MANOR LORDS | EP03 - BOW BEFORE ME (Early Access Let's Play - Medieval City Builder)

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PartyElite

PartyElite

Күн бұрын

Manor Lords has been my most anticipated city builder since I first stumbled across it in 2020 - the medieval city builder with RTS combat elements, and an economic system that integrates the two closely... what more could I ask for? This series will showcase Manor Lords gameplay while highlighting how to play Manor Lords, providing explanations for various mechanics and gameplay systems. If you like city builders, if you like medieval settings, and if you like tactical battles, I think you might like this series.
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00:00 - Intro & Assessing the Threat
01:01 - Militia & Economic Impact Explained
04:00 - Gameplay Begins
#manorlords

Пікірлер: 148
@PartyElite
@PartyElite Ай бұрын
EPISODE 4 IS OUT NOW - kzfaq.info/get/bejne/aa-ZnMhytK3Wmpc.html Missed a previous episode? Catch the full playlist here - kzfaq.info/get/bejne/nJdmm7upmbC2mWg.html ! And don't forget to subscribe if you're enjoying the series - there's plenty more to come!
@Isvoor
@Isvoor Ай бұрын
Be sure to check out the third person mode! It's the eye icon next to your portrait in the top right!
@PartyElite
@PartyElite Ай бұрын
Yes! I was going to show it this episode but then got caught up with the fighting haha
@foleymcfoley9720
@foleymcfoley9720 Ай бұрын
TY
@henri2058
@henri2058 Ай бұрын
I need more, MORE MANOR LORDS, This game is just breathtaking. The fact that this is ONLY an early access and dev already said that ammunition and cavalry is coming too HOLY CRAP I CANT
@deadwaste1
@deadwaste1 Ай бұрын
Seems like it’s gona be as good as medieval 2.. .it doesn’t have gigantic epic scale, yet. Imagine a seamless transition to full Europe, for sake of size it might be 1:3 scale or something so it stays fun
@monsterofvalhalla3397
@monsterofvalhalla3397 Ай бұрын
Cavalry & Ammunition...??!! Awesome..
@Thakkii
@Thakkii Ай бұрын
Everyone and their mom is covering this game , yet i only see this series because i just love how you present your videos and explain things.
@average661
@average661 Ай бұрын
Fr
@SkylordNiko
@SkylordNiko Ай бұрын
not sure if you realise but you can walk around your town as a lord, would love to see more of that :D
@denniswiggins3816
@denniswiggins3816 Ай бұрын
Very realistic that the lord has to levy his troops which takes away from his domestic production. This is why for much of medieval times, wars were not fought during harvest or planting season. They were typically fought after spring planting and ended in time for harvest season.
@PartyElite
@PartyElite Ай бұрын
Yep! I love that it's so impactful here, considering how important it was!
@Dragon_Lair
@Dragon_Lair Ай бұрын
Which in turn may be a META players take on themselves. Or, when they have the money, to hire mercenaries and attack other regions DURING the planting or harvesting season to doubly hurt the other lord. Mercenaries come and go but the loss of materials from the lack of labor will not be easy to replace.
@redfoxinabox2598
@redfoxinabox2598 Ай бұрын
Everyday I wake up and get excited that there is another episode in this series. I love your organic approach to the town, and I can’t wait to see more.
@Tichondrian
@Tichondrian Ай бұрын
Love the frequency!
@PartyElite
@PartyElite Ай бұрын
Will try and keep it going daily for as long as I can!
@mikemcc1156
@mikemcc1156 Ай бұрын
you have perfect farm land and havent used that bonus yet you could have massive farms and exports from them and barley for the malt
@Seamusandsonis
@Seamusandsonis Ай бұрын
Let the struggle for influence begin! I'm loving the idea of having orchards between the church and manor. Seems to me it leans into the common practice of the time of monastic brewing. Might be fun to add some bee hives as well. If there are any monastic buildings that would be a great spot for them also. Or even within our own head canon, having some burgage plots with been hives and orchards would act as our monastic settlements. And would do a good job of surrounding the church which fits with traditional organic spreading of villages. Really enjoying seeing more of the action on the ground whenever we're not needing to be overhead.
@hasandil1
@hasandil1 Ай бұрын
I'm loving the fact that rallying forces have so much impact on economy that the player needs to take into consideration if it's worth enough. Not to mention the impact when there will be more casualties. Great playthrough PartyElite! Love it.
@denniswiggins3816
@denniswiggins3816 Ай бұрын
The ambient sounds are great when you zoom in. You can almost imagine your there. Reminds me of the sounds I heard growing up in a rural area.
@denniswiggins3816
@denniswiggins3816 Ай бұрын
Another consideration: Wealthy people often lived in elevated areas while the poor lived downhill. This is because waste was generally thrown out into the street and it would flow downhill every time it rained. Thus if you lived downhill it could become quite smelly. I'm guessing most people would become noseblind to many smells after a time.
@flyfishizationjones4940
@flyfishizationjones4940 Ай бұрын
And the old adage was born: “Sh** rolls downhill”.
@bigdread3894
@bigdread3894 Ай бұрын
You are my cat's favorite youtuber. She will watch you more than anyone else, and this is easily her favorite series since Workers and Resources.
@jacquelinec9035
@jacquelinec9035 Ай бұрын
It'd be cool to maybe end each video with your ruler walking through part of the town-- it'd be a cool way to see what's changed since the last playthrough. Loving this series, btw! It's really cool to see a non-min/max playthrough- not because there's anything wrong with min/maxing, but just because it's a different vibe and thought-process that's interesting to hear.
@denniswiggins3816
@denniswiggins3816 Ай бұрын
Orchard and upscale housing around your manor. Upscale business would also be fine as long as it is not noisy or smelly.
@Phobos1483
@Phobos1483 Ай бұрын
If your spearman weren't fully exhausted from running everywhere, perhaps you wouldn't have lost all those men.
@MollyGermek
@MollyGermek Ай бұрын
You're thinking tactically, Party Elite thought strategically. What's the cost of 1 peasant's life compared to a strengthened claim on the territory and the spoils of war?
@tedstation5607
@tedstation5607 Ай бұрын
@@MollyGermek I mean not really, he'd have made it to the second bandit camp before the baron if he was marching. It wasn't a needed loss but it was still entertaining.
@leecoates3674
@leecoates3674 Ай бұрын
If you rename, say, the blacksmith to "Jeff the Blacksmith" and you create a militia, will you see Jeff on the battlefield?
@atharwamalawade259
@atharwamalawade259 Ай бұрын
If you make a Smithy burghage plot extension, you won't see him. If you build a separate Smithy a nd assign a family there, you'll see him.
@MrsPoiree
@MrsPoiree Ай бұрын
Really fun to see the military part of the game this early on, can't wait to see how it developes over time. I think farming should be a step going forward.
@monsterofvalhalla3397
@monsterofvalhalla3397 Ай бұрын
37:20 - Timing at its best.... loving the series and explanations along the way. Keep up the great work.
@beastorffer571
@beastorffer571 Ай бұрын
Hey Party, I didn´t show up for a while, but this series is definitely worth spending some time to watch. What a great game! Just one suggestion: the ale industry will possibly drain your fuel supplies. Just a personal guess, be sure to be ahead of this.
@kennethburgess4049
@kennethburgess4049 Ай бұрын
Thx for the episode! I'm loving this series, but I'm wondering when we'll see how farming works
@PartyElite
@PartyElite Ай бұрын
Very soon! Probably next episode, at this rate?
@henryattfield8979
@henryattfield8979 Ай бұрын
I love your channel. I first watched you with Workers and Resources, then Ixion. Wish you luck with this series as I have been waiting for this game like you
@louismans7365
@louismans7365 Ай бұрын
I hope you read this comment, enjoyed the 3 episodes so far. Don't know if you know but sure you do, You can actually walk around as the manor lord (3rd person) i believe it is when you press the eye icon at the manor lord. Would love if you show everyone !! great content keep it coming !!! 😁
@nuklear22
@nuklear22 Ай бұрын
An orchard sounds delightful. Also whit would recommend to get chickens and goats for passive all year round food.
@Jaaj2009
@Jaaj2009 Ай бұрын
Dude going ape with a piccolo as his boys march to war, I love it XD
@swags01
@swags01 Ай бұрын
I was like 1,000. Also funny watching him get caught up in excitement. “Log this area” 10 seconds later “nvm log this area” 30seconds later “no no no. Chip away at the woods over here” poor workers make it to the job site and instantly get new orders lol
@PartyElite
@PartyElite Ай бұрын
Reminds them who's in charge!
@antoinerossouw9533
@antoinerossouw9533 Ай бұрын
Combat looks pretty decent, I'm keen to see it at a larger scale. Yet another great video, I love how you explain the game and your own trains of thought.
@billbutler335
@billbutler335 Ай бұрын
I think you need to raise the barley crops yourself and export the products as well as support the tavern. Getting the farms up and running will go a long way in fixing the potential food shortage in winter. as for by the manor, either orchards or crop fields would seem to be viable choices.
@climberat1
@climberat1 28 күн бұрын
Definitely something scenic in front of the Manor. I would go with large pasture lands.
@larsvolbracht766
@larsvolbracht766 Ай бұрын
I love that you can produce to a degree in your housings so you don't have problems with huge distances between housing and production later on
@morpheusm9717
@morpheusm9717 Ай бұрын
thank you so much for doing these daily, it means the world, you sir are the best!
@jasonbaird1645
@jasonbaird1645 Ай бұрын
Delighted to see the combat mechanics in this video. That was the one thing I was still unsure about, but it looks great. Your videos are helping turn this game into an absolute no-brainer of a purchase.
@Fizwalker
@Fizwalker 8 күн бұрын
I don't know if you come back to older vids, but I wanted to add on to something you said at around the 45 minute mark. You mentioned that churches were central to towns of the period, which is true but the other central feature that started being seen around this period were markets. They were, in an over simplified fashion, the Malls of the Medieval world and local Lords made money off of them. Love the series and sorta re-listening to them as I play.
@BubbaSvensson
@BubbaSvensson Ай бұрын
I like the idea with houses behind the church, because it makes the church central in town for everyone. And make a park on the other side of the road. But also could make that park area behind church and houses on other side of road, both works I think. Keep it up!
@0Demiyah0
@0Demiyah0 Ай бұрын
I would suggest that you make more effective use of the Bandit camps to build your economy. Add it to the village resources, so that you can extend the backyards with orchards, goats, chickens etc. Because this will diversify your market stalls, making your citizens more happy, and help you upgrade the houses which immediately contributes back to the economy. You will also be able to add more trade routes using village funds, which continues to grow your economy. Having these trade routes allows you to get better equipment for the army. Then you can Levy taxes on your town, which decreases popularity a bit, but you'd be able to sustain that because of how you invested in the economy quickly.
@jamesvincent5875
@jamesvincent5875 Ай бұрын
I know i'm two weeks late and all... But I vote orchard!! As you started talking about it, I was just looking at those first four housing plots... like my bruv is forgetting the back yard apple trees!!!
@mkspind3l
@mkspind3l Ай бұрын
EPIC pause catching Thor in action
@davevandenbogerd1691
@davevandenbogerd1691 Ай бұрын
love the series so far :) i think it's good you try to keep your building spaces organic and try not to delete any roads , maybee give yourself 1 "muligan" per episode to enforce it more, but keep some options open. on the question if we wanted to see faster growth of the village or more time seeing them live, my opinion would be: do both , maybee showcase there lives in the beginning of an episode and near the end , this way we see the progression you made that episode and how the villagers lives have improved ( or not ) 😃.
@Lunar-AnViFox
@Lunar-AnViFox Ай бұрын
Great series... the 26th can't get here fast enough... this game hits different, it feels fresh and exciting which other games lately haven't really been doing. Keep up the great series ill be watching it each day as you upload!
@naysayer2x
@naysayer2x Ай бұрын
You got me to play MB 2 Bannerlord, and now I cannot wait to play Manor Lords. Love your content!!
@Nayenezgani
@Nayenezgani Ай бұрын
Really enjoying your coverage of this game. I can't wait to get my hands on it myself!
@techmarine83
@techmarine83 Ай бұрын
God I love the music.
@kingnoodle8785
@kingnoodle8785 Ай бұрын
Probably late, but from a tactical perspective it makes more sense to have fields next to the Manor House, rather than orchards. It is ultimately a defensive redoubt, and so you don't want to have a bunch of trees right next to it, providing cover for potential enemies. Big open fields would make more sense in such a context. Even so, as mentioned, I recognise that this is probably too late to mention now. This series is great, and the game just looks so, so gorgeous
@seasand6705
@seasand6705 Ай бұрын
fingers crossed that this is the beginning of the return of PE let's plays
@EnderRob109
@EnderRob109 Ай бұрын
You might want to consider line of sight for your manor/ castle. An orchard would be pretty, but also provides cover for enemies.
@isthianlyon1706
@isthianlyon1706 Ай бұрын
Awesome series as always PE! These few hours have made me certain of picking this up as someone who's always on the lookout for a better version of rts battles and overall economy/campaign management.
@esorevikofficial
@esorevikofficial Ай бұрын
Ah, this game looks so beautiful. This playthrough soothes my soul. And yeah, PE. Nice combo with the development points into trade! Definitely, well thunk 😂. Also, nice outmaneuvering the Baron's men. Really happy you are bringing us this game. I might pick it up myself.
@EverShy_
@EverShy_ Ай бұрын
Between the church and the manor, I feel like orchards is the way to go. Plus adding a couple of level 3 Burgage plots would be a nice addition. What a timing to see the lightning!
@mr.e432
@mr.e432 Ай бұрын
Rip to that guy who died for the village, then got left to rot on the battlefield 😢
@Loyal_Lion
@Loyal_Lion Ай бұрын
That theme that keeps playing in the background music is such an ear worm. 😅
@DMTcowboy
@DMTcowboy Ай бұрын
Mate I absolutely frothed your bannerlord series, can’t wait to see what you do with this bad boy 🤘
@Gardeningforhealthandwellbeing
@Gardeningforhealthandwellbeing Ай бұрын
I love the orchard idea, grand lands owned by the manor
@jazzyb9488
@jazzyb9488 Ай бұрын
I love that this is living up to expectations
@kevindesjarlais1472
@kevindesjarlais1472 Ай бұрын
Orchard for the spot in front of the manor. I like the story behind that.
@JayDidntDoIt
@JayDidntDoIt Ай бұрын
ADELSBALL brewery drink like a lord ! Has to be your company slogan lol
@gabriellim7482
@gabriellim7482 Ай бұрын
Would be really interesting to cover some aspects of equiping the Militia, saw sidearms, extra armor and tools that they can carry with them, how does that change the type of troops they become/are, or is it a requirement for 'promoting' them somehow?
@joostdatema7275
@joostdatema7275 Ай бұрын
After clearing a bandit camp, you can choose for the ‘Send resources to the nearest town’ option to get a lot of Regional Wealth to spend in your village!
@nocensorship8092
@nocensorship8092 Ай бұрын
I'm looking forward to this game , i wanted something like this since i was a small kid
@complexsin5469
@complexsin5469 Ай бұрын
I would say clear some of the forest and grow barley near the houses and tavern. Shorter commute and logistics for more efficiency
@steve6135
@steve6135 Ай бұрын
I’d love to see at the end of the series and/or at the middle a Timelapse of the start of the town to here it ended/is. I just think it would be fun.
@amelmetjahic1293
@amelmetjahic1293 Ай бұрын
Love this series so far! I think you should do the orchard next to your manor. But I’m very interested in seeing farming and everything ab that.
@catriona_drummond
@catriona_drummond Ай бұрын
Jesus would order some water and turn it into wine. As he does...
@denubisx
@denubisx Ай бұрын
Regarding the manor -- consider sight-lines. If it's raised, you may be planning to defend from it? If so, trees will make that more difficult (I have no idea if manor defence is a thing, but it seems like it's worth considering?)
@MrJagger112
@MrJagger112 Ай бұрын
I know this is a 2 week old video but your intention of importing the amount of Barley you'll need to keep your tavern afloat is going to get crazy expensive with the new trade house saturations. The more you goods of a specific kind you export/import the prize will drop/increase dramatically. It will make exporting almost fruitless and import gutting.
@gareman9417
@gareman9417 Ай бұрын
One thing with the church, the graves will fill the fenced in lot, not sure what effect it'll have on the population but you'll need some place to bury your villagers.
@StreamzHQ
@StreamzHQ Ай бұрын
The mods are going to be amazing for this
@matthewfriedewald8551
@matthewfriedewald8551 Ай бұрын
Seems like you need a Healer... I've heard telling of a "Dwarf Druid" who has nothing going on. ;) lolol Safe journey brother
@joshuacr
@joshuacr Ай бұрын
(As they learn the way to expand into a foreign-owned land by influence/king's permission, I look forward to see how they maneuver this in future events....)
@JackHawkin5
@JackHawkin5 Ай бұрын
Is it possible to carve paths through the forest and build bridges over the river? So cool to see your militia venturing out to attack the bandits - was there never a risk of the other army suddenly attacking if they got too close?
@level98bearhuntingarmor
@level98bearhuntingarmor 19 күн бұрын
40:16 Our Lord turned water into wine so yeah lol
@Coolz85
@Coolz85 Ай бұрын
The boomer APM in combat is hilarious though!
@obriets
@obriets Ай бұрын
Increase your food variety to boost morale.
@lrmunro
@lrmunro Ай бұрын
I think putting the loot from the camps in your treasury is a mistake. Early on I think the regional wealth is more useful for building up basic infrastructure and expanding trade capacity with horses.
@nartali9683
@nartali9683 Ай бұрын
its crazy how one person have made a better job than CA with unit weight , when units clash it really looks way better than any modern total war. t really reminds me with medieval 2.
@phfr8808
@phfr8808 Ай бұрын
Hello PE, awesome work ! Can I tell you that your organisation of your small good looking town is a bit too symmetrical ? Medieval town would construct itself around the church, Im sure you would have a perfect aspect by trying to expand that way. Again, you do a great work and this is only my opinion !
@Gauweezy
@Gauweezy Ай бұрын
Moar Manor Lords muh Lord!
@tracyracy
@tracyracy Ай бұрын
I was for the orchard then i thought of the high tier burgage plots as minor nobles, perhaps titleless wealthy families. It makes sense in my head that they live close to the manor to curry favor and also show their allegiance.
@Seamusandsonis
@Seamusandsonis Ай бұрын
Hear yee, hear yee! The first campaigns of our great Lord Huptmann have seen resounding success. His quick and fierce strategies lead our brave men to taste many rich victories. Your husbands and sons are returning with haste to tend our burgeoning town. Our hard work has given us many blessings, which only multiply as our beloved village opens up to trade. Let us share our splendour with neighbouring lands. Let us open our hearts to the coming merchants, and our tavern to the coming great brew. Hear yee, hear yee! So decrees Lord Huptmann.
@giuliog291
@giuliog291 Ай бұрын
Great series of videos, thanks! Question: in addition to mercenaries, further on the technology tree, professional army will be unlocked?
@Kamila.k
@Kamila.k Ай бұрын
Omggg yes thank youu
@frenstcht
@frenstcht Ай бұрын
The only reason I'm watching is because you unlocked orchards and explicitly said you'd put a couple in. I was really curious how they'd turn out. GBAS.
@johndevoist8129
@johndevoist8129 Ай бұрын
Question: Can you establish new towns in other territories (If so, how many towns can you have going at once)?
@PartyElite
@PartyElite Ай бұрын
You bet! Just costs a bit of money - I'll show how it works in an upcoming episode very soon!
@taylorwoods5715
@taylorwoods5715 Ай бұрын
Keep playing! hah
@megan1869
@megan1869 Ай бұрын
For the trading post, do you not need the route for every good type? Because some say route needed and some don’t though there is an option to make one (like with the berries and such)
@zaynedickens2450
@zaynedickens2450 Ай бұрын
What if between the manor you could have a small mix of smaller homes and an orchard on one side of the road and on the other have a few feilds?
@be-noble3393
@be-noble3393 Ай бұрын
Building your manor will give you access to a retinue. Think of the story potential.
@flyfishizationjones4940
@flyfishizationjones4940 Ай бұрын
24:50 “You’re starting to see where I’m going here, I hope, because I’ve described it almost entirely.” 😂 Is there a reason you’re not farming your own barley and malt, since you have all this underutilized fertile land?
@christoffer1973
@christoffer1973 Ай бұрын
Great game. Why don't you make tile/bricks from clay?
@Galantus1964
@Galantus1964 Ай бұрын
I don't know if it is implementet in the future , but i would like the freedom to alter the units ...i would have liked 10 archers and 16 spear units instead..... in you 2nd ralley . i would have positioned myself far enough away and waited until the barons men once again engaged and then moved in ...
@karlgreen4177
@karlgreen4177 Ай бұрын
Add a Cemetery behind the church
@rlosable
@rlosable Ай бұрын
I feel like your town is missing chickens and goats. Very atmospheric AND helps diversify the food supply. Feels like you haven't expanded food supply in a while (other than ale)
@PartyElite
@PartyElite Ай бұрын
Definitely! We solve this very soon after this episode
@Scott_Burton
@Scott_Burton Ай бұрын
Opening: Are level 2 families those that both live in a level 2 Burgage Plot and have an expansion that makes them an artisan or other specialized family, or simply everyone in a level 2 plot? The reason I ask is that in the latter case, it would be possible to have men from a "level 2 family" still conscripted to the militia. I don't have access to test until release day. You have 36 men of which 26 are in Level 1 families. You also have 18 families, of which 13 are level 1 and 5 are level 2. I see that 26 is the maximum number you can put into your army, so it's strictly level 1 families, all male members. But the distinction is important, since you could have families in level 2 burgages that aren't specialized, but if they are classified as level 2? 17:54-18:00 At 18 is where I would move the infantry forward. You were slow to put them forward and let the bandits rush your archers, that's a good way to lose men. 18:05 is a good time to order the archers back, if you moved the infantry forward sooner. I don't think it was slow on the retreat, but slow on the charge. Those few seconds of charging would stop the enemy from reaching the archers in such volume, making the retreat/reposition timed well. 22:55-23:14 Finally taking into account the impact of the Trade Logistics. (I know every time I've mentioned it, you've already moved on by the time I found your video, I'm 5 days behind even as I type this) 28:01-28:07 This is one of the reasons I watch such videos. So far, I had not been told/shown that the adjust work area was an option. I'd always thought it should be, but I'd never seen or had it mentioned in a video. Episode 3 you taught me a new detail for when I get this game after release. *Thank you* Being listed as early access, I didn't know if this was in the game, nor if it would be later. (side note: you're the first channel to discuss the "realm wealth vs treasury" that I've personally seen, so a second *thank you* is in order) 37:35 If I were recording a video, and happened to pause at this moment, I would have to do a 360 recording of that for about 5 minutes, even though I'd have cut most of it out of the video, just to capture that lightning from basically every direction. If I wasn't recording a video (which I don't currently) I would still move the camera to a dozen or more positions to do screen captures. 39:38-39:44 The -Spice- Ale must flow.
@georgefelton3291
@georgefelton3291 Ай бұрын
Does the militia member that died in the field need to be buried in a consecrated burial? Or is the idea that that is only needed if you control a region?
@JBMorris9
@JBMorris9 Ай бұрын
2:19 What does it mean for families to have levels? Is that reference to the level of home they live in?
@tracyracy
@tracyracy Ай бұрын
Yes. The higher the level, the better the homes and the more they can do, I think
@slick3d392
@slick3d392 Ай бұрын
Is there a time for resting as in Frostpunk? I guess not. People work 24 hours then?
@kickhem
@kickhem Ай бұрын
keep it up
@getnohappy
@getnohappy Ай бұрын
Please buy the horse for the trading post, driving me nuts 😅😅
@denniswiggins3816
@denniswiggins3816 Ай бұрын
Can you explain the difference between personal wealth and regional wealth? You have a lot of personal wealth but you can't spend it on projects? Is it only for hiring mercenaries?
@PartyElite
@PartyElite Ай бұрын
Personal Wealth is your own treasury, used to hire mercenaries, for diplomacy, and to upgrade your retinue (we'll get them soon!) Regional Wealth represents the pooled wealth of your people, used to upgrade their housing, to acquire livestock, and for trade. Hope that helps!
@denniswiggins3816
@denniswiggins3816 Ай бұрын
@@PartyElite Yes, thank you for the info. Now I understand why you chose to take the wealth for yourself.
@Trifler500
@Trifler500 Ай бұрын
To re-phrase what the Spartans said: We brought soldiers. You only brought militia.
@MarcVolovic
@MarcVolovic Ай бұрын
What about the forester to restock the forests?
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