What Makes a Move Broken?

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LordKnight

LordKnight

2 жыл бұрын

#fightinggames #lordknight #guiltygear
Inspired by ‪@CoreAGaming‬ - I decided to talk with the chat to figure out what exactly makes a move "broken". We go through 6 moves that people have told me are broken, and 6 moves that I think are broken, to try to get a good answer.
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Edited by ChadDrawsThings - / chaddrawsthings
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Пікірлер: 202
@devilhitman24
@devilhitman24 2 жыл бұрын
"If you got hit by a black hole in real life it would also be unblockable" -Lord Knight ; 2022
@jorgemartinez6902
@jorgemartinez6902 2 жыл бұрын
I remember Dormammu's thorn carpet just being completely absurd in the unpatched version of MVCI. Covers the entire floor, active for a good bit, METERLESS, and easy-to-setup.
@goldglovegrappler1382
@goldglovegrappler1382 2 жыл бұрын
Dante could combo into Danse Macabre easily, Active Tag the first hit, and Dormammu could get all 3 spell charges AND continue the combo because of how long that animation was. One Dante confirm into 40-50% and thorn carpet oki every single time. Also Million Dollars on block giving you like 4 trijump mixups without needing to confirm the hit.
@chipslight738
@chipslight738 2 жыл бұрын
@@goldglovegrappler1382 I can't find the combo anymore but I remember a bnb combo that Filipinochamp made where Dormammu could get two thorn carpets solo in one single combo and that shit was fucking nuts.
@aganaom1712
@aganaom1712 2 жыл бұрын
I think the funneling question to answer whether or not a move is broken is how many "problems" it solves in a game Using strive sol's vanilla 6S as an example, that shit caught low profiling, air approaches, reached nearly full screen, was a combo extender, was a combo starter and was also disjointed. There was rarely a situation where it wasn't useful
@pian-0g445
@pian-0g445 Жыл бұрын
Because of this, when I recently picked him up again, I was so confused on why my guys weren’t connecting as I hadn’t really played much and checked the patch notes since test
@bluelink1045
@bluelink1045 2 жыл бұрын
Early in MKX, Quan chi had a move that summoned a bird above him that attacked after a period of time, and it went low. He would just loop hard to blockables because he had 2 other normals that were overhead and jump ins and hed use a move that was like plus 100 as the combo ender, so there were no options besides guess on variable low high timings that could be as close as 1 frame apart. Also neither the bird or ender costed meter
@leithaziz2716
@leithaziz2716 2 жыл бұрын
I'm suprised you didn't mention his other variation which gave him absurd damage with certain spells.
@ItsFuckinLoona
@ItsFuckinLoona 2 жыл бұрын
@@leithaziz2716 Including the completely competitively unviable but technically existant block touch of death using two chip portals on top of each other via glitch
@sammythijs8641
@sammythijs8641 Жыл бұрын
Pretty funny how summoner Quan chi had all that and was one of the best zoners on top of it
@barbedwings
@barbedwings 2 жыл бұрын
I think most players consider moves that answer multiple possibilities with high return, limited counterplay and no significant downsides to be broken. Moves that have a level of commitment to the option feel fair when you get hit by them.
@ichikogawolfdemon
@ichikogawolfdemon 2 жыл бұрын
You didn't talk about it, but Hidden Missiles in Marvel 3 is up there in my list of top 3 broken moves. It's easy to input (back + heavy), Doom fires multiple missiles that he can delay, they can OTG and juggle, and the most important thing is that they don't go away on hit or block, so it's something that the opponent constantly has to be aware of throughout the match.
@blyat8832
@blyat8832 2 жыл бұрын
Oh yeah, not to mention there's a ton of tag assist glitches with it that cause crazy otg combos as well. The move is incredibly ridiculous, but the game in general is already so crazy that there are been more broken moves in it somehow
@leithaziz2716
@leithaziz2716 2 жыл бұрын
Hidden Missiles working as a semi combo breaker tool in a game that doesn't have it. At least if Doom lacked in other areas to compensate for the move's versatillity, it would be seen as a cool feature that makes him stand out. As is though, would anyone be at fault for getting mad at this move?
@boringinu2077
@boringinu2077 2 жыл бұрын
tbh the move stand alone is fine , but hidden missiles assist is nightmare , good frame data/combo tool/combo breaker/nice damage/god pressure , if you dont have some kind of beam super and opponent pick hidden missiles assist you kinda fux up
@deadfr0g
@deadfr0g 2 жыл бұрын
To me, “broken” is when one of the buttons or directions stops working on your arcade stick. Often you can get away with replacing just the microswitch, but sometimes you’ll need to swap out the entire component.
@supperjekotah5593
@supperjekotah5593 2 жыл бұрын
“If you got hit by a blackhole in real life it would also be unblockable” Just FD irl
@SirKapa
@SirKapa 2 жыл бұрын
One thing that was dismissed in the video about Sol's f.S was that, on top of all the good things about that move, was originally much better on launch due to the way FD used to work. Was it broken? I don't think so. But for a move to be plus on block like it was, advanced forward, and did a lot of damage as a starter, you would think FD would push it back and counteract it, right? Nope, it did fuck all and made him an additional 2f more advantageous. So a +2 f.S became +4, which sucked dealing with. But now that they changed how FD works and nerfed his f.S, I genuinely think there's no reason why people should be calling it broken in any regard.
@arachnofiend2859
@arachnofiend2859 2 жыл бұрын
Sol had a bit of a pattern in his launch version where his moves had clearly intended counterplay that just didn't work. You were supposed to FD fS but FD didn't have enough pushback to actually end the situation, you were supposed to low profile 6S but the hitbox was so generous that it'd hit low profile moves anyways... People don't really complain about him anymore outside of him being the "random flailing into death" type of character that Strive has become notorious for, when people call Sol broken they're always referring to the launch version.
@Aregulargameplayer
@Aregulargameplayer 2 жыл бұрын
@@arachnofiend2859 I still remember the tooltip about Sol fS in the game saying you have to be GUTSY to challenge it to stop it. Then you insert the sheer fucked up risk vs reward of pressing a button against the +2 advancing mid that hit low profile that didn't care about FD AND led to massive damage or oki since this was when Sol could get Fafnir oki.
@brianparker5323
@brianparker5323 2 жыл бұрын
I think it depends on the skill level involved, and the era. To new players (or complaining scrubs), the definition of easy to use, oppressive moves definitely works. My friend who is pretty much new to fighting games absolutely hates Strive Baiken's esports buttons (j.S, 2S, 2H). If he was familiar with FGC terms, he might label them broken. I just know they frustrate him and finds them difficult to deal with, but again, he's new. Is a new player going to be able to separate out specific moves like you mentioned, like Kokonoe's gravity super? Probably not, all they know is that they got mauled by someone way above their skill level. Someone new to plus R isn't going to know specifically what is broken about a character like Zappa or powered up A.B.A, they just know they got rocked. As for the era, there's the first part of the pre-patch arcade days, the 'deal with it' days. Yes, there's lots of nonsense in Marvel 2, or third strike Chun, but it was something that existed. If it was so distasteful for you, you moved on to another game. Couldn't exactly scream on twitter for nerfs. And if some aspects of a game were bad enough then you had community bans (Rugal...) or the game ended up as a Kusoge.
@illgeteverythingback
@illgeteverythingback 2 жыл бұрын
spot fucking on
@alanmoore6106
@alanmoore6106 2 жыл бұрын
I'll throw in c-roa's charged air orbs in mbaacc for the broken moves list. I'm a huge fan of mbac/aa/aacc and have spent a ton of time with aacc, but C-Roa almost single handedly makes me not want to seriously compete in cc, and I lost a lot of competitive drive for the game when someone finally got good enough at C-Roa to win a large NA tournament. Just a fun list of charged air orb placement/activation properties. Placement is fast, special cancellable into activation, placement can be cancelled into shield in case god forbid someone try to hit you placing the orb, stops your air momentum so you don't commit to flying in the sky when TK'd. Activation is + infinity on grounded block, air unblockable, turns Roa to face the opponent allowing him to break crossup protection, leads into huge combos on hit from like 2/3 screen away, goes almost fullscreen, the orb turns around if the opponent sideswaps with it (orb will never fire the wrong direction). If c-roa can't confirm it at literal full screen, he'll just throw up another orb and you have to gamble with like shield/air options as you're falling. The cherry on top of all of this is he'd still be high tier if they just completely removed charged air orb from his kit with no compensation. So yeah, there's my c-roa charged air orb rant, this character/move actually makes me not want to seriously grind a game I otherwise love.
@saltyluigi4011
@saltyluigi4011 2 жыл бұрын
War Crimes, the character.
@carb1290
@carb1290 2 жыл бұрын
Be like me and join the C-Roa nation bro He's a cool and really fun character who scams neutral and he's flexible in pretty much anything he wants to do He just immediately sets his win condition on the screen its hilarious unless you're fighting it
@saltyluigi4011
@saltyluigi4011 2 жыл бұрын
@@carb1290 no
@carb1290
@carb1290 2 жыл бұрын
@@saltyluigi4011 ok
@omerahmed310
@omerahmed310 2 жыл бұрын
Honest Mids Michael back at it again
@free_playstation_2
@free_playstation_2 2 жыл бұрын
I feel like what makes a move broken is the context of the character as well Chun-Li in 3rd Strike has a great SA2, the game's best kara throw iirc, a great 5HP, good movement speed, and a few other attributes, but what ties her together imo is her 2MK Relatively long range low with an unusually late cancel window With no meter, Chun-Li is a decent keepout character that can repeatedly poke at the opponent, but with a bar of SA2, suddenly her 2MK is a hit confirmable low with short total duration and good range, which leaves her safe and far away when blocked, or puts you in a disadvantageous spot after a super and a combo after said super. Because you're this afraid of her 2MK, you'll be holding down back, and she can just repeatedly poke you, or approach and kara throw. While this is going down, she's building more and more meter, and she may potentially build another super or get very close to it while you're blocking. Her kara throw, her SA2, her 5HP and her 2MK are all good, but they become insanely good when paired up with each other.
@leithaziz2716
@leithaziz2716 2 жыл бұрын
The thing about how different moves work off eachother is the one distinction that makes Chun so good and Twelve so awful in 3rd Strike. Twelve has decent pokes and neutral, but his reward for landing them is terrible. His frame advantage is miniscule, he can't combo much (even with punishes), and his lackluster damage gives the opponent more opportunities to make a comeback. It doesn't help either that he struggles even landing a knockdown, which makes setups and guaranteed pressure difficult (in a game with parries). Sean has awful moves and buttons, but he CAN at least get decent reward with bar.
@nhall129
@nhall129 2 жыл бұрын
Thats a good point In 3S i can think of many supers that would be busted if they were on literally any character except for the one that it’s on
@illgeteverythingback
@illgeteverythingback 2 жыл бұрын
@@nhall129 aka aegis reflector + the whole roster, actually aegis reflector would be fucking BROKEN on ANY fighting game character besides urien bc its designed for urien, as ironic as that is
@sinho113
@sinho113 2 жыл бұрын
i was waiting him to talk about izanami shield...
@Ahamkeira
@Ahamkeira 2 жыл бұрын
No one plays my game but in Pokken Aeigislash has a safe on block lunge that goes over lows and under highs that sets up into an unblockable and even if they don't do that sets up into the best setplay int he game
@lamma109
@lamma109 2 жыл бұрын
Soul Charge Low Manji for Yoshimitsu in Soulcalibur 6. Guranteed mix with the result of mad damage or super safe pressure after, and covers alot of options with just K.
@NaotoSaysNo
@NaotoSaysNo 2 жыл бұрын
I am very interested in the story of LK vs Mids, really curious as to how far back it goes.
@HellecticMojo
@HellecticMojo 2 жыл бұрын
I'd aways figured as those being moves that were just too good rather than broken. I'd figured broken stuff were things where it has no answers or only one answers.
@kickin477
@kickin477 2 жыл бұрын
I think I would probably add lc21’s original super command grab and anti-air spin in dragon ball. The command grab was 21 frames- so pretty fast-completely invincible from frame 4- so you couldn’t mash or dp through it, and it also gave a 21% damage bug to her supers and a 21% damage debuff to all of her opponent’s moves. And, it could grab the opponent in hitstun. This means the grab could be used in mix, as a reversal, and as a combo finisher into a safe jump. There was really no counter play. The anti-air spin might not quite be broken, but there was no real confer play to it. Like you just couldn’t interact in the air with her at all
@rensenware5375
@rensenware5375 2 жыл бұрын
Learned I can get a combo off of a haircar-badmoon 50/50 if I knockdown with pin-6h from this video lol, thanks.
@stuartd155
@stuartd155 2 жыл бұрын
Izayoi CF 1.0 Slave Trans AM . A fully invul 12 frame Install for 50 meter basically a pause button. Could be used on wake up and your oppenents offence is effectively over as because of izayoi's fast speicals it was a risk to press anything on oki. Oh and the install activated a pair of bits that attacked after izayoi herself did any normal once the active frames of that move had started so a fast normal like 5a these bits would almost always come out unless you attacked meaty which if you did would be seen during the superflash and DPed. The bit attack would still come out if izayoi was hit and they did grip of damage on thier own and could greatly increase the damage of any follow up combo as well as auto safe jump and apply pretty elaborate pressure sequences on offence. They reduced the invul so you could punish it meaty in 2.0 still an amazing move.
@jayishikawa4150
@jayishikawa4150 2 жыл бұрын
LK, you've been preaching this for a minute l0l. Glad to see youre still as invested in correcting the terminology
@GohTheGreat
@GohTheGreat 2 жыл бұрын
Fire thumbnail. Genuine masterpiece
@nekierin6402
@nekierin6402 2 жыл бұрын
I would be able to block a black hole irl
@adamlarusso1204
@adamlarusso1204 2 жыл бұрын
Testament's forward exebeast in ggxxac definitely deserves a spot here. Guaranteed frame 1, meterless, + on block, picks up off ground, and frcable.. I think exebeasts in +r might be up there too but didn't play enough to know
@DoggyP00
@DoggyP00 2 жыл бұрын
I feel like it's the opposite of how you described it. The general population thinks moves that are generally really good and flexible in every situation are broken, while you think moves that are unbeatable in one specific situation are broken. There's the unbeatable in an anti-air situation with valkenhayn, and there's unbeatable in oki situation with litchi, millia and gotenks, and I think kokonoe? And then there's gun that's just broken.
@apertureb2247
@apertureb2247 2 жыл бұрын
This, broken refers to a catch all move that has little to no counterplay or has some other mechanic that seems irregular compared to the rest of the game. In DNF right now this would be Swiftmaster Punch or Hitmen Awakening DP.
@yoannsoh4009
@yoannsoh4009 2 жыл бұрын
Yet the moves that he showed were deemed broken by the large majority of the community (US and EU at least). I don't know exactly what you mean by general population but, General Population would mean here "everybody that talks about FGs as players (some people talk about it but don't play and just repeat streamers quotes)" So basically General Pop = Twitter and Twitch. And twitter & twitch did deem these "fast, plus, high return" moves as broken. So the final answer is (AGAIN): People spouts out BS on Day 1-2 of a patch/version calling things broken and are wrong. Months/Years later people actually understand what a broken move is (flexible, just unfair by design etc...)
@kazkatgamer6722
@kazkatgamer6722 2 жыл бұрын
@@apertureb2247 for me with swift master it’s not his punch that’s broken it’s his wind orb. An invincible, vacuum, landmine. Imagine if Seth from under night orbs were invincible. That’s swift master lol.
@kazkatgamer6722
@kazkatgamer6722 2 жыл бұрын
@@yoannsoh4009 general population hold more weight in patches than fgc cause that’s the target audience. The moves he showcased that he thinks were broken are moves where you were put into that situation. The “general public” moves that are broken are free brain dead moves that can be thrown out with no consequences. That still makes them pretty broken.
@yoannsoh4009
@yoannsoh4009 2 жыл бұрын
@@kazkatgamer6722 well I agree, that's the point of the video. Sorry I'm confused if you are adding to what I said or disagreeing (sorry every comment sounds toxic on YT :-))
@figureitout2973
@figureitout2973 2 жыл бұрын
I thought we were gonna talk about original lab coats grab. Nerfs your damage can end every combo with it a 4 frame reversal and can be grabbed out of hit stun. They banned her some places because of it.
@Josie.770
@Josie.770 2 жыл бұрын
8:45 damn what a thesis. You could have added the VSauce beat drop
@agni2051
@agni2051 2 жыл бұрын
At this point I'm convinced, if a move resembles a lunging gut punch, it'll be broken.
@thegoose8663
@thegoose8663 2 жыл бұрын
20:31 Yes, I did! The difference is: - People don't play BlazBlue :)
@trentawsome8118
@trentawsome8118 2 жыл бұрын
Pre nerf Annie install was absolutely busted. Even now that it cost meter to get into it's still the kill a character move and a win condition. I main Annie and even I know once she is in install she is the best character in the game. Insane damage, easy mix ups, amazing space control, and leaving install is a reversal so if you get hit and they combo you they either have to bait out you leaving or pray they don't drop it as it only cost a bar to leave install and even if you don't have a full bar it just takes what's left and let's you leave still getting the reversal. There is also photo bop which is a super you have access to inside of install that takes all your remaining meter and you need to have at least 3 to activate it but it's also fully invincible and so much super stop if they pressed anything you get it and get to combo off it
@aruretheincomprehensible20
@aruretheincomprehensible20 2 жыл бұрын
Let's talk about a different type of broken: beta Kragg Pillar in Rivals of Aether. How Kragg's Pillar works now is that when you use upspecial, it puts a Pillar underneath you, which gives you some height and refreshes your double jump and air dodge (since you're on the ground). You can destroy Pillar by hitting it, and if you stay on the Pillar is slowly descends. That last part is important, since it's a big reason why the move provides interesting gameplay. However, in early versions of Rivals of Aether, Pillar did not descend if you stayed on it in any capacity. This let you use Pillar underneath the stage and time out the opponent with little to no counterplay since any attempt to punish Kragg would still be in Kragg's favor since he can parry you or anti-air you if you try to stop him. Of course, if you get a stock lead at any point then you just win automatically with this too. The tools you said people thought were broken were moves that were easy to use with high return, the moves you said were broken were moves with extreme flexibility that enabled degenerate strategies, while Pillar is broken due to enabling a degenerate strategy with a single use case when it would honestly be balanced in other use cases. That's why Pillar was changed to descend while people were standing on it: the move had good gameplay elsewhere, and the change fixed the problem without dramatically affecting other use cases.
@pigsplayinggames
@pigsplayinggames 2 жыл бұрын
similar example is peach side b under fountain of dreams in melee, literally banned from competitive play
@aruretheincomprehensible20
@aruretheincomprehensible20 2 жыл бұрын
@@pigsplayinggames I used the Kragg example because Rivals isn't as well known and it's an example that would have been lost to time if it weren't for players recording early gameplay footage of the game. Peach side B is obviously a similarly degenerate move, and the community handled it quite well by disallowing its use for stalling but allowing it to be used as a recovery. Other examples include ledge camping in Melee and Brawl (both enforced by ledge grab limits), Sonic camping under the stage with his neutral B (which is banned), and Jigglypuff stalling with rising Pound (which I believe is just banned for stalling purposes like Peach Bomber while still being allowed for recovery).
@Kuja66613666
@Kuja66613666 2 жыл бұрын
I do unlimited matches with friends IRL in BBCP:EX still, and my friend mains Kokonoe, while I main Nu. We often chill out on game night at his college with it on a projector. The black hole is loopable as her unlimited version pretty easily, but Nu in that matchup can delay and manually ukemi into 623C -> 66 to escape it.
@Kinma15
@Kinma15 2 жыл бұрын
I'll never get how people had such a hard time with Z Broly. maybe it cause im used to the much scarier grabs of King from Tekken and Zangief.
@AzazelTheMisanthrope
@AzazelTheMisanthrope 2 жыл бұрын
So I am curious to know why you didn't include Secret Garden in this list. I was expecting it for sure.
@fractalwavy4784
@fractalwavy4784 2 жыл бұрын
I always felt like the Zero loops in umvc3 looked pretty hard to deal with. I don’t think you can consider it a single move since he has to activate the lvl 1 thing to get it but it comes to mind when we discuss broken things
@jscriber100
@jscriber100 2 жыл бұрын
Allow me to ask my good friend Hakuto No Ken.
@kekon3
@kekon3 2 жыл бұрын
Thinking about things like Jon Talbain’s Close HK. It’s not a broken move no, but if your opponent jumps out on you inputting the command grab you get the attack instead. And it’s his anti-air. Being able to make an assumption and be wrong while still coming out positive makes a move good. Being INSANELY WRONG or not thinking much about it at all is what creates a tier separation. It’s flexibility.
@0ctopusComp1etely
@0ctopusComp1etely 2 жыл бұрын
I'd say "Moves with virtually zero counterplay", though that's just an initial qualifier that probably needs more refining. Things like leading to infinite loops of Oki setups with no options for escape or reversing, like what the video showed. Long-lasting unblockables that are easy to setup and impossible to punish, moves that last past the point of being hit, and potentially something as simple as guaranteed unblockable High/Low setups would qualify for me. I think this list did a good job of showcasing stuff like that. I also hate certain braindead attacks, Sol's Far-Slash coming to mind. But there ARE ways to play against and even overcome them in almost all situations. Being broken takes a little something more.
@lazlo_bananas8285
@lazlo_bananas8285 2 жыл бұрын
Meta Knight Tornado in Brawl, Melee Fox and Falco shine in melee. Though I think Fox and Falco are still a degree below meta knight for that.
@2centstudios
@2centstudios 2 жыл бұрын
MK tornado makes everything in this video look soft.
@Ravemaster620
@Ravemaster620 2 жыл бұрын
MK himself was broken. Literally
@jespereriksson3305
@jespereriksson3305 2 жыл бұрын
Was surprised with no Puff rest.
@richardjohnson8991
@richardjohnson8991 2 жыл бұрын
I've been playing a lot of DNF lately and it seems to be a general consensus that the game overall is "broken". Pretty much everyone I know personally stays away from the game because "man, that shit is just too ham". Being difficult to deal with/knowledge checks often get mislabeled as broken in my opinion. For me I define "broken" as why not buttons. Hitman awakening DP being safe on block into super, Striker wake up (blocked) DP into guardbreak TODs, Johnny Bacchus Sigh unblockable meaties into knockdown to repeat the situation. Generally situations (like LK mentioned) where no matter what happens on the interaction one player is ALWAYS favored I would call broken. bonus example for MTG people: Expropriate. I've never resolved it and lost the game, 25+ casts in 4 player pod commander games and a 100% win rate on resolution is probably broken. In the rare situation you can even Expropriate + Narset's reversal on your own spell how do you possibly even lose?
@Zevox87
@Zevox87 2 жыл бұрын
I'd say it's a misuse of the term to say things like "everyone in DNF is broken." Everyone in DNF has powerful tools compared to most other fighting games, but there's few that do anything resembling breaking the game. Those few, I think, being the safe dps (Hitman in awakening, Striker all the time if the enemy is close enough), Swift Master's tornado shield (which nullifies most projectiles and gives him an active hitbox around him while using the dodge-roll to get in), and Crusader's Wall (because it tracks perfectly, gives combos hit, is plus on block, plus when rolled, and is too fast to react to, so it's a total "just do it" move his foes always have to fear unless he's out of mp). Other than those, it's just a game with big hitboxes and powerful options as the norm, so things that might be broken in another fighting game aren't in it.
@hcaelBBleach
@hcaelBBleach 2 жыл бұрын
LK just teaching us kids how to think like a fg player. He continues to expand our minds
@absoul112
@absoul112 2 жыл бұрын
I’m surprised UI tech wasn’t on the internet list. One move I want to mention is Dark Phoenix Rising in vanilla MVC3. That part of the character was so strong, that either Phoenix was on the team, or your team had to have a strategy to beat her.
@leithaziz2716
@leithaziz2716 2 жыл бұрын
Is it any different compared to UMVC3?
@absoul112
@absoul112 2 жыл бұрын
@@leithaziz2716 The move itself, no. What happened is that more characters were added that can beat Dark Phoenix, alongside some mechanical changes that made fighter her easier.
@zonkrt3463
@zonkrt3463 2 жыл бұрын
I'm not sure I'd call DPR broken because there's plenty of counterplay to it. It's been years tho so I can't remember how much of that counterplay was in vanilla and just went undiscovered for the nine months we had before Ultimate. One super I WOULD call broken is Astral Vision, because there's literally nothing you can do to fight it since Morrigan still builds meter while it's active.
@absoul112
@absoul112 2 жыл бұрын
@@zonkrt3463 There was counterplay, but you had to run the teams that had it to fight her. She was overcentralizing. While everything you said about Astral Vision is true, and there probably was more counterplay left undiscovered by UMVC3's release, isn't it a moot point if it wasn't being used?
@noticeme6412
@noticeme6412 2 жыл бұрын
@@absoul112 also vergil being really strong
@noah__jd4883
@noah__jd4883 2 жыл бұрын
MOP is a move that elevates Testament from very good to top tier in ACR, combo routes are built around meter gain just to access it. The counterplay exists and can be very interesting but in most MUs that shit is GGs. Better than guard crush loops at least.
@personontheinternet2164
@personontheinternet2164 2 жыл бұрын
Zero's install in UMVC3 counts. In combination with his ability to cancel special moves with charge buster it has as close to 0 counterplay as one could think of
@lcg1555
@lcg1555 2 жыл бұрын
MBAA Roa orbs
@IAmEnormous
@IAmEnormous 2 жыл бұрын
If a black hole came at me IRL I would simply fuzzy mash.
@bchaozgamer4282
@bchaozgamer4282 2 жыл бұрын
Easy to use/set up hard if not impossible to deal with/lack of counterplay.
@axelerwan7281
@axelerwan7281 2 жыл бұрын
As far as I remember, UI Goku's hab almost always traded in his favor too
@BlueDragon7100
@BlueDragon7100 2 жыл бұрын
I've always considered "broken" to mean something that either completely changes a game just by existing as a threat(LC21 command grab, Gogeta4 Level 7, etc) or something that directly contradicts the general balancing direction I think season 1 Sol is a good example of the second becaus between the Nike fS, 5K being tied fastest start-up normal in the game AND a consistent anti-air, AND having the plus on whiff sVV, I considered him a "broken" character because he had a disproportionate amount of defensive tools, so I would call each of them broken, but only because they're all there to cover each other. I don't really think any individual move should be considered broken, no matter how good it is, unless it's specifically good because it's existence changes the game.
@RX7jkr
@RX7jkr 2 жыл бұрын
Crusader 236M (wall) and Hitman Awakening DP > follow-up are some examples of borderline broken moves in DNF Duel. I believe you can’t roll punish a wall call out but he’s slightly minus and has to spend MP for it. Same with Hitman DP, he can’t spam it because it costs MP and the follow-up can be DP’d, plus he has to be in Awakening. They’re insanely good moves but just short of being truly broken.
@Titopr1998
@Titopr1998 Жыл бұрын
That chopper plushie in the background is hella broken ngl
@BDDterror
@BDDterror 2 жыл бұрын
In FG it's how flexible and how little counter play that makes something broken
@glass916
@glass916 2 жыл бұрын
dnf has a lot of examples of moves and strategies I'd consider broken, swift master tornado buff, crusader wall & awakening hitman dp are the main ones in terms of single moves. Probably my most hated broke move tho is Xrd chipp teleport yrc. There's a ton of yrc neutral skips on Xrd but I feel like chipp teleport is the only one with zero counter play
@leithaziz2716
@leithaziz2716 2 жыл бұрын
Even without YRC, Chipp's teleports were a level of annoyance I was not willing to tolerate. Funnily enough, it was so bad that I never used them outside of combos when I played Chipp in Rev 2. He was versatile enough that it wasn't a big loss for me.
@suticase
@suticase 2 жыл бұрын
Bro when i saw nago 2S i cursed out loud
@brandonwilbur2146
@brandonwilbur2146 2 жыл бұрын
Wow a core a gaming vid
@CalM383
@CalM383 2 жыл бұрын
Awesome thumbnail
@ausar9775
@ausar9775 2 жыл бұрын
Song?
@lambson43
@lambson43 2 жыл бұрын
UI's jab is broken because of the hitbox. Hits really high and I believe behind him.
@omerahmed310
@omerahmed310 2 жыл бұрын
The hellzone grenade meta was just straight up unfun to watch until the patched in different snapback timings
@midorixiv
@midorixiv 2 жыл бұрын
soku has quite a few moves that are just kinda kusoge-level broken, like yuyuko's 4-card that just places an unblockable time bomb on the opponent that can only be avoided by hitting her or perfectly timing a backdash (and apparently this interaction is unintentional lmao), or iku's 4-card veils like sky which is basically an RC on use that also applies a buff that lets her graze (dash) through physical attacks for 15 seconds, basically making challenging her in neutral incredibly risky. Though soku is a game where nearly every character has some kind of 'fuck it I win neutral now' special or super so maybe those aren't too broken in the context of the game
@ezw2776
@ezw2776 2 жыл бұрын
I thought I’d see a move by Johnny on the list
@NeoBoneGirl
@NeoBoneGirl 2 жыл бұрын
Johnny is a good character in Xrd but all of his fucked up moves (except maybe Zwei YRC) fit into the first category he was talking about
@cadenbento9488
@cadenbento9488 2 жыл бұрын
No honorable mention to Melee shine smh
@Ramsey276one
@Ramsey276one 2 жыл бұрын
KOF Krizalid That one move that is Hi/Mid/Low/Overhead/THROW, ANTI-AIR&COUNTER THROW In *one single move* On a Boss character, of course BUT STILL...
@ChaoticSonic400
@ChaoticSonic400 2 жыл бұрын
Im similar to LK. Moves that can cover a ton of options, has mix ups and force you to play in a specific way are an absolute nightmare. If the move is strong because its a good neutral tool, its fine because at least the opponent can still form a strategy and play the game. But if it keeps you locked in disadvantage, trying to block or escape for dear life with little to no options to do so, then i believe that move is broken.
@Dr3am9553
@Dr3am9553 2 жыл бұрын
As a gotenks and happy chaos player. I feel attacked /s
@derekcarter2645
@derekcarter2645 2 жыл бұрын
Honorable mention for DNF. Strikers DP. It's safe on block and can literally lead into guard break for free and she can do it into a tod in some cases.
@arachnofiend2859
@arachnofiend2859 2 жыл бұрын
I'm sorry, Striker's DP is safe on block? WTF is wrong with that game
@boiblaster2871
@boiblaster2871 2 жыл бұрын
@@arachnofiend2859 Not exactly safe but she can cancel it into other specials to make it safe
@arachnofiend2859
@arachnofiend2859 2 жыл бұрын
@@boiblaster2871 Ah, the Nagoriyuki minus frames, I see
@noticeme6412
@noticeme6412 2 жыл бұрын
i feel like you should have covered Kohaku's 4B in mbaacc since it's a great example for a move that is incredibly broken: Disjointed 6f normal +1 on block because of a recovery glitch or something. Busted starter with general optimization usually you get guaranteed 4.5k range. Full optimization you get roughly about 6.4k on Akiha(has the strongest defense multiplier quarters in the game) Combos into itself on counter hit, On CH with 4B>2[C] link, characters just die Beats low shield because standing low Vary ambiguous pressure starter and animation allowing for a good mix of pressure extensions/pressure gimmicks edit: wording
@LordKnightfgc
@LordKnightfgc 2 жыл бұрын
Nah that's just a good button
@noticeme6412
@noticeme6412 2 жыл бұрын
@@LordKnightfgc i mean, all of her normals are good. i feel like her 4B stands out the most tho
@shymera
@shymera 2 жыл бұрын
completely off topic, but this is the 2nd time i see that 1 frame of your mic cam or whatever, wtf is up with that? 2:58 edit: the webcam glitches a lot this video and it freaks me out cuz it makes me think something is wrong with my eyes
@TekkenShazam
@TekkenShazam 2 жыл бұрын
I think there's varying degrees of broken. I guess its just how much bs from a move an individual can put up with. For example: I find in Tekken, Paul's qcb4 to an absolutely broken move. Good range, + on block, homing, KND, that's also a CH launcher with a good hitbox. The move singlehandedly changes the way ppl have to approach Paul, and that's not even going into the synergies it has with his other tools. But at the same time, if I really had to say. I would just see it as a really strong move when moves like Electric exist. I think a move being described as broken, can still be described as such relative to its own game. Like a move that's very easy to use, little counter-play, and the rewards vastly outweigh the risks I would describe as broken. Even if that move is somewhat beatable, I would still see it as broken depending the degree of effort an opponent needs to put in for the counterplay.
@DctrBread
@DctrBread 2 жыл бұрын
Shoutouts to genei jin
@aristaljunior5578
@aristaljunior5578 Жыл бұрын
I think the most broken move ive seen in a fighting game is Ken's SA3 on 3rd strike. That move had 2f startup, reached really far, gave you good damage and a 50/50 after it because of the hard knockdown. And the worst part of the of that move is that he was able to punish a lot of stuff on hit, and Ken could also confirm into it from almost all of his normals. And it being locked behind bar pretty much didnt matter for Ken since he had one of the best meter build in the game and SA3 had a really small bar and 3 stocks.
@xxwallzxx4509
@xxwallzxx4509 2 жыл бұрын
You missed the old man in DBFZ. His counter or something like that. Everyone complained about it and they nerfed it. You saw him in tournaments and everyone used the old man.
@Nick-gx4oc
@Nick-gx4oc 2 жыл бұрын
Whatta thumbnail
@automaton1324
@automaton1324 2 жыл бұрын
LK, I'm so glad you brought up Kokonoe's Black Hole super, but how did you simultaneously bring up BlazBlue and also completely skip over RIBCAGE?! They straight up gave this woman the power star from Smash Bros and thought it was fine. That move was INEXCUSABLE, especially before they nerfed it. For anyone who doesn't know, Izanami from BlazBlue Central Fiction has, in my opinion, the DUMBEST move in a fighting I've ever played affectionately referred by the fans as "Ribcage". She places a barrier on herself that negates ALL FORMS OF DAMAGE while slowly depleting her barrier meter. This move singlehandedly allowed you to: 1. Knock your opponent down and safely apply pressure of just about any length, including about as many mixups as you wanted without the threat of ANY wakeup options because they all failed to damage her in this state 2. Completely neutralize the threat of insanely strong moves regardless of what they were, INCLUDING SUPERS 3. ENTIRELY SKIP NEUTRAL! What footsies/neutral game do you even have to play while completely impervious to damage? The things that were supposed to make this move "fair" were the fact that you could: 1. Grab her, which would neutralize the shield (but how while she's constantly throwing out normals that you have to respect?) 2. Burst. No joke, your only two options are throw and burst. Who decided that it would not block ONLY BURSTS of all things? Any Izanami player could literally knock you down once, apply Ribcage and just about force you use your burst. BlazBlue also has "counter assaults", which are the equivalent of "dead angles" from Guilty Gear that a player needs to SPEND 50% METER to use while blocking that, in theory, get the opponent off you and buy you some time to breathe. Does this universal system mechanic work to get this nightmarish abomination off of you? NOPE. Eats it just like everything else. I always felt that at the very least, Overdrives should break the shield. If your opponent decided to use meter, that should get at least SOME payoff, but no, she's LITERALLY INVINCIBLE.
@Gensolink
@Gensolink 2 жыл бұрын
I think what adds insult to injury with ribcage is that her drive is part of why she is such a good character and is what enables ribcage the most. Think about it, free unlimited projectiles that can cover wide angles AND track the opponent, wheel is basically a gg oki in BB AND she has a grab that life steal and give barrier back. Also ribcage extend based on your move's duration, so the gauge is basically lying to you and if you think you got her cornered you're wrong and she will win the trade
@RedLinkGaming
@RedLinkGaming 2 жыл бұрын
One more broken move has to be pre-nerf(and maybe post nerf) Lab Coat 21 grab super. Holy crap what a move, first of all it is grab super and a fast one at that, so you get a strike/throw mix off of it and you can cancel into this move at any point during a pressure string. The move can(used to be able to) be combo’d into so you get free damage off of from either your or another character using tag supers. Not only that, lab coat 21 buffs herself by 21% and nerfs her opponent by 21% PERMANENTLY FOR THE MATCH, so instead of a 2 touch game that all characters play in dragon ball, the character that are debuffed now need 3 touches to kill. This move I think is the most broken move in fighterz history ever, yeah Broly command grab is amazing, yeah UI’s buttons are insane, season 2 GT goku had some funny things about him also with things like non reflectable auto combo and spirit bomb being super plus and you being able to full combo off it, but I think it all pales in comparison to the grab super because of how it fundamentally changes the way the opponent has to play for the entire match
@Maraxusofk
@Maraxusofk Жыл бұрын
Vergil swords in mvc3 would count as a broken move too
@scrappydrake4683
@scrappydrake4683 2 жыл бұрын
it sounds like what the moves people call broken have in common is that the play is a lot easier than the counterplay. There are ways to beat them, but those are considerably harder to execute than just spamming the move.
@harryvpn1462
@harryvpn1462 2 жыл бұрын
The most broken in move in guilty gear is slayer 6p according to the memes
@hihi123hiful
@hihi123hiful Жыл бұрын
god kokonoe is so cool I wish black holes were real
@omniscientindisplay7217
@omniscientindisplay7217 2 жыл бұрын
I think what makes something broken is it pushing other things out of the meta. Generally speaking, I'm not talking about moves, which imo, is a little bit goofy of a thing to focus on, as they are just a piece of the puzzle, a simple tool a character has that together, make up the whole character. Labcoat for example, was, and largely still is OP, imo, because of the fact that she is, (and this part here is very key), obviously much more powerful than the vast majority of characters in the game. Much like release UI, or day 1 Sol, these characters have a whole arrangement of powerful tools, that truly do make many other characters look completely lackluster in comparison. This concept of a character being strong enough overall to make others look weak in comparison, is what makes them unfair, and therefore imo, OP. Something as simple as "reflect proof" strings, when tons of characters don't have that, is just blatantly unfair in the hands of a character who already has the same, or better overall tools as another. These concepts usually define the meta in non-optimally balanced games, especially games that aren't balanced around offense like GG or BB are, and as a player, it's frustrating when those characters aren't the characters you personally enjoy the most. To any meta slaves out there, especially those who aren't competing, get good, not carried.
@thatoneflyinghat
@thatoneflyinghat 2 жыл бұрын
LordKnight make a video without talking about Chronophantasma challenge. Difficulty: Impossible
@Aeirion
@Aeirion 2 жыл бұрын
For a modern example, I'd go with DNF Duel, Swift Master's 5B is a move that people call broken but is it? That's actually a good debate, I'm really both ways but I gotta play more. I hate calling things broken unless they really are. Compare this to Xrd Johnny Mistfiner? Now that's broken for broken. Hell, even something more simple like Happy Chaos pre patch Fire. (Labcoat 21 Command grab came to mind after writing. Broke)
@chaselewis5372
@chaselewis5372 2 жыл бұрын
To me a move is only broken when it removes options to the point it becomes degenerate. Aka, there is basically very little reason to ever not do it. Hitman awakening dp being whiff cancellable and safe if not blocked smelling his butt cheeks is an example, swift master negating neutral with spiral swords while being meter positive doing so, etc.
@chimps121
@chimps121 2 жыл бұрын
feel like a big part of your broken vs most people's broken is just the power level of moves. since youve played older games where general power level of moves is way higher, youre less tempted to call things broken unless theyre REALLY absurd?
@cuecrunch
@cuecrunch 2 жыл бұрын
if the power level of a move isnt totally overcentralizing, then that move isnt actually broken, just strong
@felixc.4294
@felixc.4294 2 жыл бұрын
It's also a symptom of patches happening faster. Now that the game can get changed more regularly, people are more readily willing to just complain about a powerful option instead of learning to adjust their play, because if enough of the playerbase does it, they might actually succeed. This is a lot more prevalent outside of the fighting game genre, because our patches usually have at least a few months in between. Games that get patched on a two-week or month-to-month basis tend to have more vocal audience about this sort of stuff, imo.
@leithaziz2716
@leithaziz2716 2 жыл бұрын
It's more that the audience's tolerance for bullshit and frustration is not as high with a bigger audience for FGs than before, alongside the internet era encouraging overreactions. And to be fair, some frustration about moves in older games was mostly...fair. Making some moves more "sensible" wouldn't necessarily make the game less fun. Some frame data adjustements alone could go a long way. I say this as a Guilty Gear fan, the series known for bullshit.
@leithaziz2716
@leithaziz2716 2 жыл бұрын
@@felixc.4294 I guess this would explain why League community is descrbied as some of the worst.
@roberteriksen6434
@roberteriksen6434 2 жыл бұрын
Yes, he did mention it was a subjective opinion at the start. His standards for calling moves broken seems fairly high compared to most people, which is fine. At the end of the day, moves being broken isn't an either-or scale, it's more-or-less. He didn't really emphasize it more than saying it's just his opinion, so I could be talking out my ass here though :/ And yearh, my personal bar for a move being broken is alot lower than his, so this video can be a bit aggravating to watch.
@knightshade2654
@knightshade2654 2 жыл бұрын
Does Guilty Gear ever go on sale? I do not really have the funds for a sixty dollar game right now.
@leithaziz2716
@leithaziz2716 2 жыл бұрын
Yes. The whole series went on sale just 2 weeks ago. They go on sale often, so just wait for the next period. When a new DLC is announced, Strive tends to get a discount.
@blyat8832
@blyat8832 2 жыл бұрын
Yeah, it did a few weeks ago, where strive base edition was half it's price than usual, and Xrd sign was 3-5 bucks(not rev 2 though sadly) I am willing to bet they'll go on sale again once the end of the second season has been reached
@AirventOS
@AirventOS 2 жыл бұрын
if it's on sol
@GirthquakeTheGoat
@GirthquakeTheGoat 2 жыл бұрын
oh hey airvent
@NeoBoneGirl
@NeoBoneGirl 2 жыл бұрын
One of the moves I think is the most broken is Baiken's Baku in +r. An utterly character defining move that affects literally every situation you interact with Baiken in, even if she never uses it. It's such a strong and forceful option that she gets access to only after making mistakes to bail herself out, baiting it as certain characters require that you stop offense completely, so you have to think about it literally any time she has 25 meter. And if that wasn't enough for you, if it hits she can dump another 25 meter to put 3 curses on you that basically turn neutral into an instant losing position for you, and stop you from using 1 of your five buttons for FREE. It is a fucking wack ass move and I am so glad they just deleted that shit when Xrd came around.
@harryvpn1462
@harryvpn1462 2 жыл бұрын
Its not about baku itself and more about her 421X series entirely, baku is just a big cash out play maker gaurd cancel that costs 50 meter, but shed be completely fine without the move entirely
@AcidEfflux
@AcidEfflux 2 жыл бұрын
"It's such a strong and forceful option that she gets access to only after making mistakes..." Not necessarily so, you can cancel Suzuran into Baku if you know what you're doing.
@NeoBoneGirl
@NeoBoneGirl 2 жыл бұрын
@@AcidEfflux The point is that she has one of her most powerful options available after she makes a mistake in neutral and has to block. Having it available after suzuran only makes it more annoying tbh
@NeoBoneGirl
@NeoBoneGirl 2 жыл бұрын
@@harryvpn1462 Baku is by far the best one though, since it's the only one that attacks and has invuln
@AndesBlaz
@AndesBlaz 2 жыл бұрын
Imma just say, Android 21's level 3 mix was not broken, it was just annoying
@denisn8336
@denisn8336 2 жыл бұрын
It was never broken only scrubs say it is
@Kopfballmagnus
@Kopfballmagnus 2 жыл бұрын
My takeaway from this video is that Arcsys should nerf H-Disc.
@arcktangent7947
@arcktangent7947 2 жыл бұрын
I guessed space control was what made these good, mb
@harryvpn1462
@harryvpn1462 2 жыл бұрын
Gaunt 2L
@dekuskrub2154
@dekuskrub2154 2 жыл бұрын
zero lv3 buster lmao
@CrowFGC
@CrowFGC 2 жыл бұрын
Isn’t this whole discussion just “the move isn’t broken, it’s just really good”
@jordenmccarvey-oliver296
@jordenmccarvey-oliver296 2 жыл бұрын
The reason why I still consider easy moves that give high reward and are very spammable "broken" is because oftentimes other characters don't have enough mechanics to equal out to those type of characters... Like in dragon Ball fighters for instance you can say that videl has been patched and made viable as much as you want but she still has that level three that's almost completely useless while someone like Vegito trunks or super Saiyan goku for instance can do their level 3 and then top it off with a level 1 in the same combo... In terms of balance Vegito is more broken than videl and that's before we mentioned how easy his 5l can hold neutral compared to videl's 5l... Experience does help learn how to defend and gain more options but they're still more of an advantage of using a well-rounded character like Vegito then the videl so scaling from a fairness meter you can say Vegito is more broken than most characters. The argument that ease of use doesn't equate to brokenness doesn't make sense to me when there are characters who are harder to use that have fewer pros as opposed to the cons... What do we call characters that aren't jokes but have too many flaws to be as viable as other characters?
@rixaxeno7167
@rixaxeno7167 2 жыл бұрын
Well rounded =/= broken. "brokenness" is not a measure of the strength of a character, it is a measure of how few options (counters/answers/escapes) there are to respond to a move. If a character does not have enough tools to remain competitive, that sole factor is not enough to make their opponent's tools broken. Videl and characters like her are what I personally call 'handicapped'. If a character is unable to compete with high tiers, mid tiers or even other low tiers, that character is no longer playing by the same rules as everyone else. Broken and handicapped characters do not play by the same rules as the rest of the cast, and I view them as defects to the competitive integrity of the game. People don't pick bad characters if they want to win by any means necessary. People pick bad characters because of fun, loyalty, or ego. Thanks for coming to my TED talk!
@hakumenx1
@hakumenx1 2 жыл бұрын
Imo something broken, to me, is an easy input attack / defensive option that covers far too many areas, effectively all the benefits of a designed attack while simultaneously removing as much human error from it as possible. Think of a move thats + on block mid / corner? Not broken imo. Now this move has a good sized hitbox making it much harder to miss? Doable. Now this + on block, big hitbox attack now moves the person forward so micro dashing , a technique subject to human error, is no longer necessary. This is where the attack becomes all benefits and little to no drawback. Now lets say its fast enough to chain from a specific distance thats difficult to challenge that push block may or may not facilitate? Im sure you see where im going with this. When an attack / defense removes human error, for the most part, while simultaneously covering multiple options/ scenarios at once this move becomes broken. When the reward is completely disproportionate from the effort put in to achieve what its letting you achive. Sols F.S i dont think counts, it can be countered with 6P. Usually moves like this have no counters due to the lack of counter pokes in other fighters. You could argue its too rewarding but... everything in strive lets you 50% someone. Youll see it, because its playerbase will naturally gravitate to the point of mashing it constantly because people will typically choose the path of least resistance. Now i understand your specifications of niche but utterly broken things like Litchi oki, or ribcage but from my personal average gamer experience those are few and far between compared to the generally broken movesets that are used recklessly due to thier overly rewarding nature.
@kuro_mori_vt
@kuro_mori_vt 2 жыл бұрын
The issue with Sol fS is that you CANNOT 6P it once you block it once. fS is its own mixup, you can do it again to push ppl to the corner, it also can be followed up with a low that frame traps(so you cant press if you think that’s gonna be next), and he can additionally microdash 5K if you want to jump out of a wild throw. It’s a RPS that you DONT win by default. it’s an RPS where your options are block low, catch a second fS with an unrewarding 2K, or jump out of the run up throw. i’d rather get HIT by fS than block it, and that’s not a good thing in strive since it’s an extremely high damage starter, even IN strive, especially now that his literal best combo start is fS>H DP>RRC. not only is it braindead easy, but he builds up a ton of tension AND risc doing this move. he has no reason NOT to press it in neutral or as a self contained blockstring. it’s not broken on its own, but on sol it 100% is. Not to mentioning that before the FD changes, it was WORSE to FD it bc it made him 2 frames MORE plus.
@rixaxeno7167
@rixaxeno7167 2 жыл бұрын
I agree that risk/reward is the defining feature of whether a move is broken. However, I am not of the opinion that "hard execution=fair." GO1 has no business losing to me just because I spent 500 hours grinding one impossibly-hard-instawin-setup-ToD-combo-with-a-large-fry-and-a-diet-coke. Victory should be decided in the arena, not in the dojo.
@s_factor_sam
@s_factor_sam 2 жыл бұрын
It's simple, really. What makes a move truly broken is when players are able to use it for its REWARD without equivalent RISK. It doesn't matter whether the move itself has imbalanced risk-reward or if players can use other mechanics, advanced techniques, or ATs not intended by the devs (aka. Exploits). If there's any way to substantially reduce the risk while keeping the reward, its objectively a broken move.
@BDDterror
@BDDterror 2 жыл бұрын
This must be a short list of what has been said to be broken because it's the buzz word now
@hockey1973
@hockey1973 2 жыл бұрын
How anyone can call a highly punishable DP broken is beyond me. To be broken it had to have Sol's "plus on whiff" properties it had in 1.0 and even that wasn't fully invul. . . .
@jahkareramkissoon419
@jahkareramkissoon419 2 жыл бұрын
Ah UI 5L
@jahkareramkissoon419
@jahkareramkissoon419 2 жыл бұрын
Kinda lost on why VB 5M wasn't talked about
@zexahre8438
@zexahre8438 2 жыл бұрын
Naw, that ain't broken. A good example of a broken move is in one version of street fighter II, Honda's j.h hits low. Giving you a true mixup.
@blyat8832
@blyat8832 2 жыл бұрын
@@zexahre8438 wait, your serious? I haven't played sf2 at all, so the fact that a crouching low counts as a mix up is very jarring to hear lmao
@jorgemartinez6902
@jorgemartinez6902 2 жыл бұрын
@@blyat8832 No, dude. He's referring to a jumping normal hitting low.
@zexahre8438
@zexahre8438 2 жыл бұрын
@@blyat8832 you got it wrong. I'm talking about a jump normal hitting as a low, as instead of a overhead
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