Рет қаралды 56,778
Not just a marble battle, but the entire war.
Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters.
Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment.
Destroy all the enemy kings and armies to win!
Subscribe for more!
#marble_race
#marblekingdoms
Patreon: / lostmarbleruns
Discord: / discord
Signup form for having your name appear in Marble Kingdoms:
forms.gle/LwMr5JQbZi67NKfr7
Changes since last version:
- added magic missile for mages at low level
- fighters will now retreat individually. this is triggered by touching any side of the map, as long as there are no nearby enemies. fighters will retreat either if their own health is too low, or if they determine that they are outnumbered or outclassed by the enemy, or if the battle has gone on for too long (90 seconds)
- kingsguard minor nerfs to hp and damage
- new upgrade: summon hero from a previous war
- new upgrade: make king stronger
- when an upgrade cannot be selected, it will be replaced by a new random upgrade
- hammers get splash damage ability at level 3 - on impact with another weapon
- monks gain an area heal ability at level 1, and a second book at level 3
- mages and monks spawned from upgrade now start at higher levels
- mage and monk spawners added back to city upgrades, but only spawned every X spawn cycles (different for different units)
- farmer spawner added (spawns 2 farmers per cycle)
- knights new ability at level 1: add shield hp (shield hp is a new mechanic that adds health on top of normal health)
- fighters gain spin/swing ability at level 4
- bandit knifers can now throw knives
- added captain spawner as a city upgrade option (every 3 cycles)
- fleeing armies are now able to flee from the game if they touch the map borders within a few seconds after fleeing a battle, but only if the marbles are low level
- cities will now spawn a captain every 5 cycles
- new upgrade: destroy random enemy town (excluding cities)
Credits:
kenney.nl/assets/scribble-dun...
kenney.nl/assets/cartography-...
kenney.nl/assets/scribble-pla...
Song: Dark Heart - Crash Test Dummy [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/CTD
Watch: • Dark Heart - Crash Tes...
Thanks for the following for some additional art:
The tatterman
Stippo
Laseheif