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Live Service Games Continue To Die

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Sleepy

Sleepy

Жыл бұрын

Goodness, this video took a long time to make, but I think this topic is very important regardless.
Sources (it's a BIG list lol)
www.ign.com/articles/live-ser...
www.superdry.com/most-popular...
www.theverge.com/2020/5/6/212...
www.businessofapps.com/data/f...
aws.amazon.com/solutions/case...
news.ycombinator.com/item?id=....
rocketbrush.com/blog/how-much....
rocketbrush.com/blog/how-much....
/ 1620586138674298880
/ 1619970311113543686
/ 1619970311113543686
www.rumbleverse.com/en/news/s...
www.cbr.com/babylons-fall-bad...
www.sportskeeda.com/esports/w...
avengers.crystald.com/en-us/f...
• Death of a Game: Babyl...
• Why Marvel's Avengers ...
And most heartbreaking of all, the Developer update from Knockout city
Watching this video was tough, because its so obvious that these devs love their game. To watch it shut down because of not enough players is sad
• The Future of Knockout...
More videos to come, love everyone!

Пікірлер: 527
@octapusxft
@octapusxft Жыл бұрын
The live service games also have the issue of desiring to monopolize the attention of a player. So the more they are, the more they canibalise each other
@Sleepy0696
@Sleepy0696 Жыл бұрын
Absolutely, they almost need to have a monopoly on the players attention.
@vxicepickxv
@vxicepickxv Жыл бұрын
At least 5 of those 20 titles are from SquareEnix.
@TehRealWeegee
@TehRealWeegee Жыл бұрын
@@Sleepy0696 I played Destiny 2 religiously to near burnout. So I took a bit to play some Guilty Gear instead, then ended up feeling way behind by the end and didn't feel like playing more catchup.
@Sleepy0696
@Sleepy0696 Жыл бұрын
Same, I've sunk 2k hrs into d2 and fell off hard right before lightfall.
@lightningstrike9876
@lightningstrike9876 Жыл бұрын
​@@Sleepy0696 I still play Destiny 2 on a regular basis, and I've been pretty consistent since Beyond Light regarding playtime, though I'm a D1 Beta Veteran. The thing is, a good 90% of my play time is just doing content with my clan. As plenty of other people have mentioned regarding this topic, though, is that most people only have time for one or two proper Live Service games. Beyond that and there's simply not enough hours to play all of them. Really though, the biggest tip I can give to help avoid burnout is one from a video where the guy managed to play on the same Minecraft Superflat world for over 10 years: If you want to stick to a game long-term, don't make it the only game you play. It doesn't matter how much you enjoy the game. Playing it, and only it, constantly as your only source of entertainment is going to get boring eventually. And once it gets boring, you get burned out. Especially for a live service game, occupying some of your time with other games will help stave off boredom as well as make it more rewarding when you do occasionally hop back in.
@AdmiralBison
@AdmiralBison Жыл бұрын
Games as goods >>> Games as services/live services/cloud streaming/online only Own your games. Keep playing not keep paying.
@5hane9ro
@5hane9ro Жыл бұрын
There isnt enough room for every game to be a live service. Most are built in a way that isnt even sustainable. So im not shocked
@therealjaystone2344
@therealjaystone2344 Жыл бұрын
Most F2P games died in less than 5 years. You’ll be lucky to find out a f2p last 10 years or more later.
@cynthiahembree3957
@cynthiahembree3957 Жыл бұрын
@@therealjaystone2344 Warframe, CSGO, FFXIV, WoW, ESO, These are live service. Warframe and CSGO are free, also look at the success of LoL as well. I'll just remind you really quickly LoL came out in 2009. Also D2 is about to be 10 years old next year. That's 4 games that are nearly 10 years old that are in some regard free. The real problem with live service titles like the ones in this video is they are built as a live service first and a game second when it should really be the other way around.
@smolbrendan5978
@smolbrendan5978 Жыл бұрын
@@therealjaystone2344 team fortress 2, maplestory, transformice. these are just a few that come to mind
@Bustermachine
@Bustermachine Жыл бұрын
​@@cynthiahembree3957 While all of this is true. These big games already suck the air out of the room. They represent basically every genre of the live service game. Your lean and mean tactical shooter, your hero game with lots of cosmetics, and your MMOs. If you're going to beat them, you need to either come to the table with something incredible, right out of the gate, and sustain that success until your pull players from one of the reigning champions. Or you have to hope that one of the established games screws up really badly. As happened with WoW. But in that case, FF XIV absorbed most of the exodus. (Good for them.)
@SmallSpoonBrigade
@SmallSpoonBrigade 11 ай бұрын
The problem is that you have to charge a lot of money to keep those services going forever. Somewhere on the order of 50x the cost of providing the service for a year. The next best option is to keep it online for a few years before open-sourcing the server code.
@seanwilliams7655
@seanwilliams7655 Жыл бұрын
Making a live service game is like swinging for the fences in baseball. Sure, you can hit a homerun, but there's a much higher chance that you'll strike out.
@therealjaystone2344
@therealjaystone2344 Жыл бұрын
Yes, I am talking about you Yankees
@Ace_Of_Bass8
@Ace_Of_Bass8 Жыл бұрын
​@@therealjaystone2344I'm talking about the Mets baby I love the Mets let's go Mets
@Arbancks
@Arbancks 11 ай бұрын
Cant think of any home runs in this genre
@Ace_Of_Bass8
@Ace_Of_Bass8 11 ай бұрын
@@Arbancks DBD
@muellermat
@muellermat 11 ай бұрын
​​@@ArbancksI guess Warframe is the only one that comes to my mind. But matches are pear to pear so basically no officiall servers. This removes a lot of the overhead cost so they can get away with being less greedy with in game purchases.
@Buhlooey
@Buhlooey Жыл бұрын
As someone who's dunked hundreds of hours into Knockout City, it hurts seeing its name lumped in with the rest of these. Tons of love and care was put into the game by everyone who played a part in making it and it was an incredibly fun game to play and world to exist in, but the odds were really stacked against its success - its marketing campaign was poor, it was stuck under EA for a while before they went independent, and it was just made in the wrong time where people don't have to spend $20 on an online multiplayer game. Seeing it become "just another shut-down live service game" after two rocky years was painful, but we saw it coming from pretty early on. Velan Studios, Knockout City's developers, decided to close the game to move onto larger projects, but provided builds of the game so that players could continue playing on privately hosted servers. Preserving the game in this way after its sunset is an extra step that I really admire, proving that they really do love this project and wanted to give something to those who love it just as much.
@Sleepy0696
@Sleepy0696 Жыл бұрын
I've got to agree with you. While I haven't played as many hours as you, its still clear as day that the devs really cared about the game they made. I am glad that they did provide builds for people to host private servers. Has the community done like a "Project Melee" for knockout city?
@ScoutOW2
@ScoutOW2 Жыл бұрын
Yeah tbh as a dev myself. Im making a game rn focused around multiplayer, being a fighting game. The prototype is done and i want to make it the best it can be. But im shit scared because it doesnt matter if people obsessively play it and it has a dedicated communtiy, if youre not top 10 current games, the odds are stacked against you. Knockout City and Titanfall have suuuper dedicated fans but it just wasnt enough. Seems like being a good game isn't enough.
@orangeapples
@orangeapples Жыл бұрын
In the long run, a rocky 2 years is kinda good for a live service game.
@ScoutOW2
@ScoutOW2 Жыл бұрын
@@orangeapples True, ive seen games die not even 6 months in.
@MrGamelover23
@MrGamelover23 Жыл бұрын
​@@ScoutOW2obviously what you need to do is release a free demo. Give people a taste and see if they come crawling back for more.
@ehrensto
@ehrensto Жыл бұрын
Attention monopolization is definitely the killing blow to these live services, most of the time. They need to be profitable and, to be profitable, need to keep players coming back... while every other live service game is already trying or doing that.
@ssebasgoo
@ssebasgoo Жыл бұрын
Idk how they though it was sustainable. It's like they don't know people have a life.
@umrayquazashinyapareceu1672
@umrayquazashinyapareceu1672 11 ай бұрын
Yeah, multiplayer is a bad idea at long term. Btw, whats the difference between live service and multiplayer?
@ascrassin
@ascrassin 11 ай бұрын
​@@umrayquazashinyapareceu1672 live service mean that the game can't be played without being online. Multiplayer mean that you can play with others people. One does not necessary mean the others (you can have a live service solo game or a game with multiplayer where you can play solo offline (or even local multiplayer like split screen)).
@JustaGuy_Gaming
@JustaGuy_Gaming 11 ай бұрын
@@ascrassin I would also argue "live service" is more about consistent updates than Multiplayer exactly. In theory you could have a single player live service game, though most their profit comes from "looking good" to other people in a multiplayer game imo. Multi Player is just more than one person playing the same game. Chess is Multiplayer if your not playing against a Bot. I think the main thing about being Multi Player but not a "live service" is a game that just comes out and receives little to no updates and the games are not hosted on a company server. This is more an old model where companies would release a game and then work on sequels and DLC over constant updates to the existing game. Especially back in the physical disk media age where patches and updates were barely a thing.
@jd2792
@jd2792 11 ай бұрын
​​​@@umrayquazashinyapareceu1672short answer is a live service game can be single player or multi the only thing that matters is the dev supporting it to they years to come most multiplayer game dont need that much support as long as they give players dedicated servers which is why gameres can play old fps games that there comapnies no longer exsist
@chrispychicken9614
@chrispychicken9614 Жыл бұрын
Fatigue is real. You can only lose to so many third parties in a row on Apex before you just want to slam your head in the door.
@fltfathin
@fltfathin Жыл бұрын
the infuriating part is warframe/ destiny with apex/ titanfall gunplay is probably fun
@BiggusYuichi
@BiggusYuichi Жыл бұрын
Smaller studios making a live service game is just the new version of when every studio tried to make an MMO years ago.
@crystalwater505
@crystalwater505 11 ай бұрын
History repeating itself.
@rocketB343s
@rocketB343s 21 күн бұрын
​@@crystalwater505but worse
@kosmosfan01
@kosmosfan01 Жыл бұрын
Seeing that list is a big yikes because I remembered not being surprised at a few of them like Babylon's Fall. Players only have so much time on their hands and if they've already invested time in a live service game of their choice, it's gonna be so hard to pull them away even if your game is similar in genre or gameplay. You had to grab that audience in the beginning or miss out like when all the BR games were being pushed out to mimic Fortnite. Really good breakdown here.
@yvindvego9404
@yvindvego9404 11 ай бұрын
babylons fall was doomed to fail from the start. charging 60 dollars for a live service game this late, while most of the popular and successful live service games are f2p or in a wastly better shape than any newly released live service game.
@DeltaStarfire
@DeltaStarfire Жыл бұрын
1.59 x 500 is most certainly not 975.
@alaeriia01
@alaeriia01 Жыл бұрын
It's 795.
@PherPhur
@PherPhur 11 ай бұрын
And to add to that the whole numbers on the servers are just off off. Keep in mind I can run a 50 player minecraft server every day for an entire month... for less than 5 bucks. I ran a very small WoW WOTLK private server back in the 2000s on a fucking pentium 4, and I played that game on the same PC while it was running. Do you have any idea how much fasters processors are now? Do you know how little power processors consume. It's absurdly cheap to run servers and the less people you have on your game the less servers you need to have running(of course you want to overdo it a little bit to account for quick fluxuations in players). Don't let anyone ever tell you that live service games shut down because they can't afford the servers. They shut down because they aren't making enough to keep the updates going, and without updates the game is going to die anyways. Lucky for Knockout City fans they released a dedicated server tool so you can just host games on your own PC.
@enigmatico6209
@enigmatico6209 11 ай бұрын
I remember back in the days, games like Unreal Tournament or CS1.6 would provide patches over the internet, and servers were mostly community servers, so companies didn't have to spend such a massive amount of money in servers, all while working in a new title to release one or two years later. And people didn't complain about lack of content or anything like that, people kept playing those games for decades and even still today, even after Epyc closed the official master servers for Unreal, there are many players still playing them and even releasing unofficial patches to maintain these games. It's not a problem of not having enough money or human resources or anything, it's just that these companies are now corporations and corporations don't make games, they make money. You will never hear of any of these companies allowing community servers ever again, in any of their new releases. And when games like BG3 are released, they will argue that "this can't be the norm" because they know they are going to cut their profit if they go back to the old philosophy.
@scottthewaterwarrior
@scottthewaterwarrior 11 ай бұрын
That was me with Battlefield Vietnam back in the day. It was all community run servers, a lot of them were even modded so you had modern combat or WWII maps.
@goingsupernowa
@goingsupernowa Жыл бұрын
I'm really sad about knockout city, that game was so unique and fun
@c0ya1
@c0ya1 Жыл бұрын
It was a good multiplayer concept.
@Buzz.co1
@Buzz.co1 Жыл бұрын
I just want a game like tf2 that gets updated, isn’t scummy, has a good community, and doesn’t die out of the gates. 😞
@fltfathin
@fltfathin Жыл бұрын
or minecraft, constantly updated but if mojang gone we'll still play just fine
@unsuspiciousdweller8967
@unsuspiciousdweller8967 Жыл бұрын
@@fltfathin Eh, Mojang/microsoft have been acting really sketchy towards minecraft, what with the chat monitoring and forced migration. plenty of rumors they're gonna try and add microtransactions to Java edition too, and considering their history, I wouldn't put it past them.
@VictoryNathGD
@VictoryNathGD Жыл бұрын
​@@unsuspiciousdweller8967Nah I guess they just want to remplace the Java edition with the Bedrock edition like they did for the console edition because it actually makes more sense Recently they added a lot of Java features to Bedrock to makes them more similar, and they are doing that because they are slowly remplacing java by bedrock They even removed the bedrock edition on the Bedrock logo, now it's just Minecraft It's the sad truth
@Demopans5990
@Demopans5990 Жыл бұрын
Turns out letting community hosted servers is an easy way to cheat out of server costs, and opens the way for community modding, both why Minecraft and Valve games live for quite long
@user-kg9xu1fg8d
@user-kg9xu1fg8d Жыл бұрын
Halo no pay to play population grew to 20k no pay to play and huge updates free
@AndragonLea
@AndragonLea Жыл бұрын
People look at live service games like Fortnite and want in on that cash, but they don't seem to realize there's only ONE live service game per gamer. All of them want all of your time, always. This harshly limits the market. Making a live-service game is like buying a lottery ticket. You're hoping that you will be the one to get and keep the attention of your entire market demographic so you can milk them for easy money ad infinitum. Chances are, you'll be one of the hundreds that fail to be the one, just scraping by or, more likely, getting shuttered when the million dollar execs realize that their projected revenue stream won't materialize and pull support. Live service games depend on steady, high quality gameplay content updates to keep players engaged and willing to shell out for battlepasses, "conveniences" and cosmetic items. Without a hefty investment, you're unlikely to succeed, but even WITH a heavy investment, you might not be able to pull people away from their current live service due to what the PLAYER invested into that game and the community and friends they made there. It's a gamble in the same way as trying to be the next WoW-killer was. You either win big or you go home with nothing, because none of those career execs are willing to accept just *some* of the pie. They want it all or they'll axe the project to invest into something that will.
@Sleepy0696
@Sleepy0696 Жыл бұрын
You bring up a good point that I wish I talked about in the video. The fact that every live service title is scrambling to get your attention.
@AndragonLea
@AndragonLea Жыл бұрын
@@Sleepy0696 You can see that in many of the mechanics. The daily quests, weekly challenges, regular FOMO shop offers, events and season passes. You can't just play a live service when you want to or between other games - if you don't play "now", you lose out. In the end, it bites the developers and publishers in the butt, because if you haven't played that live service game for a year, you lost out on so much content that it feels pointless to start again. Same for the seasons - if everything is designed so you need to log in 3 times a week from day one to get the good stuff, anyone that didn't have time for the first week or two might as well not bother.
@Sleepy0696
@Sleepy0696 Жыл бұрын
It's true, I mean look at destiny 2. I feel like bungie does that A LOT
@AndragonLea
@AndragonLea Жыл бұрын
@@Sleepy0696 Yeah. It's really off-putting to me, to be honest. I like playing games because they're fun, not because developer-mandated activity metrics demand that I log in today to complete my assigned 2 co-op events to maintain battlepass progression. When the game feels more like a job, I leave.
@Sleepy0696
@Sleepy0696 Жыл бұрын
When you put it that way it sounds surreal yet here we are
@thaearthquake
@thaearthquake 11 ай бұрын
Growing up in the PS2 era, so many games that were sold as complete products with the developers delivering a complete experience to gamers. The idea of “always-online, constantly-updating” live service games always came across to me as pushing incomplete products to fans on the hopes of what they envisioned the full game would be based on the potential they saw in it. I believe this model was made to take advantage of newer generation gamers that simply weren’t around for those days and wouldn’t know any better. I’m just glad with time more people’s eyes have begun to open to this crap.
@blacktheripper9137
@blacktheripper9137 Жыл бұрын
Yeah the problem with alot of these games is they need the players to treat the game like a second job and that is not viable in the long run especially with the amount of games coming out, i've even done this myself and it's simply not worth it.
@THE-M27
@THE-M27 Жыл бұрын
Wow what a great show man the edit the script the idea everything is perfect
@Sleepy0696
@Sleepy0696 Жыл бұрын
Thank you king
@beleagueredbeluga5228
@beleagueredbeluga5228 Жыл бұрын
Every time a live service game dies the world of gaming gets a little bit better.
@Chrisezo
@Chrisezo Жыл бұрын
I used to play a lot of MMOs in the past, and at first I thought that these games would grow alongside me, because as I grew up from being a kid so too were the games being updated, but then I noticed that those games from being a paid subscription type, started becoming F2P and focused on microtransactions for their revenues, that's when I started seeing the downfall of the games that I played, most of the people that played the games started leaving, and thats when you started seeing the games trying to take shortcuts and lowering the quality/experience they used to have, when a game that I played for more than 10 years went down thats when I realized that these companies don't care about their playerbase, they act like they care or listen to the playerbase but no matter how much feedback you provide to the devs, you see that that they do whatever they feel like with the games and its why great games end up falling, many of the games that I used to play could have been saved, but that would have required for these companies to take risk which they never do as they only play it safe and do things that only guarantee profits, I understand that companies have their shareholders and investors on their back because nobody wants to lose money, but people get tired quickly of companies trying to make a quick buck out of them, and not making any worthwhile content for what they pay for in return, and this is the reason why the gacha industry has gone out of control, all gacha games basically have a couple of years at most before they close down, and its all because of these bad business practices that for trying to just make a quick buck people catch on and jump ship while they can, the players that truly suffer are those that are loyal to the games that they love and stay aboard a sinking ship, because all the time and money they invest are things that they can never get back, and for the most part once one of these games goes down it basically becomes lost media, and thats another hard pill to swallow for those that enjoyed many of the games that have become end of service. The most frustrating part out of all of this though, is that these companies that are basically making a quick buck for making these gacha games with a shelf life, are basically killing all other games with a live service because people have stopped becoming interested in those types of games, and thats why MMOs in recent years have become unpopular and its why the situation has become worse than ever, but those companies once they close down their gacha games, they usually have another gacha game ready so that they can basically repeat the process infinitely, and this loop will never end because this new era of gamers just play whats popular out there, and then they just move on to the next game no matter how much money or time they had wasted on the previous game, and for the most part they don't care if the games become lost media.
@infiniterats3870
@infiniterats3870 Жыл бұрын
Make a video about why Lazy Town fell off
@Sleepy0696
@Sleepy0696 Жыл бұрын
I think that show fell off because they got lazy
@elcareemojifome5562
@elcareemojifome5562 Жыл бұрын
​@@Sleepy0696🤯
@idkneo
@idkneo Жыл бұрын
​@@Sleepy0696it didn't fall off it's still good but you should make a video on how games are the same as they were in Early 1999 and 2010s
@JadedWarlock
@JadedWarlock Жыл бұрын
I'm glad the money men and investors are jumping in on Web3 and crypto. Now gaming can finally start to heal.
@Sleepy0696
@Sleepy0696 Жыл бұрын
I totally forgot about web 3
@Bustermachine
@Bustermachine Жыл бұрын
Don't worry. They'll be back trying to figure out how to shoehorn in generative AI for 'INFINITE CONTENT FOREVER -BUX- GAMING' in the near future.
@RusticRonnie
@RusticRonnie Жыл бұрын
@@Bustermachinethey already are, AI driven RPGs are already being developed. Actually you will start seeing the first of them in about 5 years Fully AI probably a bit later
@crystalwater505
@crystalwater505 11 ай бұрын
Hey, this is the first time hearing about this. Can you explain how? I want to be cautiously optimistic.
@filanfyretracker
@filanfyretracker 11 ай бұрын
I worry that instead they will try and force Web3 and Crypto into gaming, The CryptoBros are constantly trumpeting that NFTs are the future of games. Naturally they have no clue how games work but that has not stopped business from getting ooh shiny disease. I have yet to get an explanation from a Web3/cryptobro on how they think the blockchain will allow item or skin/item portability, Like how they think a dev will expend time to port and QA a skin in their graphics engine for just one user with that one NFT. never mind they would possibly need to acquire the license to have those graphics in their game. I use car games as an example. Racing game A, Player has a super special edition Nissan Skyline NFT. They want to play Racing Game B, Well its not as simple as "I have the token". Game B needs to design that car in their graphics pipeline, import the skin from another engine owned by a competitor(even if its all UE there could be different tweaks between developers). Finally do they have a license from Nissan Motors Corporation to depict the Skyline in their game.
@itsLalm
@itsLalm Жыл бұрын
is "Fragalia lost ends" supposted to be dragalia lost? typos aside i do find it interesting whenever somebody brings up dragalia in a video about live services, with it being a gacha game and all. alongside only getting publicity since it was published by nintendo (with nintendo's meddling actually being a major contributor to its eos). meanwhile theres an endless torrent of new gacha games that shut down after only a year or so (if its published by nexon america dont expect it to last). and while gacha games are still a type of live service, ultimately they are form of it that pre-dates the modern trend that most people are referring to when they say "live service". (in a similar vein to how mmos are live service games but gennerally are not what people discuss when it comes to live services)
@itchylol742
@itchylol742 Жыл бұрын
The game I've played most is Team Fortress 2 with 2000 hours. It's basically an anti-live service game because there's been no major updates for 6 years, but a good game can be played forever with no new content.
@averyhaferman3474
@averyhaferman3474 11 ай бұрын
How are you not bored? How do you honestly put that much time playing the same crap over and over for years? I would go mental after 200
@itchylol742
@itchylol742 11 ай бұрын
@@averyhaferman3474 infinite replayability
@averyhaferman3474
@averyhaferman3474 11 ай бұрын
@@itchylol742 yeah right dude. You're delusional
@yourface2464
@yourface2464 11 ай бұрын
​@@averyhaferman3474because it's never the same. There's tons of content to try and infinite room to improve. There's always new community created content and always new people to actually play the game with. If a game is fun, then there isn't any issue with playing it for hundreds, if not thousands of hours. It just has to stay fun.
@biking2cruze
@biking2cruze Жыл бұрын
Not surprising there! Live service is completely unsustainable when greed is usually involved! The market is over saturated and these games demand too much of your time. Too many live service games and not enough time to play them all! Some of us don’t have enough time to devote to these games because we have other more important things to do. Limited time events, gambling/loot-based gatcha mechanics galore and too much effort revolves around MTX to continually “milk” the user base by exploiting short attention spans! Lastly, this type of greedy implementation bleeds into many full-priced retail games!
@crystalwater505
@crystalwater505 11 ай бұрын
This is the most accurate answer. Truth. I have a backlog of singleplayer games as it is, not to mention I'd rather put that time into investing in myself and improving myself IRL.
@lynell2B375
@lynell2B375 Жыл бұрын
Something interesting about live service games for me, is that whenever the game is released on day 1, the game felt "unfinished". A really good example of this is probably Sea of Thieves where, even SoT players says that the game only felt "finished" after around 3 years after release and updates. Usually I'll give live service games some time and see if it'll survive. If it DOES survive long enough the the game will probably stick around for a while. I think most live service games that dies, usually is not even 2 years old
@JamesTDG
@JamesTDG Жыл бұрын
The main problem with live service is the fact that most that happen will end up experiencing death. Mostly because they forgot about the core experience
@Yiffbait
@Yiffbait Жыл бұрын
I really can't share your optimism cause a “bad game” for us players isn't the same as a “bad game” for the company behind it. As long as it makes money, regardless of how players react, things like diablo immortal will keep being made.
@m808y
@m808y Жыл бұрын
Wow you're so underrated! The script, the editing, everything is top notch!
@m808y
@m808y Жыл бұрын
JK u suck cant even spell revenue
@Sleepy0696
@Sleepy0696 Жыл бұрын
LMAO
@bigbox1431
@bigbox1431 Жыл бұрын
Sleepy unknowingly outlined why Live Service games have eclipsed traditional AAA games. The market punishes mediocrity much harder than AAA single player does. If Resident Evil 4 comes out...SP gamers play it for a month and then they're looking for their next fix. This allows a Callisto Protocol to come out and succeed despite not being as good as RE4. In Live Service, you never get that. If a company produces a Fortnite clone that's not as good as Fortnite...instant death. Live Service success requires higher quality or gameplay variation to succeed. Single player rewards mediocrity. Live Service punished mediocrity.
@isaacvitela5131
@isaacvitela5131 Жыл бұрын
Well not reward mediocrity, but it's seems a bit more forgiving rather than rewarding. Because having a bad or mediocre single player is something best to avoid when it comes making every penny worth buying.... especially when some games are 70 bucks now
@delayedtrooper9603
@delayedtrooper9603 4 ай бұрын
Except for helldivers 2 baby, that thumbnail should show the door blowing up on the grim reaper and a group of helldivers flipping him off
@SrslyTony
@SrslyTony Жыл бұрын
Me in 2019: "I can't believe EA and Activision are holding Respawn and Bungie hostage for live service games respectively! Apex and Destiny 2 are doing so well..now we'll never get Titanfall 3 or [version of Destiny that doesn't need eververse]!" Me in 2023 after Respawn came out and publically delayed Tf3 indefinetly and Bungie doubled down on the eververse without Activision's restrictions: 😐😶‍🌫️
@WXFHDGWO
@WXFHDGWO Жыл бұрын
I shall do everything in my power to boost this in the algorithm. Really good video!
@Sleepy0696
@Sleepy0696 Жыл бұрын
Thanks king
@psmitty9795
@psmitty9795 Жыл бұрын
Very well put together video! Hope this sparks your KZfaq career. Only thing I would change is the audio is a bit low but that's a easy fix for future uploads
@Sleepy0696
@Sleepy0696 Жыл бұрын
Thanks king, but honestly I've gotta mix my audio better.
@iQuickscopedUrNan
@iQuickscopedUrNan Жыл бұрын
alternative title: squidward talks about games
@misaldragon1326
@misaldragon1326 Жыл бұрын
"This video was long." Me (who watches ponder sprocket videos but also makes KZfaq videos): it feels so short but the passion is felt throughout my bones!
@swed3561
@swed3561 Жыл бұрын
I really wish more live service games got turned into offline games or, they use the assets to create a singleplayer game. Revived witch was absolutely gorgeous, with great ost but the gameplay was pretty terrible and, it was gacha, really wish it got turned into a singleplayer turn based rpg or something. It hurts seeing all those games in that list with so much hard work put into them go to waste.
@ellettaylor4764
@ellettaylor4764 11 ай бұрын
It’s the fact a lot of them release broken on launch then by the time they patch everything everyone has left the game and nobody is left playing so they have to shut it down
@NicolasREVA7X
@NicolasREVA7X Жыл бұрын
What I find funny in some of these GaaS games is that what they need to thrive is a community, a playerbase, yet for some stupid reason great games go and become exclusive to Epic, which basically kills their playerbase before the game even releases, it boggles my mind. Spellbreak will be missed :(
@crystalwater505
@crystalwater505 11 ай бұрын
This is why I never support Epic Games, even if they give away free games, I don't support them. I'd rather buy the games or buy them on sale instead of getting them for free because I don't like how Epic runs things at all.
@blazingsonic
@blazingsonic Жыл бұрын
New free to play tactic now's now starting to become popular which was something that should have been considered years ago, when the live service dies the devs can simply turn the live service game into a pay to play offline model. Capcom did with with Mega Man xDive and Square did this with Chocobo racing GP. I look forward to Overwatch 2 eventually doing this as well.
@Sleepy0696
@Sleepy0696 Жыл бұрын
That is an excellent point. I agree that more live service games should take that approach as they age.
@crystalwater505
@crystalwater505 11 ай бұрын
100% agree.
@muhammadiqbal99988
@muhammadiqbal99988 11 ай бұрын
Lets hope other companies like MiHoyo create this model from Capcom for Honkai Impact 3.
@muhammadiqbal99988
@muhammadiqbal99988 11 ай бұрын
I mean to create Offline ver. for HI 3 from theirs model.
@PotentialLegend
@PotentialLegend Жыл бұрын
Even though I haven't played it in ages now I feel like the biggest reason why Fortnite was so successful with their model was because they had/have the best value in their battle passes. They're the only live service game I can think of that actually gives players v bucks back to them from the premium pass for playing the game. I think Call of Duty 2019 did that for a while but stopped. I hate battle passes now in other games that don't give you any currency back or for free and never buy anything in those. It's funny it's like they're scared giving players some of the currency back will make them lose money but that's exactly what will put players off giving them any money in the first place.
@Sleepy0696
@Sleepy0696 Жыл бұрын
That is a great point, I played back in season 3 when the OG John Wick skin was a thing and I remember not having to pay for any of the other battle passes because I would just earn them back.
@Bustermachine
@Bustermachine Жыл бұрын
I think it's simpler. They were good enough, and early to the party. That's the trick with anything that relies on a network effect. You don't have to be the best, you just have to be good enough to exploit an opportunity, and be their at the right time.
@Bedyb1
@Bedyb1 11 ай бұрын
Running y
@hiflyer000
@hiflyer000 11 ай бұрын
I'm not a fan at all of the Battle Pass system (you have to dedicate your whole life to making them worthwhile), but I agree Fortnite did it best. It seems to be a dying trend though, as many are using a subscription model now that doesn't require the game to be a second job.
@JustaGuy_Gaming
@JustaGuy_Gaming 11 ай бұрын
The funniest part is companies that have multiple live service games all competing against themselves. They expect you to some how log in every day, play for hours at a time and spend hundreds if not thousands of dollars on MTX.... and still play other games some how.
@Anonymous-bk9xy
@Anonymous-bk9xy Жыл бұрын
TF2 and DRG: We are alone in this hell on earth.
@pheonix8167
@pheonix8167 Жыл бұрын
What’s annoying is how. Old game shut down sever force u to buy Xbox one
@Ash21
@Ash21 11 ай бұрын
Honestly the best video on this topic I've seen. I'm glad someone else shares the opinion that Live Service games aren't inherently bad, they can honestly be great. I personally think live service model is really good for both the player and developer, but only when it's done well; Players get new content without having to buy a new game, developers can work on smaller updates over time instead of rushing out a big new game by the end of the year, Players can support the game by buying skins and whatnot, etc. I think live services only really work for games/series that have a huge audience, like Star Wars Battlefront for an example, would be amazing as a *good* live service game.
@neotricksterzero143
@neotricksterzero143 Жыл бұрын
Very informative 😄 Live Service Games can be good but they keep trend chasing, nickel and diming players, oversaturation, etc etc etc etc. They need to know that there are just too many Live Service Games out there right now, and the gaming space just doesn't have room for another Live Service Title at the moment.
@kyletyrrell5654
@kyletyrrell5654 11 ай бұрын
These corporate developers are so disassociated from the gaming world it’s honestly crazy we still call them game developers. They have no interest in what we as the players want. But at the same time it does leave a big gap for games like Battlebit for example to drop something fresh and with the players in mind and benefit massively
@topdamagewizard
@topdamagewizard Жыл бұрын
Holy shit I totally forgot about "tighten up the graphics."
@kingserafoi8355
@kingserafoi8355 Жыл бұрын
Dead by Daylight just had their 7th year anniversary....live service
@SevenPilot
@SevenPilot 11 ай бұрын
This was a great video. You hit the nail on the head at the end of the video. There are bad companies, but there are also great ones. That’s why I really like investing my time and money into single player games with no micro transactions. If I pay $60 for a game and get the entire game, I am more than happy. (If the game is good of course)
@GreyWolfLeaderTW
@GreyWolfLeaderTW Жыл бұрын
The biggest reason so many developers really like the idea of Games as a Service is because a single complete physical/digital copy of a game is only one singular purchase that happens in a single instance and which the money gained from that purchase will be consumed to pay the costs the company incurs into the future, which means that money can quickly run out. By comparison, a subscription/seasonal purchase of cosmetic goods in a game produces a stable and continuous stream of revenue to the company, the dream every entertainment industry management person has, because entertainment companies inherently lack the stability that say, a Bread company has (since people always buy bread to eat and consistently buy that food). Entertainment companies are dependent on the constant output of its media, which is inevitably of differing quality, appeal to different audiences, and rarely performs the same or better than the previous title. So, entertainment companies easily die if they go through too long of a drought without quality titles that make more money than they consume.
@SammEater
@SammEater 11 ай бұрын
I was hyped for the Sui cide Squad game when it was first announced but as soon as they said it was a live service game and that basically the 4 characters all play the same (everyone has guns), I basically lost all the hype. It is disappointing to see that THIS was the game Rocksteady was working on for years after Arkham Knight.
@drekenproductions
@drekenproductions Жыл бұрын
what i hate is when games charge 10$ a month and then there are also microtransactions on top of a face value premium and expansion packs (looking at blizzard)
@Mindfakes
@Mindfakes Жыл бұрын
very good video, hope to see more
@allenwhiteside7838
@allenwhiteside7838 Жыл бұрын
Will never buy product that requires you to rely on a service to use until they get bored and decide to close servers leaving me with nothing
@ButterflyEnte
@ButterflyEnte Жыл бұрын
Seeing townscaper at the end really surprised me
@TheXev
@TheXev Жыл бұрын
I had no clue Knockout City was F2P. I would have tried it if I knew. HAD NO IDEA. How did marketing fail?
@MEYH3M
@MEYH3M Жыл бұрын
Despite it's issues Warframe will always be the only good example of what a live service game should be. Fair monetization, no paywalls, frequent content drops, listening to player feedback etc...
@focabox5594
@focabox5594 11 ай бұрын
Great video, dude!
@YTAnalyzed
@YTAnalyzed 11 ай бұрын
Live service means the developer will keep working on it, as long as people keep paying for it. They will never actually admit that though, so they can't admit they gave up on it when it stopped making money...
@majones117
@majones117 10 ай бұрын
One of the big things for me is a lot of live service games talk about new content but only add a splash of color, an event name, and 20 new over priced skins.
@knopfir
@knopfir Жыл бұрын
from what i understand, genshin impact is a live service game (mostly) because the devs want to make it one of the biggest games of all time. the game was HUGE at launch and its almost tripled/quadrupled in content these past 3 years. and the game isnt even half way finished. while other factors were probably at play, one of the major reasons they decided to make it live service is probably because developing a game for 10+ years without it generating any revenue is just not worth it. yea, some of the ways they squeeze out money from the playerbase is a little predatory, but it definitely feels like you need to go out of your way to pay money, as opposed to how in-your-face lots of other predatory games are about it. and thats excluding the fact the ingame premium rewards are actually quite generous for this type of model. personally, id say it definitely payed off. for both the devs AND the players. because the game is great. its beautiful and magical and mostly entertaining. some people might not like the anime-style its going for (including visuals, writing, voice acting etc) but i found it quite enjoyable. and most people might be turned off by the gacha mechanics, but its definitely a side mechanic. and not the face of the game.
@middaylegend3331
@middaylegend3331 Жыл бұрын
When I first saw this video my first reaction to the list was that most of the games on it were cheaply made games that weren't deep, and they failed for being bad not for being live service and the ending of the video summed up what I wanted to say so perfectly.
@RED_XLR
@RED_XLR Жыл бұрын
That old commercial of "tighten up the graphics a little bit" is so bad and cringe lmao. Graphics aren't that important at the end of it all.
@doomspidey1737
@doomspidey1737 Жыл бұрын
Shame what happened with echo vr, some management guy shutting it down even though it still had an active community
@thegamesninja3119
@thegamesninja3119 Жыл бұрын
Invest time in a game? If the time is well spent, the journey is the reward. If there is a supposed "payout" then the journey wasn't worth it.
@amberhernandez
@amberhernandez Жыл бұрын
An overlooked aspect of live-service model is, what about people without the internet connection necessary? Game after game comes out that sparks my interest, but learning that it's live service kills that interest. Without offline capability, I'm left out due to my spotty connection in the Virginia backwoods. Some live-service games have disconnection penalties, which means I'd more than likely get punished even outside of multiplayer activities! Ultimately, I've been relegated to mainly singleplayer titles, with the occasional co-op/invasion like Elden Ring. On one hand, the majority of microtransaction hell has passed over me, but on the other hand, I've missed out on some potentially great experiences. My brother and I used to love co-op Halo when we were children, but even if I buy a new XBox and Halo Infinite, we couldn't play online because of lag. 343, in all their wisdom, also decided to not ship split-screen local multiplayer as well, so I'd realistically need TWO XBoxes and two separate copies of Infinite hooked up in the same household to play together in the first place! The best part is, unless I move to a location with better internet, I'll never get to experience Infinite. It'll run for X amount of years (not much longer, if the player count and sales are to be taken as a sign), suck up every last cent they can manage, then shut down for good. People ten years from now will most likely be unable to run the discs they have for the game because it'll constantly spam them with the "unable to connect to server" message, even during what little of the campaign they can play (assuming they've got the connection to download the campaign because THAT wasn't shipped in 1.0 either!). Meanwhile, someone else can pop in Hollow Knight, Elden Ring, or Devil May Cry (hopefully 6 by then!), and be able to play from start to finish, 100%ing these game without needing internet once. My point being: I feel like a second-class gamer as more and more games require constant internet connection and a non-prepaid phone number, and they drain money from the playerbase until it dries up before they shut down. Most don't even get a proper send-off patch that allows the game's PVE (if it exists) to be played off-line; they just cease to function! The _skeletons_ of these games will litter shelves and libraries long afterwards, and that's just a damned shame.
@Manc_Red_75
@Manc_Red_75 Жыл бұрын
As a gamer my first rule is make sure i have the best internet connection available to me even if that means looking for a new home elsewhere.
@Dandoskyballer
@Dandoskyballer 11 ай бұрын
You saved $ on halo. The franchise went to shit.
@RumRayven
@RumRayven Жыл бұрын
This guys voice is uncomfortably close to a Squidward impression.
@dunkdon158
@dunkdon158 Жыл бұрын
Nice video man
@vizthex
@vizthex 7 ай бұрын
live service as a concept is great, but the problem is that the time it demands means you can really only play maybe 3 of them at once - if that - which means that people are gonna pick a few early on and kinda ignore everything else. seems a few others have said it already, but it's something i noticed when this trend towards live-service started. adding it to single-player games also worsens it imo. You can't just finish the campaign, maybe check out the multiplayer and DLCs, then be done with the game. Perhaps 100% it if you want to. now, you're expected to log on constantly to get your dailies and check out the new live-service content drop thing, explore the store, grind for a bit, etc. It's the antithesis of what a singleplayer game should be, and as with everyone else i'm damn near praying companies stop doing it.
@scottthewaterwarrior
@scottthewaterwarrior 11 ай бұрын
IMO if I game requires me to connect to the internet, it is bad, no if, and, or but. I will not sink time and money into a game that can be shut down anytime a company feels like it!
@Wolfy_6414
@Wolfy_6414 Жыл бұрын
You forgot to add Overwatch 2 in there.
@larssnakes4575
@larssnakes4575 Жыл бұрын
underrated video, nice job
@crystalwater505
@crystalwater505 11 ай бұрын
Whenever a corporate person or politician speaks, always expect the opposite.
@DoYouLiekMudkipz_
@DoYouLiekMudkipz_ Жыл бұрын
Why didn't youtube recommend me this 2 months ago? In addition to the point about the cost of server hosting, monthly networking probably dwarfs the cost of instances.
@Sleepy0696
@Sleepy0696 Жыл бұрын
I swapped the name of the video too quickly and it killed its exposure (maybe? Unconfirmed?)
@DoYouLiekMudkipz_
@DoYouLiekMudkipz_ Жыл бұрын
@@Sleepy0696 Could be, could be. YT algorithm works in weird and contrived ways. Hopefully comments help.
@mogullll
@mogullll Жыл бұрын
the mistake of live service is getting the order of things confused people play a good game and want to play it for hundreds of hours nobody finds a game good because it promises to deliver fun for hundreds of hours/stretches itself over hundreds of hours
@PoweredByFlow
@PoweredByFlow Жыл бұрын
Andrew Wilson should change his last name into "Bateman". It would fit like a glove.
@1aatlas
@1aatlas 10 ай бұрын
In live service games the customers are cows, the live service is a milking parlour, Their job is to make the cows stay in the milking parlour and produce milk through manipulative game design. My udders hurt.. Can we do something else now?
@andreworders7305
@andreworders7305 11 ай бұрын
Companies thinking this will make them more money, but not factoring the costs that cause them huge losses
@ToothpasteJuice
@ToothpasteJuice 11 ай бұрын
It's the CEOs and shareholders that turn a badass idea like a batman arkham spinoff- arkham knights -and turn it into a live-service failure because money
@2kippy
@2kippy 7 ай бұрын
The is one live service game that has lived since 2012
@2kippy
@2kippy 7 ай бұрын
The game is called “war thunder”
@Just_Kys
@Just_Kys Жыл бұрын
You’re gonna blow up on yt one day
@joedamore9350
@joedamore9350 11 ай бұрын
I stopped playing any game that doesn't respect my time or my money
@trentf7070
@trentf7070 11 ай бұрын
AWS at scale is negotiable. Can’t use website calculators for what these publishers are doing.
@fastee
@fastee Жыл бұрын
live service gaming sure is the way of that guy's future
@jellyface401
@jellyface401 Жыл бұрын
They just want a reliable source of income to keep in the long term because they dont see any other way to monetize games.
@acewmd.
@acewmd. Жыл бұрын
It’s not because they are live service that they die, it’s because they’re bad games.
@socky85
@socky85 Жыл бұрын
I miss echo vr, and seeing it mentioned in the list of all the shut down games hit me.
@KyloZach
@KyloZach 11 ай бұрын
Honestly i miss the era of you just simply get an game and you have everything with no micro-transactions, no dlc's, no nothing. The only online game i would play is Fortnite, Warcraft and Switch (Played Roblox for a long time until i quit this year). If i REALLY enjoy the game i love and then i would get the DLC's. I'm just tired of companies only care about money than their entire fanbase.
@X3nophiliac
@X3nophiliac 11 ай бұрын
im glad this video got so much traction! heres hoping you get more success and go down to 1 job 😂
@Sleepy0696
@Sleepy0696 11 ай бұрын
Thanks king 👑
@thydevdom
@thydevdom 11 ай бұрын
It’s just not a profitable model simple. You pointing out Server cost is huge. I don’t think people understand how much it costs to „rent“ a server for these companies. As much as we hate it, this is why they push bundles so much.
@Fuckthis0341
@Fuckthis0341 10 ай бұрын
Everyone trying to copy the successful live service games doesn't want to copy the hard work to put into enough content as the successful ones.
@christopherpanchal8088
@christopherpanchal8088 Жыл бұрын
i wish we would get companies willing to make full on games. no live services. just a full game with its full story and everything ready the moment we boot up a game.
@xliMaGiclx
@xliMaGiclx Жыл бұрын
What's the last game you showed at the end of the video it looks great. Awesome video.
@Sleepy0696
@Sleepy0696 Жыл бұрын
The games called Townscaper. It's pretty fun.
@andersonsansonowski5644
@andersonsansonowski5644 3 ай бұрын
What the triple A games could take from live service ones is more content for example: SONIC FRONTIERS was relased in 2022, the game had problems and people were complaing about the content that wasn't there but then in 2023, they released more content for the game like new chalenges, cut content the spindash which is the move they always wanted and a New ending for the game with playable characters coming with completely new abilties and this without any micro-transactions
@Golden_Ghoul
@Golden_Ghoul Жыл бұрын
Andrew Wilson has that super villain aura.
@chelsthegameruiner8669
@chelsthegameruiner8669 Жыл бұрын
Destiny 2 was undoubtedly in a better place before adopting the battle pass and seasons thing. Now it's plagued by rampant cheating, immense server instability, content droughts, FOMO, and greed. Now it's all coming back to bite Bungie in the ass since player numbers are dropping again. I had hope when Bungie said they learned from Season of the Plunder (where player numbers were at their lowest) but alas, we were lied to and the game is now suffering for it. People just want to see Destiny 2 conclude now so they can finally stop playing it. Yes, Destiny 2 has officially become a game that feels like a full time job with all of the FOMO tactics they employ. Destiny 2 has become a game that depends on FOMO to keep players around and it's starting to fail
@taragnor
@taragnor Жыл бұрын
Bungie always seems to do barely enough to keep reviving Destiny even when it seems they're in freefall. All they really need is a solid expansion next year and the fanboys will be flocking back to the game.
@dothedew8250
@dothedew8250 11 ай бұрын
this is actually a good video... my only complaint is that the volume was too low
@magicyber909
@magicyber909 11 ай бұрын
When games were on disks: finished game for a finished price. When games became downloadable: unfinished game for a finished price, buy the rest of the game in the form of dlc. When games are fully online: unfinished game for an unfinished price, eventually the game will finish but the price never will.
@xedalpha1
@xedalpha1 5 ай бұрын
Season NINE in 2 years?! No wonder they were shut down.
@MatthewHolevinski
@MatthewHolevinski 11 ай бұрын
Why wouldn't the closer a games consumer base evaporates the cheaper it would be to keep the servers up and running?
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