жыл бұрын
I also don’t know who Arcadum is. I guess another D&D KZfaq or streamer?
@thecookiemeister5374
@thecookiemeister5374 2 жыл бұрын
I was told something by my buddy who’s been DMing for a while: “Never, ever make npcs talk to eatchother. Talking to yourself looks stupid and excludes everyone else at the table” Guess he was right tbh
@Sherolad96
@Sherolad96 2 жыл бұрын
Oh yeah 100% I'm dm'ing like 3 years now and I cringe at the prospect of having more than one major NPC present because I know they'd need to interact with all present - it's really hard to strike a balance between player and Npc RP in those situations so it's best to avoid though if it is unavoidable then keep it super brief or have the extra npcs direct comments at the players to goad or entice them
@NanoNaps
@NanoNaps 2 жыл бұрын
Never is a strong word. Keep it to a very rare occasion and keep the time to less than a minute (or less than 30s is my rule for me). This should be fine. Obviously it is better if you can avoid it but sometimes it is better for immersion. A small example would be: If someone in your group decides to eavesdrop on some people you can either tell them the information or you do a very small back and forth between 2 NPCs to give them some exposure. The latter is more immersive while the former gives more time to the players. As stated, keep it as short as possible though.
@thecookiemeister5374
@thecookiemeister5374 2 жыл бұрын
@@NanoNaps nah, how i would do that is: “While hiding in the shadows you see 2 guards walking past, talking about the midsummer festival. One is obviously a halfling, the other’s for sure a human. What do you do?” “Eavesdrop” “You hear the halfling complain about guarding these stupid halls, about how he wishes he asked the princess to go to the festival with him but he’s scared he’s too short for her, and what even is a ‘jabber jockey’ anyways? To which the human responds: ‘aw, chin up mate, Princesses are known to be smart n compassnate, she’ll see right past ya height for who yu really are!’” End scene. Animated a conversation, didnt talk to myself, and even had a joke thrown in while delivering the needed info. IDK, maybe if i was trying to make an annoying/joke NPC who’s only job was to interrupt the players but… eh.
@thecookiemeister5374
@thecookiemeister5374 2 жыл бұрын
@@Sherolad96 how i would do it is say “this NPC is now doing this thing” and just kinda like, put a pin in one of the major NPCs. Move pin from one to the other as you see fit, eh?
@NanoNaps
@NanoNaps 2 жыл бұрын
@@thecookiemeister5374 That is basically the two NPCs talking to each other though. Just in a shortened form. Having them actually talk to each other if you are comfortable and do it well is a bit more immersive, but it should still be very short. Doing big story exposure through different NPCs talking to each other is definitely a bad idea though and always bored me in Arcadum's games whenever it happened
@khorneflakes
@khorneflakes 2 жыл бұрын
I'm a new DM and my first campaign is going great. I wrote everything myself and my players are enjoying it a lot. I make it a point to not plan anything concrete but just have guidelines and let my players build the world how they want. I also extensively tie their backstories into the main plot however i can so each player feels important and like they are having a substantial impact. Been running this game for a year now and i have so much more in store for these poor hapless adventurers
@JoshtheOverlander
@JoshtheOverlander 2 жыл бұрын
It truly is important to put emphasis on role-playing and a player's agency, in most regards. I had a session one day that was sort of a downtime session after the party had gone through a major battle, and near the end of that session, they accepted a quest and literally roughly two or three hours of the session was dedicated to them preparing to travel, because a number of the players got really into Oregon Trail-ing that shit. Figuring out the costs of a cart, horses, whether it was better to rent or buy, how much feed they needed for the horses, how much food they needed for themselves during the trip, etc. I mostly just informed them of things that their characters would know based on their roles or things that they would know right off the bat without needing any skill checks, and for the rest of it I just kind of left them be and watched them play. It was nice and I really hope to let the party have more moments like that in the future. So long as they're having fun, it's fun for me.
@skunkbrains5656
@skunkbrains5656 2 жыл бұрын
I was a new fan of Verum, binging videos in july, a few weeks before all that shittiness was revealed. I was mostly dazzled by the presentation and the high production values of the games, but thinking back to it, there were lots of times where he was very obviously railroading or not doing a good job, at least in my opinion. I specifically remember thinking he made a VERY questionable decision during the tearing veil campaign, where one character was sitting out for almost a hour because they had a in-character reason not to join in for a fight.
@kagato23
@kagato23 2 жыл бұрын
I actually have done the countdown thing. Sometimes putting players on a time limit during urgency is cool, though that honestly is the least of the problems they had. And you should actually give them a ballpark. Like I said in the similar situation “they look to be about 2 minutes away” and then moved it towards them (on overmap) one space forward in 10 second intervals. But nobody complained about it, it was an appropriately “crap crap ideas now!” Moment and they liked it. This guy was told otherwise . Not listening to feedback is problem #1 here. But still think timers can be fun.
@existinginaspace8347
@existinginaspace8347 2 жыл бұрын
Note to self : Ask for more feedback at end of game. Except removing the weight system. Creating a bag of holding only spawns you a larger backpack.
@Al-ip5xj
@Al-ip5xj Жыл бұрын
This video re-found me at a good time. I'm currently in a situation with a DM where I have desperately trying to have them include my character after nearly two years of them being left out of the narrative. The times I pointed that fact out I was met with excuses after excuses and a phrase close to 'I'm sorry you feel that way.' This will help me formulate my thoughts and remind me that if it's not fun then I don't have to stick around for the disrespect.
@BM03
@BM03 2 жыл бұрын
I feel this clip is a gateway to one hell of a rabbit hole for me...
@temix3142
@temix3142 2 жыл бұрын
I tried to watch Arcadum's stream because of people I follow playing one of his games. But it became immediately apparent that his style and interests in D&D are drastically different from my own. It's unfortunate that JoCat had to waste time with this before learning the same lesson. But finding a like-minded group that you mesh well with can be really difficult so mistakes like this are bound to happen.
@GUNDAMURX73
@GUNDAMURX73 2 жыл бұрын
As somebody who knows nothing about any of this, just finding out through this... yeesh. "Sorry you feel that way" especially is something I recognize as a tactic abusive people use in conversations. It's a little emotional knife to twist into somebody, to simultaneously let them know you don't actually intend to change your behavior and to make it like it's their fault for having a problem with you.
@hermannlagrange803
@hermannlagrange803 2 жыл бұрын
I've started DMing a D&D campaign recently that I call the Umbra Saga (like a home made type thing, which I know is a bit ambitious) and the main thing that motivates me is player experience. If they enjoy it, I enjoy it. I could never fathom why a DM would prioritize their own fun over the groups.
@crustybomb115
@crustybomb115 2 жыл бұрын
1) its called homebrew. 2) DMs that do this literally care only about themselves and not the players, they basicly tell waterboarding you with a story you barely participate in...
@aereonexapprentice7205
@aereonexapprentice7205 2 жыл бұрын
Thats cause Arcadum did not, can not, would not, or all three altogether see that kind of mutual interaction, thus not willing to let the players participate at all. You can evidently see this happen outside of DnD sessions too.
@crustybomb115
@crustybomb115 2 жыл бұрын
@@aereonexapprentice7205 iv read some of the other comments on this vid... apparently he wanted to write a book about verum... well, i think we all know how successful that idea is(hes gonna fail)
@Eden.-.
@Eden.-. 2 жыл бұрын
That's 100% exactly what I thought about his games. I've been playing my own rpg and I always thought how I would hate to be playing his games because my character doesn't matter. My backstory my personality alignment nothing matters because it's his story, the npcs are more important to the narrative than the actual characters. To the point where he would even forcedly change your race to fit a new narrative, change even your personality. By the end games not a single character was being who they invisioned then to be in character creation. Everyone was race changed, personality changed, occupied a position or class that they didn't choose. Not a single backstory ever come out as relevant or even was mentioned or involved in the story. I get that it would be difficult for every story matter, but it's also was frustrating to see all the streamers that I loved, happily creating theirs characters and quircks and story while also thinking " they aren't characters they are actors who are gonna star in a position that the master wants then to fit in" it felt more like a movie with a script than an actual game with choices
@DaburuLucky
@DaburuLucky 2 жыл бұрын
What seriously, even race *AND* personality changes? How does one even do that and not piss off the players? Did he just tell them (I'd hope not in the middle of the game) "Yeah, you're gonna be playing a dwarf now" or "So now you *really* like seducing women"? Like... What?
@Eden.-.
@Eden.-. 2 жыл бұрын
@@DaburuLucky Like it was cool and cinematic, makes for a good show but not always is something that the player wants. One example raost ( woops character from the group shadow of tyre) was a werewolf, touched a magic tapestry and some giant evil moon good from another world transformed him into a yokai( a Japanese demon of sorts). Other example Seren( summersalt character from heart of tyre) was a satyr girl, she was randomly possessed by some brain zombie parasites , after abusing her new powers( with actual in character reason to abuse them) she just melted into a puddle of flesh and was reborn as a ancient elf ? Or something. Had to start acting lawful evil, be cold and despise any form of weakness. Woops even sometimes joked that he was actually excited to learn about his past and the past of his race but "boom race changed". Maybe the players liked the changes but I know some people wouldn't.
@zannamation8734
@zannamation8734 2 жыл бұрын
I’m crying how true this has been for me
@prinstyrio0
@prinstyrio0 2 жыл бұрын
The way he describes it reminds me so much coming from games like WoW. They have these arbitrary rules and visions, restricting certain stuff and activity to create this situation or feeling behind all their systems and such, an "immersion", but the problem is they can't see that despite the systems having a purpose and making sense in some form, it's not FUN. At times they go out of their way to change something that's fun cause it ruined their vision and bypassed these systems they laid out to restrict and punish players. Arcadum very much seems like the guy that "Knows things best" and that he can calculate fun with numbers due to how X amount of stuff he did has resulted in Y amount of fun from people, hence those small negatives are invalid, or something like that.
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
Huh, running after the session... My DM is kinda insecure and always is like "So I hope you all liked the session..." and then we talk a bit about the nice parts And I often give him feedback and my perspective on some stuff that happened There was a reoccurring enemy that really annoyed me because while he was strong he definitely couldn't keep up with the whole party of 4 level 18 chars, so after the last time we fought him i asked the DM if that guy can at least bring some friends because I feel like he's not really a challenge and it's getting kinda repetitive Apparently he actually prepared a group fight then, but we dodged that and now we are facing that char and his boss at the same time
@Venixus
@Venixus 2 жыл бұрын
Man, it felt like his pre-Tyre campaigns were higher quality with more freedom, back when he was much smaller. Fame and clout really does seem to bring out the worse out of some people. But then again, after reading through some old 7y7d players' stories, it does seem more like just him returning back to his old ways.
@ghostreaper100100
@ghostreaper100100 2 жыл бұрын
The thing with DnD is at times the unpredictability of players. You may plan to have the boss to run off at one point.. but your plans can entirely be tossed out the window, thrown under the rug, or be set ablaze with gasoline. If you already HAD a end planed, a single end, then your more playing a module (I think) than a campaign. But even modules have different degrees to the outcomes that are decided upon by the discretion of the DM and in turn the players depending on how bad or good they fucked up.
@timidwolf
@timidwolf 2 жыл бұрын
"I'm sorry you feel that way" is a passive aggressive way of saying "It's your fault you're not having fun". Once had a GM who was exactly the same in regards to "running the story" but would also actively meta punish the player if they questioned anything, removing player resources for no in game reason, your hidden character being shot from nowhere twice with no defence.
@JainZar1
@JainZar1 2 жыл бұрын
As a GM I have more self-doubt about my style giving them a good time than anything else. I GM for my friends, so we are mostly playing to have a good time, but I'm pretty self-conscious about them having a good time. Mainly because I had a few rounds, where I was just sitting around, waiting for stuff to happen.
@christianjones7012
@christianjones7012 2 жыл бұрын
So i started running forge of fury for a new group, a 3-6ish session adventure (4hrs long each) to finish, and tbh it's a combat slog. After the 1st session and like 4ish combat encounters, it was easy to tell the players (and myself) were getting tired of fighting. Made the "boss" of the 1st floor of the dungeon into a talk on the fly, made the Orge not like the Orc Shaman, and had the Orge ask the party to kill the Shaman and the Orge would get the remaining Orcs to leave the area. Which is ultimately the adventure hook I gave them, Orcs raiding the mining town of Blasingdell. The 2nd session, started with the Shaman fight, then they left the dungeon to return 2 captives the Orcs had to Blasingdell. Once there, even with only one small text box for the entire town (no townsfolk had more than a single small sentence of info on them) I called a 10 minute break and wrote some goofy, trope filled NPCs for them to interact with for the remaining time. Our little Murder Queen did the whole Warlock nightmares, and sticking to the shadows as the party, uhhh partied at the pub. The two meat sticks of Player Characters bought a keg and had a drinking contest in the stables. One of them rolled into pig shit as they slept it off. Our ranger and cleric tried to book a meeting with the towns mayor, but the sassy secretary wasn't persuaded by an 8 to get them to meet the mayor sooner than half a tenday. The cleric then had a chat about Tyr in the towns small temple, and how Tyr and his deity (Thor, he's a Tempest Cleric) would likely get along, as the Odinson he worships is known to aid a group of heroes in their ever lasting fight against evil xD Point is, sometimes you just gotta realize when what you had planned isn't working and you need to improvise. Call a break and write something if you need to. It can work wonders.
@Bonewalker1127
@Bonewalker1127 2 жыл бұрын
Arcadum's dnd games real did just feel like a book to me, and when i think back why, it was just because it was all world building and none player lore. most of the players didn't have a voice, and although I've only start playing as a Dm my self 5 months ago, i know i have to stop my self from rambling on to much so i can have the players play, and i always ask for my players advice on the session, and if they Enjoyed it or not. being a Dm is not easy, but playing D&D for Fun is.
@the_winequeen
@the_winequeen 2 жыл бұрын
it's such a backwards way of running games, at least in my mind for DnD and how I run my games all the players and my own enjoyment is the most important thing if anyone isn't enjoying themselves I will change things to make it more fun for everyone involved, I get them involved with helping me make this world and campaign they are a part of, bringing in things they want to see taking out things they don't want making sure all their backstories get attention and build the main plot off of that so they feel more involved and make it personal, connecting them to there characters and giving them a reason to give a dam that the BBEG is doing what they are doing. I also listen to my players, take any criticism, learn from it, and improve how I run my games, I'm no storyteller or book writer I'm a DnD dungeon master.
@MarkATorres1989
@MarkATorres1989 2 жыл бұрын
Yeah, as a DM myself. I do my best to balance the main story and those of my players, while also making sure we all are having fun. I'll even go and warn the players that entering such and such places might become a bit of slog due to the difficulty curves or dangers within it. So far... everyone is having fun, with the few exceptions on my part of miscommunications because of my bad hearing and time of the day. Definitely enjoy the RP more of the player characters and their growth.
@justjordosprout
@justjordosprout 2 жыл бұрын
I'm lucky to have such a great DM. My DM helped me with making my character because it's my first time playing. They do their best to make sure everyone is okay and comfortable. And they plan on bringing us snacks for our games. Our first session is Thursday and I'm so excited
@matthewchapman6305
@matthewchapman6305 2 жыл бұрын
Hope it went well! I started playing a couple months ago, and I’m having a blast. My DMs (two campaigns) are great.
@bittersweetvictory8541
@bittersweetvictory8541 2 жыл бұрын
you see, that reminds me of a campaign i left that one of my friends was running. almost everything described here is pretty much what we experienced. we were constantly on rails, combat was FAR harder than it needed to be, nobody got meaningful character moments ever (and when they did they were far too short), and it got to the point where quite a few of us had literal physical anxiety every time a new session was announced. now he's running a new campaign in his college with his friends there and i can't help but worry that they're going to suffer from that too.
@jamesmancuso7314
@jamesmancuso7314 2 жыл бұрын
Most people aren't as fragile as you and your friends. I wouldn't worry.
@carto4028
@carto4028 2 жыл бұрын
Me and my freinds realizied we want to get into dnd and after some soul searching i realized that i would make a better dm than a player so ive been trying to learn how to do it right and not wrong. This is some good advice on what not to too.
@ruby_loveyt
@ruby_loveyt 2 жыл бұрын
As a DM who had a few problems with players. The players brought it up with me and I took it to heart and changed my DMing style a bit. Which is a trait that DMs should all have.
@atrigraham
@atrigraham 2 жыл бұрын
This is the exact vibe I get when watching his content.
@lexlex307
@lexlex307 2 жыл бұрын
What a noticed from other DnD enthusiast was that in order to make DnD the best experience for the players the Dungeon Masters need to be flexible and let the players make decisions within the boundaries of whatever plans the Dungeon Master made for the campaign. Sometimes the Dungeon Master needs to let go of some of the control they think they need to have to make the experience enjoyable for everyone. The point of DnD is to let the players make unique decisions when they are placed in the situations that the Dungeon Master puts forth, its the unforeseen and lucky roles to the crazy things that players try to do that make the game exciting, not forced monologue and unreactable Dungeon Master actions. But hey, nobody is perfect, Arcadum probably got caught up in his own ego and need for control, that he forgot the whole point of DnD to begin with.
@Alufear
@Alufear 2 жыл бұрын
Generally the DM should try to prioritize player enjoyment, but players can also basically destroy a campaign by not playing ball with their DM. Setting up proper expectations in a Session Zero for the DM and players is really important, so you don't end up with a DM using the PCs as pawns to tell their story, or with the PCs dismantling a DM's narrative too much.
@filblo503
@filblo503 2 жыл бұрын
This. Dnd should be fun for everyone. A dm should try to make the game as fun as possible for the players and the players should try to make it as fun as possible for the dm. As in not going full murder hobo or straight up ignoring plot hooks and destroying weeks if not months of preparation. Its a social co-operative game. And that co-operation includes the dm.
@mittri1990
@mittri1990 Жыл бұрын
I always stick around after the D&D for a little bit to see if anybody got any feed back and if a new person joins I always make sure to check they have any feedback. I have social anxiety so asking for feedback is not something I have a easy time with but at least I stay around afterwards to discuss the session where people are free to leave feed back.
@dolphinboi-playmonsterranc9668
@dolphinboi-playmonsterranc9668 2 жыл бұрын
"Sorry you feel that way" is literally the easiest way to get a throat chop
@shinrafugitives3880
@shinrafugitives3880 2 жыл бұрын
I came across guardbeardia's video on this guy. This story sounds pretty consistent with arcadum's power trip
@williamballiard3359
@williamballiard3359 2 жыл бұрын
The only game I watched Arcadum run was Broken Bonds. It struck me when I watched that series at the time that all of the player's character concepts were his ideas. Like, about half of the players were playing D&D for the first time, and during session 0 they were looking through the character creation material mentioning things, and he would chime in with, 'That would be so cool if you did this or that.' And then, without fail, whether they seemed into it or not -- seemed to me, that is -- the character they turned up with for session 1 was the one he thought was cool. I didn't think much of it at the time -- only that I expected I wouldn't enjoy playing in his game -- and I don't think that pushing your ideas on your players the way he did is necessarily a red flag for anything extreme, but finding out from his colleagues that he's an abusive, manipulative control freak doesn't surprise me, given how wrongly that behavior rubbed me.
@Melons987
@Melons987 2 жыл бұрын
This is why I always describe D&D akin to the DM being the 'director' providing the stage for the players/actors. The actors, in theory, should get equal parts focus to develop their personal plot along side the main plot while the director guides the scene just enough to allow each actor to shine. IF they don't play well together, it's a TPK or a dramafest in an OOC environment.
@bryanmerel
@bryanmerel 2 жыл бұрын
5:47 i mean, Victor(aka. Rat) gets to be fully fleshed out, and he was just a guest character!
@bigmansmallboy
@bigmansmallboy 2 жыл бұрын
2:41 BRO APPARENTLY 17.8 WASNT ENOUGH, MANS HAD TO DO M O R E CALCULATIONS
@matthewkovach9928
@matthewkovach9928 2 жыл бұрын
around 6:30 you talk about 10 session being enough and I couldn't agree more. Arcadum using his amount of games as an excuse is just mind bottling. As a fellow DM that runs 3 different games for my own twitch channel my players backstories are the main focus of the campaign - in my Wednesday night game we had touched major points of everyone's backstories by session 6. Now this isn't to boast it just making a point, that it takes a DM whos invested in their players and not just trying to tell their own story .
@ReelPodcasts
@ReelPodcasts 2 жыл бұрын
I have only stopped my players from escalating a situation once because I had a whole sequence planned that I didn't want to waste. I don't think I'll ever do that again.
@parodox22
@parodox22 2 жыл бұрын
Hearing this story reminds me of how lucky I am with my current dm. I’m really really enjoying it. Only done a few 1 shots before but this is my first proper campaign and it’s been quality
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