Lumen for Archviz | An Unreal Engine 5 Course

  Рет қаралды 183,149

Wessel Huizenga

Wessel Huizenga

Күн бұрын

Hey Everyone, It's good to be back!
This intermediate course is focused on achieving realistic results using Lumen GI and Reflections.
The main focus of the course will revolve around Lumen, there are however sections where I cover the general workflow- these won't be in too much detail. Let me know if you would like to see tutorials about these topics separately!
Check out ReaWote Here!
www.reawote.com/
Trailer: • Lumen for Archviz | An...
-- LINKS --
3D assets I use: dimensiva.com/
Materials: www.reawote.com/
Poly Haven: polyhaven.com/
Texel Density: bit.ly/3FLqu2Q
William Faucher's Lighting for Beginners tutorial: • Lighting in Unreal Eng...
Song: creatormix.com/album/moody-bl...
-- SOCIALS --
Instagram: / wessel.huizenga
LinkedIn: / wessel-huizenga-43b7ba129
ArtStation: www.artstation.com/wessel
-- TIMESTAMPS --
00:00 - Intro
01:34 - Project Preparation
02:36 - Lumen Card Placement
04:24 - Architecture Setup
06:02 - Unwrapping
07:36 - Shadow Box
07:59 - Export
09:19 - Unreal Project Creation
10:39 - Import
12:10 - Creating The Environment Light
14:14 - Adding a Post Process Volume
18:17 - Materials And The Power Of ReaWote
21:31 - Adding Assets
22:52 - Artificial Lighting
26:09 - Setting Up A Render Camera And Sequence
29:28 - Rendering With The Movie Render Queue
31:43 - Outro

Пікірлер: 202
@WesselHuizenga
@WesselHuizenga Жыл бұрын
on 9:00 set smoothing to face not normal!
@luisjalabert8366
@luisjalabert8366 Жыл бұрын
so it's done? real time photorealistic graphics are a reality. I've been waiting for this moment since I was a kid and the 3dfx voodoo 1 just appeared on the market.
@mrlightwriter
@mrlightwriter Жыл бұрын
Hi Wessel! I've been following your tutorial on ArtStation - Complete Archviz in Unreal 4. There you use the GPU lightmass method, and here you use Lumen. Which one do you recommend now, for animations and/or VR?
@plop4493
@plop4493 Ай бұрын
32 mins of pure info - no filler, no "uhhhs" and "umms", and some insight into your thought process when messing with the settings. Really great job, thank you for sharing this with us!
@SaadViz
@SaadViz Жыл бұрын
Has to be the best tutorial on arch viz workflow so far. short, concise and filled with lots of goodies! Welldone!
@Node-3D-om5zc
@Node-3D-om5zc Ай бұрын
Thanks a ton for dropping all that knowledge in such a short timeframe! Your wisdom and experience are like a treasure trove. Keep sharing-it's making a real impact!
@Waqar_Naqshbandi
@Waqar_Naqshbandi 11 ай бұрын
This is by far the most comprehensive Blender to Unreal Archviz guide I have seen. I do it in Blender but recently wanted to move to UE5 and no one seems to be giving a proper process unless you pay them a couple hundred dollars. Thanks Man.
@Nartex3D
@Nartex3D Жыл бұрын
Man, you're a legend. Exactly the kind of content I have been looking for.
@silvaright
@silvaright 10 ай бұрын
I am loving this, you go straight to the point and for us intermediate users its exactly what we need!
@belgianwolfie
@belgianwolfie Жыл бұрын
fantastic tutorial. in depth + not needlessly long and elaborate = fantastic. Ty for sharing.
@OMARALJONAID
@OMARALJONAID 10 ай бұрын
I'm really grateful since this is the best UE 5 tutorial I've ever seen.
@gabrielegagliardi3956
@gabrielegagliardi3956 7 ай бұрын
Wow, this tutorial is gold. I didn't know about the line command in Unreal to see how light reflects over walls, I simply highballed the result and I wondered how much single wall panels and thickness influenced the final result. Such a useful information. Subscribed, looking forward to see more videos, thank you man!
@user-mb3bc2em9l
@user-mb3bc2em9l 10 ай бұрын
This is a great tutorial. Great work! One thing I would like to add for anyone struggling with this @23:00 the strange noise pattern on the couch and curtains is called "moire effect" and you can avoid it by making sure your textures are square and at the power of 2 (512x512, 1024x1024, 2048x2048, etc) GL!
@WesselHuizenga
@WesselHuizenga 10 ай бұрын
Thanks!! This particular moire effect is generated by the camera lenses, angle and focal length. Changing these can also help with this effect! Due to camera position and tiling it creates a third pattern (moire) Having a tiling texture with a power of 2 is definitely a must- great addition, thanks for sharing!
@aston81
@aston81 Жыл бұрын
Thank you for making this tut. The concept of a shadowbox was new to me - helped a lot!
@drendir
@drendir Жыл бұрын
Man this has everything in '30 minutes I was looking for. Some pple are already experienced and need a fast way into UE5 now that everything's stepping up in quality. Thank you for walsing through this project in such a short time. I'd rather watch this 5x over then watching a 6houre course and fall asleep. Just ONE thing missing I was really hoping you'd make a short 10 sec animation and show the settings for that because "still images" is not why in the end arch viz artists will move to UE. It'll be for animations and real time walkthroughs. In any case, I'm already forever grateful you did these, I'm applying them in our R&D atm.. Thanks
@WesselHuizenga
@WesselHuizenga Жыл бұрын
Thanks for the feedback! Animation and walkthrough are on the schedule- I felt like these topics deserver there own spotlight!
@haneetkhanna1883
@haneetkhanna1883 Жыл бұрын
@@WesselHuizenga hi wessel. thanks for these tutorials. may i ask how do you get so clean display inside viewport? are there any settings for viewport like screen percentage etc? i get bad GI and flickering even if i use ur lumen and raytarcing settings.
@sami-studio
@sami-studio 9 ай бұрын
This is the best tutorial I have ever seen up to now. Thank you so much.
@dainjah
@dainjah Жыл бұрын
What a great tutorial. This is basically all I need to transfer my blender projects to UE.
@peterallely5417
@peterallely5417 Жыл бұрын
Yes please, would love detailed videos on modelling and unwrapping etc
@RaneezRaheem
@RaneezRaheem Жыл бұрын
Great tutorial. Thanks for taking the time to create it and sharing your knowledge. All the best! :)
@johnnyblade1707
@johnnyblade1707 Жыл бұрын
A big thank to you, your video answers a lot of questions that prevented me from moving forward in my projects... Thumbs up of course ;)
@someoneontheweb4303
@someoneontheweb4303 5 ай бұрын
Thanks for making this fellow Dutchie! Gonna be a huge help for my next project.
@VRDivision
@VRDivision Жыл бұрын
ohhh yeah! 32mins of goodness
@envivomedia
@envivomedia Жыл бұрын
Awesome tutorial! Thanks!!
@arleyo1
@arleyo1 Жыл бұрын
Excelente tutorial my friend, espero sigas haciendo más tutoriales de iluminación, saludos desde Colombia.
@RAM_industrial_death_metal
@RAM_industrial_death_metal Жыл бұрын
This is an excellent tutorial video. Thank you!
@nicolsd4413
@nicolsd4413 Жыл бұрын
thank you for the course. if i may, the only thing giving it away in the beginning is the camera shake, mostly it's consistent pattern. On top of usually being filmed with cam stabilizators or maybe even dolly cams, interior footage can also be software stabilised, which in result makes it look extremely smooth. what i notice most often in my footage is usually the travel path being less smooth than the camera orientation, which is usually almost perfect. meanwhile the travel path inconsistency is explained by the operators balance as they walk on their two feet
@isanaser8338
@isanaser8338 Жыл бұрын
Great content, looking forward to the next lesson
@huhuhuh525
@huhuhuh525 3 ай бұрын
I m only 12 mins in But already learnt way more than other videos I have watched previously! Thank yoh
@samircastro1298
@samircastro1298 Жыл бұрын
Dude, this content is really good, thanks for that!!!
@zatlanibrahim5438
@zatlanibrahim5438 Жыл бұрын
thanks straight to the point, the idea of helper which was also in william faucher's tut is really great wassel, I sometimes have trouble measuring light by eye only, so will start to use that ! hope you can make exterior realistic lighting tutorial one day cause that's really harder than interior to my opinion, I find people do amazing jobs with interiors, less with exteriors
@lz4090
@lz4090 Жыл бұрын
Thank you showing the different mesh setup to get the best lumen output. As well as making a mesh to obscure light. These were rarely mentioned in other tutorials i tackled. I am using lumen for my game. I like it but i hate seeing those light leaking problem. Other important points that i always overlook is having a uniform texel density. Thank you so much. More of this blender to unreal workflow.
@antoniosuarez7881
@antoniosuarez7881 Жыл бұрын
really usefull tips, but in general grate tutorial bro, thanks and congratulations!
@moncef0147
@moncef0147 8 ай бұрын
Thanks man, this is actually beautiful and very useful. Will you ever make videos about exterior archviz ? i really like your style and way of explaining things. Thanks again!
@hafizmtariq
@hafizmtariq 11 ай бұрын
Awesome tutorial. Very systematic approch to archviz in unreal engine. Hope for the advance tutorial as well. Wish you best of luck and thanks.
@Blender_MMJ
@Blender_MMJ 2 ай бұрын
Nice work dude! I subscribed to your channel.🤗
@WesselHuizenga
@WesselHuizenga 2 ай бұрын
Welcome!
@freedom80ful
@freedom80ful 2 ай бұрын
tihis is best Tutorial so far
@abcreations3298
@abcreations3298 9 ай бұрын
Great Video Sir, I am inspired to learn Unreal Engine...
@ramonacosta1866
@ramonacosta1866 Жыл бұрын
Muy buen tutorial!! EXCELENTEE!!!
@mata6273
@mata6273 Жыл бұрын
Excellent stuff.
@kenedyjr8439
@kenedyjr8439 Жыл бұрын
Fantástico!!! Obrigado por compartilhar o conhecimento.
@keidanelaura
@keidanelaura Жыл бұрын
Much appreciated, thanx! :)
@wersweiswerias
@wersweiswerias Жыл бұрын
Thank you very much 🙏🏻
@norlin_visualization
@norlin_visualization 7 ай бұрын
Awesome Wes
@babugeorge7413
@babugeorge7413 Жыл бұрын
Thank you. it is very valued..
@vaibhavdesai9754
@vaibhavdesai9754 11 ай бұрын
Excelente aporte programa trabajando 100% Gracias!!
@3dvisit
@3dvisit 11 ай бұрын
Awesome tutorial! Can you possibly do something similar for external renders in the future?
@pimmiecreeper4459
@pimmiecreeper4459 Жыл бұрын
You got my sub! Great Video!
@WesselHuizenga
@WesselHuizenga Жыл бұрын
Welcome!
@UnrealNabil
@UnrealNabil Жыл бұрын
you are a legend _ thank you
@andiinzinger9688
@andiinzinger9688 Жыл бұрын
Another great tutorial Wessel! Is there any reason why your are choosing the BP_LightStudio over the HDRI Backdrop?
@ric-greenman
@ric-greenman 9 ай бұрын
Thanks for the wonderful tutorial. I can't find the explanation where to use the shadow box. Did I miss it or it is missing? I will watch it one more time. Thanks again!
@unreal_archviz
@unreal_archviz Жыл бұрын
Hi Wessel! Amazin tutorial, thank you for that! How long did it take you to render those shots? Does Lumen take much longer for you to render than rendering a pre-baked scene did?
@fuzzyhenry2048
@fuzzyhenry2048 11 ай бұрын
This video is worth a lot
@I_Never_Lie
@I_Never_Lie 11 ай бұрын
Great tut as always. I'm wondering how much of space normally a project with similar scale will take up?
@anestakos83
@anestakos83 Жыл бұрын
Hey Wessel, thanks for sharing! Really helpful video, I was wondering if you had any tips for dealing with GI splotches and reflection glitches. Thanks!
@RaGaZzAcCiO23
@RaGaZzAcCiO23 7 ай бұрын
Thank you for the amazing tutorial! Would you mind telling me the advantage of using BP Light Studio over HDRI Backdrop?
@alexandre3d967
@alexandre3d967 Жыл бұрын
wowww best tutorial
@michaelkukula5926
@michaelkukula5926 8 ай бұрын
That’s for the great video! I’m wondering what you do if you’d like to have rounded edges on the corners of your walls and still use the flat planes like you explain in this video. Would you have to stick with 2nd best option?
@navidumardaraz7163
@navidumardaraz7163 10 ай бұрын
Awesome awesome awesome.!
@seriecortometrajeanunakis1977
@seriecortometrajeanunakis1977 11 ай бұрын
SOS UN GENIO RE BIEN EXPLICADO DESDE ARGENTINA
@vfxart1994
@vfxart1994 Жыл бұрын
Please do a video on costing and charging for such work to client, like business side of things how this skill can be use to generate passive income.
@eyouelkassahun369
@eyouelkassahun369 Жыл бұрын
Grate question I also would like to know?
@madheeh
@madheeh Жыл бұрын
Duration over amount of work, cut down to individual asset creation time vs buying online models, compare prices to these, set a rate of work per hour. Only personal work speed and time spent In an hour is determined by you. Set a rate. And compare those to online services, like fiver or freelancer. And salary ranges on jobs. I hope you got an idea of it. Or at least a starting point.
@amirhoseini3563
@amirhoseini3563 9 ай бұрын
Wow great answer
@tianlongwang1868
@tianlongwang1868 Жыл бұрын
Good Job!
@joshjen1129
@joshjen1129 Жыл бұрын
This is amazing! I’m having issues with artefacts and really need help with it! I have a beautiful interior scene with the light moving slightly. I’m not sure what I did wrong - I’m path tracing
@zatlanibrahim5438
@zatlanibrahim5438 7 ай бұрын
I have that too , you know the problem with all people posting awesome tutorials , they don't tell you about this flickering, artificats ,light leaks, lights fireflies, it's awful like , at the end when you render with MRQ on Path tracing or even lumen you end up with these problems and no one either knows or explains why. Got tired of UE because of it. of course a tutorial will show the great result the same as a showcase video, the idea of helpers and card placement is good but those are not really what people struggle with the most, I followed his logic of shadow box and still got issues.
@designbot_aj
@designbot_aj Жыл бұрын
​@Wessel Huizenga This video will help us for sure. And I want to add one piece of information with the fabrics. Using the MIP map levels we can enhance the look of fabric. I used in my project.
@nicolaspojmaevich
@nicolaspojmaevich Жыл бұрын
Hi this is fantastic, in my case i want to combine Lumen with realistic refractions / reflections, either via hardware raytrace or via lumen, it will be great to have a Coloring instance in Davinci resolve on ACES.
@user-fl2fw7ro3h
@user-fl2fw7ro3h Жыл бұрын
Thank you so much! Very valuable content. Can you tell us your specs? Thank you so much!
@tianlongwang1868
@tianlongwang1868 Жыл бұрын
I LOVE IT
@miizzomohd2276
@miizzomohd2276 6 ай бұрын
hi, thank you so much for your useful effort. But i'm facing an issue, ican't add the HDRI to the cubemap of sunlight ! any suggesion please ? thanks alot
@gallystops
@gallystops Жыл бұрын
This rocks!
@woody3d697
@woody3d697 5 ай бұрын
Very good tutorial, thank you. A question. Why is Unreal used and not everything done in Blender? What is the advantage?
@danimordecai7611
@danimordecai7611 10 ай бұрын
Cool tutorial. Curious how long did this project process take from start to finish please?
@mrlightwriter
@mrlightwriter Жыл бұрын
Hi there! Are the shadow boxes necessary when we used the solid walls method? You said also to close the top and bottom - is that made by extending the planes that represent the floor and ceiling until the reach the shadow box?
@CsokaErno
@CsokaErno 5 ай бұрын
This is perfect. Really, really good. I miss only one thing. How is it possible to erase flickering effect, the flashing on surfaces?
@johnym9051
@johnym9051 6 ай бұрын
Hello Wessel, thank you for your tutorials. You are very talented and your tutorials are very informative and easy to follow. I would like to ask you if you have plan to make a video about setting up "final" high quality video sequence with Lumen. I would like to know what other console variables you are using when making animations. Thanks. :)
@mistelko
@mistelko Жыл бұрын
Great tutorial! Just wanna ask why didn’t you use Pathtracer on this one?
@gallystops
@gallystops Жыл бұрын
Great tutorial! Just wondering, Why not use Datasmith import?
@nakhoul10452
@nakhoul10452 Жыл бұрын
great tutorial, same variables used for animations? or you have another tutorial?
@marmorris5027
@marmorris5027 4 ай бұрын
Hello! This really helps and looks amazing In my project but I’m having issues with mirrors. With these settings how do you make a mirror look good and not a blurry low poly rough reflection ? Thanks
@blitzcrank4747
@blitzcrank4747 Жыл бұрын
Your stuff looks really good. Did you try some exterior scenes as well? Until now i worked with 3ds max and corona but i really would like to give unreal a serious try. May i ask what pc setup you use. Would you say an rtx 3060 with 12 gb vram would be enough at first?
@WesselHuizenga
@WesselHuizenga Жыл бұрын
Thanks! Did some small stuff with exterior that I want to share in the future. It’s not really worth using unreal for exterieur. For now the workflow in max is superieur and you achieve better results. Unreal is best when you really use the real-time capability like building a configurator or clone. 3060 is more then enough!! I used to to everything with a 1060 6GB
@mangoplukker
@mangoplukker Жыл бұрын
Yes, we are interested in the details 🙂😮
@cgimadesimple
@cgimadesimple Жыл бұрын
great video :)
@designworks7347
@designworks7347 Жыл бұрын
keep making tutorial your good on it
@user-py7tk7ii3k
@user-py7tk7ii3k 10 ай бұрын
Thank you for the lecture. Can you give me a character setting course following the current course? The game mode setting keeps failing.
@YOGA4ARCH
@YOGA4ARCH 8 ай бұрын
great
@MelizzanoDaquila
@MelizzanoDaquila 2 ай бұрын
@WesselHuizenga I have a doubt, I noticed that you didn't use Nanite in your project (I saw that Nanite doesn't behave well with Glass or emissive materials), so, what are the disadvantages or advantages of using Nanite for Archviz?
@fuzzyhenry2048
@fuzzyhenry2048 11 ай бұрын
28:23, I think the top material's metallic is 1.
@blackshealdgaming3045
@blackshealdgaming3045 2 ай бұрын
wow grate video
@saimon1987
@saimon1987 11 ай бұрын
Although the tutorial is quite good, I must say that you tend to use old workflows, which are very commom among old users of Unreal Engine. But nowadays, there are better options for lighting a scene (come on, BP_studio? Outdated as hell) and old FBX importing (come on, thats the worst aproach possible for iteration purposes). Feels as a lot of knowledge in there, and very useful for sure. But I think you should update those workflows and you would be even better as a "teacher". As teachers, instructors, or youtube tutorial makers, we should keep updated, always.
@WesselHuizenga
@WesselHuizenga 11 ай бұрын
Thanks for your feedback! Feel free to leave any suggestions! The reason these ‘old’ techniques are being used is that they simply give better results over ‘new’ techniques. The reason for the BP_lightstudio over using environmental light mixer or HDRI backdrop plugin is that the BP gives the best GI results for interior rendering! I suggest trying out the options and see the results. Yes there are different ways then FBX but fbx is and has been the foundation for years. I think it’s important to teach new learners some of the foundation. As they grow comfortable with their workflow they will experiment and expand to their needs (like mentioned in all my vids)
@Stvan19
@Stvan19 Жыл бұрын
Has the shadow box the same material as the walls? Thanks, great video ✨🙌
@WesselHuizenga
@WesselHuizenga Жыл бұрын
Shadow ox doesn’t need a material. you could give it anything you like. If you can see it from the window I would suggest a simple brick material
@sk.mahdeemahbubsamy2857
@sk.mahdeemahbubsamy2857 Жыл бұрын
Can you do a tutorial on interior animation. Lile camera animation in general for Archviz
@Kevin-rb7rz
@Kevin-rb7rz 2 ай бұрын
Great Course! Would it require a lot of extra work to make this scene walkable in real time?
@WesselHuizenga
@WesselHuizenga 2 ай бұрын
Nope. Just drag and drop in a character controller and a collision if not imported already!
@kenedyjr8439
@kenedyjr8439 Жыл бұрын
Seria uma dadiva ver tutoriais destes tópicos separadamente. Espero ansioso🤩🤩
@Conversion108
@Conversion108 8 ай бұрын
can you show how to make a room lightly light or dimmed, a more night like environment?
@somacrafet3553
@somacrafet3553 Жыл бұрын
Thank you I needed to explain the standard object settings before exporting it from blender But I didn't understand the shadow box trick a minute 7:35
@mrlightwriter
@mrlightwriter Жыл бұрын
I didn't understand the shadow box trick...could someone help?
@bubarules
@bubarules 9 ай бұрын
Great tuto but for some reason I can't select the hdri inthe skylight. Any idea why is this happening? I can select it in the BP_light Studio. Cheers Edit, I managed to fix the issue buuut I found the other problem that using the BP approach, the HDRI doesn't cast any shadows. The only way to fix it is to drag an HDRI light and increase the size of it. Do you know if this is an issue with 5.1 now?
@89kessi
@89kessi Жыл бұрын
Hi Wessel!! great tutorial for laggy beginners 😄 just few questions: do you do the fbx export separately for each wall? I mean if you have divided the walls into lets say, 30 separate meshes then you repeat the export process separately for each one of them? or you just select them in the outliner and then you "import selected"? and in UE, when you say " after we made sure that all the normals look good" - what do you mean by that? what is the indication in Unreal for "good" normals? in blender its the face orientations, but in UE? thank you!!
@WesselHuizenga
@WesselHuizenga Жыл бұрын
Thanks! You don't have to export them separately, I do it because it keeps my file names nice and clean. You could use an export plugin to export everything separately but all at once. Regarding the face orientations- you are right, it's the orientation of the normal in blender. sometimes it can be forgotten to flip a face orientation but this will be visible in unreal as an invisible wall. If so , just go back to the blender and flip it!
@89kessi
@89kessi Жыл бұрын
@@WesselHuizenga yay! thanks a lot :)
@89kessi
@89kessi Жыл бұрын
@@WesselHuizenga and what about the difference between exporting fbx and datasmith? What are the benefits/disadvantages for both of them? This is something I’m struggling to understand.. what should I use and when
@WesselHuizenga
@WesselHuizenga Жыл бұрын
​@@89kessiDatasmith is a tool designed to help people without any unreal experience export data/files to unreal engine. in my opinion datasmith leaves the directory quit messy. Besides it is better to add lights and materials from unreal engine so you will gain an understanding of these elements better. I prefer to teach people the manual way so you understand what you are doing. This way it's easier to understand where things might go wrong- problem solving is a very important skill in this industry ;)
@sweethealth426
@sweethealth426 Жыл бұрын
Awsomel , please make more tutorial
@RamsterOMG
@RamsterOMG 2 ай бұрын
Hi! i am currently trying to do the same way and can't understand what happened at 19:17. Did you modfied someting in lights? my scene gets so much expossure and can't adjust to have good light inside. Thanks!
@javenu
@javenu Ай бұрын
Brilliant! Question: how do we use the shadowbox in Unreal Engine?
@WesselHuizenga
@WesselHuizenga Ай бұрын
kzfaq.info/get/bejne/ic-oaJhnybKUYXU.html I explain it a little bit here in this video My appoligize for the bad quality the video is outdated! Let me know if this cleraed things up! if not i will find another way to make sure it wil be understood :)
@JaySingh-ju9fd
@JaySingh-ju9fd 6 ай бұрын
How you disable “lumen card placement “ which you turn by using command “r.lumen.visualise.card placement 1 “ How you turn off these colourful lines outside of mesh ?
@designworks7347
@designworks7347 Жыл бұрын
you deserve like and subscribe
@Fez_Vrasta
@Fez_Vrasta 10 ай бұрын
Hi, thanks for the great tutorial! For some reason the BP_LightStudio is not generating much light, it's all very dark even if I tone up the exposure. It looks like it's really missing the sun... Do you know what could it be?
@Fez_Vrasta
@Fez_Vrasta 10 ай бұрын
To clarify, the outside scene is bright, but inside the building it's quite dark
@madlove2339
@madlove2339 Жыл бұрын
any idea how to remove the flickers from the sequences
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