JP Tech You NEED To Know When Starting Out! (Street Fighter 6)

  Рет қаралды 11,859

Haldeon_FGC

Haldeon_FGC

Жыл бұрын

A compilation of JP tech you need to know when getting out there and picking up the character. He is very complicated to play so I hope this is a good starting point for the people who want to play him! If you have any questions feel free to ask in the comment section! #streetfighter6 #jp #combos
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Пікірлер: 30
@UltimateXsusanno200
@UltimateXsusanno200 Жыл бұрын
As a JP main who gets in the corner! The side switch combo is very helpful 😊
@Poshkin
@Poshkin Жыл бұрын
Can we just stop for a minute and appreciate how bad ass his theme song is?
@Behold__Optic_Blast
@Behold__Optic_Blast Жыл бұрын
That corner pressure is absolutely terrifying lol.
@Haldeon
@Haldeon Жыл бұрын
Ikr?! Its great :)
@albyrt_
@albyrt_ Жыл бұрын
That throw counter combo is disgusting. I'd been looking for ways to combo off of amnesia, and this is beautiful
@invalidletterdept2662
@invalidletterdept2662 Жыл бұрын
Guys! Look at the screen for the combo notations. If you don’t know how to get most of these moves out these combos are probably a step advanced for you so learn all the moves in training and watch what he does. As for the strengths of buttons for normals just look at his screen. Slow the video down if you have to. It’s all there. He already did amazing work piecing this together it’s not too much to ask of us to just follow the screen notations. Also, @DarkSynth has an amazing JP video with bold typed out screen notations. Get used to that stuff then come back here and you’ll be up to speed. This video is like a different arrangement of combos and they’re both amazing. Good work guys.
@Haldeon
@Haldeon Жыл бұрын
Hey thanks. I forgot to mention I also have a video out with all of the combo notations on screen for beginner/intermediate players as well :)
@GoobskOts
@GoobskOts Жыл бұрын
Love it
@givemeverything
@givemeverything Жыл бұрын
Very good
@Haldeon
@Haldeon Жыл бұрын
Thank you!
@givemeverything
@givemeverything Жыл бұрын
I'm a jp main as well and I just learned
@Sindel1994
@Sindel1994 Жыл бұрын
I would love to know the button inputs if possible? :) JP is so much fun and would love to lab :D
@Haldeon
@Haldeon Жыл бұрын
Oh sure i will try to add them if i get some extra time. Its a little hard eith work though D:
@xClownpiece
@xClownpiece Жыл бұрын
the side switch combo is insane
@Haldeon
@Haldeon Жыл бұрын
Yea the side switch is really good! If you react to a di in the corner and you dont want to be in the corner anymore, there you go :)
@Qeiji
@Qeiji Жыл бұрын
4:03 I always do that combo (a little easier version) just to flex on my opponent XD
@Haldeon
@Haldeon Жыл бұрын
Haha yes the lvl two combos are the best way to style. Going for resets off of them is really good as well!
@39gkastor
@39gkastor Жыл бұрын
Combo notation would be great. Still a super-helpful vid without. Thanks
@Haldeon
@Haldeon Жыл бұрын
Id love to put the combo notation up and edit videos more carefully but unfortunately its hard with work and other obligations taking up so much time D: My combo videos will definitely have all the notations on screen though!
@avi-jk7wv
@avi-jk7wv 11 ай бұрын
Who designed this character
@Haldeon
@Haldeon 11 ай бұрын
Some real smart person.
@yourstillwithme
@yourstillwithme Жыл бұрын
nah you dont need this stuff. I got to diamond in 1 day and this is all i did: Crumple: jump hk-DR-stmk-HP QCF-bnb ender shit any low or jab i ended with qcf LP drive rush-crmk-crlp-qcf lp corner anytime i could do FHK-qcf HP-sthp-QCF mk punish: crhp-QCF HP-stuff you dont need to be super creative to be good with jp. just do random zoning shit and learn how people act when you zone and thats all you need to do. games stupid easy.
@Haldeon
@Haldeon Жыл бұрын
Depends on what your definition of good is. If youre happy with diamond then sure you can easily not explore the character and not optimize and still get there. If you want to be relevant in tournaments you obviously have to delve deeper into the character. IMO diamond is still a beginner level with a character. But ranked isnt a good way to judge skill level in this game anyway since its so easy to get master with pretty much any character.
@yourstillwithme
@yourstillwithme Жыл бұрын
@@Haldeon Thats because the skill gap in this game is complete dogshit because its so easy. I have 15 characters Diamond already lol. Sorry bro, I dont care to learn the dogshit game at a high level because its pointless. you literally have TOP PLAYERS WHO ARE WINNING EVENTS saying the game is awful AND you have drive rush eating inputs when performed. Thats awful game design.
@Neonmirrorblack
@Neonmirrorblack Жыл бұрын
This video is pretty disingenuous. These are cool training room only combos that you might actually land in 1/100th of your actual fights after you've actually mastered them, but this is far beyond "starting out". Like seriously, how often will someone be full screen and just standing there, letting you initiate a full screen combo? Never, when the skill required for some of these actually matters.
@Haldeon
@Haldeon Жыл бұрын
The dummy is just standing at full screen because that's what the dummy is set to do. These situations come up a lot in matches. 1st situation: How often is the opponent knocked down fullscreen and you set up heavy snap? If you throw a medium fireball (the overhead one) and it connects you can do the fullscreen combo. It happens literally every time you get a knockdown as JP. 2nd situation: How often do you get a knock down with JP using his light slash and have level 2? I'm gonna bet this happens nearly every game. If you feel like you can close out the round, or the opponent is burned out, go for the level 2 and mix them up. Very common situation. 3rd situation: How often do you get a stun? This combo is pretty easy too. There are 1000% more complicated combos you can do in this situation. 4th situation (Corner mixups): How often do you get a wall splat with DI? Super common. These setups are not hard. 5th situation: How often do you react to DI and get a punish counter with your own while in the corner. DI is a common option for the opponent to go for when you are cornered (ESPECIALLY AT LOW LEVEL). This helps you get out of the corner while putting your opponent in the corner. Very common. 6th situation: How often does the opponent go for a throw while you are cornered? Considering throw loops are in this game...a shit ton is a good estimate. If you ex counter this is a good combo. This is admittedly probably the hardest thing in the video to execute. Still not too bad. 7th situation: Don't use this one, it was just for fun. None of this stuff is very complicated or difficult. Just sit in training mode for like an hour and figure it out.
@SydneySininen
@SydneySininen Жыл бұрын
@@Haldeon yeah I find the corner mix after DI especially helpful. I think you picked a wide range of situations
@SydneySininen
@SydneySininen Жыл бұрын
It is a bit frustrating how you had the drive gauge refill in some of the combos so it's a bit hard to intuit how expensive they'll be ingame but I can amend that by practicing for myself
@Haldeon
@Haldeon Жыл бұрын
@@SydneySininen Ahh yea I can definitely turn on the option to have it not refill next time.
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