Ei pensava que nada mais me surpreenderia nesse jogo rs. Esse vídeo salvou meu dia!
@crsazzini9922 Жыл бұрын
Que versión de KOFXIII usas? 😮 es legítima?
@ehc79044 жыл бұрын
Excusem me again :D Can 'Clark's Balkan Punch' and 'Chin's LP-c.LK' be repeated infinitely? Is it theoretically possible to start at zero gauge and kill it?
@octobermoon88644 жыл бұрын
Clark's cancel has some juggle limits, I am not sure if it can be done infinitely and about Chin the answer is yes.
@ehc79044 жыл бұрын
@@octobermoon8864 Thank you very much for the answer!
@gyjohn98944 жыл бұрын
Cool man , why can chin looping? How did you do that?
@oracidrep2 жыл бұрын
Would you be able to explain the mechanics of the Clark one? I know about the cancel just not how to do it
@AirLancer2 жыл бұрын
There's a 1f input window for extending the punch. The combo as seen here would be utterly impossible for a human being to do, and even tool-assisted it can be rough if the game isn't running perfectly at 60 fps because of the need for so many 1f inputs. It's difficult to even do the 1f input for the extension because there's no obvious visual cue for the timing, so I'm not really sure what the purpose of it even is.
@ehc79044 жыл бұрын
WHAT????
@ehc79044 жыл бұрын
Are this clips taken with tools?
@octobermoon88644 жыл бұрын
@@ehc7904 Yes, they are tool-assisted
@ehc79044 жыл бұрын
@@octobermoon8864 Thx, This video is greatest work I've seen recently!
@ehc79044 жыл бұрын
@@octobermoon8864 Um, Can you tell me which tool you used?
@octobermoon88644 жыл бұрын
@@ehc7904 I used Hourglass with native Windows XP, It's very tricky to get it to work and very unstable. It doesnt mean this game can be TAS'ed but with some patience recording combos is possible. Recently some people got RPSC3 to work with libTAS(Linux) but it needs to be tested first, maybe next year ps3 games will become TASable.