Long and Boring Nuke Tutorial #3: Point Cloud Scene Build

  Рет қаралды 20,396

VFXforFilmmakers.com

VFXforFilmmakers.com

2 жыл бұрын

Download Footage/Nuke Script in Online Store here (consider supporting the online store as it's going down soon).
www.vfxforfilm.com/online-store

Пікірлер: 22
@johntnguyen1976
@johntnguyen1976 2 жыл бұрын
So good...your "long and boring" tutorials are 100 times better than 95% of Nuke tutorials out there! 🤣
@apmanti12
@apmanti12 2 жыл бұрын
wow, this is very cool! thanks for sharing your knowledge with us.
@ryanGame9
@ryanGame9 2 жыл бұрын
ive used that bandpass for tracking a bunch, especially on something like the sky or a scene where there are no perceivable features. i do think i get a bit higher errors with it as opposed to a highpass filter, because the blur radius is usually bigger than a highpass. so i do neat video's reduce noise + highpass and if that fails i see what the bandpass can do
@madlookzvfx
@madlookzvfx 2 жыл бұрын
Amazing tutorial Matt!
@VFXforfilm
@VFXforfilm 2 жыл бұрын
Thanks, we’re you been. ;)
@dondichuidian7776
@dondichuidian7776 2 жыл бұрын
Thanks!
@DanasaVFX
@DanasaVFX 2 жыл бұрын
love this! thank you!
@praeburn
@praeburn 6 ай бұрын
"only hacks use switch nodes" ! Classic! I must be a huge hack then. Nice, I can live with that.
@Amr_Cinema
@Amr_Cinema Жыл бұрын
that was a very amazing toturial
@akhiljose1299
@akhiljose1299 2 жыл бұрын
Nice one 👍
@nurulhanifah4579
@nurulhanifah4579 2 жыл бұрын
wow... im 10 months late and still in quarantine
@redgreen2768
@redgreen2768 2 жыл бұрын
Awesome 👌 👏 👍 😍
@mrCetus
@mrCetus 2 жыл бұрын
thank you...
@basiliasTG
@basiliasTG 2 жыл бұрын
Long and boring...? More like... F***** AWESOME ! ! !
@Naruto_uzumaki7979
@Naruto_uzumaki7979 2 жыл бұрын
Can you provide the footage
@VFXforfilm
@VFXforfilm 2 жыл бұрын
It's up on the online store, feel free to support the site with a purchase if you can ;)
@apmanti12
@apmanti12 2 жыл бұрын
btw, what's the difference between project 3d and uv project node?
@VFXforfilm
@VFXforfilm 2 жыл бұрын
One uses a still and the other allows or live (moving) clone work.
@lucascarracedo7421
@lucascarracedo7421 2 жыл бұрын
Technically speaking, project 3d is a shader, it "projects" (as in a literal projector) an image onto geo. UV project transforms the UVs of the object, in a way that if the object is transformed further down the stack it's UVs can get deformed, thus dragging the "projected texture" according with the geometry deformation, because it's not working as a projection but rather as a texture. It just looks like a projection because the UVs in are temporarily aligned with a camera or projection plane.
@musicalbug.
@musicalbug. 3 ай бұрын
Highpass
@jupitereye4322
@jupitereye4322 Жыл бұрын
But how do you create a mesh from a point cloud that is generated from a position pass?
@harun3Ddigitalartist
@harun3Ddigitalartist 2 жыл бұрын
thank you...
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