Рет қаралды 3,319
If you are wondering, what is a better way to communicate data between gameplay code and UI? Is there is a better alternative to property binding, getting all actors or all widgets of class? How can utilize Event-Driven UI in Unreal? What are Viewmodels and How to use them? Then this video is for you!
We'll go over How to create view models in C++ and Blueprints. The different ways to create them. What are View Bindings, how to use them and what are some of the viewmodel Caveats?
Project Files:
drive.google.com/file/d/1ix5d...
🔴 Support me on Patreon:
patreon.com/AmrMakesGames?utm...
Resources:
docs.unrealengine.com/5.3/en-...
/ ue5-mvvm
Timestamps:
00:00 Intro
01:20 Creating a View Model
04:16 Initializing a View Model
08:12 View Bindings
09:09 View Model Caveats
10:24 Outro
Credits:
Music by Arcee on Soundcloud - / arsy1