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Our audio guru Chris Berens uses binaural microphones under his Maxwell headset to record the sound that he is hearing using the Dolby Atmos renderer. This gives us a visual and audio insight on how the renderer uses head tracking and communicates with the Maxwell.
Maxwell's built in head tracking helps provide an immersive mixing environment, leading to greater accuracy in placing objects in 3D space. Maxwell gives artists a spatial audio studio on the go, with a full binaural preview of their work. The Dolby Atmos Renderer is intended for professional content creation, allowing artists to craft a new generation of music and audio experiences, without the limitations of traditional methods.
Audeze Maxwell head tracking software and installation guide can be found at Audeze.com with full support documentation and walk-throughs! At this time, head tracking is only supported in the Dolby Atmos Renderer, for professional use.