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This time we present an interview with Takashi Tokita, Producer of LIVE A LIVE.
How did LIVE A LIVE, the first game Tokita directed, come into being 28 years ago?
Everything from the frustrating inability to make a sequel to his thoughts on the remake that is now a reality.
What is the LIVE A LIVE "experience" that Tokita believes must not be altered even as the times change?
We also answer questions from players during the conversation.
Interviewer: Hiroki Yasumoto (Voice Actor)
Interviewee: Takashi Tokita (Producer)
LIVE A LIVE Official Website
www.jp.square-enix.com/lal/
Inside SQUARE ENIX is a program in which voice actor Hiroki Yasumoto asks the creators of SQUARE ENIX's titles directly about stories from the development process.
Inside SQUARE ENIX Playlist
sqex.to/isdsqexlt
CSTV Playlist
• カンストTV
CSTV Official Twitter
/ sep_cstv
0:00 Opening
1:59 Looking back on the announcement of the remake
3:46 During the production of the Super Nintendo game
7:25 The secret behind the trouble-free production of the remake
10:11 The biggest wall blocking the creation of the remake
13:44 The attraction of LIVE A LIVE
15:01 Takashi Tokita's career
19:52 Enthusiasm in directing his first even game
21:15 Were there any ideas left out of the Super Nintendo game?
23:18 Why production started with The Middle Ages
24:18 Characters that carry an emotional attachment
27:13 Assembling a spectacular lineup of manga artists
32:36 What if a sequel had been made back then?
33:55 First encounter with HD-2D
35:38 The enduring attraction of pixel art
37:01 Yoko Shimomura's music
39:16 "Go! Go! Steel Titan!" sung by Hironobu Kageyama
41:24 Voices by a stunning cast of voice actors
44:40 Stories from voicing Gori in Prehistory and Max Morgan in Present Day
46:32 Parts that had to be altered because of the changing times
48:39 Parts that he thought must not be changed in the remake
50:15 The dialogue writing process
53:20 Fun moments during production
55:51 What does LIVE A LIVE mean to Takashi Tokita?