Make Blender Look Like HOUDINI

  Рет қаралды 156,440

atti

atti

Жыл бұрын

Twitter: Twitter.com/Atti3D
Patreon: / atti
Discord: / discord
Motion Primatives: attimp4.gumroad.com/l/MotionP...
IMPORTANT UPDATE****
This project file doesn't contain the alembic file I used. The file is huge and I can't find anywhere that will host it for free without putting it on google drive and for privacy reasons I won't be doing that. I am trying to figure something out for the future. I apologize. If you know of a site that can host it for free without compromising privacy for you and I pls lmk on discord.
Pf: attimp4.gumroad.com/l/egauq
Glass Shader: attimp4.gumroad.com/l/ldzlkz
#photoshop #3d #blender #b3d #render #abstract #scifiart #surreal #3dart #design #mdcommunity #renderzone #illustration #adobe #visual_creatorz #graphicdesign #artdirection #octanerender #behance #styleframe #motion #motiondesign #art #satifying #nostalgia #nostalgic #watersim #simulation #motiondesign #motiongraphics #clothsimulation #houdini

Пікірлер: 150
@TechnicJelle
@TechnicJelle Жыл бұрын
You don't have to render the wetmap to a texture, by the way! You can access the vertex data from the shader graph directly! If I remember correctly, the Vertex Color node should do the trick :)
@attimp4
@attimp4 Жыл бұрын
This is interesting, I didn't know about that node. But with it, I think there is a much simpler way to achieve this effect. Time to play around and find out :D
@fairyflosslord7
@fairyflosslord7 Жыл бұрын
@@attimp4 the vertex colour node changed name to the colour attribute node I believe
@maxnelson8906
@maxnelson8906 Жыл бұрын
@@fairyflosslord7 just emailed you, please check it out!
@fairyflosslord7
@fairyflosslord7 Жыл бұрын
@@maxnelson8906 I don't see any email where did you email me?
@maxnelson8906
@maxnelson8906 Жыл бұрын
meant to tag @atti my b
@lucianosantoro7849
@lucianosantoro7849 Жыл бұрын
Blender community needs more of these tutorials, we needed this
@BinxNet
@BinxNet 10 ай бұрын
Just started my blender journey two weeks ago, and your channel has given me such a greater understanding of blender than most surface-level tutorials out there. Thanks for inspiring me and sharing such amazing knowledge with the community!
@noobcaekk
@noobcaekk Жыл бұрын
Excellent tutorial and end result! I haven't used dynamic paint much yet, so learning how to apply AND erase it is super cool!
@rixochixo
@rixochixo Жыл бұрын
bro that fact that you’re so cool about sharing everything earned my sub. stoked to follow up on what you post
@MrDebkumarbasu
@MrDebkumarbasu Жыл бұрын
You have to be an exceptionally humble and awesome person to become selfless enough to let all this information circulate out there FOR FREE. This is why I love the blender community. You sir, are awesome!
@adri.progression
@adri.progression 10 ай бұрын
Wow!! I love your consistent tutorials and the way you combine these processes :)
@sander-wit
@sander-wit Жыл бұрын
Cool technique and very well explained. Great to see the dynamic paint used like this. I have made a similar effect using a displacement texture that appears at certain points using an animated empty that was used as the object position to move the coordinates of a gradient texture around, which was distorted with a noise texture.
@mind_glowing
@mind_glowing Жыл бұрын
Epic tutorial! Very unique approach, lots of new things that I haven't seen yet. Keep it up! 💜
@sol_mental
@sol_mental Жыл бұрын
You're absolutely right, this makes everything look so different. Think of hair animation. Think of any animation. So cool
@mino7429
@mino7429 Жыл бұрын
I've literally been looking for something like this for weeks, good tutorial.
@RiaanMarais
@RiaanMarais Жыл бұрын
Stunning! I love the tutorial and never thought of doing that way. Thank you for sharing.
@PeterHertel
@PeterHertel Жыл бұрын
The pacing of this is perfect! Thank you
@GaryParris
@GaryParris Жыл бұрын
good to see people discovering the power of blender as it is :O) well done, nice tutorial! :)
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord Жыл бұрын
this video is going to blow up well done.
@mistakd3771
@mistakd3771 Жыл бұрын
hot tip: to fix the mesh clipping through itself very easily just pick a frame with a lot of mesh clipping and adjust the midlevel value of the displacement modifier. if you're using more than one displacement modifier make sure to turn off all but the first and adjust it. then turn on the one down from that and adjust that one and so on. that way you don't end up fiddling with the modifiers blindly.
@artkozhevnikov
@artkozhevnikov Жыл бұрын
Houuuu, man! Such huge awesome stuff! Subscribed!
@onurerdurak
@onurerdurak Жыл бұрын
Really great tutorial and a beautiful end result!
@khalilicf
@khalilicf Жыл бұрын
THIS IS ABSOLUTELY INCREADIBLE
@KennyPhases
@KennyPhases Жыл бұрын
Amazing use of dynamic paint!!!!
@SjonSjine
@SjonSjine Жыл бұрын
Compliments! Like the tutorial and love your 'to the point' way of (fast) explaining, no bullshit in between! Wish that all tutorials were like this! Keep them coming brother! Thanks!
@TANKE777
@TANKE777 Жыл бұрын
I am glad I subscribed, this is gold!
@danielanderson4640
@danielanderson4640 Жыл бұрын
Thanks a whole lot sir. been looking for a channel like this. Making Houdini level animation to blender. New Subscriber here!!!! Looking forward to watching more of your videos
@danielliberty7559
@danielliberty7559 Жыл бұрын
what a hidden gem of a channel
@yorkshi2945
@yorkshi2945 Жыл бұрын
Thanks buddy for your generous sharing!
@jysdesign
@jysdesign Жыл бұрын
Great video!! Thanks for your tutorial, this is so interesting.
@sonphan9176
@sonphan9176 Жыл бұрын
Super duper cool tutorial! Thank you so much
@_blender_man_
@_blender_man_ Жыл бұрын
nice! love the result you got!
@ToastingInEpicBread
@ToastingInEpicBread Жыл бұрын
Woah feels like the possibilities for animating materials are limitless. Great demo and awesome tutorial
@hennadiikolesnikov5266
@hennadiikolesnikov5266 Жыл бұрын
Love it. Thanks mate!
@golemtabak1183
@golemtabak1183 Жыл бұрын
Tank you very much! great Tutorial and also thank you for the Motion primitives :)
@Menta_
@Menta_ Жыл бұрын
thanks so much for sharing, this is so cool! def gonna play around with that once im better at blender :)
@loocrednahc
@loocrednahc Жыл бұрын
nice one buddy.. well executed and well explained
@snailgarry
@snailgarry Жыл бұрын
Thank you! It’s fire!
@Einhorn-ut1mm
@Einhorn-ut1mm Жыл бұрын
Mindblowing ❤
@holapro8780
@holapro8780 Жыл бұрын
Thank you! this is awesome!
@HunterChrisp
@HunterChrisp Жыл бұрын
If anyone is wondering why their wetmap / colour doesn't change with the animation. Make sure you input ALL wetmap images not just one, tick Cyclic and Auto Refresh then you should see it work with the animation. Loved this tutorial
@21EC
@21EC Жыл бұрын
Not sure if it has something to do with my issue or not but when I try to use such Dynamic Paint weight map with the particle system it does not work, it ignores it, why is that? (the particle system does work with a custom created static weight map of my own tho)
@billyp.3128
@billyp.3128 6 ай бұрын
this is the comment i needed, thank you so much. didnt realise that Atti had ticked Cyclic and Auto Refresh. I think i was going insane LOL
@cobrat1ger
@cobrat1ger Жыл бұрын
thanks a lot man, i've completely lost my last bits of brain trying to figure this effect on my own
@ehnmusik
@ehnmusik Жыл бұрын
awesome love it ! long live tutorials like this :)
@mdnghtppl0000
@mdnghtppl0000 Жыл бұрын
yo this is great ty for the tips!
@AraKimmy
@AraKimmy 3 ай бұрын
nice thanks for this bro keep it up!
@onurnidayi5785
@onurnidayi5785 Жыл бұрын
this is good man !
@AllegedlySpiffy
@AllegedlySpiffy Жыл бұрын
So dope!
@musicvisuals7954
@musicvisuals7954 6 ай бұрын
man thanks ! really valuable to edit some VJ loops !!!
@lowdt
@lowdt 3 ай бұрын
dang, thats so goood
@RTX4060TI
@RTX4060TI Жыл бұрын
Outstanding
@NebMotion
@NebMotion Жыл бұрын
really cool tutorial, gonna play around with this
@qedqubit
@qedqubit Жыл бұрын
Thnx 4 the tip 😀! here's mine : setting the displacement offset to +1 would have solved the cringes
@blenderconch
@blenderconch Жыл бұрын
Very cool!
@rjwh67220
@rjwh67220 Жыл бұрын
How cool! Thanks.
@A.R.C.Productions
@A.R.C.Productions 3 ай бұрын
okay, this is Rad!!!
@brilliaurabillah8974
@brilliaurabillah8974 Жыл бұрын
gg bro, cool tutorial for me who start learning 3d
@TANTALISING47
@TANTALISING47 Жыл бұрын
very good, keep it up
@ngelitea2539
@ngelitea2539 Жыл бұрын
it helps a lot! Thanks
@Erick-zd3gb
@Erick-zd3gb Жыл бұрын
damn i saw the video and thought damn he is giving out everything for free i bet he has a ton of subs, ... U deserve more
@3DBONFIRE
@3DBONFIRE Жыл бұрын
Amazing 👍🔥
@TheSpendog
@TheSpendog Жыл бұрын
Thank you thank you!
@Antonaspct
@Antonaspct 6 ай бұрын
Good work
@Meteotrance
@Meteotrance 9 ай бұрын
I didnt try to use the dynamic paint with proximity effect, now i will and probably try that with geometry node generator and pbr texture , it's not that easy but geometry node give even more power to that tool.
@jean-marcfraisse7191
@jean-marcfraisse7191 9 ай бұрын
Nice! Could the canvas "dissolve" option have been used in lieu of a second "erase" brush? Would make the overall setup even simpler...
@wenyawang2466
@wenyawang2466 Жыл бұрын
very helpful
@pr4_kp
@pr4_kp Жыл бұрын
atti fame arc
@sailorkisser
@sailorkisser Жыл бұрын
sick
@sol_mental
@sol_mental Жыл бұрын
Quite honestly, I don't think blender makes it difficult to use the stuff. What I think happens is that blender is so FUCKING VERSATILE that sometimes possibility leaps out from our imagination. But look, that process couldn't take more than half an hour to accomplish, start to end. It isn't difficult. Rigging is difficult. This isn't. The hard part is to think of the effect and then put together your tools to accurately make it happen.
@NUCLEARARMAMENT
@NUCLEARARMAMENT Жыл бұрын
Funny you mention rigging, the best tool for rigging is Maya--hands down!
@1polygonewithme
@1polygonewithme Жыл бұрын
This was cool 👍🏾😎 hope you keep posting stuff 🙏🏾🤓
@pegasvsbeats
@pegasvsbeats Жыл бұрын
crazyyyyyy
@wandersonlima7905
@wandersonlima7905 Жыл бұрын
AZMAZING
@PcKaffe
@PcKaffe Жыл бұрын
Ah, Opera GX, so you are a man of culture.
@mpalenque
@mpalenque Жыл бұрын
hi, can you apply this brush technique to a fluid mesh ? ? When I try to do it liquid domain goes into cube as if it was unbaked
@josephheitman652
@josephheitman652 Жыл бұрын
Going to try to do it with Geo Nodes!
@YTRINX
@YTRINX Жыл бұрын
Thank you for the tutorial and your generosity for providing free items on your gumroad. I hope I can afford to repay you one day but as of now I'm a broke college student haha
@attimp4
@attimp4 Жыл бұрын
Hey no worries. The tools that allow people to create should always be free imo. So take what you need. Good luck with your studies!
@tedd3D
@tedd3D Жыл бұрын
it IS similar but very much different effect. Blender Lacks better simluation handling, if it is soft body, rigid body or cloth sim. I know it will improve in no time but right now I will stand behind the statement that the first animation with the cloth sim is not replicable in Blender we have now. But as I said... I really look forward to when we it will be! Anyway, cool content!
@johnnizito
@johnnizito Жыл бұрын
It's amazing man, but the render time, how the best worflow to get it in time to pay the bills?
@___x__x_r___xa__x_____f______
@___x__x_r___xa__x_____f______ Жыл бұрын
Hey do you have good knowledge of blender's system. Would love a video about how to optimize. I tried so hard to get into it but finally went over to Houdini vellum but it's so unintuitive that I gave up latiguee cloth. But I would love to manage some good results in Blender. Especially to recreate a really realistic large silky scarf flapping in the wind. Houdini can do the stretchiness and micro wrinkles so we'll. Pity it's such a lackluster part of blender
@dentreveal3820
@dentreveal3820 Жыл бұрын
Great vid, you should make of these videos.
@courtoisien5263
@courtoisien5263 3 ай бұрын
Waw it’s amazing! I try to do it but un dont understand what do you do in 4:18 … when you click on « image or movie » you instantly have a copy of your texture and i dont have the same …
@_f_
@_f_ Жыл бұрын
Good
@numoru
@numoru Жыл бұрын
The true question is Rhino Grasshopper
@krem33
@krem33 Жыл бұрын
goood 👍👍👍👍
@AradijePresveti
@AradijePresveti Жыл бұрын
I don't know if you heard about it, but there's a Blender render farm I use all the time to cut down my render times. It's called Sheepit. You don't pay anything, you render to get points and use them when you need to render something of your own. You'll render your projects so much faster.
@luciox2919
@luciox2919 Жыл бұрын
be careful to ur gpu card though. sheepit might overuse it.. even if ur not rendering
@AradijePresveti
@AradijePresveti Жыл бұрын
@@luciox2919 Don't worry, I don't use mine. I use google's 🤣 Colab is a wonderful thing and my 20+ accounts serve me well. Thanks for the friendly warning though, I appreciate it.
@Grimstore
@Grimstore 11 ай бұрын
@@luciox2919 wdym "even if ur not rendering" ?
@luciox2919
@luciox2919 10 ай бұрын
@@Grimstore thats what i saw in an article.. i know its a bit confusing
@luciox2919
@luciox2919 10 ай бұрын
@@Grimstore something about diminishing ur full gpu capabality using a network like a p2p. I think its the same concept
@Vryformal
@Vryformal Жыл бұрын
dang
@21EC
@21EC Жыл бұрын
11:33 - what...I tried it with the particle system and the dynamic paint's weight map is being ignored by it so the whole mesh is emitting particles instead of just from the red parts of the weight map..what is the issue with it? I think it must be a bug or unsupported thing
@hrdesign9790
@hrdesign9790 Жыл бұрын
bro for the ring there is a easy way to do it just add a torus go to edit mode and press alt+S
@harveywestwood3451
@harveywestwood3451 7 ай бұрын
I’m trying to create a similar effect where the animated vertex weight group is the density of a hair particle system but it’s not working doesn’t anyone know why?
@sicfxmusic
@sicfxmusic Жыл бұрын
Found this when looking for Houdini tutorials, now I'm confused! 🤣🤣
@Cos3D
@Cos3D Жыл бұрын
can we export a scene like this to Unreal engine, by first going that way : Blender -> to Houdini -> TO UE ?
@CR.CK_Studio
@CR.CK_Studio Жыл бұрын
you're a god
@sitakobudo4333
@sitakobudo4333 Жыл бұрын
When he said 30 hr I fking died
@attimp4
@attimp4 Жыл бұрын
me too man
@JonasRoenn
@JonasRoenn Жыл бұрын
Extremely useful! Wondering if geo nodes can work with paint 🙌
@attimp4
@attimp4 Жыл бұрын
Not sure, would take some experimenting. Good idea though!
@TechnicJelle
@TechnicJelle Жыл бұрын
It should be able to! You can get the vertex colours into geonodes with an Attribute node, iirc
@RomanJahns
@RomanJahns Жыл бұрын
You can do all of this in Geo-nodes without dynamic paint/modifiers. You can use the Distance on the Geo-proximity node for the dynamics and a set position to displace. Just got inspired and tried it. Works great, but that doesn’t mean it’s the better way 😬
@CareyEdits
@CareyEdits 2 ай бұрын
I did it! But it's too much to render in my m1 Max. 😥
@luciox2919
@luciox2919 Жыл бұрын
try to play with the mid level to avoid artifacts
@myt5408
@myt5408 Жыл бұрын
When i hide circles in render, the displace doesn’t show, can anybody help?
@c00p_r
@c00p_r Жыл бұрын
i don't know what i did, but the render doesn't show the displacements, but everything is enabled in the render, any ideas?
@akosomahony
@akosomahony Жыл бұрын
I got the same thing bruh
@j.morgenstern1985
@j.morgenstern1985 Жыл бұрын
How do I UV my Object???
@akelashirozaki
@akelashirozaki 2 ай бұрын
Serious question, can blender did exactly what houdini capable of?
@adictivedesign
@adictivedesign Жыл бұрын
Wait a sec.. in the end "with particles". Do you want to tell me, i can let grow stuff this way? Or is it just appearing then
@attimp4
@attimp4 Жыл бұрын
You could use the vertex group created with this effect for the particle density, then animate the particle length to give the effect I believe you are talking about.
@adictivedesign
@adictivedesign Жыл бұрын
@@attimp4 sounds interesting! Awesome tut, will keep this in mind!
@Jaddico
@Jaddico 11 ай бұрын
I feel like the real issue (please correct me or interject me anyone freely, im open to be wrong entirely), is that not enough people realise its about photorealism, houdini is from what i can see from the outside and not using it, is immensly effective at photorealism (in the right hands) and i feel blender can be just as effective at fooling you of that photorealism, maybe not as insane in terms of depth comparebly but still a tool. Sometimes i feel a high spec iphone can still make a good movie almost if not as good as a Sony FX6 (Forgettting the principles of sensor size and glass mechanics etc) Sometimes the art and end result can literally speak for itself more than the brush used Howwever this is just my opinion.......
@hulubangaGutenWami
@hulubangaGutenWami Жыл бұрын
are you from India? Where was your computer background picture taken?
@attimp4
@attimp4 Жыл бұрын
I'm from the U.S., the picture was taken by a friend of mine when they were in Taiwan.
@hulubangaGutenWami
@hulubangaGutenWami Жыл бұрын
@@attimp4 ohh
@ThadeousM
@ThadeousM Жыл бұрын
@6:30
@vuly2441
@vuly2441 Жыл бұрын
what do u play on ubisoft atti?
@attimp4
@attimp4 Жыл бұрын
Trackmania :D
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