Luck Does Nothing... (Dark and Darker Bug)

  Рет қаралды 9,891

Solomon

Solomon

8 күн бұрын

Dark and Darker is a fantasy dungeon delving MMORPG, with a focus on looting to gear up and PVP. Luck in Dark and Darker doesn't work properly and is currently bugged.
Discord: / discord

Пікірлер: 118
@Isaax
@Isaax 5 күн бұрын
>It multiplies the chances of everything "And if everyone's super... no one is."
@RuinedItAgain
@RuinedItAgain 2 күн бұрын
But it doesn't. It increases everything besides common and uncommon, so you are far more likely to find blue and above.
@HoneyBadgerVideos
@HoneyBadgerVideos 5 күн бұрын
i don't like how they made luck work in this game. It's deceptive and straight up detrimental for most use cases. wtf.
@jardaro8679
@jardaro8679 5 күн бұрын
Ain't no way i was running a 350 luck build to farm troll pelts 😭😭😭
@rUSTYfrfr
@rUSTYfrfr 4 күн бұрын
it can help with things like that I think
@jardaro8679
@jardaro8679 4 күн бұрын
@@rUSTYfrfr He went over it in the video, it reduces pelt drop rate
@SolomonDandD
@SolomonDandD 4 күн бұрын
@@rUSTYfrfr Watch the video.
@anthonyfuentes6090
@anthonyfuentes6090 Күн бұрын
@@rUSTYfrfrit reduces the drop rate for blues and increase chances of purple and above troll pelt is a blue….
@sortofcephalopod8972
@sortofcephalopod8972 5 күн бұрын
Man I almost wished I didn't see this, I thought I was making more money long term by investing in a luck pot before every HR run :(
@NINJAgamerpt
@NINJAgamerpt 5 күн бұрын
me too. for over a year.
@TheMysticMage
@TheMysticMage 4 күн бұрын
You COULD have been. And yet it's more likely you could not have been. It's so bad x.x
@itsBenjamon
@itsBenjamon 5 күн бұрын
It's not a bug, it's just a bad system. attaching the gold coin drops to gray, white, and green luck grades was something the devs did to make luck better for getting skull keys. They are perfectly aware how the system works, they designed it to be this way. But yeah, I agree it's bad.
@bdaniel1202
@bdaniel1202 6 күн бұрын
I am selling all my luck items now 😂
@allistairlicorice310
@allistairlicorice310 6 күн бұрын
Lol what a hilarious oversight
@thatguy4974
@thatguy4974 5 күн бұрын
there goes my luck set no wonder i barely get epic on my luck runs
@manttertv
@manttertv 5 күн бұрын
Like you said don’t forget the pile after cyclop / troll so if you want AP to rank up it’s still worth getting a luck potion even if you miss out on a few pelts
@commentsonly3212
@commentsonly3212 5 күн бұрын
Loved the video and the breakdown of luck. However, around 11:05 you said that you should have the luckiest member loot the boss. Did they recently change it? For the longest time, the drop from a mob was populated as soon as they died, meaning the loot is already on the body before you open it. Has that been changed, or should I still let my luckiest teammate get the killing blow?
@thesaltyduckling80
@thesaltyduckling80 Күн бұрын
Let the luckiest teammate kill the boss, loot is generated on kill
@MightyMeercat
@MightyMeercat 4 күн бұрын
Is the wiki getting the drop rates from testing or from the game files? I have definitely been burned by bad info on the wiki before.
@SolomonDandD
@SolomonDandD 4 күн бұрын
This one is game files. Usually the bad info is if it's outdated - and the devs update the game so fast it can give you whiplash honestly.
@MightyMeercat
@MightyMeercat 4 күн бұрын
@@SolomonDandD Thanks for the reply! I wasn't expecting one so fast. Good to know though.
@jordankotyluk4448
@jordankotyluk4448 6 күн бұрын
Instant like 20 sec in due to OSRS music. Oh yeah, the dark and darker video was pretty cool too. Edit: Yo would you be able to put in the description what OSRS songs you use? Asking for a friend, thanks!
@SolomonDandD
@SolomonDandD 6 күн бұрын
Should be OSRS Legend Harmony Spirit Medieval
@notnert
@notnert 4 күн бұрын
What about for royal gems?
@justinparker6117
@justinparker6117 5 күн бұрын
I am pretty sure lions head chests are less common on normal vs high roller.
@BeyondTilted
@BeyondTilted 5 күн бұрын
I get way more valuable trinkets with luck on, but the troll pelt drops less with luck yeah
@phil1339
@phil1339 3 күн бұрын
@SolomonDandD 11:07 Are you sure it is about who loots the boss? Is it a fact? Because from what i know: The loot gets generated on kill. With that information, the boss has to be killed by the guy with the most luck.
@SolomonDandD
@SolomonDandD 3 күн бұрын
Looks like it's who kills it actually.
@isayaragnes8066
@isayaragnes8066 Күн бұрын
Why am I even surprised, its IronHammer
@snakyjake9
@snakyjake9 3 күн бұрын
Here's a doozy of a gold farming strat if you're good/crazy enough to pull it off: 1. Max luck bard kit 2. Double boss GC 3. Take off gear to loot bosses 4. Pop potion of luck and hit all three gold piles 5. Mine gold ore If you have a good trio your luck kits will be put to better use farming HR bosses for skull keys. Supplement your bard with a cleric and warlock for the ultimate PvE clearing trio. It's also an incredible comp for PvP, with each class having enough flexibility in builds for a variety of playstyles. Hydra / Earthquake / Shriek of Weakness when timed correctly will delete anyone who tries to push you.
@johnadams5694
@johnadams5694 Күн бұрын
Maybe im pea brain smooth brain, but I dont understand how it's not helpful to have luck when opening chests. If when boosting luck, it LOWERS the chances of finding grey/white, but HIGHTENS the chances of getting blue/purple, would that mean luck is beneficial? Perhapse im entirely misunderstanding.
@SolomonDandD
@SolomonDandD Күн бұрын
Grey/white are not really a thing in Highroller. Everything is green minimum.
@UncutNinjaDope
@UncutNinjaDope 4 күн бұрын
does luck work at the goblin merchant thought id ask
@SolomonDandD
@SolomonDandD 4 күн бұрын
I saw someone test it with 700 rolls and decide the conclusion is that it does. That is not the case and they were not understanding that 350 rolls with and without luck isnt enough to get a decent data set.
@phagelife8312
@phagelife8312 5 күн бұрын
When I run really high luck in hr goblin caves I for sure get way more legendary sellables when I have 0 luck I almost never get any vs a full luck set I get between 2-4 almost every time. This is tested with a sample size of around 50 games. Either it’s an insane coincidence or it’s doing something we aren’t aware of.
@DaGhostFaceHD
@DaGhostFaceHD 5 күн бұрын
Its still rng
@SolomonDandD
@SolomonDandD 5 күн бұрын
There are a lot of areas it helps in HR goblin caves.
@mellowdarkness3344
@mellowdarkness3344 2 күн бұрын
I feel luck would be amazing if it would exclude cracked and common items from higher tier spots. Or uncommon and rare in HR. Like 50 would remove cracked from some places. Then 150 would remove poor quality from almost all sources, and common from some sources. Then lets say, 300 would completely remove poor qualilty, mostly removed common, and remove uncommon and rare from some places. Edit: It should eat its percentage chance from the chance of not dropping anything rather than cannibalize other drop chances.
@MrPiczek
@MrPiczek 5 күн бұрын
Who did provided those numbers? If not devs, how can you know?
@GameThatWay
@GameThatWay 5 күн бұрын
He mentioned and showed the OFFICIAL DnD wiki... Lol. Did you watch the video?
@SolomonDandD
@SolomonDandD 5 күн бұрын
Data mined from the game itself.
@Lom1012
@Lom1012 2 күн бұрын
i have a max luck set and ive gotten two mystical gems back to back from troll seems to work for me
@SolomonDandD
@SolomonDandD Күн бұрын
That's one of the examples I used in the video. It does increase mystical gem drop chance, but it makes troll pelt a lower drop chance at the same time. One of the best examples of why luck is completely broken.
@bradenbeattie8216
@bradenbeattie8216 5 күн бұрын
Thank you sir 🤙🌊
@OneTapKap
@OneTapKap 4 күн бұрын
What about champions for gold keys???
@SolomonDandD
@SolomonDandD 4 күн бұрын
It helps.
@RedX1II
@RedX1II 3 күн бұрын
Well, I'm stoked that I sold all my luck gear for an absurd amount before this!
@Youtuberh8r
@Youtuberh8r 2 күн бұрын
luck should only work for epic or higher. that's the problem. if you get a luck kit on, it shouldn't multiply blue or less because that's not why you wear it lol. it should literally only make purple + more common to get, and that's a huge issue from a developmental viewpoint. It really doesnt make sense to have something multiply the chances of EVERYTHING to be greater. Im sure they could easily implement epic's + only being affected by luck as well. if anything, make luck roll less blue/green/gray/whites, that could also be a solution the this problem. Just make luck roll less of the shitty stuff and more of the good.
@johnard8831
@johnard8831 2 күн бұрын
This is nit fulky right. One example is let the guy with the luck loot. No. Its who gets the kill. Looting only counts in containers. The drop is rolled on kill for mobs.
@EXXTSON
@EXXTSON 2 күн бұрын
Runescape music is always a suscribe in My book
@Xoryfn_YT
@Xoryfn_YT 5 күн бұрын
Devs please fix this
@user-cc7jv6nj7z
@user-cc7jv6nj7z 3 күн бұрын
One night with pots I was pulling purples and legendary the next day same strat same pots nothing just greens and blues I knew it was broken
@SoWestMeetsEast
@SoWestMeetsEast 5 күн бұрын
I only buy potions for gold pile runs. It did absolutely Jack squat in normal matches.
@rubikquitous8482
@rubikquitous8482 Күн бұрын
disagree i get 2-3 legendaries with luck and 0 without on hell runs hittin lions and gold, wether its worth it or not is up for debate but it seems to work.
@justinparker6117
@justinparker6117 5 күн бұрын
This video is wrong. I run a 355 luck set with potion and literally every item is blue in high roller. If you're only testing on normal then your loot tables are already nerfed. So luck has less impact
@GameThatWay
@GameThatWay 5 күн бұрын
Watch the video lol, the point is anything blue and up has a higher chance, but as they all do, none of them do.
@SolomonDandD
@SolomonDandD 5 күн бұрын
Yeah, so all it's doing is getting rid of greens. Which if you're having problems finding blues in HR I don't know what to tell you. It's about a 50% chance from every box/barrel. Meanwhile HR inferno a blue is guaranteed per box/barrel and a 10% chance of a purple. Meanwhile, luck does basically nothing for that.
@billyjoebob7320
@billyjoebob7320 4 күн бұрын
@@GameThatWay Bro ur a kb warrior in these comments being a dick to people that are just asking questions, you go watch the video, loser
@matt-z5j
@matt-z5j 4 күн бұрын
I dont get it. With the lionhead example in bot instances(both hr and normals) the chance shifts in favor of the higher rarity loot. Yeh the increase is greater in normals, but the total chance in hr after luck is still higher. This is in line with everything else in the game. You always get diminishing returns. Its the same with health pots. You pay more than double for a few seconds shaved off of the lower duration health pots. If you look at coin value per hp, the lowest grade health pots give way more value, but the slight advantage of healing a little bit faster is worth something in certain situations. So even though % increase is lower in hr you still end up with a larger chance. Its a flattening curve. Same with attribute scaling. After 40 will every point of will is only worth 1 point of magic power bonus. Maybe you are pointing out something I am missing here. Please enlighten me. At 4:00 you say it's multiplying all of the grades. That is not what the table shows. It shows that it detracts from the chance of epics and increases the two others. At 3:40 you can see the table shows epic weapns go from 9.34% to 9.28% This means that legendaries and uniques both have an increased chance of dropping while epics have a decreased chance. Luck is not a multiplier, it's a shift. It shifts chance form lower tier to higher tier, so that on average you end up with higher tier loot. The sum chance when you add all categories always have to end up at 100%. Again I'm sorry if I am completely missing the point here. Maybe i'm on deep water. Yeh at 9:00 the fact that it also detracts from a lower tier quest item is senseless. It should only detract from junk and leave the others alone. Also the pelt is not really valuable for it's role as a quest item, but rather as a material. For this reason quest items should have an exclusive use for only quests and not also as crafting materials. I think if quest items were exclusive to quests and not for any other use even the shift from rare to epic is less problematic. Because you should statistically find the less rare item before the more rare one regardless. The only reason it's a problem with the troll pelt, is because the troll pelt is more attractive than the club for its use in crafting. If it wasn't then the shift would be desired, even though you are less likely to find the pelt. Of course its also a problem if someone just wants to increase their chance of finding a pelt for a quest and do not know that this is how it works, they assume luck will help them, but in reality it will make it harder for them to get the desired item.
@SolomonDandD
@SolomonDandD 4 күн бұрын
It IS increasing all of the drop chances. But if one option is being multiplied by 2x, and one by 2.2x - the one with 2.2x ends up eating more of the overall drop rate, lowering the epic in that example. The increase is comically small, and basically makes luck a wasted stat in many circumstances. All they need to do is swap the rarity of a few items (e.g. make troll pelt legendary) and make the luck curve parabolic instead of the way it is currently. E.g. 2x for epics, 4x for legendaries, 8x for uniques. Then it works as intended everywhere instead of doing basically nothing in HR, and basically doubling purples/blues in normals (at 100 luck).
@matt-z5j
@matt-z5j 4 күн бұрын
​@@SolomonDandD Your first example at 3:00 shows legendary items have a 13% increased chance of dropping at 100 luck and rare items have a 2,1% lower chance of dropping at 100 luck. The legendary weapon % is also increased, but because the numbers are so small and the table only shows two decimals it looks like weapons do not increase. Second example at 3:35 shows unique drops increasing by 8 % with 100 luck and epic items decreasing by 0,68%. What am I missing? It has to eat from something if it's gonna increase. If not you have to have a chance to drop an additional item on top of everything else and leave the other numbers untouched so that your total chance for any drop is exceeding 100%. Just look at the left side of the table. Luck just shifts the distribution of items favorably(assuming that higher rarities are favorable, which of course they aren't necessarily because of items like wolf pelt or troll pelt). What is it in your opinion luck should be doing instead of what it is currently?
@SolomonDandD
@SolomonDandD 4 күн бұрын
... So take 100, multiply it by 2.2x. You get 220. Then take 100 and multiply it by 2x. You get 200. Add those together and you get 420, which then needs to be divided back into 100 as the droprate of an item is 100%. But the legendary in this example gets 220/420 on the roll chance, and the epic gets 200/420. Meaning the epic is lowered, and the legendary is increased, yet both are multiplied. Meanwhile if you try and roll a gray vs a blue, let's say 100 x0.5 for gray. 50. and 100 x2 for blue. 250 in total. But the blue is now 200/250 rolls, and the gray is 50/250 rolls. The gray was not increased, and thus the blue ate a higher chance. Making luck viable in normals, and making it do practically nothing in HR.
@matt-z5j
@matt-z5j 4 күн бұрын
@@SolomonDandD So your point is that they should increase uniques more and decrease epics more?
@SolomonDandD
@SolomonDandD 4 күн бұрын
Basically yeah, so what I'm saying it should do is the same thing in HR as it does in normals. In order to achieve that they don't need to change the code, just the formula. So if Legendaries were 4x as common, and Epics 2x as common, then it would properly eat the epic's chance of occurring with a legendary, and if uniques were say 6x as common, or 8x as common, it would eat the legendary chance properly. Because they are all getting multiplied still, just it can eat the Epic's chance the same way as a blue eats a green's chance.
@ToobRust
@ToobRust 3 күн бұрын
that site is outdated, they changed the odds to get some stuff. named items are like 3x more common now.
@SolomonDandD
@SolomonDandD 3 күн бұрын
Yeah I'm actually wrong on that one, but the percents are not. Bosses roll 3 different times each kill for uniques. So it's technically 3x1%.
@StoneBaller1
@StoneBaller1 3 күн бұрын
Luck is so you get that shitty quest for royal gems in 98hours instead 100h, lol anyway good video
@VaIinar
@VaIinar Күн бұрын
High roller is higher though. 2.8 is higher than 0.5
@hdrag9
@hdrag9 5 күн бұрын
When I run around 100 luck in Goblins(Normal) I usually get a lot more blues/epics from looting chests. Not just Lions Heads or Goldens or the the Boss chests. Open more chests!
@steadychasingmoneybands6213
@steadychasingmoneybands6213 4 күн бұрын
i agree.. even going no luck bard i can tell the difference
@SolomonDandD
@SolomonDandD 4 күн бұрын
In normals luck functions properly. 100 luck basically 2x'es the good drops.
@CocoMura
@CocoMura 5 күн бұрын
math is off, you dont account for a luck potion that gives a base of 50 upwards to 150 luck. It's super easy to get luck gear and stack the 50/100/150 on top
@SolomonDandD
@SolomonDandD 5 күн бұрын
??
@TwoWayOrbitalStation
@TwoWayOrbitalStation 5 күн бұрын
You don't seem to know how this works, you have interpreted him wrongly. It doesn't matter how high your luck is, the same thing happens, but even worse. The higher your luck, the worse it gets in regards to what he is saying in the video.
@CocoMura
@CocoMura 5 күн бұрын
@@TwoWayOrbitalStation He doesn't even make mention of the luck potions and actively said it's hard to stack over 100. It's simply not that hard.
@SolomonDandD
@SolomonDandD 4 күн бұрын
@@CocoMura It is that hard to give up your entire PVP viability for a stat that for most purposes is functionally useless. You can do it if you like but the opportunity cost is you will die significantly more often.
@CocoMura
@CocoMura 4 күн бұрын
@@SolomonDandD idk man it's not that deep
@pedrohenriquevitoria5913
@pedrohenriquevitoria5913 5 күн бұрын
So its basically a spaghetti code issue lol
@JaximusxPrime
@JaximusxPrime 2 күн бұрын
I was consistently getting better treasure and legendaries in duo frost mountain while my duo was not. Are we sure it's bugged?
@oldmanshinji9662
@oldmanshinji9662 6 күн бұрын
How unlucky 💀
@XJBG1001X
@XJBG1001X 3 күн бұрын
Im just using luck to farm those bangle quest items. Got 6/11 in 2 hours
@SolomonDandD
@SolomonDandD 3 күн бұрын
It can help for that. Just gotta use it wisely.
@4364742
@4364742 5 күн бұрын
0:15 I was very confused when you started trying to multiply drop chances by the values in the Luck Scalar Table; right in the screenshot of the wiki you used here, you can see above the table it says, "The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck." It makes me feel like you didn't actually do your research before making this video... Your title and description are also misleading. Nowhere did you provide any evidence of a bug, and in fact you actually provided evidence that Luck *does* do something - just not always what you want it to do. All that said, I would agree that Luck shouldn't be so confusing/hard to understand and use properly. People shouldn't have to look up tables and graphs on a wiki in order to figure out whether they actually want to be using Luck or not.
@SolomonDandD
@SolomonDandD 4 күн бұрын
Luck making good drops almost 2x as common in normals, yet doing next to nothing in HR - IS A BUG. It's a simple math issue. If everything is 2x as common, then nothing is. Also there are a ton of situations where luck is detrimental to the player whereas it should always be helpful. Such as the troll pelt example. That's a clear bug in the way they put this together.
@Cujo-pg8vj
@Cujo-pg8vj 6 күн бұрын
Thanks I guess 😭
@SolomonDandD
@SolomonDandD 6 күн бұрын
Lol!
@AveragePokeCollector
@AveragePokeCollector 5 күн бұрын
350 luck is better than no luck either way lol. Even normal ghost King can drop skull key.
@SolomonDandD
@SolomonDandD 4 күн бұрын
... except for the 5 different situations I pointed out where luck makes drops worse. Also have you ever heard of opportunity cost? Luck is one of the worst rolls. I would highly prefer resourcefulness over luck even.
@AveragePokeCollector
@AveragePokeCollector 4 күн бұрын
@@SolomonDandD so then in those situations don't run luck. The only situation I see luck not being good for is troll pelts and centaur tails. Everything else that anyone would want, or be looking for, luck is good.
@AntonStunts
@AntonStunts 6 күн бұрын
waisted so much gold on luck gear lol....
@SolomonDandD
@SolomonDandD 6 күн бұрын
Lol
@dylangutierrez7482
@dylangutierrez7482 3 күн бұрын
Avoid luck and or buying gear for luck
@chrisysk91
@chrisysk91 5 күн бұрын
They should just make LUCK stat for ACTUAL LUCKY EVENT like, - DODGING TRAPS MIGHT DISARM ITSELF - ARROW MIGHT DEFLECT FROM YOUR SHIELD AND BOUNCE BACK TO SHOOTER - DURING PVP, MOBS MIGHT RANDOMLY DECIDE TO ATTACK THE OTHER DUDE, WHY? WELL CUZ YOU ARE LUCKY! - SOMETIMES LOOTED CHEST MIGHT SPAWN EXTRA ITEM - POISON SOMETIMES HEAL YOU - BACKSTABBING FROM BEHIND SOMETIMES ONESHOTS! (NO PLAYERS, ONLY SMALL MINIONS) - SOMETIMES CASTING SPELLS TWO TIMES WITH EXTRA COST IN FAST SUCCESSION - SOMETIMES YOU OUTSTANDS THE LAST BLOW BEFORE YOUR LAST 1 HP BECAUSE FUCK IT, LUCK! something like that, devs could be a lot more creative with this.
@sortofcephalopod8972
@sortofcephalopod8972 5 күн бұрын
people would hate this soooooo much lol, no one *really* likes luck when it works like that even though its cool when you think about it TTRPG dnd style
@jimbotron8552
@jimbotron8552 3 күн бұрын
I do hr AP grinding runs and I get significantly better lootables when I run high luck. this title is complete clickbait and your analysis is lacking.
@d3adagain385
@d3adagain385 6 күн бұрын
Luck should have different weights for different rarities. Easy fix
@SolomonDandD
@SolomonDandD 5 күн бұрын
It just needs a bell curve as the tiers get higher and it would work as intended. Some items will also need a rarity change such as troll pelts and then the system works.
@jacobhenniger
@jacobhenniger 4 күн бұрын
This information is basically just wrong. So much research for a false result.
@SolomonDandD
@SolomonDandD 4 күн бұрын
Lol. Okay Mr. "Your math violates my feelings!"
@b6234
@b6234 3 күн бұрын
@@SolomonDandD someone saying you are wrong make bully the person, you are the one with hurt feeling. also you are wrong with your shit, garbage video.
@baIec
@baIec 5 күн бұрын
> "if everything is X times as common, nothing is". Not everything is more common : least rare drop less and more rare drops more as the luck gets scaled. Maybe you're frustrated about the fact it scales less in HR, on bosses or whatnot but this looks 100% intended. Also, coming from Path of Exile, "item quantity" (equivalent of luck) has been very problematic in this game, there has been patches where you made no money if you didnt stack the "item quantity" while farming. So I understand they don't wanna make it too op in DnD.
@GameThatWay
@GameThatWay 5 күн бұрын
The issue is, luck is advertised as (2.2x more likely) to get say legendary. but the math makes it not even that, if the item is a 0.2% chance, 2x would be 0.4% but it isnt. Watch the video fully
@baIec
@baIec 5 күн бұрын
@@GameThatWay Oh yes forgot about that main wiki page my bad. I do agree with you it makes it incomplete / obsolete
@baIec
@baIec 5 күн бұрын
@@GameThatWay i dont think it's bugged though, more likely the wiki is wrong imo
@TwoWayOrbitalStation
@TwoWayOrbitalStation 5 күн бұрын
@@baIec The wiki gets it data directly from the game, they data mined the game and found these values
@baIec
@baIec 5 күн бұрын
@@TwoWayOrbitalStation Even though, the data can be misinterpreted or incomplete
@Justin-vc3qy
@Justin-vc3qy 2 күн бұрын
Maybe just don't believe the wiki......luck had definitely helped me more epics 10 fold. The wiki is probably just ummmm.......uhhhhh......incorrect? Lol but go ahead sell all your luck gear 😅😂 please!
@SolomonDandD
@SolomonDandD 2 күн бұрын
lmfao you have brain damage
Василиса наняла личного массажиста 😂 #shorts
00:22
Денис Кукояка
Рет қаралды 10 МЛН
아이스크림으로 체감되는 요즘 물가
00:16
진영민yeongmin
Рет қаралды 5 МЛН
Always be more smart #shorts
00:32
Jin and Hattie
Рет қаралды 45 МЛН
DESTROYING EVERY DRUID IN SIGHT - Dark and Darker
15:49
Repoze
Рет қаралды 33 М.
NO ITEM RANGER (ZERO TO HERO) - Dark and Darker
40:14
Red - Dark and Darker
Рет қаралды 29 М.
Dark and Darker Progression Guide (For Intermediate Players)
33:01
ZERO TO HERO PICKPOCKETING ONLY | dark and darker
18:19
Jackmorrisontv
Рет қаралды 7 М.
Fighter Sprint Got BUFFED!! | Dark and Darker | Solo PVP
14:03
I Stole the Rank 1 Warlock's Build | PvP and Build Guide
27:21
NO ITEM ROGUE (ZERO TO HERO) - Dark and Darker Gameplay
24:25
Red - Dark and Darker
Рет қаралды 55 М.
Я ВЗЯЛ МАН ЮНАЙТЕД НА 10 СЕЗОНОВ...
30:20
skibidi toilet multiverse 039 (part 1)
5:29
DOM Studio
Рет қаралды 8 МЛН