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Linking objects in Blender for effective editing

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Artisans of Vaul

Artisans of Vaul

Күн бұрын

Пікірлер: 27
@aspermypreviousemail5907
@aspermypreviousemail5907 Жыл бұрын
Brilliant! This came just as my projects are becoming a bit more complex and featuring repeating elements. I rely too much on duplicating and creating arrays and I knew I needed to change my workflow for some elements, but I was trying to figure out how. Very helpful as always!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Glad it's being helpful. It sounds like you're at exactly the place I was at when I went hunting and found this.
@funwithmadness
@funwithmadness Жыл бұрын
Your comment about getting "...rid of the extra junk you get with an STL..." struck my curiosity. I would be interested in hearing about your workflow for that task. It seems like a pretty daunting task considering the size and complexity of some STL files out there. Of course, I'm sure there are plenty of artists who would prefer you didn't do that, but that won't prevent it from happening. Regardless, I think modifying an STL is one of the best ways to get familiar with Blender and modeling in general. Not too dissimilar to doing maintenance programming with software. Tweaking an existing thing is much, much easier than building the whole thing from scratch.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I've been meaning to do something on modifying STLs in Blender. I did a basic video once that's pretty popular so why not and you have some good questions. There's also some ways of speeding things up a lot.
@engelbrecht777
@engelbrecht777 Жыл бұрын
Thank you for this tutorial. Brilliant as always.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers
@richardokeeffe8375
@richardokeeffe8375 Жыл бұрын
Fantastic info! I would be intrigued on a ‘how to clean up an stl’ so you can work on it in blender guide
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I'm on it my friend 👍🏻😁
@ddd_martin59
@ddd_martin59 Жыл бұрын
cant believe i didnt know about this
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Great isn't it! 😁
@Fortunes.Fool.
@Fortunes.Fool. Жыл бұрын
Battlefleet Gothic!!!!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 One of the all time classic games! So good!!!
@embacherjames
@embacherjames 8 ай бұрын
great Video
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
Cheers James 😁😁
@floyd1411
@floyd1411 Жыл бұрын
hey hey. another amazing tutorial as always.. by any chance is there a tutorial of how you made this model, especially the design aspect (rather than modelling)
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
This isn't my model, it's from Italian Moose. I just took the STL and converted it (with some cleanup) to be use able in Blender.
@floyd1411
@floyd1411 Жыл бұрын
@@ArtisansofVaul ahh ok. No worries. Cheers!!
@TEXdrummer
@TEXdrummer Жыл бұрын
Does this also link UV data? So that, for example, I have 1000 separate, but identical objects, and I would like them to share one singular UV island instead of manually overlapping them in the UV editor?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I'm not actually sure on the UV front. I model mostly for 3D printing so UVs aren't something I really go into. But as its sharing the data I would assume so. Sorry I can't be sure.
@TEXdrummer
@TEXdrummer Жыл бұрын
@@ArtisansofVaul Just ran a quick test--It does indeed! Pretty cool QOL/time saver. Thank you for sharing!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@TEXdrummer Thanks so much for taking the time to come back and let everyone know 😁👍🏻👌
@akumaking1
@akumaking1 Жыл бұрын
Where can you find that model?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I think I just searched for Battle Barge STL and it was there.
@317on1o
@317on1o 8 ай бұрын
When I select the objects I want linked to the source object, after linking they will adopt the rotation of the source object. Is it because of my selection order? I want the unlinked objects to maintain their own rotation so after linking I can continue modelling. Thanks in advance
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
Hmm.... Interesting result. I haven't had that happen before but it should be able to be stopped if you apply the rotation beforehand.
@317on1o
@317on1o 8 ай бұрын
I found out that it seems to only happen with the mirror modifier. I'll model say a cube, mirror it on x + y, apply the modifier and separate objects. Afterwards if you want to continue modelling and link object data it will adopt the rotation of the source object.@@ArtisansofVaul
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
@@317on1o Ahhh.... interesting. I can see mirrors causing complications.
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