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Sekiro is a masterpiece. In this retrospective video essay, I want to explore the impact of Sekiro: Shadows Die Twice, FromSoftware's brilliant shinobi-themed adventure game. Hot off the heels of their success with the Soulsborne games (Demon's Souls, the Dark Souls trilogy & Bloodborne) FromSoftware released Sekiro in 2019 to a mixed reaction. Sekiro deviated away from the popular Soulsborne formula quite significantly, leaving a few players disappointed and leaving a few media outlets calling for an easy mode. I want to try to justify every single change that Sekiro made to that FromSoft formula by arguing that all changes work exceedingly well and push the Soulsborne style into a fresh, interesting direction.
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Chapters :-
00:00 Introduction
03:38 Combat
11:42 Movement
17:07 Bosses
22:47 Setting & Lore
32:02 What's missing?
36:18 Negatives
38:51 Conclusion
My Twitter :- / thejohnnyvector
Music Credits :-
All background music is from the Sekiro: Shadows Die Twice soundtrack. In order of appearance:
"Main Menu", "Gyoubu Oniwa", "Sunken Valley", "The Owl", "Senpou Temple, Mt. Kongo", "Fountainhead Palace", "Children of Rejuvenation"
A few pieces of Sekiro footage are from the following channels:
- THE GAMER EYES ( / @thegamereyes )
- 옹발이 ONGBAL ( / @_ongbal )
- IGN ( / ign )
- Boss Fight Database ( / bossfightdatabase )
- FightinCowboy ( / fightincowboy713 )
- Vanguard of Calamity ( / @vanguardofcalamity )
A few pieces of Dark Souls 2 footage are from the following channels:
- Matthewmatosis ( / matthewmatosis )
- Otzdarva ( / otzdarva )
- BlueLizardJello ( / itsbluelizardjello )