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Maluch Racer 2: RTX Edition

  Рет қаралды 2,578

Missing Pixel

Missing Pixel

Күн бұрын

As spoken about in my previous Maluch Racer video, the early beta for 2fastdriver included b3d files from the games engine. A few days ago, I had found out that these files can be converted into obj files to then be inserted into Blender with Open Asset Import. Over the last few days, I have learnt how to use blender and had created the renders that you are seeing on screen now. There was a lot of revisions done to these as I was learning more about the software. Like, I had figured out how to do nice glass reflections, by using cycles. I had also not known how to do transparency in blender for textures such as trees, that was something I had to learn for the White Rock track, which I also have b3d files for, thanks to the developer leaving a zip file with all the assets in. Furthermore, with a tool named depak, I have been able to extract all maps and cars from K Tech games, which I show off with my Polana renders. This also theoretically means that K Tech games could be remastered if someone has the skills to create a game in Unity or Unreal engine. This is something I’d love to try and do myself, however I don’t have the time to be able to do that unfortunately. That being said, It was really fun to see what a childhood game could look like if it was released today, ray traced and all. And I am overall really proud of what I had done.
As I had no access to Photoshop, I had to rely on an online tool to help with fixing tree transparency. This is why the trees have weird black areas inside, it wasn't something I could fix in the tool. However, if I were to release these renders as downloadables (which I may do if there is a demand), I will fix up these issues.

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