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Hello Godotneers! In this second video about learning programming with GDScript we'll look at what objects, properties and methods are and how we can describe them in classes to model real-world objects inside of a computer program. We'll also check out what Arrays and Dictionaries do and how we can use them in certain scenarios to make lists and look-up-tables and streamline our code quite a bit with them. Finally we're having a look at how we can use all the things that we learned in these two videos to get started with our own projects. So join in for the second part and continue on your Godot learning journey!
Table of contents
===============
00:00 Introduction
00:35 Setup of the example project
01:41 Objects and properties
10:10 Classes and custom objects
24:53 Arrays
39:49 Dictionaries
48:37 What's next?
52:16 Conclusion
Useful links
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The example project: github.com/godotneers/program...
Step by Step guide: docs.godotengine.org/en/stabl...
GDScript Reference: docs.godotengine.org/en/stabl...
Godot Discord: / discord