Making A Complete 3D Map of Black Mesa (GoldSrc)

  Рет қаралды 214,396

lymphoid

lymphoid

2 жыл бұрын

Assembled from Half-Life, Opposing Force, Blue-Shift, and Decay
Download HalfMapper by GZalo: github.com/gzalo/HalfMapper
Download the config files to explore here: gamebanana.com/tools/7406
(you will need to add the filepaths for the expansion games to thw config.xml)
Configs files for the Xen maps: gamebanana.com/tools/8816
OpenSource map tool: • All Half-Life maps mer...
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Decay Solo Mission & Decay PC port used for footage.

Пікірлер: 577
@Gzalo
@Gzalo 2 жыл бұрын
Loved your video! Wish I could have done something as exhaustive as yours back then, it's been almost 10 years since I wrote the first lines of what would become HalfMapper. Unfortunately, as you mentioned, there are still some bugs and things I never got around to implementing, and I've moved to other projects and haven't had much time to even maintain it 😔 Not sure why, but I really enjoy seeing game maps being rendered all at once (to get a sense of the sheer scale of it, I guess) and isometric maps so that's how HalfMapper was born :P I wish other games also had similar viewers (e.g, Bioshock Inifite, GTA, and even some early 3d graphic adventures)
@STEJTHEGREATEST
@STEJTHEGREATEST 2 жыл бұрын
Red Faction 1.
@pekropekro6264
@pekropekro6264 2 жыл бұрын
Man, that’s cool!
@asel_ga
@asel_ga 2 жыл бұрын
Un argentino desarrollo este pedazo de software? Pero que honor!
@MarshmallowBoy
@MarshmallowBoy Жыл бұрын
good job though, its still a good piece of software.
@GabeRundlett
@GabeRundlett Жыл бұрын
@Gzalo Where did you learn about how to load BSP files? I've read through HalfMapper, and actually rewrote the renderer portion to use my Vulkan renderer, but I've ran into some issues that I resorted to hacky solutions for. I'd love to know how the BSP file structure is, and make a more robust BSP loader as a library. I've seen a project called BSPRenderer which has a loader too, but when I toyed around with that codebase, I didn't manage to get a working viewer. So I was wondering where you learned about them, since I'd love to learn from the source!
@exportedrice9360
@exportedrice9360 2 жыл бұрын
"This place is a whole lot bigger than I thought" - Security Guard
@Mirinovic
@Mirinovic Жыл бұрын
Somethink die down here 😀
@Mirinovic
@Mirinovic 9 ай бұрын
You talk too much 😀
@ZingeyTheZman
@ZingeyTheZman 9 ай бұрын
@@Mirinovicwhat
@JackPorter
@JackPorter 7 ай бұрын
@@ZingeyTheZman Did you have any idea they were working on this kind of stuff?
@Mirinovic
@Mirinovic 7 ай бұрын
@@JackPorter this all happen thanks you scientist!!
@Jessetor
@Jessetor 2 жыл бұрын
open world black mesa would be crazy in sven coop!
@PouLS
@PouLS 2 жыл бұрын
I think it could be quite laggy. But HL is very old game, so assuming Sven co-op engine works very simmilar to HL's GoldSrc maybe it won't be that bad
@MixedVictor
@MixedVictor 2 жыл бұрын
goldsrc is very VERY limited it would only be possible in source 2
@yeethawed64.7z2
@yeethawed64.7z2 2 жыл бұрын
i would feel worse for the netcode rather than your computer
@BalkanGold
@BalkanGold 2 жыл бұрын
@@PouLS xash is a thing
@satrethuel_productions
@satrethuel_productions 2 жыл бұрын
@@PouLS the entire map would not be loaded at once, there are still loading zones.
@zck2020
@zck2020 2 жыл бұрын
With S&Box's unlimited map size, I could see this being an RP map.
@AParticularlyConcernedCitizen
@AParticularlyConcernedCitizen 2 жыл бұрын
S&Box is most likely going to have maps made by the same people who forget you can use different textures and tricks to optimize maps in gmod. It's going to take awhile before anything like this is actually playable even on a god tier pc.
@512TheWolf512
@512TheWolf512 2 жыл бұрын
@@AParticularlyConcernedCitizen no, here the problem is different. source and gldscr just can't NOt load in the entire map, unlike other better game engines, not sure if source2 rectified this. only by loading maps in chunks can you make them truly unlimited
@AParticularlyConcernedCitizen
@AParticularlyConcernedCitizen 2 жыл бұрын
@@512TheWolf512 I'm literally not saying anything about that, I'm saying the people who are going to make the first maps barely understand how to make maps in the old engine beyond aesthetics, so they're going to have similar issues here, regardless of whether the engine limitations are different.
@gabrielchcosta
@gabrielchcosta 2 жыл бұрын
@@AParticularlyConcernedCitizen Maybe they will use Black mesa's maps and modify them and stitch them together.
@MuffinTastic
@MuffinTastic 2 жыл бұрын
@@AParticularlyConcernedCitizen what makes you think that? all I see is someone shitting on people just to shit on them. besides, you can just make optimised maps yourself you know. hammer isn't locked off.
@TheBadlandsSandvich
@TheBadlandsSandvich 2 жыл бұрын
Next up: "Making A Complete 3D Map of Aperture Science"
@dddf27
@dddf27 2 жыл бұрын
Lmao this is would be hard because aperture science's layout always move
@mikosoft
@mikosoft 2 жыл бұрын
Including 100 meters below the ground
@Awesomeness-iz3dh
@Awesomeness-iz3dh 2 жыл бұрын
That sounds like a nightmare.
@imlegos2153
@imlegos2153 2 жыл бұрын
It'd definitely be possible with Portal 1, since it's elevators AREN'T fake. The biggest issue would be how... BTS1 connects to Chamber... 4 or 5? The one with the hole above the emancipation gril. Additionally, some spots are in Portal 2, HOWEVER the portal 2 version of those maps aren't accurate to their Portal 1 counterparts; See Smooth Jazz
@odinlindeberg4624
@odinlindeberg4624 2 жыл бұрын
@@dddf27 on the other hand it's pretty chill since you've got more or less infinite vertical space to play with, so long as you don't end up running an elevator shaft through a test chamber.
@johnclark926
@johnclark926 2 жыл бұрын
Imagine if you put three people in this map and they each had to race each other to finish either Half-Life, Opposing Force, or Blue Shift first
@gemtownMANCHURIA
@gemtownMANCHURIA 2 жыл бұрын
blue shift would win since its the shortest
@ryanphillips4123
@ryanphillips4123 2 жыл бұрын
Only Half life could be completed on this mega map because it doesn't include the pieces of the expansions that don't intersect with the main game.
@koray624
@koray624 Жыл бұрын
I have a better idea,put them (as gordon,barney and adrian) in this map and they had to find and kill each other while the npcs attack.
@StudleyDuderight
@StudleyDuderight Жыл бұрын
I wish Shephard, Green, and Cross had been brought back for HL:2. Maybe they'll come back for HL:3, if Gaben ever gets off his fat ass to approve it.
@thisaccounthasbeensuspended
@thisaccounthasbeensuspended Жыл бұрын
@@StudleyDuderight Cross died in Xen. You can see her corpse in Op4.
@Awesomeness-iz3dh
@Awesomeness-iz3dh 2 жыл бұрын
I'd love to see an official map of every area of Black Mesa seen in every game made by Valve that edits them slightly to make them all line up and fit together.
@npc_citizen9276
@npc_citizen9276 2 жыл бұрын
Its impossible cuz there is a size limit in hammer map editor. Maybe someone will do it in s&box because devs are trying to remove this limit.
@uraniumbong
@uraniumbong 2 жыл бұрын
There is a Minecraft map that has all of black Mesa
@oliverb.8995
@oliverb.8995 2 жыл бұрын
@@uraniumbong link?
@Awesomeness-iz3dh
@Awesomeness-iz3dh 2 жыл бұрын
@@uraniumbong For real? Link?
@npc_citizen9276
@npc_citizen9276 2 жыл бұрын
@@wolfgangzeintl6425 but cant be imported to source.
@asuperrandomguy8266
@asuperrandomguy8266 2 жыл бұрын
Man someone need to turn this into a "open facility" game where you play as a science 1 day before HL1 this almost makes me want to learn how to program half life maps
@vhetutor
@vhetutor 2 жыл бұрын
Check my channel if you want to learn some basics!
@radiocaster2k
@radiocaster2k 2 жыл бұрын
I've honestly always wanted a kind of walking simulator game where you just explore a massive Black-Mesa-esque science facility
@mr_sauce_cooks
@mr_sauce_cooks 2 жыл бұрын
@@vhetutor yes! I've been looking for a channel like this for a long time
@Ruudes1483
@Ruudes1483 2 жыл бұрын
@@radiocaster2k or a survival horror like Alien Isolation where you play as a scientist avoiding the Xen creatures and attempt to escape or get to the Lambda complex to help Gordon.
@uberspaz7484
@uberspaz7484 2 жыл бұрын
I've been saying this for years!
@DyoKasparov
@DyoKasparov 2 жыл бұрын
first half of the quest has been completed, now we need someone to make this into a game we could explore :)
@H.Cat725
@H.Cat725 2 жыл бұрын
we would have so many loading screens ... well it's not something we're not used to either
@DyoKasparov
@DyoKasparov 2 жыл бұрын
@@H.Cat725 wouldnt be nowhere close as much as it would have been in goldsrc id assume
@beexbeef1806
@beexbeef1806 2 жыл бұрын
Well one thing is certain if anyone tries to do this, it won’t be within source for sure, the source engine is notoriously bad when trying to deal with open world maps (see the larger maps made for gmod), this is probably something that’ll have to use another game engine Which if anyone is insane enough to go through with this, I’d be greatly interested in seeing how they’ll tackle the problems of having such a massive open world
@mineland8220
@mineland8220 2 жыл бұрын
Weird thing, i remember someone in the lambda fortress mod trying to do something like this, but for only hls. Like, not the WHOLE thing, but like 3 big maps for half life 1. Not quite as impressive, but still Impressive nontheless.
@yorshka6955
@yorshka6955 2 жыл бұрын
gmod
@alfasefmi
@alfasefmi 2 жыл бұрын
7:02 this is my new dream now
@teh_supar_hackr
@teh_supar_hackr 2 жыл бұрын
That's always been my dream, mainly since I hated being stopped by LOADING after a small amount of time.
@darklex5150
@darklex5150 Жыл бұрын
Well, get comfortable because nobody is doing that dream possible in a looong time, maybe you could do it yourself?
@Questionable10
@Questionable10 3 ай бұрын
It's already happening in that new upcoming garrys mod game or something. kzfaq.infobnBWxVeXluo?si=zYryS2G67rSuHyJZ
@lymphoid
@lymphoid 2 жыл бұрын
I'd like to clarify that the sense of the word "map" I am using is in the classic sense of a guide map, not as .bsp map (level). This could never be run in half-life like this. HalfMapper is merely for viewing and touring the levels. When I joke about an open world game, my emphasis is on how the game world is truly all connected into one world. If someone could create an engine and some game objectives that would have this make any sense, it wouldn't require all the level to load at once. That would be pointless. Even Minecraft loads in "chucks" necessary for the player to see. This is what Goldsrc and Source currently do. They load the map that is needed by the player at the moment, and then carry all player data (health, stats, etc) over to the next map when passing through a transition. The engines don't do this for multiplayer though. That's where the modifications would need to be implemented.
@lymphoid
@lymphoid 2 жыл бұрын
Does Echoes intersect?
@Whiqatz
@Whiqatz 2 жыл бұрын
@@lymphoid If I remember correctly, all of the Half-Life: Echoes levels are custom. I don't think there is any area that intersects with the Half-Life 1/OpFor/Blue Shift parts of Black Mesa.
@theoncomingstorm7903
@theoncomingstorm7903 2 жыл бұрын
It'd be better off just connecting the expansions using load zones tbh. As clear from this map HL1 alone has multiple non-Euclidean sections, let alone BS or OP4. You already did Unforseen Consequences and the first half of OP4 so it'd just be a matter of back connecting We Are Not Alone with Lambda Core, connecting OP4s second half with Surface Tension through a loadstone in the dam somewhere. Then linking BS and Decay but yk. IDK how hard it is to add loadzones to maps so IDK how much work that'd be. Plus it'd probably be hard to make most maps playable if entered from the wrong direction. Having played through the HL1 shortcut thru OP4 mod it was already impossible to navigate without adding a teleport orb due to HL1 not having ropes. And yeah all of Echoes is custom, it never intersects with HL1/Op4/BS/Decay
@alainportant6412
@alainportant6412 7 ай бұрын
@@lymphoid good boy
@jakeohligerintheflesh
@jakeohligerintheflesh 2 жыл бұрын
Honestly, someone should take this layout and make art of how these parts of the Black Mesa Research Facility look from a bird's view from the outside, It looks like the facility is mainly located on a mountain, so it's be cool to see how that would look!
@teh_supar_hackr
@teh_supar_hackr 2 жыл бұрын
Yeah I've always wondered how this facility looks from the outside, and to see more than what was made in the game. Like, what's behind those doors that are just painted textures? Same goes for HL2, but way more HL1.
@jakeohligerintheflesh
@jakeohligerintheflesh 2 жыл бұрын
@@teh_supar_hackr Definitely agree, HL1's BMRF would definitely look interesting from an outsider's perspective if it was made into a recreation of how the BMRF would look in one part of it's facility.
@sonic_exe2312
@sonic_exe2312 2 жыл бұрын
Man this sure needed a lot of thinking.
@polishworm9444
@polishworm9444 2 жыл бұрын
I wish the developers hadn't done so much conflicting with each other space. If someone was about to make a giant Black Mesa map, he would also need to lengthen/shorten and change directions of some corridors.
@saxus
@saxus 2 жыл бұрын
Yeah, but would be fun to develop a full Black Mesa. Specially with filling the "closed" areas.
@dagooncore953
@dagooncore953 2 жыл бұрын
This is what taking a creative license is all about.
@alexrusset8614
@alexrusset8614 2 жыл бұрын
Doesn't exactly add anything to the game.
@Zack_Wester
@Zack_Wester 2 жыл бұрын
@@saxus I heard that the Black mesa devs loaded all the HL maps into a program or something and found out that the map looped back on itself. this does not happen from what I understand in black mesa.
@odinlindeberg4624
@odinlindeberg4624 2 жыл бұрын
And add some mesas, fittingly. At 7:10 you see the surface maps from OpFor lie way below some other surface maps. The simplest solution would be to place the OpFor maps in some kind of valley, probably.
@codemancz798
@codemancz798 2 жыл бұрын
I want an open-world Black Mesa MMO.
@hristiyanangelov3610
@hristiyanangelov3610 2 жыл бұрын
How would that work?
@codemancz798
@codemancz798 2 жыл бұрын
@@hristiyanangelov3610 You have two sides: Black Mesa and HECU. The gameplay is set in timed loops: after three days, Black Mesa is nuked. In the meantime, both sides do their best to complete objectives (launch/stop the rocket, capture places, revert the cascade, etc.). Half-Life, Half-SS13, Half-Amongus, Half-TF2.
@hristiyanangelov3610
@hristiyanangelov3610 2 жыл бұрын
@@codemancz798 I was thinking more of Escape from Tarkov-esque gameplay but I guess that works as well.
@Baratako0
@Baratako0 2 жыл бұрын
@@hristiyanangelov3610 I was once part of a Black Mesa Roleplay community project on Gmod some years ago which our dream was to create the biggest RP community with multiple servers and maps stitched together via lua (akin to how Gmod Tower worked). In the end, the map would've looked something like this, but the project died after only one map was created. It's really saddening given what could've been, especially after seeing this video
@hristiyanangelov3610
@hristiyanangelov3610 2 жыл бұрын
@@Baratako0 I've always wanted a open world survival game set in Black Mesa tbh. Shame it would never happen
@PouLS
@PouLS 2 жыл бұрын
It's so frustrating that you were so close to perfection, but a Blue Shift map had to be rotated for some reason and ruin everything... anyway, thank you for this amazing work!
@AustinDallasPictures
@AustinDallasPictures 2 жыл бұрын
Amazing video and demonstration. I'm glad I'm not the only half life fan who wants the entire mesa to be 1 map
@MasterOfPeeing
@MasterOfPeeing 2 жыл бұрын
This is my dream. All the expansions connected. Ever since about 2 years ago, I always was interested in this idea. One Idea I thought would be cool, would be a 5 Player Half life game where you play as each character in their respective and seperate Areas. Of course, I know a problem with that is the speed, and the limitations of the Goldsource engine.
@littlechickeyhudak
@littlechickeyhudak 2 жыл бұрын
I love this idea but it would also be hilarious because whoever is playing Barney would be finished their segment by the time Shepherd even wakes up lmao
@wibs0n68
@wibs0n68 2 жыл бұрын
@@littlechickeyhudak also would be funny if Shepard and Gordon meet each other on the zen teleporter
@1x1boop28
@1x1boop28 2 жыл бұрын
1:58 Ha! I new there was something wrong with that part of the game when i played it. Gordon does a 180 in the pipe in the cliff and comes out onto an area where the cliff was.
@ola_ola._.
@ola_ola._. 2 жыл бұрын
just imagine a roleplay of a functional black mesa, like going to another sector in a train system, it would be so frickin cool
@thatissuperfunny5358
@thatissuperfunny5358 2 жыл бұрын
This is something I've wanted for months, I'm really happy to see this!
@XanderNiles
@XanderNiles 2 жыл бұрын
Wow! That's a lot of work and effort put into it. It looks fantastic! Also, I can picture an open world Black Mesa map. I don't think it's possible to be made in GoldSrc engine and neither could be in Source engine but a man can dream.
@spottySTC
@spottySTC 2 жыл бұрын
I love how some open air areas are placed underneat underground levels :)
@ej22_gc86
@ej22_gc86 2 жыл бұрын
Those „underground levels“ might be inside the mountains that surround those open maps
@spycrab7880
@spycrab7880 2 жыл бұрын
This idea was in my mind years ago. And I am very happy to see somebody did it Thank you !
@provod_
@provod_ 7 ай бұрын
Amazing job! It's very cool to see how much more things can be joined together and improved with enough effort!
@DTM1337
@DTM1337 2 жыл бұрын
This is amazing, must have taken so long, thanks for making this
@ambrusraul2297
@ambrusraul2297 2 жыл бұрын
Videos like this is why i love your channel and subscribed 2 it out of conviction . This video made my day
@DamascusAmpere
@DamascusAmpere 2 ай бұрын
This is so cool. Makes me wonder if it's possible with other games in general. Great vid
@Macil2018
@Macil2018 2 жыл бұрын
I'd love to see a fully remodeled Black Mesa that is INTACT. Before the incident happened. I'd love to explore that!
@lymphoid
@lymphoid 2 жыл бұрын
kzfaq.info/get/bejne/eNiopsmQtK3RqXk.html
@predadog555
@predadog555 2 жыл бұрын
Great to see a random video regarding topics I've taken my time to search on google like a year ago or so, but couldn't find anything good enough. Thanks, google, youtube algorithm and especially thanks to you, lymphoid. Not an essential video, but I feel satisfied with the shown presentation
@ominousvirus5278
@ominousvirus5278 2 жыл бұрын
Man, you did an amazing job
@MrTrickBrick
@MrTrickBrick 2 жыл бұрын
Just stumbled upon this channel. Good stuff!!
@vhetutor
@vhetutor 2 жыл бұрын
This is awesome! Next video should be traversing it!
@numbug1234
@numbug1234 2 жыл бұрын
Great job on filling out the sections. Now all that's needed would be to clean away the overlapping sections (and the leftover Xen sections), spin the orientation of Blue Shift's maps, and go through the dull work of attempting to retrofit the Decay locations into the pre-existing gargantua, and then it would be a truly complete 3d map. Also, worth noting that Decay's 8th and 9th missions do actually link up to each other, since you start in the same room both times.
@MrJustinUSCM
@MrJustinUSCM Жыл бұрын
I really hope someone does this with Black Mesa, I think a majority of those maps were thought out pretty well in their relation to each other, surface tension being the best example.
@pollydsmolly8891
@pollydsmolly8891 2 жыл бұрын
More than 20 years have passed by and there is still alot of things to learn about this game.
@gam5093
@gam5093 2 жыл бұрын
i can already tell this is going to be a great video
@mcsmartass8306
@mcsmartass8306 2 жыл бұрын
this is a strangely nostalgic video. It makes black mesa look a lot less laborious to explore it's nice
@finodiez9227
@finodiez9227 2 жыл бұрын
Useful info. I come from the Sven Coop dev discord. In Sven Coop, the devs merged the HL maps using official valve source assets (the original goldsrc assets were lost) and it mostly lines up everything just fine except a few details... BUT the big problem is just as this video says The Dam. People have come to the conclusion that between the dam and the next map there is a missing map. And there is. The map in question is the one you could see in a screenshot used ingame during the WON era before steam existed, it was used for adjusting the brightness of the game or the gama. The missing map was about a big gargantua fight with grunts in a huge open airfield with helipads. It was probably cut from the game because of engine limitations and the fact that the garg fight theme would be repeated too much in the game. I have not found the map anywhere, but someone had made a recreation of it..although I can't find it either anymore.
@lymphoid
@lymphoid 2 жыл бұрын
I think it might have been created in Absolute Zero. But what do you mean everything mostly lines up except for that missing map?
@finodiez9227
@finodiez9227 2 жыл бұрын
@@lymphoid thats what the sven devs said. One of the sides of the dam, the area where in HL you crawl through a vent ends up clipping/colliding A LOT with the geometry of the other maps if you try to align the start or finish of it correctly. So either the vent you crawl in had to be longer or there was a missing area somewhere. I suspected it was the airfield cut map (which was the early version of the cooper airstrike map) but I was wrong...well, perhaps it was modified and moved by valve. What I know is that the maps from the alpha were modified heavily into the retail version, ok?. And whole chapters were cut, so probably this is why the dam clips so badly with the rest of the maps, because an entire chapter was cut, which was called the military complex. We would have to take a look at maps from the alpha, gather knowledge from obscure places to know which ones to compare, and try to figure out where the dam was in the alpha to understand what was around it that was cut.
@FOXY_ANIMATIONS
@FOXY_ANIMATIONS 7 ай бұрын
you are legend ,literally ,thats really impressive how you able to connect them all
@MyScorpion42
@MyScorpion42 2 жыл бұрын
somehow I never put together that the lambda core tower is directly below the xen teleport
@HircineDaWolf
@HircineDaWolf 2 жыл бұрын
me neither but it does show that valve did keep some sort of idea of the layout of the facility
@MyScorpion42
@MyScorpion42 2 жыл бұрын
@@HircineDaWolf lmao and yet they break it within the first 5 minutes of the game
@gastenoise
@gastenoise 2 жыл бұрын
Thanks for bringing this amazing video! 🙌
@hunterfranklin1948
@hunterfranklin1948 Ай бұрын
Tried working on mapping everything together for a tabletop game idea I had some time ago. One day I'll finish that. But seeing this in 3D finally is awesome! I'll have to find time to download and explore this.
@lymphoid
@lymphoid Ай бұрын
I'd be interested in hearing more
@hunterfranklin1948
@hunterfranklin1948 Ай бұрын
@@lymphoid I've played these games since I was a kid, god knows how many hours I've put into these. I've memorized so much of the maps, but I played through them again while writing down each room that was worth recording. I mapped everything out on a grid and recorded what rooms could access what rooms. Then I designed the stats for every unit type. The idea is each player runs one of the factions like the Black Mesa survivors, HECU, etc. Everyone has their own win conditions and you play through the whole disaster, with a few hero units available that are references to the people you play in the games.
@murattuna3524
@murattuna3524 2 жыл бұрын
Christ mate, amazing work.
@thatsmykulture7266
@thatsmykulture7266 Жыл бұрын
What an amazing project... kudos
@artemiskhakov7459
@artemiskhakov7459 2 жыл бұрын
awesome work. Black Mesa looks so huge, it's even doubtfull such big complex may exist in real life)
@pierrecolin6376
@pierrecolin6376 2 жыл бұрын
“This place is a lot bigger than I thought.”
@sercanaksakal
@sercanaksakal Жыл бұрын
Nice video man :)
@thegeekyskunkgamer
@thegeekyskunkgamer 2 жыл бұрын
God, I hope someone can make that full-length open-world Black Mesa game. Even if it's nothing more than a walking simulator. I'd play the heck out of it!
@aymericdordonat3598
@aymericdordonat3598 2 жыл бұрын
I had this dream for a while, that someone will map up all the levels of the different Half Life games. It became true thanks to you!
@Brieg_Skald
@Brieg_Skald 6 ай бұрын
I can't imagine the pain it should have been to make all of this... but what an impressive work ! Very interesting.
@Zeazy
@Zeazy 10 ай бұрын
this man put in so much work we respect you man
@user-fs8rn4cb6c
@user-fs8rn4cb6c 2 жыл бұрын
Thank you, that was very interesting 👍
@BlazingImp77151
@BlazingImp77151 6 ай бұрын
This is so cool. I wish i had the energy and time to do this myself. would be fun to try to adjust it to make it less accurate to game and more actually functional. (Move positions of elevators, rotate and flip things as needed).
@Emxx52
@Emxx52 2 жыл бұрын
I forked the HalfMapper project, added map rotating, and attempted this very same thing a couple of years ago: [I can't seem to post a link to the repo here, YT removes my comment] This video has finally convinced me to publish my configs, albeit in a woefully unfinished state. I hope I'll find some time to work on this project in the future. Noteworthy facts about this version of the project: 1. I had to take some liberties when aligning the maps (mainly based on the premise that Gordon got slightly confused while crawling through vents): - some maps have been rotated (most notably the Surface Tension cliffside) to eliminate overlap - some vents don't connect, they'd have to be slightly extended 2. I wanted to split the games into separate 'journeys' (I planned to modify the structure of the config file to allow choosing what journey to render): - never quite finished placing Gordon's second journey in its proper place, however using Opposing Force maps I figured out the approximate location of the Lambda Core so it's a matter of calculating the right offsets from there - you'd have to uncomment the post-Apprehension journey here if you wanted to see it: [link removed] (Keep in mind it's going to break apart if Gordon's first journey is also being rendered due to the end of Apprehension snapping to the previous map, so it's best to disable all other Half-Life chapters rn).
@lymphoid
@lymphoid 2 жыл бұрын
I will google it One issue that i ran into, which i didn't detail in the video, is alignment failure with reused landmark names in half-life. In opposing force, the landmarks were named ofmap1ofmap2 for example and never again reused. In HL they were inconsistant and sometimes just named them lmk. When it was used again later in the game, they would not align. Did you ever solve this?
@Emxx52
@Emxx52 2 жыл бұрын
​@@lymphoid I don't remember the details since I worked on this a long time ago, but I do remember some maps not connecting properly - I had to manually realign some of them, particularly in the later sections of the game. I see three adjustments to "lm2" landmarks in my config, one in Residue Processing and two in Questionable Ethics - it sure brings back some painful memories.
@Emxx52
@Emxx52 2 жыл бұрын
KZfaq really seems to dislike mentioning [the website that hosts repositories] in the comments, it wasn't even a link this time and it deleted my comment anyway. But I'm sure you'll be able to find it: Emxx52/HalfMapper; dev-blackmesa branch has my unfinished configs.
@lymphoid
@lymphoid 2 жыл бұрын
@@Emxx52 What would I need to do to run your fork of HalfMapper?
@Emxx52
@Emxx52 2 жыл бұрын
@@lymphoid I've just prepared a zip for you with all the necessary files, should work right out of the box. I can't seem to share the link here, should I contact you somewhere else instead?
@gr0ssotron146
@gr0ssotron146 Жыл бұрын
6:59 Ficou incrível! :D Isso deve ter dando um muito trabalho e estudo! 10\10
@StickerWyck
@StickerWyck 2 жыл бұрын
2:35 lmao I remember trying to do this one time with the Unforeseen Consequences maps until it became apparent pretty quickly that there was some major overlapping going on. An idea I always had was to modify the level transition zones since they tend to happen in places like corridors and vents. Since it wouldn't really be a big deal if it was a bit longer here or there was an extra corner there, you could get more leeway to line things up. An extra corner in say a vent would have the power to change where North/South/East/West are in all subsequent sections of the game.
@0ktober
@0ktober 7 ай бұрын
Man, I've had this idea ever since I played the GoldSrc HLs. Imagine a survival horror game based on this huge map, a "lone" scientist crawling his way through the partially destroyed BMRF after the thermonuclear blast, some nightmarish creatures tailing you slowly but surely. Had a nightmare about the whole thing once, and the only other "thing" in the complex with me was an undead guy trapped in a hazmat suit screaming her mom to wake him up from that nightmare, truly horrifying, deafening and panic-filled screams. I always loved the claustrophobic atmosphere this facility has, would be a great setting for a horror experience.
@ScampiTheSighted
@ScampiTheSighted Жыл бұрын
I've always wanted to assemble an ingame black mesa, with some creative liberties taken to deal with intersections, repair areas ruined by the invasion, and fit things together nicely. It would be a lot of work, so I don't want to embark on it if someone has already done it, or if the engine can't handle a map that large.
@lyokianhitchhiker
@lyokianhitchhiker 2 жыл бұрын
Actually, something that might interest you: somebody did a mod for Half-Life Source that basically fixes all the bugs that plagues the official Steam release. Maybe to go with that, you can do a mod that merges the maps for that. Yes, I know that HL: resized is a thing, but the difference here would be that not only would the bugs that plague the resized maps be nonexistent (like missing Xen crystal teleport shards in C4A1), but the only level transitions would be between chapters. Level transitions within the same chapter would be merged.
@TheEngieTF2
@TheEngieTF2 2 жыл бұрын
Since we now have a complete 3D map of Black Mesa, imagine a complete 3D map of the Half Life 2 Citadel (This is just an idea)
@clamdove3292
@clamdove3292 2 жыл бұрын
or a map of city 17+canals+ravenholm+the coast+nova prospekt+the citadel
@dudeonlygamingandotherstuf7791
@dudeonlygamingandotherstuf7791 2 жыл бұрын
@@clamdove3292 That would probably cause your pc to kaboom
@Capdukeymomoman
@Capdukeymomoman 2 жыл бұрын
@@dudeonlygamingandotherstuf7791 The Source Engine would die before your pc
@Edgariki
@Edgariki 2 жыл бұрын
That probably hit into wall of limited loaded polygons. Just assuming.
@nnikitov57
@nnikitov57 2 жыл бұрын
@@dudeonlygamingandotherstuf7791 Maybe in 10 years...
@wendy-gw6kx
@wendy-gw6kx 2 жыл бұрын
HOLY SHIT I WAS WANTING TO DO THIS AND PLANNING ON DOING IT THANK YOU SO MUCH i havent watched it yet but it ihnk it is what i think it is
@ch4vel
@ch4vel 2 жыл бұрын
This is the result of loving your work
@Skeletons_Riding_Ostriches
@Skeletons_Riding_Ostriches 2 жыл бұрын
Two things: -Have you tried looking at Black Mesa in HalfMapper's isometric mode? -Is it possible to make measuremenets in HalfMapper, such as height difference between the lowest and highest outdoor area? Something like that could be compared to a New Mexico elevation map.
@skate6788
@skate6788 2 жыл бұрын
Good lock compiling that map in hammer.
@_Sharker_
@_Sharker_ 9 ай бұрын
Man this is wild! I wish we could play this at least in GMod, someone would definitely find a way to optimize it or even use it in RP servers. You did a great job
@amritpalsinghubhi5859
@amritpalsinghubhi5859 2 жыл бұрын
Dude this is so cool.
@concernedcitizen2448
@concernedcitizen2448 2 жыл бұрын
Great Video!
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
I'm amazed that they managed to make all of the areas interconnected so well
@Nodux359
@Nodux359 7 ай бұрын
F*cking amazing work!
@chugg159
@chugg159 6 ай бұрын
This looks like a logistical nightmare, and I can't believe you did it. Braver than most.
@Hurtydwarf
@Hurtydwarf 7 ай бұрын
Cool seeing this combined together like a Souls map.
@Omnimelon
@Omnimelon 16 сағат бұрын
Nothing would be cooler than a full pre-disaster black mesa map
@leon217
@leon217 2 жыл бұрын
my god it's beautiful
@i3looi2
@i3looi2 2 жыл бұрын
wonderful work. I wonder if og developers actually took in consideration relative positioning and overlapping OR just coded modules separately with no worries. Fun fact, with current Web Technologies , this whole map-collage could be imported as a website. So ppl could inspect it right in their browser. That would be spectacular.
@The-Plaguefellow
@The-Plaguefellow Жыл бұрын
I'd love to see a fully-realized map of Black Mesa similar to this, but with all of the spatial anomalies fixed and empty spaces filled in. Hell, maybe even making it pre-Resonance Cascade. Imagine having a massive map where you get to be some sort of Black Mesa employee, doing various tasks that inevitably allow you to explore the whole facility while it's still intact.
@IndieLambda
@IndieLambda 2 жыл бұрын
I have been waiting for years for someone to do that, now all that's left iss find the game that can run it well, have a predisaster version and connect all doors so you can go all around using whatever paths you feel like.
@cluxter-org
@cluxter-org Жыл бұрын
You answered a 20 year old question that I had (if all the levels were put together in one map, would there be collisions?). Thank you so much for this!!
@csla-jn1ew
@csla-jn1ew 8 ай бұрын
Lambda complex fit pretty well (but was needed small adjustments in elevator shaft length). I finished right now obj for it.
@notalostnumber8660
@notalostnumber8660 2 жыл бұрын
I wonder if somebody will remove the GabeN rooms, make the corridors longer/shorter, proper elevator heights, remove the Xen areas... Basically take the maps, remove what's not really part of them, and align them with the creative liberty of distances.
@lymphoid
@lymphoid 2 жыл бұрын
My hope is GZalo watches this and decides to work on Halfmapper. He could implement these changes.
@inkoalawetrust
@inkoalawetrust 2 жыл бұрын
Um excuse me, the GabeN rooms are the only reason the maps work. They are the fabric of Half Life's reality.
@notalostnumber8660
@notalostnumber8660 2 жыл бұрын
@@inkoalawetrust ; It's no longer required if we use something other than Half-Life
@byjohan832
@byjohan832 2 жыл бұрын
I just want to say... thank you so much
@FKProds
@FKProds 7 ай бұрын
I single frame is about double the amount of triangles in a modern game. Wild.
@Pikminiman
@Pikminiman 2 жыл бұрын
I suggest removing the background noise in your microphone recordings. Most audio editing software makes it very easy to sample a selection of pure background noise, and remove it from the entire source file before you begin audio editing. Excellent project and video! A free-roam, open, complete, and playable Black Mesa map would indeed be amazing, and you have laid the groundwork.
@RelKier_is_jdude
@RelKier_is_jdude 2 жыл бұрын
dude it's truly mad i like it
@R4v3nB14ck
@R4v3nB14ck 7 ай бұрын
Only 5 million triangles!? damn, nowadays a single character model can have that amount of triangles
@FreemanBgTV
@FreemanBgTV 2 жыл бұрын
This was very cool
@theoncomingstorm7903
@theoncomingstorm7903 2 жыл бұрын
The next challenge would be to add as many mods like Field Intensity that intersect the base HL or expansion playable areas. (FI's first half intersects with Decay and Blue Shift and it's second half with OP4 IIRC). Would cite Echoes but IIRC Echoes doesn't ever intersect the rest of Black Mesa.
@lymphoid
@lymphoid 2 жыл бұрын
Field Intensity and Azure Sheep would be the next candidates.
2 жыл бұрын
Magnificent
@RaposaCadela
@RaposaCadela 7 ай бұрын
This is awesome, I'd love to see it in-game with the rotation fixes and Xen pieces removed
@kornsuwin
@kornsuwin Жыл бұрын
first i search for this video in incognito mode now it gets into my youtube recommended
@alexandr2892
@alexandr2892 2 жыл бұрын
Amazing
@dredd779
@dredd779 2 жыл бұрын
You Goldsource god you...respect!
@vonatok
@vonatok 2 жыл бұрын
As someone who modded Half-Life, i can safely say that the entire engine has to be modified until the open facility game could be made. Maybe cause the specific weapons and entities. It's still possible though
@rjd-kh8et
@rjd-kh8et 11 күн бұрын
The Level 3 Dormitories visited in the Decay chapter Domestic Violence are supposedly where the tram ride in Half-Life starts, though the entrances don't match visually.
@appidydafoo
@appidydafoo 2 жыл бұрын
Very interesting , 5M+ triangles is actually surprisingly low. I did not appreciate the volume spike on your outro segment music.
@DarioToledo
@DarioToledo 2 жыл бұрын
Great. I've always wanted to see all the sequence of the game maps at a glance. I guess it's possible to do the same with HL2.
@Casterborous
@Casterborous 2 жыл бұрын
I love how large chunks of the surface are underground
@Tiger12098b
@Tiger12098b 2 жыл бұрын
Looks great, Now if someone can make this into an actual workshop map somehow. This would be absolutely great. Oh and, Youve just earned a new subscriber as i find youre content interesting.
@supermegabenji1026
@supermegabenji1026 25 күн бұрын
And if you add maps from Field Intensity. Or mods that took place in Black Mesa that feels like a Gearbox expansion. It can could make Blue-Shift and Decay maps connect where they are.
@georgeoldsterd8994
@georgeoldsterd8994 4 ай бұрын
Technically, you should have included the Hazard Course, because in one of the Gearbox expansions you actually go through its portion during the campaign.
@ic0nic707
@ic0nic707 4 ай бұрын
you have to teleport to and out of it though, so it doesn’t link up with anything
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