Liquid Shader Breakdown | Unity URP + Built-in

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MinionsArt

MinionsArt

Жыл бұрын

Built-In Post: / 18245226
URP Shader Graph Post: / fake-liquid-urp-75665057
My Github site with all tutorials
minionsart.github.io/tutorials/
Discord: / discord
Twitch: / minionsart (Gamedev streams)
Twitter: / minionsart
Patreon: / minionsart
Relaxing Piano Music by Kevin MacLeod
Artist: incompetech.com/

Пікірлер: 42
@MinionsArt
@MinionsArt Жыл бұрын
I know a lot of people already made video tutorials based on my old post from 2018 but I did make some changes recently so it's worth making a video myself :D
@nameless8525
@nameless8525 Жыл бұрын
I have a request! Can you make a waterline effect with the stylized water shader you made? Thank u.
@twosoulfox
@twosoulfox Жыл бұрын
If people start making stuff based on yours... that just means it is just that good, MinionsArt. All the best.
@ihavelostcontrol
@ihavelostcontrol Жыл бұрын
Thanks a lot for posting this! Found the old script and wanted to modify it, but this saved me soo much time. Incredible work!
@SpaceMango
@SpaceMango Жыл бұрын
Thank you so much! Your channel is one of my favourite for unity tutorials :)
@daslolo
@daslolo 11 күн бұрын
nice attention to detail
@gamesplusjames
@gamesplusjames Жыл бұрын
This was great! You explained everything really well and I can't wait to play around with this myself now!
@MinionsArt
@MinionsArt Жыл бұрын
Aah thank you so much James! If you run into any issues let me know
@ArielLothlorien
@ArielLothlorien Жыл бұрын
How does one make a custom interpolator? The docs say Project Settings > Channels but I can't find that...
@kvskchaitanya4733
@kvskchaitanya4733 11 ай бұрын
Really helpful thanks a lot I have used the Built-in shader
@ArasakaMikoshi
@ArasakaMikoshi Жыл бұрын
Thanks for the awesome video! Love your tutorials :)
@colevanwyk4949
@colevanwyk4949 2 ай бұрын
You're amazing. Thank you so much for these!!!
@SpunkyMonkey-VR
@SpunkyMonkey-VR 3 ай бұрын
Man you are the one, seriously underrated!
@atquoc2590
@atquoc2590 Жыл бұрын
Thank for the tutorial. It's really helpfull
@question_mark
@question_mark Жыл бұрын
so cool, thank you so much
@Billy-qw5pw
@Billy-qw5pw Жыл бұрын
Hello, I looked around but was finding trouble on how to add bubbles to the liquid whether its done through a added particle system or built into the shader. Do you have any pointers on where to start ? I'm trying to make a beer shader(using built in only) if that helps! Thanks for the tutorials !
@davidffortesmeireles5328
@davidffortesmeireles5328 Жыл бұрын
great 😍😍
@ArielLothlorien
@ArielLothlorien Жыл бұрын
Do you have a tutorial about a fake pore from this sort of bottle?
@theappealtoheaven
@theappealtoheaven Жыл бұрын
do i only need the shaderGraph package in unity? I just get a magenta preview in my .shadergraph and every preview window is just black. it says i might be missing a package but i don't know which.
@Maskeowl
@Maskeowl 5 ай бұрын
delitious
@jdgcol
@jdgcol 11 ай бұрын
tks for the tutorial, i just want to know if it's posible to have something inside the bottle like an eye, becouse i tried and the top color doesn't render, you can help me?
@palanolho82
@palanolho82 8 ай бұрын
Hi MinionsArt, I'm trying to use your technique to make a liquid tube but in my case, it will be static in the world and the camera will move around. My problem is that once the container is too empty, you can see the bottom of it and we should really see liquid still. Do you have any idea/tip on how to sort this out? Thanks in advance.
@TheRedNation10001
@TheRedNation10001 Жыл бұрын
For some reason, mine keeps ending up with a compiler error saying "the document root must not be followed by other values". Has anyone else been having this issue when importing the liquid shadergraph, and how did you guys solve it?
@artigasdev
@artigasdev 7 ай бұрын
Hi!! First of all, thank u so much for this video, I found it really really useful. I'm pretty sure this is an obvious question for some people, but I wanted to try the implementation you show of transparency for the liquid, but I don't know where to link the last "Scene Color" node, could you explain me how to link that node with the rest of the graph?
@fisekoo
@fisekoo Жыл бұрын
can you start a series that teaches HLSL from beginning?
@Capybarrrraaaa
@Capybarrrraaaa 7 ай бұрын
This looks great but I'm having trouble with it coming out error-purple. Tried downloading both of your files (and adding my own texture) to the same problem. Any idea what the problem could be? I'm using an unchanged URP project.
@angiemon897
@angiemon897 9 ай бұрын
OMG this is FREAKING amazing!!! Lady, you are an absolute rockstar!!!!! 🤙 ... now you don't happen to also have a solution for spilling liquid/fluid particles, do you? 🐵🙈 haha
@ravio179
@ravio179 Жыл бұрын
I keep getting the document root must not be followed by other values" errors, does someone know how to solve it?
@Smash_ter
@Smash_ter 9 ай бұрын
the bigger challenge is trying to do that effect without a C# script
@DarkAntheos
@DarkAntheos 2 ай бұрын
Thank's a lot for this ! Is it possible to keep the same material on multiple object, without the global animation on it ? Like forcing material instance or i don't know what ? Thanks :)
@DarkAntheos
@DarkAntheos 2 ай бұрын
Ok, not long after, i did find a way... in the c# script, in the start i added "rend.material = rend.material;" and now the material is instanced by object so my potions are unique on the animation !
@DarkAntheos
@DarkAntheos 2 ай бұрын
Ok, need to add if (Application.isPlaying) { rend.material = rend.material } Otherwise there is a leak material in edit mode...
@babaukos
@babaukos Жыл бұрын
Very Thanks! Very cool shader, but there is a problem. When rotating a non-spherical object, the height of the liquid is not displayed correctly. If the height of the liquid is less than the middle, then everything is acceptable in principle, but if it is higher, then problems are observed. How to correct height.
@babaukos
@babaukos Жыл бұрын
В мене з'явилась ідея. Наприклад можна ввести коефіцієнт форми (наприклад = висота / ширину) і відняти (додати)від розрахованої "динамічної" висоти. Що я маю на увазі. Якщо об'єкт куб або сфера, все виглядає добре. Але якщо форма відрізняється від "правленої" то є проблеми при повороті. Так ось можна спростити форму і описати пляшку пива як прямокутник що має висоту більше за ширину, наприклад знайти співвідношення сторін, і при повороті цього об'єкта додати до розрахунків цей коефіцієнт помножений на синус кута поворота від осі Y самої пляшки до глобальної осі Y. Приблизно формула буде така : normalFill = 1 - fillAmount; angle = Angle(Vector3.up, transform.up); resultFill = fill + formFactor * Sin(angle);
@everlastingmedia
@everlastingmedia Жыл бұрын
@@babaukos possible to get an English translation?
@FenrirVampire
@FenrirVampire 8 ай бұрын
is it possible to achieve this using an opaque material? the glass shader im using for the bottle prevents other transparent materials from showing inside of it
@MinionsArt
@MinionsArt 8 ай бұрын
Set the render queue on the liquid to one higher than the glass
@mehface
@mehface 17 күн бұрын
One problem I am having is on very small objects. The effect behaves quite strange and I am not sure how to fix it.
@user-pe6ok9po8r
@user-pe6ok9po8r 7 ай бұрын
I can't seem to open the LiquidEffect shadergraph in unity, it gives the error "The document root must not follow by other values". I have the URP and ShaderGraph installed. Am I missing a step?
@jacobst-pierre2849
@jacobst-pierre2849 22 күн бұрын
So it's 2 meshes right? 1 for the liquid and 1 for the bottle?
@MinionsArt
@MinionsArt 22 күн бұрын
Yes, the bottle is a seperate mesh, I've got a video on the glass material as well
@StickyLabDev
@StickyLabDev Жыл бұрын
I want the water to spill
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