Level Swapping in Unreal Engine 5 - Move Assets Between Levels AND Toggle Visibility in Sequencer

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3D Education with JC

3D Education with JC

Жыл бұрын

If you aren't level-tab-savvy, watch this video first, as this discussion is an answer to a question in the comments from that one: • Unreal Engine: Underst...
What do I mean my "level swapping"? A viewer asked in the comments "How do I move objects between levels?", so I made a video to demo the process. But maybe you thought it was going to be about swapping levels in the sequencer - so I answered how to do that too... 2 for 1 video!

Пікірлер: 51
@jeffvoight6586
@jeffvoight6586 Жыл бұрын
OMG, you have just solved a HUGE conceptual problem that I'd been having regarding foliage. Thanks! And nice work on the video. Exactly what I needed.
@3dJC
@3dJC Жыл бұрын
Great to hear!
@MaxStudioCG2023
@MaxStudioCG2023 Жыл бұрын
@@3dJC hey man ...love how you explaining things ...can you make one tutorial with a LevelStreamingVolume (taking an example with a bigger map and how to split it intoo 2-3 pieces and load up using the LevelStreamingvolume as player advancing true the map) ? ty
@EnterMyDreams
@EnterMyDreams 11 ай бұрын
great video thank you so much!! This is exactly what i needed, to trigger a level in sequencer
@brunobordini7696
@brunobordini7696 8 ай бұрын
Looks like Cinema 4D layers system! Very nice and clean to use! Thank you!
@Levomeister
@Levomeister Жыл бұрын
Top tier knowledge , thank you so much for explaning this. Btw i love that stopmotion video , you and your son got another sub
@3dJC
@3dJC Жыл бұрын
That’s great to hear, thanks!! He will be stoked!
@TheLegoMasterMan100
@TheLegoMasterMan100 6 ай бұрын
​@3dJC do you know if there is a way to move actors to a new level @ runtime? For say I'm driving a car (which is not my player pawn actor) I want to move the car along with me as I load the new level and not have it still linked to the level it spawned in.
@LaCloacaDelGame
@LaCloacaDelGame 28 күн бұрын
Thanks for your tutorial!!
@3dJC
@3dJC 25 күн бұрын
You’re quite welcome!
@hotsauce7124
@hotsauce7124 Жыл бұрын
This is what I needed. Thank you so much! 🎉🎉🎉
@3dJC
@3dJC Жыл бұрын
Great!!
@stebunov
@stebunov 9 ай бұрын
Thank you mate, very helpful!
@tana_e
@tana_e 3 ай бұрын
thank you 🙏 exactly what I needed you're a life saver
@3dJC
@3dJC 3 ай бұрын
Glad it helped!
@MaxStudioCG2023
@MaxStudioCG2023 Жыл бұрын
hey man ...love how you explaining things ...can you make one tutorial with a LevelStreamingVolume (taking an example with a bigger map and how to split it intoo 2-3 pieces and load up using the LevelStreamingvolume as player advancing true the map) ? ty
@MADMOVIESINC
@MADMOVIESINC Жыл бұрын
Very Helpful! Thanks a lot!
@3dJC
@3dJC Жыл бұрын
great!
@StanSeo
@StanSeo Жыл бұрын
Oh, this is what I want to know too!! Awesome!! 😁
@3dJC
@3dJC Жыл бұрын
Perfect!!
@wfmaia
@wfmaia 4 ай бұрын
Thank you.
@allayBAN
@allayBAN 2 ай бұрын
you saved me! ❤❤❤❤
@bellousow2607
@bellousow2607 10 ай бұрын
amazing thanks a lot
@VeeIsDead
@VeeIsDead 5 ай бұрын
Thank you for this. I there a way to make levels appear/disappear by a trigger? Let's say the chairs disappear when your character walks up to its close proximity
@mihaiwilson
@mihaiwilson Жыл бұрын
Thanks! I'm wondering how to get the little contextual menu on the bottom right of the viewport to show up? Mine did automatically, then it went away for some reason and I can't find the option to turn it back on.
@bakura316
@bakura316 Жыл бұрын
Very awesome ty
@3dJC
@3dJC Жыл бұрын
Very welcome
@amyartsentertainment9279
@amyartsentertainment9279 4 ай бұрын
Hi is there any way to convert world partition
@nellomaxim
@nellomaxim 6 ай бұрын
I cant find the levles column in the outliner window...I have a different list of columns?
@armondtanz
@armondtanz 11 ай бұрын
can you do this with lights. post processing?
@user-dw2zk1oj4c
@user-dw2zk1oj4c Жыл бұрын
why when i hit play all that not parented on the persistent level disappear?
@gustavoalmeida8853
@gustavoalmeida8853 9 ай бұрын
Hi! Great video! But, can i get soft swapping? Hi from Brazil
@zohahs5276
@zohahs5276 3 ай бұрын
Nice one, how do I do it for particular object turning eye icon on off without creating a separate level?
@3dJC
@3dJC 3 ай бұрын
Ah objects have a visibility attribute you can key on and off…
@romanbruni
@romanbruni Жыл бұрын
ah I've just watched the other... thanks thanks
@tim_parker
@tim_parker Жыл бұрын
Thank u! Can i hide objects in Outliner from one of levels? i have a lot of objects in the scene
@3dJC
@3dJC Жыл бұрын
yeah the outliner ends up containing everything from all of the levels, so you can still hide whatever you want. You may also want to add a "level" column in the outliner to be able to sort by level, in case that makes it easier to find stuff for you.
@happyroguue9358
@happyroguue9358 9 ай бұрын
Hi, thanks for this amazing video. I had a question. If i record an animation from actors in world 1 and hide actors from world 2 would that work perfectly without the world 2 actors or assets showing in the final render? I'm using it for a film btw.
@3dJC
@3dJC 9 ай бұрын
Yes, if you use level visibility, you can turn off assets from a level in sequencer and they won’t render.
@happyroguue9358
@happyroguue9358 9 ай бұрын
Perfect thanks!@@3dJC
@a.p.7383
@a.p.7383 5 ай бұрын
hey man thanks for the video. i have a problem i can't find a solution for currently: i arranged a few objects in a demo scene with a camera position that i would like to render out as sequences. i want to swap out the environment for each render, so i would like to migrate the arranged objects with their positions and the camera with it's settings from the demo project into other projects, so i can just drag and drop them in different environments but keep the same arrangement and camera settings. how would i do that? basically migrating a collection of objects between different projects. hope you can help
@3dJC
@3dJC 5 ай бұрын
Good question - I made a quick test by migrating a level sequence, and if the camera, lights, and geo were spawned in the original level sequence, they made it over to the other project... that's just a quick test, your scenario may vary a bit. Could you also keep the original project and split the envs into different levels and collect them in the levels tab, keeping everything on one project? May be a bit easier than managing multiple projects... but again you'll know better :)
@a.p.7383
@a.p.7383 5 ай бұрын
@@3dJC thanks for your answer! that would be a different approach. i selected all objects now and made a blueprint from it and migrated it into the new project. it worked so far, but when i press play the static objects are not visible and only the animated alembic objects are visible and i get this error: "AttachTo: 'asset_name_C_UAID_2CF05DA45B0331E001_1690252500.StaticMeshActor_19' is not static (in blueprint "asset_name"), cannot attach 'level_namePersistentLevel.StaticMeshActor_19_GEN_VARIABLE_StaticMeshActor_CAT_UAID_2CF05DA45B0331E001_1690268501.StaticMeshComponent0' which is static to it. Aborting." I tried to research but i could not find a solution yet. :/
@OdanPublic
@OdanPublic Жыл бұрын
does doing this increase FPS in persistent level?
@3dJC
@3dJC Жыл бұрын
great question! guessing it may if you are able to defer the loading of the other levels to an as needed basis vs always loading with persistent layer, but that's just a guess...
@bomcidadao
@bomcidadao Жыл бұрын
Hi Sr. I've been watching your Tut. For 3 months and I appreciate much. Can you make a Tut for crying 😭 effects please.? I'm Workin I'm a sad story and I can't animate a crying in my character. Thanks 🙏
@3dJC
@3dJC Жыл бұрын
Sadly, I don’t know how (ha!), but I’ll see if I can learn them make a tutorial on that!
@bomcidadao
@bomcidadao Жыл бұрын
@@3dJC i appreciate. There is not any tutorial regarding to this. Please 🙏. I'll be waiting for it
@mrte7017
@mrte7017 11 ай бұрын
In run time, should you do it in runtime, not in the editor man. It is not level swapping by the way, it is putting actors into the level.
@3dJC
@3dJC 11 ай бұрын
Howdy! Most of my audience are "filmmakers" vs game dev folks, so we don't do runtime, it's all in editor in the level sequence for rendering frames. Also, "level swapping" CAN mean "my chair is swapping levels" depending on how you read it, which is what this video was made to answer a previous video's commenter's question. Good notes tho, glad to see you jump in and engage - Thanks!!
@Attdia
@Attdia Жыл бұрын
Can i get soft swapping? (like by curves)
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