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Kawasaki Superbike Challenge (Sega Genesis vs SNES) Side by Side Comparison | VCDECIDE

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VCDECIDE

VCDECIDE

Күн бұрын

An audio-visual Comparison of Kawasaki Superbike Challenge between the Sega Genesis (Mega Drive) and SNES (Super Nintendo).

Пікірлер: 366
@Mr.Atari2600
@Mr.Atari2600 Жыл бұрын
It's really amazing to see the Sega Genesis to run 3D Polygon's without using any special chip add-on. SNES version looks like an entirely different game.
@TafferDP
@TafferDP Жыл бұрын
SNES game cartridge of this game does not include any expansion chips (PCB SHVC-1A0N-30)
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
The Snes did this without any special chip on Lawnmower Man though
@jsr734
@jsr734 Жыл бұрын
@@JoseMarques9090 There is also Steel Talons. A game with a "full 3d engine" running on stock Snes hardware; pretty low fps but a little better than the Genesis version that is drawing more polygonal objects.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@jsr734 Well reminded!
@gizaha
@gizaha Жыл бұрын
"looks like an entirely different game"
@JohnCharb87
@JohnCharb87 Жыл бұрын
The Sega Genesis's 3d engine looked great. Cool things like elevation changes added some depth to the track layout. Also when you turn the perspective changes some to give you the feeling of leaning into the turn. The game runs pretty smooth with the 3d buildings and other landmarks. I say the other racers look better on the Genesis version than the SNES version. They seem choppier on the SNES when they come into your view.
@jsr734
@jsr734 Жыл бұрын
Weird, the Genesis version seems to run slower than the Snes version; likely due to the 3d objects.
@aaronfranklin6863
@aaronfranklin6863 Жыл бұрын
​@@jsr734yeah it does,but it's juuuuuust fast enough for the old beast I reckon
@jimmysmomschannel
@jimmysmomschannel 11 ай бұрын
​@@jsr734there's two different modes, this one is just the quality mode
@baltezan
@baltezan Жыл бұрын
Impressionante a versão da Sega, a suavidade como os sprites das motos vão se aproximando, tudo muito fluido, ficou incrível.
@TheJesterGuy_
@TheJesterGuy_ Жыл бұрын
Eu tive o prazer de jogar esse jogo não só no emulador mas em um Sega Genesis real que eu tinha. Era uma das fitas que eu mais alugava da vídeolocadora. Era bem legal e eu ficava impressionado com os gráficos em 3D na época que eu jogava.
@Ryuujin1078
@Ryuujin1078 Жыл бұрын
So it looks like the developers did more with the Genesis hardware than they did with the SNES. Quite impressive.
@gentlejerk
@gentlejerk 10 ай бұрын
It wasn't favoritism. Right out of the gate, the SNES was a potato compared to the Genesis. They were able to do more because the Mega Drive was simply much faster.
@Ryuujin1078
@Ryuujin1078 10 ай бұрын
@@gentlejerk SNES was a potato huh… ok.
@gentlejerk
@gentlejerk 10 ай бұрын
@@Ryuujin1078 The CPU is a Ricoh 5A22, which is a derivative of the 16-bit WDC 65C816 microprocessor. In NTSC regions, its nominal clock speed is 3.58 MHz but the CPU will slow down to either 2.68 MHz or 1.79 MHz when accessing some slower peripherals. Yeah, dude. It was a *ucking POTATO!
@grimmdanny
@grimmdanny 8 ай бұрын
I might also have something to do with developers at the time being very familiar with the 68000.
@BlueEyedVibeChecker
@BlueEyedVibeChecker 4 ай бұрын
@@Ryuujin1078 Yeah in terms of power in the fourth generation, it goes Neo Geo > MegaDrive > SNES. The SNES was no slouch, but it was far behind regardless, especially when you take into account that the MegaDrive came out in 1988 and the SNES in 1990
@avjaarsveldt
@avjaarsveldt Жыл бұрын
Thank you for the information! You got to love that Blast Processing of the Mega Drive. This game looks awesome!
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
I love the blast sound of Snes more
@dtester
@dtester 5 ай бұрын
@@JoseMarques9090Creative labs Sound Blaster gonna sue somebody! ^_^
@santitabnavascues8673
@santitabnavascues8673 Жыл бұрын
The F1 engine really stepped up its game on megadrive and wasn't shy to show much more polygons, and a bit of transparency through the shadow-highlight mode, though it is remarkable the SNES version trying to add some polygon-like effects, and a functional speed indicator on the bike. Both great, though if I had to pick, again, MD looks more attractive
@saddlesore_adventures
@saddlesore_adventures Жыл бұрын
Blast processing powaaaaa
@ViciousAlienKlown
@ViciousAlienKlown Жыл бұрын
The Genesis wins again. The biggest thing for me was the bike didn't take as much room on the screen on the Genesis. Frame rates are similar and both use polygons well.
@jsr734
@jsr734 Жыл бұрын
No, it looks like the Genesis version runs less smooth than the Snes when there are too many 3d objects on screen, and is also using less screen space than the Snes to keep the framerate playable.
@ViciousAlienKlown
@ViciousAlienKlown Жыл бұрын
@@jsr734 The bike taking less screen space is why it's better.
@jsr734
@jsr734 Жыл бұрын
@@ViciousAlienKlown really? I thought the snes version showing more of the bike´s body was cool. Also in the snes version the revs meter is functional and placed on the bike,, another nice detail.
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
@@jsr734 That's cool, mate. The Mega drive is doing more technically advanced rendering, though.
@ViciousAlienKlown
@ViciousAlienKlown Жыл бұрын
@@jsr734 That's okay if you like that, I prefer to see more of the road.
@MoonSarito
@MoonSarito Жыл бұрын
Acho tão dahora ver jogos que utilizam poligonos nos consoles 16 bits sem a necessidade de chips especiais. ( claro, não são tão complexos como Stunt Race FX, Virtua Racing e Star Fox 2, mas considerando que os consoles não foram feitos para isso é bem impressionante. ) A versão do Mega Drive ganha aqui por ter mais detalhes.
@Crono_Triggered
@Crono_Triggered Жыл бұрын
SNES seems to look and play a bit smoother, but it's super interesting to see the stock Genesis pulling off 3D like this. It runs way better than Race Driven' did on the Genesis.
@jonathanbetenbender307
@jonathanbetenbender307 7 ай бұрын
Look at the other bikes; on SNES there's far less intermediary frames giving a very jerky/choppy look, the genesis is smooth. I don't know much about this but I think it's sprite scaling in real time, and the SNES used prerendered sprites.
@Crono_Triggered
@Crono_Triggered 7 ай бұрын
@jonathanbetenbender307 Yeah, the SNES sprites look like hot garbage. Totally unacceptable IMHO, even for back then. I'm not sure if the Genesis could actually do real sprite scaling, but the sprites definitely look better.
@jsr734
@jsr734 Жыл бұрын
Everybody is amazed by the Genesis drawing polygonal objects. Meanwhile i stare amazed how they achieved a transparent colored windshield without using dithering. 😲
@RomuloTheBrazilian
@RomuloTheBrazilian Жыл бұрын
It's probably a clever usage of the shadow/highlight mode (which the Genesis can do via hardware). Other two games using the same technique are Vectorman and Red Zone
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Pixels switching to a darker colour. It's been done in Castlevania and many others
@jsr734
@jsr734 Жыл бұрын
@@JoseMarques9090 Indeed it has been done before, but i think is interesting how they managed to apply the effect only inside the windshield´s shape.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@jsr734 The amount of things genesis can do by software really impresses. It's a Very flexible machine
@jsr734
@jsr734 Жыл бұрын
@@JoseMarques9090 yep, it reminds me of the Ps2.
@LRon-ef7ni
@LRon-ef7ni Жыл бұрын
With the F1 game, before this vid, i never realized how powerful Genesis actually was compared to SNES. I was always under the assumption SNES was just more powerful cuz of the colors, sprite size, mode 7, etc, but VC Decide is showing me otherwise.
@jsr734
@jsr734 Жыл бұрын
So, you are changing your religion now ? 😆
@LRon-ef7ni
@LRon-ef7ni Жыл бұрын
@@jsr734 i have both consoles. I wasn’t dedicated to one or the other.
@RomuloTheBrazilian
@RomuloTheBrazilian Жыл бұрын
Each console had its strengths and weaknesses. The Genesis used a CPU that was well-known due to its extensive use in many arcade boards, so the devs of the time knew how to code for it without much hassle. While the SNES had a CPU and architecture that allowed for a number of 2D effects that the Genesis couldn't do via hardware, it lacked the clock speed necessary to perform more complicated tasks, like drawing polygons. The Genesis version of this game shows what could be done with the right people coding for it, with extensive polygon usage and software-based sprite scaling and rotation, all while keeping a playable frame rate and without any additional processors for that
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
in a nutshell, Snes could do the same but It would require more work. Whats "3D on the game are some walls and pillars. Something done in Snes Lawnmower Man and even Top Gear 2
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
They're about the same in processing power overall, mate. SNES can do 128 sprites and Mega drive can do 80, however, when your throwing alot of paralax scrolling, visual effects and animation with different AI behaviour ( etc ) then SNES sprite number drops quite a bit and on par the Mega drive do all this at a faster performance with more animation, faster paralax, potentially more varied AI on screen. The reason is because it has faster DMA ( direct memory access ) on the GPU, much higher bandwidth fillrate across the board and paired with a much more powerful CPU. Everything is also clocked higher ( CPU & GPU ). SNES has DMA but only on the CPU which doesn't compensate it as its there for entirely different purposes ( weaker CPU needed it ). SNES can do a lot more colours, has Mode 7 for hardware based rotation and scaling which frees up the CPU to do other things ( other modes 0 to 6 offer easy dev presets of backgrounds and colours etc ) and can do transparancies a lot easier than MD. Audio is the same quality ( don't let fanboys tell you otherwise ) but different aproaches. SNES uses PCM samples at 8 channels at 38 to 42 khz and MD uses FM synthesizer soundwaves at 6 channels with 4 additional channels to 10 total ( Master system sound chip included ) at 52 khz. As you can see they're both very different machines with strengths and weakness's. As someone who owns both and seen the best of what they can do ( graphics ) it's really a toss-up to what you prefer, honestly.
@theeyetheworld
@theeyetheworld Жыл бұрын
遊戲中的3D多邊形呈現真的很棒!尤其是在Sega Genesis上運行,看起來比SNES版本還要精彩的說!不得不說,遊戲開發商在Genesis硬體上下了不少功夫,比起SNES來說更令人印象深刻的說!真的很期待能夠親自體驗一下這款遊戲的精彩之處!
@adilsonfeu3512
@adilsonfeu3512 Жыл бұрын
這真是令人印象深刻。
@WooSungChoi
@WooSungChoi Жыл бұрын
In this case, the Genesis version is way superior. Even filled with polygons, it looks better even with similar framerate.
@unnamedlucario
@unnamedlucario Жыл бұрын
i came for the gameplay comparison, stayed for the on-screen comments
@l11l1venom1l11l
@l11l1venom1l11l 22 күн бұрын
The Genesis version is practically nextgen for its time. I didn't know about this back in the day, but found out about it probably about 5 years ago and it really blew my mind that it wasn't using the SVP chip or anything of the sort. It's all raw Genesis CPU power. The sound is rather lacking, but there are some cool effects like a whooshing sound when you pass nearby objects and ride through tunnels. Another impressive feature is the transparency of the windshield. It doesn't seem to use dithering and I'm not sure how they did that on the Genesis at all. Last thing would be the permanent tire marks left on the pavement. This game really had a lot of technically impressive things going for it and it's just not really talked about much at all. It might be the technically most impressive game on the console.
@Dinho444
@Dinho444 Жыл бұрын
Ótima comparação, como esse jogo, fica evidente a superioridade do MEGA ao Snes, gráficos incríveis e à frente do seu tempo. Outro exemplo é o jogo do Aladdin, aquilo é uma obra prima da Disney 😍
@Eric-ef9rz
@Eric-ef9rz Жыл бұрын
Megadrive sin duda ❤
@SuperAderJinNoJutsu
@SuperAderJinNoJutsu Жыл бұрын
Sega Génesis o Mega Drive gracias a su Hardware, podía mover hasta 1800 polígonos por segundo sin necesidad de Chips de apoyo. En cambio SNES no llegaba a los 200 polígonos(de hecho eran 190 polígonos). Un Saludo 🖖🦁
@ImWithTeamTrinity
@ImWithTeamTrinity Жыл бұрын
Im usually for snes versions, but this time I go with Sega, I prefer the pace and backgrounds.
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
Pretty impressive it runs that well and is pretty playable on Mega drive and almost runs aswell as Starfox without anything but stock hardware. The Motorola 68000 "32 bit instuctions" for calculating polygons being put through its paces. Nice use of colours and ( I think ) use of Mode 7 scaling/rotation to lighten the load on CPU with a few polys being thrown in there.
@vinisasso
@vinisasso Жыл бұрын
Both are a bit choppy on their frame rates, but Genesis version seems more immersive with its leaning motion on curves, and more realistic poligon scaling. Snes seems lagging behind technically with its sprite-scaling on side objects and no leaning.
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
Pretty awesome for 16bit, though. I can imagine if you played this back before the 32bit era it would have blown peoples minds. Especially if you go further back and compare the 8bit era.
@davidaitken8503
@davidaitken8503 Жыл бұрын
The SNES version isn't using sprite scaling. It's just animated 2D objects. That is how most racing games like this worked.
@vinisasso
@vinisasso Жыл бұрын
@@davidaitken8503 that's what I actually meant - I said "sprite scaling" but it was actually the illusion of scaling by changing sprites with different sizes...english is not my first language, so, yes, please don't mind the confusion. Thanks for the correction.
@Lightblue2222
@Lightblue2222 Жыл бұрын
@vinisasso the snes has a smooth framerate but choppy because of the fake scaling effect. The Genesis is using real scaling but is choppy because of its lower framerate. Not many 16 bit racers use real scaling. Domark figured out something special with this and Formula One on the Genesis versions. Keep in mind there's a turbo mode which runs smoother speeds things up on the Genesis version. By shrinking some of the sprites.
@wizzgamer
@wizzgamer Жыл бұрын
Snes obviously doesn't have enough grunt to it to run this as well as Mega Drive without any additional chips 🍟
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Lawnmower Man
@RolandoMarreroPR
@RolandoMarreroPR Жыл бұрын
Genesis does transparency in the windshield via shadow highlight! Nintendon’t!
@jsr734
@jsr734 Жыл бұрын
wich is weird. Transparency is something the SNES is very well known for. I suppose it was the developers decission to have better visibility.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
It's not transparency. It's just simple shadow effect (pixels switching to darker colour)
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
@@JoseMarques9090 If it looks transparent, then it's transparant. It doesn't matter how they do it. Fun-fact SNES doesn't do transparancy either by your logic ( It uses a blending of backgrounds and colours to achieve it ).
@RolandoMarreroPR
@RolandoMarreroPR Жыл бұрын
@@DavidSmith-bv8mv True that! I found out about the SNES not doing real transparencies a few months ago! It did the trick tho! Mesh pattern blurred by Composite Video is a form of transparency!
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@DavidSmith-bv8mv Nope, It is not transparency. If you Don't understand Transparency is an object over the other when you can see both as entirely independent. Snes could put an Entire Background over the other as You put a glass over a picture. What genesis is doing is a simple shadow effect on a specific spot with pixels switching palette. Something that even NES could do. So it's the same to say NES had transparency feature.
@Leandrordnael1
@Leandrordnael1 Жыл бұрын
Bem, sobre a questão de processadores, já tem vários e vários estudos sobre o processador do mega vs SNES, na prática eles eram quase equivalentes no geral, mas o do mega levava umas vantagens em certos pontos e o Snes em outros pontos, mas são quase que incomparáveis, são arquiteturas diferentes demais, contudo sim, o mega no 3D levava uma vantagem principalmente pelo clock mais alto, facilitando mais polígonos, no snes exigiria um esforço imenso para fazer algo do tipo rodar de forma compwtente, pois se no mega já corre de forma mediana, imagina então no SNES com a limitação de 8bit do processador, eu até hoje acho que foi um erro esse processador do snes pois nem retocompatibilidade ele teve e atrapalhava muito os ports, isso sem falar do cartucho slow-rom usados em diversos jogos e a falta de conhecimento dos programadores em relação ao snes, levando assim a ports ruins, em comparação ao mega que sua CPU era mais simples e conhecida dos arcades, então era muito mais fácil explorar o potencial do mega, ambos eram bons consoles e ambos tinham suas vantagens e desvantagens!
@victorlgcarvalho
@victorlgcarvalho Жыл бұрын
Blast Processing for you guys!
@andretaguatinga
@andretaguatinga Жыл бұрын
Genesis!!!
@fafling
@fafling Жыл бұрын
The SNES version is certainly much more rudimentary (no sprite scaling, no screen rotation, less polygons) but it's definitely using a 3D engine (perspective correct road, correct polygons, sprite changed according to depth)...
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Snes and Genesis Don't have sprite scalling
@fafling
@fafling Жыл бұрын
@@JoseMarques9090 it's possible to do it in software.
@daedalus547
@daedalus547 Жыл бұрын
@@JoseMarques9090 SNES's Super FX2 does indeed have sprite scaling and rotation, SMW2 Yoshi's island is pretty much a tech demo of what they chip can really do
@mrnuage
@mrnuage Жыл бұрын
​@@daedalus547 Even SFX 1 can do sprite scaling. Actually Starfox uses this a lot in space for the asteroids by example as it is cheaper to scale sprites than having 3d objects.
@litjellyfish
@litjellyfish Жыл бұрын
@@mrnuagebut is it Sprite Scaling? I though it’s just a textured polygon and all is then sent from the FX chip to the main SNES VRAM to be rendered.
@paduapantoja
@paduapantoja Жыл бұрын
A versão do Mega Drive está mais caprichada nos detalhes. A do Super Nintendo, por ter sido feita posteriormente, deveria ser nitidamente melhor. A leve diferença na que o Super Nintendo tem em relação a taxa de quadros por segundo não supera a versão do Mega Drive.
@FoxUnitNell
@FoxUnitNell Жыл бұрын
Virtua fighter can move in the z axis for a few things, such as combos being blocked can angle the aggressor to the side of the defender as well as a few specials will sweep the player in and out of the screen plus finally, while downed, a player can roll within the z axis to avoid stomps and or get a better angle on their opponent since you have to be centred on the guy to successfully block them. I think some throws also rotates the field on which will fight too which is useful for ringing a guy out. Theres no direct side stepping but actions of the game as well as the roll ground evasion move do push motion in the z axis which is cool seeing the force of blocking a guy pushing you out of their frontal assault.
@scottthewaterwarrior
@scottthewaterwarrior Жыл бұрын
It would be nice if the Genesis version had the tachometer on the bike itself and they guy flying off when crashing like the SNES version, the menus also look very nice on the SNES, but everything else looks superior on the genesis. Guess the most important thing would be how fun each of them is to play, which is hard to tell from a video unless one clearly controls very poorly.
@hopetagulos
@hopetagulos Жыл бұрын
Aqui, Sega Mega Drive venceu. Jogo 3D fluído, melhor som, melhor resolução, polígonos mais detalhados; Super Nintendo mais colorido, detalhes em 2D, sem HUD. O curioso que, desta vez, Sega Mega Drive tendo, até, efeito de transparência no parabrisa; Super Nintendo não.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Não é transparência. Os pixels só trocam de cor por um mais escuro. O Mega Drive não possui recurso de transparência.
@juliafreitas7001
@juliafreitas7001 Жыл бұрын
​@@JoseMarques9090 mais deu efeito de transparência, ficou prefeito, deveriam usar esse recurso em outros jogos
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Complementando: É um truque de mudança de cor apenas. O mega fez isso em outros jogos. Castlevania, Bram Stoker Dracula. Esse efeito até o NES fazia.
@mleolv426
@mleolv426 Жыл бұрын
Great video. One of the smoother polygon games on the Megadrive. Nobody should be surprised the Megadrive is throwing polygons around as the Amiga And ST were doing it for years and they share the 68000 processor. Leave out the commentary about engines and systems as clearly it's dribble
@maxheadroom22and26
@maxheadroom22and26 2 ай бұрын
2D or 3D... doesn't matter. It's interesting and impressive, but the clear winner here is the SNES: details (animated hand, tachometer), colorfulnes (sky, other bikes) and the sense of speed leave no chance to the Mega Drive/Genesis. It looks almost double as fast. And i'm a big Mega Drive fan!
@technoir-1984
@technoir-1984 Жыл бұрын
The Mega Drive/Genesis version is so powerful that even when the pilot makes curves, the screen leans to the side. The background and foreground vision change accordingly. In the SNES version, this effect is absent. When the pilot makes curves, only the pilot leans, and the only noticeable effects are the up and down race tracks.
@overwatch761
@overwatch761 Жыл бұрын
Yea it's cool idea from the dev's but the MD versions framerate sucks, much prefer the framerate in the SNES version, dev's took a more sensible approach with the hardware.
@jsr734
@jsr734 Жыл бұрын
​@@overwatch761 yep, it feels faster.
@alexojideagu
@alexojideagu Жыл бұрын
​@@overwatch761 F1 before this is super fast and a lot smoother although it has fewer polygon sections
@cobrakainevereverdies6940
@cobrakainevereverdies6940 Жыл бұрын
*Sounds like a motor cycle on SNES to me*
@jonathancrews169
@jonathancrews169 Жыл бұрын
Genesis is the more impressive version especailly being a year before the snes version. But the snes version has alot going for it as well, vibrant color, better feel of speed, hand movements on handles and a working tachometer.
@euphorik3120
@euphorik3120 Жыл бұрын
i like the sky on the S.N.E.S. version better but the Genesis has like 5 times more structure background. seems the S.N.E.S. has a little more presentation. pretty much a tie though
@EddieCervantesFilms
@EddieCervantesFilms 4 ай бұрын
@vcdecide Great comparison! Road Rash was successfully ported down to SMS. What made the SNES more difficult to work with?
@james2175
@james2175 Жыл бұрын
SNES version is embarrassing, to say the least...
@jsr734
@jsr734 Жыл бұрын
I think is actually prety good. May be this developer best effort on the Snes.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
It's nigel mansell F1 with motorbikes. What's embarassing about this?
@Lightblue2222
@Lightblue2222 Жыл бұрын
If there was no MD version then the Snes ver would be considered great. Nothing wrong with it in its own right.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@Lightblue2222 Could say the same about Turtles in Time I guess. The difference is that Turtles in Time was about each system limitations.
@sonicthejetsetbeat7465
@sonicthejetsetbeat7465 9 ай бұрын
They both look really good! I think the Genesis port is better because they sound more like Formula 1 Race Cars!
@grimmdanny
@grimmdanny 8 ай бұрын
I'm surprised the Genesis version has a transparency effect while the SNES version does not.
@Steph_7d7
@Steph_7d7 Жыл бұрын
Both games look fun, I give the edge here to the genesis but id have absolutely no problems enjoying the snes game.
@Lightblue2222
@Lightblue2222 Жыл бұрын
At least the Snes replicated it best it could, unlike the other Domark game on Snes (F1) which was cut back in the gameplay. Snes owners still have a real nice bike game here. Of course if Domark opted to spend more on an additional chip for snes version it could have been better. But it's good enough imo.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
It could do just the same without any aditional chip
@Lightblue2222
@Lightblue2222 Жыл бұрын
​@JoseMarques9090 then why didn't it?
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@Lightblue2222 Same reason there was no Final Fight for Genesis at the time. If they could do It, then why they didn't It?
@Lightblue2222
@Lightblue2222 Жыл бұрын
@JoseMarques9090 but there is a Kawasaki game for SNES.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@Lightblue2222 And a Sunsetriders for Genesis
@edonslow1456
@edonslow1456 Жыл бұрын
The Genesis had a much faster processor than the SNES, ideal for getting playable frame rates for games like this.
@jsr734
@jsr734 Жыл бұрын
I think than any pc from that time would performed even better than the Genesis tough.
@edonslow1456
@edonslow1456 Жыл бұрын
@@jsr734 yes, totally. Back when 3D graphics had to be coded in software, speed was everything.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Genesis processor is Not faster. Just has a higher clock.
@edonslow1456
@edonslow1456 Жыл бұрын
@@JoseMarques9090 and the difference is?
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@edonslow1456 The speed of a processor is not measured only by the clock. A Pentium 4 has a higher clock compared to a Core 2 duo. But a core 2 duo still works faster than a Pentium 4.
@PyronsLair
@PyronsLair Жыл бұрын
haters gonna hate, good work
@yoquese2.026
@yoquese2.026 Жыл бұрын
😭😭😭😭😭😭😭
@cobrakainevereverdies6940
@cobrakainevereverdies6940 Жыл бұрын
YUP those who could afford BOTH systems
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
@@cobrakainevereverdies6940 I was a Mega drive kid, while my older brother was SNES so we got to see and play the best of both worlds, ha ha ( thanks mum ). Fanboys are d9mb as 💩 Both systems are equally excellent in their own way.
@cobrakainevereverdies6940
@cobrakainevereverdies6940 Жыл бұрын
@@DavidSmith-bv8mv = SNES will always have the edge and if I'm LYING - Without SNES = Playstation would've never existed
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
@@cobrakainevereverdies6940 To each their own, mate. Oh, and Sony wanted to do a deal with Sega also and they turned them down. So they both created the monster that is Playstation to their detriment.
@thonybrazilrj9362
@thonybrazilrj9362 Жыл бұрын
Doa a quem doer, mas o "Genesis does what Nintendon't" é verdade (não sempre, mas é) e o "Blast Processing " também. O Mega Drive é um console injustiçado.
@JoseCarlos-sf7xb
@JoseCarlos-sf7xb Жыл бұрын
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Tipo o blast sound do snes
@scottthewaterwarrior
@scottthewaterwarrior Жыл бұрын
The GameBoy Advance was also not built to process 3D Engines or polygonal graphics, though some devs managed to do even crazier things on there. A few games, like Payback and Big Mother Truckers even allow for a full range of movement!
@alienbishop
@alienbishop Жыл бұрын
Sega definitely does what Nintendon't :D Blast processing baby!
@Feruchio1
@Feruchio1 12 күн бұрын
Visualmente, a versão de SNES é bem mais bonita, mais fluída e transmite maior sensação de velocidade, além de oferecer gameplay em tela cheia.
@digofabu
@digofabu 8 ай бұрын
The Genesis/MegaDrive version is better in my opinion. Better immersion, 3D sensation and speed.
@thetechn1que518
@thetechn1que518 Жыл бұрын
What’s really interesting, aside from the polygons, is how the Sega version has a a translucent windshield and the SNES doesn’t. The Genesis/MD can do transparency effects (light/dark only, no color) using its shadow/highlight function. Not enough games use this. The SNES of course can do transparent colors, but notice how it always slows games down? And putting it on top of a line scroll raster effect for the road probably would kill performance, so they didn’t bother.
@cristojavier1859
@cristojavier1859 Жыл бұрын
Snes got blasted
@dinnerfor1540
@dinnerfor1540 Жыл бұрын
Although the game screen is a bit smaller for the Genesis, the game looks way better with much better scaling, trackside details, and even the city in the distance is much better than snes. Strangely enough even the scaling of the riders is smoother on Genesis than snes. Sega for the W!
@strangevision99
@strangevision99 3 ай бұрын
Obviously the polygons are more impressive on the Mega Drive, but what surprised me is the SNES isn't doing transparency on the windshield, while the Mega Drive is.
@PrinceLucifer1986
@PrinceLucifer1986 9 ай бұрын
They're both good, really. As a sega fan, I was expecting nintendo to come out trumps. Especially with the sound and lack of VCP in the megadrive version. The megadrive has more going on in the background, similar sound, and the nes basically looks similar but very slightly better polyclinic graphics.
@Devilhelll
@Devilhelll Жыл бұрын
Estou usando um app que pode ver os deslikes e até agora 31 nintendistas ficaram bravinhos vendo a surra que o megão da no snes 😂😂😂 (edit) 25 nintendola brabo... dando deslikes...
@JoseCarlos-sf7xb
@JoseCarlos-sf7xb Жыл бұрын
😆🤣🤣🤣🤣🤣🤣🤣🤣🤣
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Eu queria jogar Turtles in Time no mega, mas 30 anos depois ainda não é possível 😞
@Devilhelll
@Devilhelll Жыл бұрын
@@JoseMarques9090 Eu queria jogar streets of rage 2 e 3 no snes... Mas naquela velocidade e com aquela tela lotadas de inimigos sem parecer formigas na tela e ainda podendo jogar de 2 players sem ter um slodown monstro. Não sera possivel 😞. Mas eu posso ir me divertindo um pouco com a Turtles hyperstone no mega que tem ate um pouco a jogabilidade mais fluida e mais rapida... quebra o galho...
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@Devilhelll Stress of Rage é uma obra prima da Sega. E vcs comparam com os trabalhos pobres da Capcom (não da Nintendo). Comparam com Final Fight que nem é da Nintendo kkk. Tem muito beatm up no Snes com muitos inimigos na tela. Engraçado que vcs esquecem como a Capcom era preguiçosa como foi demonstrado em Super Street Fighter 2 do próprio Mega. Mesmo assim vcs adoram comparar Rage e Final Fight como se fossem obras equivalentes de cada console. Se tem uma coisa que meguista faz é comparar maçã com laranja pra dizer que o mega era melhor rs
@Alinktome
@Alinktome 4 ай бұрын
Genesis has a better 3d sensation, but the speed sensation and the fps are 2 times faster on the snes. Impressive game on the Genesis, but more fun on the snes.
@RetroGameSpacko
@RetroGameSpacko 7 ай бұрын
To be fair here, while the MD version renders in 3d the controls are still made like a 2d game. You cannot leave the track or drive backwards
@axguzman-gq9fz
@axguzman-gq9fz Жыл бұрын
Este juego debió salir en el sega 32X
@ZakStudio_
@ZakStudio_ 15 күн бұрын
I think the MD version use the F1 Domark / Vroom engine made by Lankhor
@chaleeman
@chaleeman Жыл бұрын
Genesis uses dated "3d engine" with flat shaded polygons. (Those are more resource consuming than wireframes, for example , those used on Mega Man X 3), With Jaw and Roll and Pitch movement of the screen. Meanwhile the Snes port uses a 2d engine like Top Gear, that exclusively uses a certain part of the screen, to draw the track. I don't have a 'frame counter tool' but Snes appears to have a 30 fps and Genesis lower, something somewhere in the 20 fps range. But it totally makes it look like the best version. Games like Top Gear don't give me the same feeling as feeling the weight of the vehicle (althought I haven't played this particular game), like the camera movement contributes
@legendsflashback
@legendsflashback Жыл бұрын
Fps slower on snes
@georged7627
@georged7627 Жыл бұрын
I gotta say that the Sega version looks much better...1 to Sega 0 to SNES 🙏🏽
@RetroArcadeGuy
@RetroArcadeGuy Жыл бұрын
Just note the difference... the timer in the genesis is working as it should, It's a timer. THe Snes version laaaaaaaags. BTW you could move on the Z axis (albeit not -Z) Virtua Fighter as character could jump. The so hated MOON JUMPS...
@evertonfrancisco9149
@evertonfrancisco9149 5 ай бұрын
Both are 2D engine with 3D elements, but in sega it has more to it. Don't mislead people!
@jonathanbetenbender307
@jonathanbetenbender307 7 ай бұрын
Genesis has an inferior HUD; I assume that was a concession for smooth framerate, the SNES also had clouds and a gradient sky really adding to the already more colorful game... I still have to give it to the Genesis for actually going in the z axis and having legitimate 3D effects and being much smoother (especially impressive since it didn't have to use external chips to achieve a superior outcome.
@johncargnin1275
@johncargnin1275 Жыл бұрын
Snes looks like a bootleg 🤣
@dimanBlack
@dimanBlack Жыл бұрын
Genesis❤
@ShwappaJ
@ShwappaJ 11 ай бұрын
It hardly even looks like the same game. The SNES has better sprites, but the Genesis is actually 3D. Not to mention the music being similar is honestly the only similarity.
@playitwithvenga8169
@playitwithvenga8169 Жыл бұрын
Its all about the hands that run it... but I really like to see this epic unfair comparations - SEGA MEGA DRIVE FROM 1988 and SFC FROM 1990.... TWO YEARS of tech is too much... congrats to Sega MD to even stand a chance to compare stuffs against the SFC tech advanceds.... for me. the best use of the SFC was the closed portal to 32bit era.... (I m mean that a well done SFC 16 bit stuff can be compared to 32bit games - ex.: DCC) but UAL... Sega MD did a lot of noise even with such tech dows... What a great time : )
@Ramonegghead
@Ramonegghead Жыл бұрын
A versão de Mega é um pouco mais imersiva pelos efeitos no cenário.
@apemani
@apemani Жыл бұрын
Caramba como os jogos em ambos os consoles são rápidos e até certo ponto fluidos. A gameplay empolga. Se tivesse acontecido mais cedo na geração com certeza teria durado um pouco mais.
@TomBlogueiro
@TomBlogueiro 9 ай бұрын
Versão de SNES parece um jogo comum de corrida 😂 "MEGA WINS"!
@andersonmarlen77
@andersonmarlen77 Жыл бұрын
Com Chip especial talvez a versão do super Nintendo ficasse parecida com a do Mega Drive. Abraços...
@rocknrace9685
@rocknrace9685 Жыл бұрын
parecida, porém certamente mais lento
@andersonmarlen77
@andersonmarlen77 Жыл бұрын
@@rocknrace9685 exatamente.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
​@@andersonmarlen77Nem precisaria de chip especial. Um exemplo foi Lawnmower Man. Jogo com efeitos 3D melhor no Snes. Os efeitos ficaram bem capados no meguinha.
@andersonmarlen77
@andersonmarlen77 Жыл бұрын
@@JoseMarques9090 acho que você jogou a versão errada então, Porque o Lawnmower Man é outro jogo que o super Nintendo pega taca no efeito 3D. Eu zerei as duas versões!!
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@andersonmarlen77 A versão do mega tem menos fases, e faltam vários efeitos e um chefe em mode 7, que não tem no mega. É o mesmo caso do Turtles in Time. No mais os jogos rodam iguais em velocidade, só que o Snes tem mais conteúdo, mais efeitos etc. E cores e gráficos mais bonitos.
@Nobunaga1983
@Nobunaga1983 Жыл бұрын
The snes tried
@miketate3445
@miketate3445 Жыл бұрын
How on earth is the Genesis doing that?
@Lightblue2222
@Lightblue2222 Жыл бұрын
Domark's very clever software optimized Genesis code beyond!
@nathleflutiste
@nathleflutiste Ай бұрын
Why would you want Mode7 when you can use a 3D engine ?
@rubenbragado8187
@rubenbragado8187 10 ай бұрын
No caben comparaciones, te puede gustar una versión más que la otra, pero el trabajo que han hecho en la versión de Megadrive, no se puede compara con la de la Super Nintendo, porque simplemente es otro juego.
@jsr734
@jsr734 Жыл бұрын
I think that to consider the graphics engine of a 3d game, the game should really allow you to move on the z-axis, something that this game cannot, since the game does not allow you to stop the bike and go in reverse or in another direction other than to the front. But I also don't think a game requires using polygons to be considered a 3d engine (like Doom and Wolfenstein 3d).Even in games like Super Nintendo's F-Zero you can go in reverse or to either side off the road (hint, it's better to go forward if you want to win the race :)😆. So i consider this a 2d engine with some 3d elements.
@pitoresco_san
@pitoresco_san Жыл бұрын
Eu so pude, infelizmente, jogar a versão de Super Nintendo. Decepção logo de cara. Parecia um jogo feito no começo da vida do SNES. Em pleno 1995 um jogo de motovelocidade que perdia feio para outros jogos que vieram antes.
@troybilko
@troybilko Жыл бұрын
I think a lot of objective opinions these days tend to favor the genesis hardware over Nintendo in the 16 bit era. There was more to work with on the sega side and had Nintendo not been so draconian with their licenses, it may have been a land slide in segas favor. Remember, a lot of ports from capcom were programmed in house by sega themselves and so on. People who sleep on segas 16 bit console were really missing out on a varied software library
@alexojideagu
@alexojideagu Жыл бұрын
The Genesis was definitely underrated in its power when the SNES came out. But Mode 7 was so impressive and game changing that the Megadrive looked out of date. Plus far better colour depth and audio chip. (Although the genesis had some amazing music unmatched by the SNES like Streets of Rage 2 and a less muffled sound). But games like Zombies ate my Neighbours and any Konami or Capcom games really were superior on SNES. Although slowdown on early SNES games was an issue, they improved it. The 3D ability of the Megadrive wasn't fully appreciated however.
@alexojideagu
@alexojideagu Жыл бұрын
If you took the best of the Megadrive (68x CPU and FM sound chip) and best of the SNES (256 colours, DSP chips and instrument sample playback) you would have had the ultimate 16 bit console.
@troybilko
@troybilko Жыл бұрын
@@alexojideagu genesis had a major problem of developer death grip by Nintendo. Most of the capcom games on sega were done by someone else or by sega themselves. Strider was sega in house, wily wars was a capcom B-team, and street fighter 2 (special champion edition) was rushed BUT it was on a 32 meg cart and fared the best of any console port. Konami generally did great- contra, rocket knight… but were hampered early by cart size (sunset riders) and were compromised. The sound on sega was way more clear due to the FM channels but to save size on samples, sometimes they reduced the rate and they sounded scratchy. It’s easy to compare head to head games a lot like earth work Jim where the snes was actually missing sounds and the screen was smaller resolution. Nintendo did have that massive color palette though
@alexojideagu
@alexojideagu Жыл бұрын
@@troybilko Oh yeh I forgot Rocket Knight and Contra were much better on the Genesis and showed the CPU power true. Yes the resolution I did notice on some games. FIFA and NHL were far better on Sega. Mortal Kombat 2 although better looking on the SNES, the actual sprites look better on the Genesis, more animation and bigger. Near the end of both consoles life it was about 50/50 on which had the better versions.
@elvismorales85
@elvismorales85 Жыл бұрын
Sound messed up again, wrong side.
@ailaxl
@ailaxl Жыл бұрын
SNES's CPU was built differently. Technically it could execute more MIPS than the Genesis processor, however the way it did so (in layman's terms, in large "chunks" every so often instead of a more constant stream of instructions executed by the faster x68000 of the Genesis) did in fact make things like 3D games run noticeably better on the stock Genesis than they did on the stock SNES. SNES did have special hardware support for mode 7 and certain scanline tricks like HDMI to simulate pseudo-3D style graphics, but beyond that, Genesis did better with real 3D sans any SNES cartridge enhancement chips like the SUPER-FX.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
Snes didn't need special chips to perform 3D special effects better.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
It's HDMA. Not HDMI
@Lightblue2222
@Lightblue2222 Жыл бұрын
​@JoseMarques9090 that's interesting. Do you have evidence of snes doing 3D without enhancements?
@Lightblue2222
@Lightblue2222 Жыл бұрын
If it's a homebrew that's cool to see. But they wouldnt especially count. I've seen some demos scenes but the Genesis versions are faster. I think Flashback has some 3D but Genesis is smoother. Even Balls 3D "which isn't real 3D" has a special chip to catch up to Genesis. Even if the snes can do it with optimized coding, the thing is it didn't during its lifecycle.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@Lightblue2222 Yes. Lawnmower Man doesn't have any enhancement chip
@southsidetherealest2860
@southsidetherealest2860 Жыл бұрын
fuccn blast processing!!!
@wilderness_over
@wilderness_over Жыл бұрын
Sega Genesis blast processing
@asmascarado9250
@asmascarado9250 Жыл бұрын
E nessas horas que o Motorola 68000 brilha. O coprocessamento dele para polígonos vetoriais sem usar nenhum chip, e muito a cima no SNES, que se arrasta tentando fazer um jogo desse tipo sem nenhum chip especial. Usando um chip como o Mode7 estalado nos cartuchos como Mario Kart e outros, o SNES e tudo de bom. Sem usar o Mode7, esse ai e o real processamento do SNES, Limitado com muito meno detalhes no cenário, e ainda assim, bem mai lento. Realidade e isso.
@JoseMarques9090
@JoseMarques9090 11 ай бұрын
Steel Talons ficou melhor no Super Nintendo. Efeitos 3D sem chip. Em velocidade o processador do meguinha se mostrou bem ruinzinho em Super Smash TV. O hardware do Mega Drive é pior do que o do Snes. Essa é a dura realidade.
@bolaquadrada3623
@bolaquadrada3623 Жыл бұрын
Sega Genesis is amazing !
@bonzobanana1
@bonzobanana1 Жыл бұрын
This looks like a similar engine to Vroom on the Atari ST and Amiga on the Megadrive and doesn't look as smooth as the Atari ST version. Again the SNES version just looks like an old generation racing game like Pole Position just prettied up a bit. This is not a game that works to the SNES's strengths in fact it highlights the SNES's weaknesses. I'd still rather play Mario Kart on the SNES though.
@iwanttocomplain
@iwanttocomplain Жыл бұрын
Crash Team Racing on PS1 is fully polygonal. NFS and Road Rash 3DO are using a line scrolling road. It’s surprising how far you can push line scrolling. But it’s not 3D. The road can never rotate and display in a horizontal angle. It can move only to the extent that lines can be moved around. I think Vroom pushes this limitation to the extreme when you do a bit crash and the camera moves down and to the side. But it’s still not 3D. The Amiga game F1 Grand Prix is fully polygonal. But a line scrolling game with 3D objects is not a 3D engine. A voxel or polygon engine are the only true 3D engines. The graphics engines used in these two games are functionally the same. Line scrolling road and some 3D trackside objects. The major difference is that the Genesis game is scaling and rotating the sprites. Road Rash has no 3D objects, but scales (but doesn’t rotate) all of the other racers and trackside objects and uses a line scrolling road engine. This game has nice effects on the road like arrows and other road markings, changing width and tyre marks. But the frame rate suffers quite a bit. Did you know Top Gear 2000 on SNES uses an enhancement chip just to get the SNES to display the point that the track divides into two, in the manner of Outrun? Line scrolling can be pushed quite far with textures as seen in Mega Drive Street Racer, but that line scrolling engine does not have differences in height. But these two games have, technically, the same level of complexity in their engine with the exclusion of sprite scaling on the SNES and a lower amount of trackside polygonal objects. Also the tilting effect which is achieved through column shifting using the specialised Genesis hs-ram (horizontal scroll ram). I do prefer the SNES version to play though because I think the bike handles better. But the lack of sprite scaling and trackside 3D objects makes is less exciting I guess. The SNES driver squeezes his brakes at the end of the race. So I give this contest to the SNES.
@V_Jax
@V_Jax Жыл бұрын
Interesting fact: wheels inCTR are 2D sprites, thats why they are so accurate rounded and not square
@iwanttocomplain
@iwanttocomplain Жыл бұрын
@@V_Jax in Mario Kart 64 the wheels, car and drivers are sprites.
@V_Jax
@V_Jax Жыл бұрын
@@iwanttocomplain never played mario kart, but from what i see its a joke compared to CTR
@alexojideagu
@alexojideagu Жыл бұрын
I've always wondered this since 1995 on my pc version I could tell NFS wasn't true 3D but couldn't explain why. It looked like it was being streamed and you couldn't drive backwards
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
​​​@@iwanttocomplainThe effect You mentioned is on Top Gear 3000 (not 2000) which is a much more advanced Racing game than Top Gear 2. Also, Top Gear vs OutRun is a totally wrong comparison. Out Run is an arcade style game in which you only race linear against time, simply. While Top Gear 3000 has a circuit with laps which means the game must keep in memory the same track for continuous laps. With different routes (which never has been done in any 16 bit game at the time). That's why Top Gear 3000 uses an enhancement chip for this effect.
@eliasesekyel322
@eliasesekyel322 Жыл бұрын
Muy buena tu aclaración, aunque bueno, digamos que la concepción de 3d de la generación millenial está muy equivocada🤔ni en super Mario bros, 64, ni siquiera en GTA San Andreas se podía ir a dónde sea , y esque como bien dices la capacidad 3d consiste en manejar el eje z que es la profundidad, incluso sin motor 3d se pueden crear polígonos moviendo planos a diferente velocidad desde ese momento estás utilizando ya el eje z que es lo que mentalmente traen los programadores para dar esa imagen poligonal , a diferencia de un motor 3d donde ya la estructura está predispuesta con "maquetas cúbicas en blanco"(pongamos lo así) es menor dificultad crear imágenes 3d , a diferencia de estar moviendo sprutes a diferente velocidad para crear esos polígonos,sin embargo los juegos de esas épocas se hacían asi😊 pues tener motor 3d en un sistema de16 bit era caro y tedioso, creo en este caso que la versión de GÉNESIS es muy superior, 🤔y claro ...la de snes fue SOBREVALORADA, debido ala publicidad.
@jsr734
@jsr734 Жыл бұрын
La version de snes es disfrutable, no es tan mala. Claro no desmerece lo que los programadores lograron con la version de Genesis, donde se nota que le pusieron mucho cuidado y empeño.
@eliasesekyel322
@eliasesekyel322 Жыл бұрын
​@@jsr734más tomando en cuenta la cantidad de tiempo que llevaba crear gráficos con sprites a diferente velocidad, si bien el génesis tenía más scrolls Parallax , no todos los programadores los usaban , como bien dices se ocupaba mucho empeño, la versión de snes no es mala , ( pero seamos honestos) en su tiempo cualquier cosa que salía para snes era bienvenida a bombo y platillo 🎉🎉🥳con plubicidad en todos lados y la facilidad de adquirir los juegos casi en cualquier parte, mientras que génesis aunque su publicidad era exagerada , la mayoría de las veces era escaza y ni te enterabas que juegos salían desafortunadamente tener un génesis en su momento si no vivías en estados unidos ( donde tuvo más éxito que snes) era como tener un sistema extraño traído del mismísimo marte😂 😢
@MegaDriveGenesis1988
@MegaDriveGenesis1988 Жыл бұрын
Sem chip extra não vai mesmo 😆
@bliglum
@bliglum Жыл бұрын
Genesis does.
@Bronxguyanese
@Bronxguyanese Жыл бұрын
Genesis version they is premititive polygon 3d. The fps is below 20, probably worse than starfox. The snes feels realistic due to its speed. Btw I'm not a snes or Genesis fan. 😊
@limbbizkit1
@limbbizkit1 Жыл бұрын
Why no fx chip
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
Expensive and not worth the investment. Not Nintendo first-party.
@LGDRetrogamer
@LGDRetrogamer Жыл бұрын
O do Super Nintendo chega a dar sono jogando, é muito enfadonho... já o do mega é bem melhor, parece que aproveitaram algo do jogo Formula One
@amirprog
@amirprog Жыл бұрын
Wow, they did not sensor the bikini girls on the SNES, lol
@AbsolutWilly
@AbsolutWilly Жыл бұрын
Actually they did. If you look close enough you can see they added suspenders on the swimsuits
@danielcunha1909
@danielcunha1909 Жыл бұрын
Genesis wins
@oliveiraoliveira3543
@oliveiraoliveira3543 Жыл бұрын
O Console do Tinky Wink perdeu de novo , tive os dois na época.
@stephenhumphrey7935
@stephenhumphrey7935 Жыл бұрын
What one did you like the best?
@oliveiraoliveira3543
@oliveiraoliveira3543 Жыл бұрын
@@stephenhumphrey7935 boa noite , Genesis, na época esperava mais da versão Snes.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
​@@oliveiraoliveira3543eu acho legal que o Snes consegue rodar turtles in time. Que o mega não consegue até hoje
@oliveiraoliveira3543
@oliveiraoliveira3543 Жыл бұрын
@@JoseMarques9090 não rodou devido aos contratos de exclusividade da Nintendo da época , mas o que eu mais gostei do Arcade Game do Nes.
@JoseMarques9090
@JoseMarques9090 Жыл бұрын
@@oliveiraoliveira3543 Não rodou porque alguns efeitos do arcade e animações só são possíveis de replicar com o mode 7. Ai a Konami decidiu fazer um jogo diferente. Os melhores programadores hoje não conseguem fazer esse Port do arcade pro mega.
@overwatch761
@overwatch761 Жыл бұрын
SNES wins by a country mile on framerate. Genesis version has nice graphical touches, though not worth the hit to framerate and significant loss of color.
@alexojideagu
@alexojideagu Жыл бұрын
F1 before this is super fast although has fewer polygon bits
@DavidSmith-bv8mv
@DavidSmith-bv8mv Жыл бұрын
Not thaaat much faster, though😉5 fps, maybe.
@overwatch761
@overwatch761 Жыл бұрын
@@DavidSmith-bv8mv true lol.
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