Marble Kingdoms 22

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Lost Marbles

Lost Marbles

22 күн бұрын

Not just a marble battle, but the entire war.
Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters.
Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment.
Destroy all the enemy kings and armies to win!
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#marblekingdoms
Patreon: / lostmarbleruns
Discord: / discord
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Changes since last version:
- added magic missile for mages at low level
- fighters will now retreat individually. this is triggered by touching any side of the map, as long as there are no nearby enemies. fighters will retreat either if their own health is too low, or if they determine that they are outnumbered or outclassed by the enemy, or if the battle has gone on for too long (90 seconds)
- kingsguard minor nerfs to hp and damage
- new upgrade: summon hero from a previous war
- new upgrade: make king stronger
- when an upgrade cannot be selected, it will be replaced by a new random upgrade
- hammers get splash damage ability at level 3 - on impact with another weapon
- monks gain an area heal ability at level 1, and a second book at level 3
- mages and monks spawned from upgrade now start at higher levels
- mage and monk spawners added back to city upgrades, but only spawned every X spawn cycles (different for different units)
- farmer spawner added (spawns 2 farmers per cycle)
- knights new ability at level 1: add shield hp (shield hp is a new mechanic that adds health on top of normal health)
- fighters gain spin/swing ability at level 4
- bandit knifers can now throw knives
- added captain spawner as a city upgrade option (every 3 cycles)
- fleeing armies are now able to flee from the game if they touch the map borders within a few seconds after fleeing a battle, but only if the marbles are low level
- cities will now spawn a captain every 5 cycles
- new upgrade: destroy random enemy town (excluding cities)
Credits:
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Song: Dark Heart - Crash Test Dummy [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/CTD
Watch: • Dark Heart - Crash Tes...
Thanks for the following for some additional art:
The tatterman
Stippo
Laseheif

Пікірлер: 450
@balabol1086
@balabol1086 21 күн бұрын
Askgar - A true and tragic hero who epicly avenged his king in the past, but in the new war were forced to fight on the side of his king killers, eventually killing green and his own blue king, turning from Kingless to Kingslayer and leveling to 9, but then got avenged by blue mage Ellioteaster which also were Kingless and just like Askgar survived his king downfall and changed result completely. Askgar is the most epic and tragic marble here, change my mind.
@bruhthatexists
@bruhthatexists 21 күн бұрын
The way how "Noinfo" the captain who successfully led him against multiple armies of his own people just left there 59:08 abandoning him, and only ventured out after Askgar have died, there's just no changing minds
@Apollad2
@Apollad2 21 күн бұрын
I for one vote that Askgar come back as either a holy or demonic entity in a future installment. We've already got sanctioned wizards after all, why not divine intervention?
@TheSuperNoobGamer99
@TheSuperNoobGamer99 21 күн бұрын
2 yellow heroes their killer changed my mind
@lightningbmw2309
@lightningbmw2309 21 күн бұрын
@@bruhthatexists nah noinfo was totally justified in leving askgar. multiple times askgar abandoned him against powerful enemies such as blue's three berserkers, and other armies. askgar also had a tendency to leave his own men to die and only actually do anything once all his allies were dead or retreated
@bruhthatexists
@bruhthatexists 21 күн бұрын
@@lightningbmw2309 oh, so noinfo stayed on guard to have protected settlement, confident on Askgar doing rest of the work, and ventured out only after Askgar went missing for too long
@vanirii7204
@vanirii7204 20 күн бұрын
The rivalry between Askgar and Ellioteaster is ABSOLUTE CINEMA.
@user-wd5vs1jc9b
@user-wd5vs1jc9b 20 күн бұрын
Ellioteaster was fighting Askgar from the level 2 when he could die very easily. But he survived and was gaining experience from each fight. They have met on the battlefield so many times! It was the fight between two of them
@Zebo12345678
@Zebo12345678 20 күн бұрын
I loved how Askgar and Noinfo worked so well together for quite some time, betfore Askgar, the offensive master, split up with Noinfo, leaving Noinfo, the defensive master to guard their town. Then Askgar went on a solo crusade to try to conquer the world. Ellioteaser studied their opponent, engaging in a number of battles, and nearly lost their life several times. They would move on to train their body and mind against bandit armies, claiming artefacts and experience to be used to eventually defeat Askgar. It would take Askgar many more kills to level up than it would for Ellioteaser, who gradually caught up to Askgar's power level. In the end, Ellioteaser accomplished the impossible, slaying the vicious and decisive Askgar with their array of magical talents. Shortly after that, Noinfo, having lost their fellow champion, set out to exact his revenge. Through a series of skirmishes, Noinfo intended to rid Ellioteaser of their forces, thinking to overwhelm them with sheer numbers. Ellioteaser predicted this, and called upon Armageddon. After all, even with Noinfo's incredible talent and thoughtful strategy, they are no Askgar. Without towns to collect levies from, they would be forced to meet Ellioteaser face to face. And though it was a well fought battle, Ellioteaser proved that even an underdog can grow to overcome the most capable marbles. All bow to Ellioteaser, Heroslayer Archmage.
@Priste441
@Priste441 20 күн бұрын
@@Zebo12345678 He was like Gandalf of the blues, the last hope, if he died all was lost for them, and despite the growing forces of the yellows he stood firm and eventually defeated the men who plunged the world into chaos seeking to dominate everything.
@balabol1086
@balabol1086 19 күн бұрын
@@Priste441 Askgar were blue, and did the exact same thing as Ellioteaster in previous war along with his two survived comrades. For me, he is a martyr and a tragic hero, because he lose his king and take revenge on the whole yellow kingdom, and then were forcefully called by the Yellows to fight on their side, soon killing his past king himself - this is a very cruel irony, and got killed basically by his copy. Ellioteaster gave the Askgar, great and mighty hero of his kingdom, a dignified death, finally freeing him from the bonds of the Yellows and giving him eternal peace after all his suffering and struggles.
@Priste441
@Priste441 19 күн бұрын
@@balabol1086 Yes sir you are a respectable man for that interpretation
@porcuprana
@porcuprana 21 күн бұрын
Nointo: we lost our king.. it's over for us. Askgar: Not yet. Nointo: You have plan? Askgar: We barge right to their palace gate and slay their kings. Nointo: That's insane... but i'm in.
@Salvo04
@Salvo04 20 күн бұрын
idk why but this is the conversation I'd imagine between the two lmfao
@_theknighthawk_7018
@_theknighthawk_7018 20 күн бұрын
lol, revenge
@WREN-bo9zn
@WREN-bo9zn 15 күн бұрын
The duo that killed entire army’s
@thecrazycapmaster
@thecrazycapmaster 21 күн бұрын
19:00 Timm is a very different type of hero; he likes to take things nice and slow, picking his foes apart carefully. He rarely (if ever) overextends, always ready to shift back to defense in an instant. He understands that as long as he remains alive, eventually his foe will inevitably fall.
@Chowman741
@Chowman741 21 күн бұрын
I like Timm ngl
@shawnd220
@shawnd220 21 күн бұрын
He sort of reminds me a little bit about The Legendary Yellow Commander. Yes, he isn't a commander, but he persists till the last man and for his fallen comrades. Even though he is slow, he remains to be a tank. Quite opposite to the Yellow Commander since hes able to move with grace and skill with armor on.
@bruhthatexists
@bruhthatexists 21 күн бұрын
Berengarius really thought that he stood a chance against chad Timm
@bruhthatexists
@bruhthatexists 21 күн бұрын
27:30 he performed well here aswell
@HideYourKoalaBabies
@HideYourKoalaBabies 20 күн бұрын
He fights like a crocodile hunts, he lets them come to him. Timm an OG for sure.
@thorpowerx66
@thorpowerx66 21 күн бұрын
ultimate spoiler blocker
@JudasBoB270
@JudasBoB270 21 күн бұрын
Legend!
@thecrazycapmaster
@thecrazycapmaster 21 күн бұрын
Well done sir 🤣
@rtsnto7877
@rtsnto7877 21 күн бұрын
Thx
@Cole_Is_A_Mole
@Cole_Is_A_Mole 21 күн бұрын
*clicks on comment to like* *sees spoiler from over comment*
@robotron3894
@robotron3894 21 күн бұрын
Thank you, you absolute beast.
@Nepycros
@Nepycros 21 күн бұрын
This is a substantial improvement over the last few Marble Kingdoms. Marbles are able to grow into higher levels, so we can see high-level combat. Upgrades are not so scarce. I didn't like watching for 40 minutes without a single upgrade before. Special units finally make a reappearance! It looks like town units like archers and berserkers were tweaked to actually do something, but not so much that they're unconquerable. Good to stay in this range. I think this creates the healthiest dynamic where we can see massive battles, plenty of wild action, and everybody still feels like they're contributing to the end goal. My only concern is "reviving a hero from a previous war." I wonder if maybe that should be an upgrade unlocked after 20-ish minutes; it gives armies time to cultivate their own heroes, and means that armies that have fallen behind by having all their heroes killed can get a significant boost. A big issue with past episodes was when a kingdom couldn't get any of their marbles past level 1 because they kept getting mowed down, and spawning a level 3 or 4 marble can give them enough protection to stay in the game. I think the Kings should have enough intelligence to NOT come out of their castles and fight on the grounds outside; it's less maneuverable, their own units can't form a wall against enemy units, and they just get pecked and chipped until they die. By my count, 3 of the Kings died just because they threw themselves at the enemy. I don't think that's the expected behavior of the commanding unit, and it kinda breaks immersion to think of every King as suicidally dumb. Just applying some minor tweak to behavior to keep them closer to the throne makes sense to me. Spawning a Level 3 Kingsguard hero from the past as an upgrade is too strong. Askgar made Yellow the favored winner right from the start. Then again, I can't complain, Blue got 2 level 3 Heroes put in the same army, which massively amped up their war power. A level 5 Mage is busted, but for how squishy they are at the start, I don't really mind it. I finally get to see high-level Mage combat, and it's glorious. It felt like taking down a boss when they went 1v1 with Askgar. Which is another point: I like when the boss units don't "spawn in" like in 20's Bandit King. I prefer when the marbles are able to "grow" a boss with a combination of upgrades and experience.
@hmmmmmmmmmmmmmmmmmmmmmmmmmmmm_
@hmmmmmmmmmmmmmmmmmmmmmmmmmmmm_ 21 күн бұрын
Fr the kings were dumb this time perhaps if the kings were as strong as they used to be it might’ve been fine but now they weak. And tbh the kings guardsmen r still fairly weak if u think about it a level 9 kings guard died to a level 5 or 6 I do believe. Which is plain right out crazy. And yeah I understand summoning them at certain levels is crazy for summoned hero’s. But it’s not like they are summoning level 9 archers, level 10 spearmen etc I think the bonus heroes are fairly balanced cause in the end it’s all almost rng
@alvinchen9655
@alvinchen9655 21 күн бұрын
I don’t think it’s that the level 5 mage was busted, I think it’s just that the new retreat mechanics favoured long ranged units too much.
@Nepycros
@Nepycros 21 күн бұрын
@@alvinchen9655 I do think it'd be fair to keep retreats capped to the same edge of the map that your army spawned in on. Being able to dip out any time you touch A wall is too much. I do think being able to retreat on low health makes sense, though.
@noahsmethers9339
@noahsmethers9339 21 күн бұрын
I agree with the kings thing as well as the reviving hero timer. The only thing I disagree with you on is archers: they do pitiful damage, cannot support their troops, and shoot like they’re blind. Here’s a rough guess on how to fix it: - somehow make them aim a little bit better - make both sides of castle walls shootable through from defending side - make the arrows slightly larger, like x1.15 - have higher level archers have some sort of rapid fire effect OR become a crossbow archer, with increased damage and accuracy - just increase their damage. They should not hit a lvl1 unit like it’s nothing, yet an equal level mage has homing, multi-shot, and increased damage (I’m not saying they should be on an equal level, but 1 mage should not be 15x as good as 1 archer of equal lvl) - finally, add increased movement speed when they get into close combat. Nothing much, but a minor adjustment. Also, hammer guys are a joke. I have NEVER (in 20+ videos) said that hammer guys/blacksmiths are good units. Just give them more health, really make them the tank they need to be. Alternatively, give them a little bit of starting armor. They just need that extra push to be like a barbarian or knight. Edit: sorry I didn’t clarify, the archer should have some of those upgrades. All of them would probably be too much, but I wouldn’t be too surprised if it isn’t 😂
@noahsmethers9339
@noahsmethers9339 21 күн бұрын
@@Nepycrosit was really unfair when the super strong units got low on hp after an arduous battle, and then they, or the opposing army, just decide to leave. It doesn’t feel rewarding to have fought the battle despite having made significant progress because it’s all taken away
@flarklooney
@flarklooney 21 күн бұрын
Magic Missile is a *_great_* addition!! Visually looks cool too!
@lostmarbles2d
@lostmarbles2d 21 күн бұрын
Thanks!
@user-wi2ut1vy7m
@user-wi2ut1vy7m 21 күн бұрын
But maybe Dart and fire wizard can co-exist?
@merikmalhads1676
@merikmalhads1676 20 күн бұрын
@@user-wi2ut1vy7m They do now, the lvl 3 special ability is the fireball
@user-wi2ut1vy7m
@user-wi2ut1vy7m 20 күн бұрын
@@merikmalhads1676 Ok sorry. I posted this comment in the middle of the viseo
@lordoofingtonxxiv6174
@lordoofingtonxxiv6174 18 күн бұрын
Anyone who gets ellioteaser nextwar will be supremely on the winning side unless we get demonic or holy units
@theoboldgodfry1773
@theoboldgodfry1773 21 күн бұрын
RIP Gavzino, the one of few snipers in the series to last more than 5 seconds at level three, and even advance to level 5, he shall be an inspiration to all future archers. besides the first 5 combats where he ran for the hills at the first opportunity.
@theoboldgodfry1773
@theoboldgodfry1773 21 күн бұрын
Death at 45:42 top right corner, holding his own against waves of grunts
@thecrazycapmaster
@thecrazycapmaster 21 күн бұрын
Fellow knew their limits and played it safe 🤣
@tacoguynextdoor5863
@tacoguynextdoor5863 21 күн бұрын
I don’t think he was the first archer to reach level 5, there was a red archer that reached level 6 and shot 3 arrows at once
@Chowman741
@Chowman741 21 күн бұрын
No no there is 2 sniper that has hit level 6 one level 7 but died really fast. Shy guy was one of them I can recall
@Quickshot0
@Quickshot0 21 күн бұрын
Didn't Rosalinda reach lv8 even in the run-up of them defeating Pretox.
@carstein5696
@carstein5696 21 күн бұрын
God. Askgar. That last sequence. A hero in chains, bound to fight for the enemy he once stood against. Glutting himself on the power of the children of his former comrades. Struggling against his binds, sabotaging the efforts of yellow till the end. Leaving himself open to blows, and never quite catching up to the wizard destined to slay him. It feels poignant. Locked behind the mask of control. Staring down Ellioteaster, who had fought a guerrilla war against the remnants of yellow. Dying to the mage's hand. Finding peace at last, and dying a just death to one that could have been a friend. There is honor in that, at least.
@bepisman3385
@bepisman3385 21 күн бұрын
little criticism i don’t really like how easy it is for mages to retreat in this version (ellioteaster ran away from askgar like 6 times it was infuriating), especially because of how easy it is for them to snowball now with the nukebuff they got I’m thinking maybe make the retreating a lot less lenient to prevent stuff like this (also swords and shields can block a marble from retreating and that’s annoying)
@lostmarbles2d
@lostmarbles2d 21 күн бұрын
Yea it's a tough balance to strike. The current implementation is that you can only retreat if there are no enemies nearby (in a certain radius around the marble). The difficulty with balancing this is that if it's too large, lots of would-be heroes end up dying before they can retreat, and you don't get epic heroes by the end. I do agree that it's a little bit too strong for ranged heroes at the moment, I'll think of some ways to improve that a bit.
@thesharpestknife
@thesharpestknife 21 күн бұрын
I think the reason this became a problem is the strength of the knockback spell, which meant that Askgar could never get in close to finish him off. In my opinion, the retreat mechanic seemed quite balanced in all the other situations.
@bepisman3385
@bepisman3385 21 күн бұрын
yeah i guess the mages in general are just dumb considering they get homing projectiles that do way too much damage and a defence tool in a series where the marbles already don’t hit each other too often
@lostmarbles2d
@lostmarbles2d 21 күн бұрын
@@thesharpestknife Yep, previously knockback was boosted due to how bad mages were, but I forgot to nerf that a bit after adding the new attack
@chop3334
@chop3334 18 күн бұрын
@@lostmarbles2d perhaps just increase the range to be bigger for ranged heros? or increase the time needed for them to be safe before they can retreat?
@neocortexv15
@neocortexv15 21 күн бұрын
Rip the lonely peasent getting murdered by the bandits 20:00
@Pointlovesboblox
@Pointlovesboblox 10 күн бұрын
He was just farming potatoes ):
@Axis_._
@Axis_._ 21 күн бұрын
Yellows king is slain.. Askgar: And I took that personally
@balabol1086
@balabol1086 21 күн бұрын
I think he was rather happy cus for me he is rather forced to fight on their side, cus in previous war he was on blue side and after the fall of the king, together with two more defenders of the king defeated yellow kingdom, avenging his king
@Vasya_Dudkin
@Vasya_Dudkin 21 күн бұрын
Mdms - The best commander who almost always led his army to victory, and also knew when to retreat in time. But unfortunately, he fell in battle with Askgar's with a large number of other captains in his grand army. Askgar - The best hero who wanted to take revenge on the BLU for the destruction of his kingdom, and he almost finished the job if not for the mage Ellioteaster. He also became friends with Captain Noinfo, with whom he went through many battles. Noinfo - The strongest captain and friend of the strongest warrior, if his friend had not died and joined their army, they could have easily defeated the blues, but due to the death of his friend, his morale dropped and he weakened, And because of this, when his squad faced the enemy in the final battle, he was unable to give orders normally, and his squad fell along with his captain.
@TheSuperNoobGamer99
@TheSuperNoobGamer99 21 күн бұрын
Where is the significant mage 😂
@Zebo12345678
@Zebo12345678 20 күн бұрын
Mdms army was so freaking strong. But then he split it up so much trying to take territory. Still, even with the smaller army, his tactical leadership led him to many successes, until finally his army came face to face with an adversary who would be too much of a match for him: Askgar and his incredible sidekick Noinfo. This victory is what cemented Askgar as being "unstoppable." A claim that one day would be proven false by an unlikely underdog. Ellioteaser, the modest mage, who studied their opponent, gathered war parties, trained their capabilities against bandits, and eventually made history by bringing themselves up to the capabilities of Askgar.
@ira-jay
@ira-jay 21 күн бұрын
Maybe a good idea would be to introduce the simulation in phases. For example you could have the first 5 or so minutes be collecting outposts, with walls that prevent armies from going to any castle other than their own. The next phase could then introduce unaligned armies as a "commoners uprising" type of event, or just waves of bandits. You could even switch these two phases, where the first phase has a bunch of bandits roaming around and the main armies are attempting to kill them off, so that in the next phase they can claim outposts themselves. Finally an all out war phase can start where armies can attempt castle sieges. The phases themselves can be kind of anything, just the ideas of a phased series of events is what i was going for.
@shawnd220
@shawnd220 21 күн бұрын
19:25 THEIRS SHIELD DURABILITY! nice mechanic
@OmegaSquad02
@OmegaSquad02 21 күн бұрын
Think I remember this being added way earlier in the series. not sure if he removed the mechanic and re-added now or if it wasn't noticeable until this episode.
@matheusbatista1465
@matheusbatista1465 21 күн бұрын
SPOILER ALERT! All episodes in Marble Kingdoms Stats (1-22) WINS BY COLOR🏆 Green: 7 (2, 3, 5, 8, 15, 18, 21) Blue: 6 (1, 12, 13, 16, 17, 22) Yellow: 4 (6, 7, 9, 11) Cyan: 2 (12, 19) Pink: 1 (4) Magenta: 1 (10) Red: 1 (14) Neutral: 1 (20) SECOND PLACE BY COLOR🥈 Red: 10 (1, 3, 5, 9, 10, 11, 12, 15, 16, 17) Orange: 5 (4, 12, 13, 18, 20) Yellow: 3 (13, 21, 22) Blue: 2 (7, 12) Purple: 2 (2, 8) Green: 1 (6) Neutral: 1 (19) Participations by color🎖️ Red: 21 (1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22) Blue: 20 (1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 21, 22) Green: 19 (1, 2, 3, 5, 6, 7, 8, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22) Yellow: 18 (1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 13, 14, 15, 16, 17, 18, 21, 22) Orange: 9 (4, 8, 10, 12, 13, 16, 17, 18, 20) Purple: 7 (2, 4, 8, 10, 13, 16, 17) Cyan: 8 (4, 9, 10, 12, 13, 17, 19, 20) Magenta: 4 (10, 13, 17, 20) Pink: 2 (4, 10) Lime: 2 (4, 10)
@arielli9489
@arielli9489 21 күн бұрын
RED DOMINATION.
@dalancer
@dalancer 21 күн бұрын
Thanks for the breakdown
@ManipulAltercarity
@ManipulAltercarity 21 күн бұрын
Didn't Neutral won MK20? This should mean that Neutral has 2 wins instead of Orange.
@matheusbatista1465
@matheusbatista1465 21 күн бұрын
@@ManipulAltercarity Has 3 lists, the wins are the first
@DINMmusic
@DINMmusic 17 күн бұрын
@@arielli9489Episode 14 was so epic! I had been waiting for that win for so long
@yoshibros8904
@yoshibros8904 20 күн бұрын
Man, the ending was powerful. It shows some real post-war landscape. Chaos emerges as gangs of bandits and peasants invade the lands. Kings are dead and their men rally together for revenge. Noinfo and Askgar hunt down all the Blue Captains. Then Ellio finally kills Askgar after a series of dangerous encounters. But Ellio went too far in his revenge, he prayed for a chance to face his last enemy and gods tricked him into causing Ragnarok as an only opportunity to fight Noinfo
@tylerlarsen1842
@tylerlarsen1842 20 күн бұрын
A new Marble Kingdoms can only mean one thing: new legacies to be made. Or, in this case, the enhancing of legacies from episodes past. Marble Kingdoms 22 brings with it some MAJOR additions and reworks. There are three in particular that I'd like to emphasize. First, retreating has been reworked, and it's definitely for the better. The marbles can now retreat if they're low on health in addition to the usual scenario of being overwhelmed. While it won't help a marble who gets one-shot, wounded soldiers now have another out if things get uncomfortable. However, this pales in comparison to the second big change: HEROES FROM PAST EPISODES CAN BE SUMMONED! This is an upgrade that can randomly appear in the upgrade dropper, and it has the potential to completely upend the game and allow past heroes to enhance their legacy. In fact, this episode will show that in spades. The third and final change is an overhaul to how the Mage class works. Mages now start with a homing barrage of three purple bolts and obtain their other abilities through level up. And, yes, this also had a major effect on this episode. This episode has three marbles who really stood out from the rest, and the new changes played a big role in those three joining the Marble Kingdoms Hall of Fame. This is the MK22 addendum to the hypothetical MK All-Stars episode: Mage Ellioteaster, Level 7 (The mage rework would come into play big time, as Elliot would single-handedly dominate the final stages of the episode and secure Blue's victory, much like a certain Green trio in MK21. Elliot took full advantage of the rework, as his homing purple bolts laid waste to countless Yellow soldiers and bandits, while his repel spell allowed him to keep a safe distance most of the time. His greatest accomplishment was taking down the reborn Askgar after a drawn-out chase between the two God-like heroes. He would then pour salt in the wound by claiming the head of Captain Noinfo, Askgar's right-hand man, in the final battle. Considering that Askgar and Noinfo are both in the running for most dangerous marble ever, defeating them both makes Elliot one of the greatest heroes in MK history on its own, and the rest is icing on the cake.) Reborn Kingsguard Askgar, Level 9 and a twice-over Kingslayer (The past heroes upgrade made a BIG impact on this episode, with Blue Kingdom in particular running rampant with their reborn heroes. However, it would be one of Yellow Kingdom's reborn heroes that would turn the episode on its head. Askgar was an absolute madman, soloing armies at a rate not seen since Drewdrinks, the GOAT himself. He and Captain Noinfo took a page from Zaria's playbook and executed an assassination run on both the Blue and Green Kingdoms. Askgar would then decimate Blue's f___ you army of reborn heroes. Unfortunately, the one that got away would cause his downfall. Askgar and Ellioteaster would engage in a long, drawn-out, and bloody chase that would ultimately result in the mighty Kingsguard's defeat. A tragedy of the highest order, and an unfortunate end to the biggest comeback of the episode.) Captain Noinfo, Level 7 (Askgar was legendary on his own, but he was blessed with a sidekick who was also legendary in their own right. The mighty Captain Noinfo stood at the side of the reborn general through thick and thin, no matter how dire the situation. It says a lot that Noinfo survived BOTH assassination runs, withstanding overwhelming odds by the skin of his teeth as Askgar claimed the heads of the Blue and Green Kings. However, after that, Noinfo was ordered to defend a stronghold while Askgar chased after the remnants of the Blue Kingdom, a decision that may well have lost them the war. Askgar would fall in battle to Ellioteaster, and then Ragnarok was unleashed upon the land, sealing the Captain's fate. Much like last episode, the Yellow Kingdom was thwarted by an unexpectedly powerful force in the endgame, and Noinfo would be the last one standing, eviscerated by Elliot's blinding magic.)
@Quickshot0
@Quickshot0 21 күн бұрын
Well there was certainly a story to see here. The one that came to mind for me was this one. The kingdoms in their endless battles against each other eventually discovered the art of summoning past heroes to their realm, and at first this gave them substantial further strength in their battles against their foes, but it turns out some times some 'heroes' are best left in the past. Askgar seemed just another summon as others, perhaps a bit stronger and wielding an unusual Halberd for weapon, but what past hero was completely normal? Though noinfo was available on who had done the summoning of Askgar, some say it was a powerful Captain who was usual at their side guiding their every step. Though for how powerful this Captain was Noinfo remains on them except the legends from the few survivors as their Kingdoms records and King were lost as they burned from an invading army. And it was with this destruction that the hidden secret of Askgar came to light, where once they were just a hero, now they became a force of destruction. Becoming an enraged figure of destruction they tore vast lines of destruction through enemy ranks, stormed villages and castles and slew the kings, their guards, everyone. And at every step of the way the Captain with Noinfo surviving was there to further increase the destruction. It was then in the ruins of Kingdoms, with the dead piling ever higher and Askgar apparent aim to bring all to destruction that the Grand Mage Ellioteaster saw through the Captain of Noinfo plan with Askgar and in desperate battle after battle tried to whittle down their forces and learn of their weaknesses. Many times only barely escaping from Askgar deadly blows with their mystique arts and cautious approach, Ellioteaster finally found a way to undo this horror from the past once more. In a grand final battle 1 on 1 they brought them down, where after they quickly rushed after the Captain before they could gain access to more mystical resources and complete their mysterious plan. And while with their defeat in a final great battle peace was at last achieved. The cost was truly great all the armies of the Kingdoms were annihilate, as were all the towns, cities and castles. The many battles had taken too heavy toll on them all, leaving them but ruins of their past selves. But at least now the scattered survivors would be able to start the long arduous path to reconstruction. Now that the wraith of Askgar was no longer amongst the lands seeking their never ending revenge on those who destroyed their kingdom. Let this be a warning to all about the dangers of summoning such past powerful figures.
@bruhthatexists
@bruhthatexists 21 күн бұрын
Noinfo seems like a captain who realized the destruction that war have caused and retired in a settlement freed from the bandits 59:00, yet Askgar still wanted bloodshed. Eventually he still ventured to avenge Askgar. And in the end Ellioteaster have caused destruction of all remaining towns to ensure no enemy makes it out alive, the witchcraft 1:12:25
@Quickshot0
@Quickshot0 21 күн бұрын
@@bruhthatexists That's certainly an alternate reading, yeah.
@nmdu0ng
@nmdu0ng 21 күн бұрын
3:30 i like how Stancis and his teamate are teamworking to kill the high-health captain
@TheMatter52
@TheMatter52 19 күн бұрын
Honestly, craziest shit I’ve ever seen so far, those archers went off
@PLScypion
@PLScypion 21 күн бұрын
Ellioteaster the Mage is my new favourite marble of all time. Absolute legend.
@TheSuperNoobGamer99
@TheSuperNoobGamer99 21 күн бұрын
Same!
@porcuprana
@porcuprana 21 күн бұрын
His motto is like "Make yourself survive to win tomorrow"
@noahsmethers9339
@noahsmethers9339 21 күн бұрын
His training ark went crazy. He wouldn’t have survived at lvl3 but he powered up until he was able to play with the big boys
@MikeSanders2000
@MikeSanders2000 21 күн бұрын
as long as he had meat shie- I mean comrades he could thrive
@Priste441
@Priste441 20 күн бұрын
I say it, he is the Gandalf of this world, he is literally too determined to do his job, so much so that not even the many times on the edge of death stopped him from finishing off those who had caused the world into chaos for a useless quest for revenge. In the end he did what he had to do to appease the destructive souls of the resentful yellow kingdom and make way for a new world.
@Chalrydragon
@Chalrydragon 21 күн бұрын
Loved the addition of mages, high leveled mages are especially fun to watch!
@vanarloc2632
@vanarloc2632 20 күн бұрын
How about a civil war scenario? White marbles arrive in a map cobtrolled by green (representing zombies/orcs) and continue to do so until green is defeated. Then civil war, top 4 heroes become kings (keeping their original power), all others get sorted into each kingdom. Imagine the drama as brothers in arms now face each other, apprentice versus master, plus all kings would be verified badasses.
@SsTzRn
@SsTzRn 21 күн бұрын
Captain Noinfo was extremely strong, but Ellioteaster the Kingless' magic was too much for him to handle
@bruhthatexists
@bruhthatexists 21 күн бұрын
Yellow on their way to lose because their strongest fighters split up again
@ManipulAltercarity
@ManipulAltercarity 21 күн бұрын
​@@bruhthatexistsSeriously though. Captain Noinfo and Askgar were great as a team. Why tf? Would they split up? Plus, they NEVER came back together again. They died separately.
@HideYourKoalaBabies
@HideYourKoalaBabies 20 күн бұрын
@@ManipulAltercarity Get used to it, it always happens to dynamic duos, they split for no reason and then die.
@Zebo12345678
@Zebo12345678 20 күн бұрын
@@ManipulAltercarity Ah, but as long as Noinfo was in that town, nobody dared attack it, even with a large numerical advantage. Not even Ellioteaser dared attack Noinfo in that town. Noinfo held down the fort so Askgar could wage war. Without a king, it was Noinfo who provided them with a base of operations to call home.
@Priste441
@Priste441 20 күн бұрын
@@ManipulAltercarity Well, to make it more epic I have created a narrative that goes like this: after finishing off the blue kingdom and reducing its forces to the point of almost destroying them, noinfo considers that the blues will no longer be able to reorganize, so with that in mind he retreat to the largest town looking for rebuild the yellow kingdom, and in fact, put himself as the new king. However, he knows that the conquests are not over, so he separates himself from his most loyal and strongest warrior Askgar, leaving it in his hands to finish the conquest. He does this without knowing that the blues refuse to accept defeat, and during the battles they fought, they forgot to kill a mage of great wisdom and tenacity who now rallies the blue forces banished from his kingdom to confront the ambitous troublemakers that seek to take control of the world
@Hollowiny
@Hollowiny 21 күн бұрын
It seems to me that it is necessary to deprive magicians of the ability to throw away opponents. It often happens that two melee fighters circle around each other and cannot get close and strike, and here is a mage who has homing shots, a short blade, a fireball, and who also throws the enemy back in those rare cases when he actually manages to get close. It seems to me that if you conduct 10 tests where a magician fights against everyone, except, probably, a berserker, then in 9/10 cases the magician will win a guaranteed victory (of course, with all these improvements).
@user-hs7hw6hq7w
@user-hs7hw6hq7w 21 күн бұрын
Well, a short blade and homing shots was nice, but that knockback spell was too much.
@LaranjaMaracuja
@LaranjaMaracuja 21 күн бұрын
Magicians can get one shot a lot of the time. Ellioteaster just survived because of multiple HP buffs by slaying bandits, which are fair game. I doubt your example because it feels like one single hit of a rushin barbarian will take a normal mage down.
@Devotee_of_emptiness
@Devotee_of_emptiness 21 күн бұрын
Is it bad though? Magicians are counters for individual heroes, but they would get quickly owerwhelmed by large quantities of low level marbles, whereas melee heroes are great against hordes
@clementdato6328
@clementdato6328 21 күн бұрын
The magicians will be countered if the opponent has some great spin upgrade.
@anthonykneipiii4562
@anthonykneipiii4562 21 күн бұрын
I disagree. Mages are VERY squishy, and the ability to cast off attackers is practically essential since mages don’t have a shield. I’ll say this - maybe as mages level up, that specific ability has diminishing returns. But to do away with it entirely, no way.
@zeldacommentator4716
@zeldacommentator4716 21 күн бұрын
Me after watching the June nintendo direct: four swords and a new Zelda were announced for switch, what could possibly happen to make this a better day for someone like me Lost Marbles: how about a 1 hour long video of an amazing showdown to determine the best marbles out there Me: Nothing could ever ruin this day for me.
@Skok-Vremya
@Skok-Vremya 19 күн бұрын
42:13 Massive blue attack on yellow, yellow needed to contain all front with troops. Meanwhile all the battles that was in the front, main forces of blue go around and came in the yellow castle 43:22. Blue king knew that yellow will send troops wrom his castle to defend the front, and blue king uses it against the yellow king. Great victory from blue team❤❤❤
@unspeacializedstudent
@unspeacializedstudent 21 күн бұрын
Spoiler ahead! Blue has a mage saving the game: Ellioteaster Kill a level-9 hero as a level-5 Kill a level-7 hero as a level-6. Strongest as mage hurray! He is a legend! Low-level kills high-level!
@emeraldbeedrill
@emeraldbeedrill 21 күн бұрын
Mage promoted to 7 before killing
@forrestgordon5607
@forrestgordon5607 21 күн бұрын
I think one thing that might make this more exciting from the start as opposed to when theres a high level unit is to have each kingdom get a random global perk and negative trait thats always in effect. Like +muster/-atk or 1% chance to spawn higher level/whatever would balance that. Having kingdoms that have different traits from the onset would make it easier to pick a favorite from the start 😁 but great work either way!
@ThinkTwice-nt8cg
@ThinkTwice-nt8cg 18 күн бұрын
Once Ellioteaster got that 30% damage boost it was all over
@Someone-zr9uq
@Someone-zr9uq 21 күн бұрын
Of course I start watching the 22nd marble kingdoms 22 min after video is posted
@DINMmusic
@DINMmusic 16 күн бұрын
Gavzino: "Snipe em sucka!" Also Gavzino: "Aight, I'mma dip, it ain't that deep."
@user-wi2ut1vy7m
@user-wi2ut1vy7m 21 күн бұрын
Me 3 years ago: A my friend: "do you see the new LM video?" Me:"what is LM?" "Oh, really, The mikan's similar KZfaqr, really?" Now: "do you see the last mikan's video?" The last WHAT?
@EggNuce
@EggNuce 21 күн бұрын
Ellioteaster the run away mage vs a god askgar the kingslayer
@ManipulAltercarity
@ManipulAltercarity 21 күн бұрын
Ellioteaster is NOT Captain Watty 💀
@Priste441
@Priste441 20 күн бұрын
Ellioteaster was wise, he knew that he could not defeat Askgar, so he had to start a guerrilla war against him, studying his movements, strengthening himself and planning the strategy to eventually defeat him.
@nikolozgilles
@nikolozgilles 12 күн бұрын
Discretion is the better part of valor
@pablogarcia304
@pablogarcia304 21 күн бұрын
Mages came from being goofy to being godlike. Who would have thought homing magic bolts makes that much of a difference for a unit that doesn't know how to aim.
@d.h.5511
@d.h.5511 6 күн бұрын
I love this series a lot, but I have some suggestions about certain mechanics. 1. The new retreat system feels really unintuitive, it would be good if there was an indicator for when a unit can retreat because it feels to easy to just dip as-is. 2. I’d like it if there was some indication on what episode of Marble Kingdoms a past hero was from, perhaps in the credits? 3. This one’s more minor, but a rework of the Nope! system would help because it feels a bit random whether an army can enter a city or not and it causes episodes to drag on far too long (same with the new retreat.) Other than all these nitpicks, I think the series is in a great era right now! Can’t wait to see Marble Kingdoms 23 :]
@howlingarmadillo
@howlingarmadillo 21 күн бұрын
Ellioteaster and Noinfo are some of the best new hall of fame members we've had in a long time! What a great showdown to end the video!
@LaranjaMaracuja
@LaranjaMaracuja 21 күн бұрын
Have you ever thought about thematic kingdoms? Like a dwarf one with the hammer and axes, one of magic, one of knights and a barbarian one?
@lostmarbles2d
@lostmarbles2d 21 күн бұрын
Yea, if I can find assets for it
@Shinsoo_Graves
@Shinsoo_Graves 21 күн бұрын
An upset at the end for the ages. What an underdog comeback!
@LampseekerForevermore
@LampseekerForevermore 18 күн бұрын
I really like the new magic missile attack that mages have, actually makes them suit their rarity.
@vovanbalashov
@vovanbalashov 21 күн бұрын
SPOILER ALERT The Kingless Askgar was born at 32:55. The Blues remembered their hero and greeted him at 36:19, but he did not hesitate to attack his former allies, destroying them. After some time, Askgar attacked the blue Castle. When he killed King Gunner Sexton 7 at 48:52, the still fragile mind of Ellioteaster, who had lived in this world for only 7 minutes 25 seconds, was not ready for this. Ellioteaster's next encounter with Askgar occurred at 54:47. He opposed Askgar and his friend Noinfo as part of a large and very experienced army, but it failed, and Ellioteaster managed to retreat in time. After the next meeting at 1:00:06 Ellioteaster became the last hero of the blue times of the blue king, as everyone else was killed by Askgar or Noinfo. In their next battle, which took place at 1:03:01, Askgar almost killed Ellioteaster, only one blow separated him from victory, but Ellioteaster again managed to retreat. After that, several more fights happened between them, but the smart brains of the wizard Ellioteaster helped him understand that it was not worth fighting with Askgar and he retreated after the first blow that hit him. However, everything changed at 1:09:16 when Ellioteaster went 1v1 against Askgar and managed not to get hit, taking him down. "You were supposed to bring balance to the Force, not leave it in darkness!" - Ellioteaster shouted at the grave of the famous former hero of the blue
@olivermckowen135
@olivermckowen135 13 күн бұрын
This was epic! My headcanon was that the other mages spawning for blue were Elioteaster's apprentices, and Askgar was killing them one after the other after the other. Finally after his latest apprentice Perforator being killed, that was the last straw for Elioteaster. He hunted Askgar down and took his revenge.
@archieperez1957
@archieperez1957 20 күн бұрын
The story of the great magic caster and the king's guard hero and the captain wanting vengeance
@user-wi2ut1vy7m
@user-wi2ut1vy7m 21 күн бұрын
Concept: Fire wizard Dart wizard Ice wizard (after hit, decrease dmg and increase ability coldown) OR One wizard have more attacks that unlocks at levels, and every time the wizard attack change mod...?
@9fruitsu
@9fruitsu 21 күн бұрын
Man I love this series so much! Once again really enjoyed all the changes/upgrades! Heroes from the past.. that's so awesome!!
@Mostwanted12435
@Mostwanted12435 21 күн бұрын
Noooooo. I was just going to bed, but I think I’ll have zero regrets watching the whole hour
@emiljellinek5968
@emiljellinek5968 15 күн бұрын
Askgar and Ellioteaster, the kings without kings
@dineodesiree
@dineodesiree 21 күн бұрын
Won't it's a good idea to have a elitehero tournament. Like DREW, KRORO, PREDATAVA. It would be very interesting as most of these people did not fight. PIZ. As for the video I always on blue's side and I was so happy to see blue win in a long time. I am surprised we kept up with yellow. That wizard It is a legend.
@Tuberculosis-jd6ji
@Tuberculosis-jd6ji 21 күн бұрын
the problem with bringing back heroes from old MKs is that LM doesnt have any of the heroes from before MK 20 saved (it might actually be none from before MK 21) so although he could try to recreate them it wouldnt really be the same and they might end up recieving a massive buff or a massive debuff im not saying its a bad idea just that its unlikely to happen with any of the heroes like predstava (i think drewdrinks vs pretox was kind of a one off because drewdrinks was so popular and also he was THE hater of bandits whilst pretox was THE bandit king)
@EggNoodles-yv3jv
@EggNoodles-yv3jv 18 күн бұрын
With the introduction of summoning past heroes as well as the longer videos, its becoming increasingly clear that we will see our first level 10 soon, unless there's already an idea, I propose that any marble that gets to lvl 10 earns the title of "Legend", like for example, Askgar the Legend. maybe they even get a final design change like really cool armour at this level? anyway, Great episode!
@Cool_124
@Cool_124 19 күн бұрын
58:36 That Blue army with 7 soldiers manages to noclip out of the map with a word: "FLED"
@Ethan-cz8xq
@Ethan-cz8xq 19 күн бұрын
I think I'm an outlier here, but I don't like reviving dead heroes. My complaint is that getting gifted a powerful hero by random chance is a lot less satisfying than seeing a team build up a team of heroes through a series of battles. Needless to say, I was rooting for Ellioteaster
@user-wi2ut1vy7m
@user-wi2ut1vy7m 21 күн бұрын
Concept: battle with 3 or 4 armies. After a battle starts, creates a little circular area. Every army in this area will see the battle and join it at left or right side of the battle. Castles assaults or cities attacks is not inclused. If is a orc battle like pretox (at purpose, when pretox was slained in mk 21, green has not gained an upgrade... Why?), the last marble that slain the last Grey army gain the upgrade
@Amelia_Scp_and_Halo_fan
@Amelia_Scp_and_Halo_fan 21 күн бұрын
Lost Marbles you could give a boost of damage to the guards to the faction that kill the king like 10% boost. It's just an idea.
@toiako
@toiako 21 күн бұрын
Ellioteaser had a fricking training arc and on the last battle leveled up mid fight to be on the same level as noinfo that's crazy
@Fishylord1
@Fishylord1 20 күн бұрын
I wish this was a game I could buy on steam
@thegingerchannel5879
@thegingerchannel5879 21 күн бұрын
without fail, ellioteaser would choose to get a monk or mage over more helpful upgrades every time. i think they just wanted a magic friend but they all kept dying immediately :(
@Darkus.aka.menotnewer
@Darkus.aka.menotnewer 21 күн бұрын
No spoilers) Also gonna send some potential ideas in replies here
@tonianino1876
@tonianino1876 20 күн бұрын
guys, we learned something: if you are better, you will die quicker
@dineodesiree
@dineodesiree 2 күн бұрын
lessen learned❤
@lawly_khunny
@lawly_khunny 17 күн бұрын
I love seeing mages becoming strong. Some people might not like Ellioteaser's cheap tactics, but he was the underdog. He was literally fighting a godlike marble with 4+ buffs and 200+ kills.
@bruhthatexists
@bruhthatexists 21 күн бұрын
New fleeing mechanic is nice, no more high level full health marbles fleeing, since their squad said so, and everyone survive for longer :D
@Amelia_Scp_and_Halo_fan
@Amelia_Scp_and_Halo_fan 21 күн бұрын
i also love the get an hero of the past and the redesine of the mage. (english is not my native togue.)
@hagamapama
@hagamapama 21 күн бұрын
redesign* There, now you're better at English
@JustYourAverageRetro
@JustYourAverageRetro 21 күн бұрын
Aw man, the archers got me T_T
@anukepin893
@anukepin893 21 күн бұрын
SPOILER ALERT This was a crazy episode,with the new addition of actually useful mages.Askgar was the first ever marble to reach level 9,that is a huge achievement,hopefully we see one reaching level 10 soon.Yellow has the highest level heroes.Noinfo must have been askgars friend or apprentice,askgar always defended him.He tried to avenge askgar by killing the blue mage,but sadly he failed.The ragnarok came at the perfect time too. Also red did really bad this time lol.
@LandonDeAloe2
@LandonDeAloe2 21 күн бұрын
Askgar being first one to reach level 9? Nope, you should take a look at marble kingdoms 13 to see who is the first level 9
@LandonDeAloe2
@LandonDeAloe2 21 күн бұрын
and Askgar is the second level 9 marble
@shawnd220
@shawnd220 21 күн бұрын
I thought he would’ve gotten to be the 1st lvl 10 but nah. Elliot said “fk no. Get drive-by’d!”
@shawnd220
@shawnd220 21 күн бұрын
Dude was like “A brother has to make his round-a-bouts in the courtyard!”
@anukepin893
@anukepin893 21 күн бұрын
​@@LandonDeAloe2Oh yeah...Cavallaro was the first level 9,I forgot his level was that high.
@TheSirCrown
@TheSirCrown 21 күн бұрын
One thing i would like to see is a prince upgrade... should the king die a prince can spawn to replace him... treat it like a king or bandit reward... this way they still can get king upgrades after the kings die do to thwir own faults
@rogojampi4740
@rogojampi4740 20 күн бұрын
The legend yassir :( 32:37
@zachforter
@zachforter 21 күн бұрын
True legends Askgar the Kingsbane Noinfo the Captain General Ellioteaster the Grand Archmage
@alvinchen9655
@alvinchen9655 21 күн бұрын
Just gotta say I appreciate the approach to buffing ranged units by giving them extra projectiles. Ik the last two rounds made it look kinda op but it seems balanced from what I can tell since ranged units don’t get shields and helmets like the closer ranged ones.
@EggNuce
@EggNuce 21 күн бұрын
Ellioteaster on their training arc frfr
@JakeCane-gq5ez
@JakeCane-gq5ez 20 күн бұрын
Bro, the majors are so OP bro I I put all my bets on green bro
@gaborholotajr.4427
@gaborholotajr.4427 20 күн бұрын
The peasants are back! YIPPEEE! I also just loved the end rivalry and back and forth between Elliot and Askgar & Noinfo. However, I was sad to see that there was no end-game invasion and that the new faction of the invaders hasn't materialised yet. :c It was still very entertaining to watch, all together.
@user-tt8qc2yq1v
@user-tt8qc2yq1v 20 күн бұрын
Everyone is talking about Askgar and Ellioteaster, but I remember Timm very much.
@postmary4333
@postmary4333 18 күн бұрын
Talk about a great ending one final battle led by not kings but survivors
@jenniferpackwood6437
@jenniferpackwood6437 21 күн бұрын
There should be a tournament for every best marble in each videos for an epic battle to the death to see who really is the best marble in marble kingdoms
@Animalvitutis
@Animalvitutis 20 күн бұрын
Marble kingdoms the goat of the series 🗿🗿🗿
@Odinson-ih2kz
@Odinson-ih2kz 7 күн бұрын
I dont get how for instance marble kindoms 4 got 1 mil plus views and now that were at 22 and the quality is arguably way better this only got 49k views, so far like this is the best series ive ever watched, never stop making it💪
@tphoeng8957
@tphoeng8957 21 күн бұрын
I think it would be an interesting mechanic to have units who survived several battles together to start gravitating slightly towards each other or to move in sync like what you see in marble legions. and if their friend gets killed, the other unit starts to more agressively move faster towards the killer, like for each battle the marble survived together with an other, the odds of them starting to work together increases. Thou I can imagine that with alot of units, it would need too much of process power to implement something like this
@dinodigger3825
@dinodigger3825 9 күн бұрын
Random idea. If it is possible to summon past legends, could you make the marble 1v1 series be just past heroes? I think that could be really cool to watch old and new heroes battle each other in a tournament set. And you can always bring them back now that you have that ability. Imagine Drewdrinks vs Corncrusader or Zaria vs Ellioteaster.
@Burrito_Express
@Burrito_Express 21 күн бұрын
I would call askgar the lost marble. He had a partner in war he fought with to the very end with and being sommoned to this foreign yellow kingdom... he is lost, deceived by captain Noinfo with the promise of his brother. And when askgar slew everyone in his way, there was no brother. Lost once again as Noinfo hid away to rebuild his kingdom. Ellioteaser a blue mage could've just been trying to convince him to stop, as a mage he could bring askgar's brother back. Story wise I dont think ellioteaser killed askgar, just calmed him down, and promised to kill Noinfo the deceiver. In which he did...
@Yatsuzume
@Yatsuzume 21 күн бұрын
Askgar's a LEGEND
@gonin7521
@gonin7521 21 күн бұрын
twice.
@bruhthatexists
@bruhthatexists 21 күн бұрын
His teamwork with Noinfo was awesome
@pablogarcia304
@pablogarcia304 18 күн бұрын
First marble to hit 200 Kills
@Joshuathegreatest7
@Joshuathegreatest7 19 күн бұрын
here me out, we should have a mode where the orbs keep moving around on the map during combat, that way other forces can ambush enemies, or reinforce their castles. would go crazy. if an army is too small, they just nope and get out.
@lukerobinson1370
@lukerobinson1370 20 күн бұрын
It’s crazy how askgar and noinfo decided to murder the green king solo to adventure the fallen
@Fishylord1
@Fishylord1 20 күн бұрын
Class idea: assassin it deals more damage to hero’s, captains, bandit bosses, and kings. Paladin: wilds a shield and a mace it has a weak heal ability. Crossbow men: stronger than bow but longer reload time. Priest: it doesn’t do damage instead when it touches an ally it heals them. Golem a large bulky slow hard hitting unit can’t be heal by other units it has a slow regeneration. Fire wizard: shoots fireballs ice wizard: shoots an ice ball instead of area damage it slows the enemy units around the blast area. Necromancer : when it kills a unit it turns it into a skeleton it keeps its it can’t level up
@CursedKnightOnche
@CursedKnightOnche 17 күн бұрын
It's already planned, but not for the next episodes
@MikeSanders2000
@MikeSanders2000 21 күн бұрын
My only "complaint" would be "past heroes" not lining up with their colors. Like I get if it runs out of that color cool, but I would like to see the first hero of Red to be a past red hero. (especially if they have a bad wrap like this one getting a "better" hero vs just getting one while winning) Other than that? Loved every second. Was really hoping for a yellow win but I'm satisfied with what happened.
@lostmarbles2d
@lostmarbles2d 20 күн бұрын
I could maybe implement that once I have enough heroes to pick from, otherwise it would disadvantage colours that don't have any/many heroes from past videos
@MikeSanders2000
@MikeSanders2000 20 күн бұрын
@@lostmarbles2d I understand that, it's why I put parentheses around 'complaint'. I understand they don't all have heroes of old to lead the charge I just would like to see that being the mechanic when logically possible.
@Julio_clips_flipa_clip
@Julio_clips_flipa_clip 18 күн бұрын
Noinfo and askgar: Heheh I win Ellioteaster: NOPE (kill both heroes)
@user-wn4oi2um4d
@user-wn4oi2um4d 20 күн бұрын
i think there should be a shield(the thing carried by knights and high captains, not the recoverable green armor bar) recovery should be added, since the shields are common in medival and also does an important roles on knights, but whenever the knights lose them, they lose it forever. i think they would be recoverd by every 2 cycle or else.
@nanamacapagal8342
@nanamacapagal8342 21 күн бұрын
CAUTION: SPOILER BARRIER
@opqropop
@opqropop 20 күн бұрын
I suggest that when the archer reaches level 5, he can change his profession to a sniper (can penetrate obstacles and hit the enemy 100%, and the rate of fire is extremely fast). When the magician is level 2, he can learn ice storm (slowing down enemies), when he is level 4, he can learn pyrotechnics (instant burst damage), and when he is level 5, he can learn thunder and lightning (causing continuous damage in an area for a fixed duration). When the priest is level 3, he can resurrect companions who are equal to or lower than his level.
@TrueWolves
@TrueWolves 20 күн бұрын
Idea: Ragnarok and "Summon a Legendary (lv 7 to 9) Hero" along with "Build Castle" and "Great Plague" (everyone starts losing 5hp/sec) would make for great half hour or one hour mark bandit king kill set of rewards. That keep the existing Hero pool to lvs 3 to 6. I also think summoning heroes should be limited until at least 5*kingdoms lv 3+ heroes have spawned naturally.
@landitknight
@landitknight 21 күн бұрын
I have some suggestions 1. maybe try making new arrow types like Flaming? 2. I think the bandits should get a buff just in general, maybe like make a few of them start as level 1? other than that this episode was good.
@godferbidd6262
@godferbidd6262 21 күн бұрын
Best one yet, I was actually starting to cheer out loud at some points lol.
@HexSplitter
@HexSplitter 21 күн бұрын
New marble kingdoms dropped
@Axis_._
@Axis_._ 21 күн бұрын
Wow best one for ages!! I love tje mechanic of resurrecting past heroes. Askgar might be my favorite hero yet!
@triprpc01
@triprpc01 18 күн бұрын
Yellow is the best team, rooting for it from the start EDIT: The 4v19 with yellow against blue was just insane
@franklyncheatum2324
@franklyncheatum2324 21 күн бұрын
There are some who call him . . . Timm?
@Jinglestv-xz1hu
@Jinglestv-xz1hu 20 күн бұрын
The returning heroes was a great new mechanic for this battle. One suggestion would be that if we see this again, that the badges reflect which episode they originally appeared in!
@calebnel5163
@calebnel5163 15 күн бұрын
1:09:16 NOOOOOOOOOOOOOOOO Ellioteaster avenged her captains gbt and therm
@paonippobemduro
@paonippobemduro 21 күн бұрын
Kingsguard are so op it's not even funny, but even the overpowered Askgar got defeated by a monster even worse than them, a high leveled mage who looks like geralt incarnate.
@BenRoberts-db9tg
@BenRoberts-db9tg 21 күн бұрын
Red Kingdom is out here doing literally anything but increasing the number of marbles
@IridumSky
@IridumSky 21 күн бұрын
I can’t believe I’m saying this but mages were OP- not in large group fights but simply too good as duelists due to the yeet barrier. Combined with new retreat rules and it was impossible to quickly kill a high level mage before they could run away in the endgame- as evidenced by a single mage slaying the greatest hero in game history. Not sure what the fix is here, but it’s probably related to the yeet barrier.
@lostmarbles2d
@lostmarbles2d 20 күн бұрын
Yea I'm going to nerf the yeet barrier a bit as well as the homing ability on magic missiles
@CMWolfMagic
@CMWolfMagic 21 күн бұрын
Kill assist xp? My main thought would be that 1 marble does all the damage, but another one gets the kill.
@RimuruLego-kz4kk
@RimuruLego-kz4kk 14 күн бұрын
I know I’m a little late, but I feel like it would be interesting to see a grey kingdom in the middle (mind you with like 15-20 units instead of 40) so that great can get the king upgrades and has a fighting chance. So by in doing this we’ll have kind of a main villain (grey) and four hero’s (green, red, blue, and yellow) who are not allied but are fighting a common goal. Then once they if they do kill and defeat the grey army they will basically betray each other because of their greed for power.
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