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The game is played with 3 buttons, one blue, one yellow and one red. Throughout different minigames, called channels, these are used to perform various actions, often representing a small choice, a medium choice and a large choice, such as having to clear a stack of bowls in those 3 sizes or counting moving objects of the 3 sizes.
Even when size isn't inherently tied to the goal of a channel, the different important objects will usually match these sizes and/or color-coded for convenience. The buttons can also represent more specific actions, such as jumping and ducking, or even be entirely interchangeable.
Up to 3 players can participate, otherwise these spots are filled in by computer players also competing in the minigames.
Players are given a choice of 3 channels to choose from at the start and after completion of a channel, chosen with one of the 3 buttons. If the player is idle for 15 seconds, the game defaults to the yellow option.
The game lasts a total of 16 channels, all of which a set order decided at the start, but as a channel will stay in the same option until it is picked, the player can delay it until they are ready to take it on. However, they cannot clear the game without taking on every channel, as when there are only 1 or 2 channels remaining, their options will become filled with static and not function.
Also, after 5 channels, there is a bonus channel in which players must shoot terrorists of various sizes that are standing among innocent civilians.
Before a channel, players are given a certain amount of points to earn, or a time to beat. If they beat this quota, the results screen show their bar filling up towards earning a star, while the opposite happens if they do not meet the quota.
Beginning with 2 stars, if a player runs, the game is over. But player can vontinue as much they want.
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